Better to say "augmented", revision implies internal development and fixes directly by the developer of errors, if any, that is, this is the same as the "patch", or the same as the "DLC". Well, okay, that's right, petty quibbles.
Now to the wishes. Probably, I'm not the first one who has already written this, but it seems to me better to collect at least five such additions in one collection and lay out everything in the form of such collections. But to upload every time not the whole game, but only the add-ons themselves with the game, from which some common files available in the add-ons have been removed, so as not to 'pirate' the game is too obvious and, after all, to reduce the total weight so that the whole thing is not weighed 20-30 GB each.
In general, a plus for at least the fact that the real creators of all add-ons are indicated.
The post has been edited by ММК_033 on 03/27/2016 at 08:54:42 AM
On a sotik, the absence of zeros due to the small screen, it seems to me, makes more sense, and so the zeros do not really interfere. But okay, it's a sin not to appreciate a good job, especially if it's useful to someone.
Like the rest, I doubt it will be CJ. More likely just some new person. As an opposite example, one of the greens in GTA: San Andreas speaks in the voice of Franklin.
It looks cool, the only thing that catches the eye is a lot of spelling mistakes, even despite the absence of some letters due to the use of the spent translation, and the absence of spaces after punctuation marks. And the CJ's voice can be quickly replaced with any other voice in PED.IFP.
No offense. Rather, it is not a "night penetration", but a "double" one, moreover, into the brain. I mean the very idea and perception from the side of such a task. Sounds like vulgar, but I can't say softer. Before you do something, you need to think over everything in advance and carefully from various angles. First of all, to think over the expediency and rationality in the task of this or that action, as well as to think over the completeness and infallibility of its outer side (that is, how competently and spectacularly it is composed). Of course, it is almost impossible to avoid such errors at all, even R * themselves occasionally have such errors, but these errors are not so obvious. And to learn to think soberly in this way, you need life experience, which usually comes with age.
Well, at least something now, yes we have, and, by the way, it looks good in the game, despite its literal structure. But for stoned jokes, like the adventures of Sidodji spent in ZHTA 5, it is very suitable. It seems that in GTA 3 on PC, people are also made of component parts, but there it is conceived so that limbs come off from explosions.
From the pictures I really thought that this sun from PS2 was finally made in the mobile version. But after reading the description, I was a little disappointed. Indeed, it is very similar to the game from the phone, so a plus.
I won't rate it just because third-party creators are listed.
Well, if, in fact, the main question is brewing, which has already been repeatedly voiced before me - the plot characters are clearly superfluous here. They will also meet several identical people, moreover, they will meet after their removal from the plot (i.e. death, for example). The fact that R * used three people per gang is quite explainable by the fact that the game did not develop the creation of arbitrary facial images or combinations of clothes, and R * solved the first difficulty by creating monotonous faces for most passers-by and bandits. And they solved the second difficulty completely already in GTA 4.
The second question is that the Vagos man with glasses definitely begs for a redrawing of his clothes - it looks too bright and cartoonish. Because of what we get such "cartoons". But using at least one of the above, you can draw quite suitable clothes. To put it briefly and to the point, then clothes need more "volume" and less brightness with saturation.
The post has been edited by ММК_033 on 02/01/2016 at 15:56:13
I thought that the fashion for prefabricated hodgepodge became outdated even in the year 2008 or 2009, when there were fewer of them on the pirate disc shelves. Only from the request to understand I will refrain from evaluating, but I will give free advice - it is better to do your own, and not collect from someone else's. And since it comes to that, a list of authors for each addition would certainly not hurt.
We must give it its due: even in comparison with the LSPDFR, the tasks of the "vigilante" from the GTA 3D-series are the height of simplicity and uncomplicatedness, even if we take into account the fact that some similarities of the LSPDFR were tried in SA, and, I would say, not unsuccessfully.
So I thought that they had already closed the development, that everything seemed to be done, on the contrary.
On the one hand, this one addition, in my opinion, is an excellent and holistic attempt to subtly ridicule the fruits of the 'creativity' of very young and inexperienced modders who release, to put it mildly, strange things: starting from some DYOM tasks with a bunch of allowed in spelling mistakes and a stupid contradictory plot, ending with just some eccentric unfinished houses and unreasoned from the technical side scripts for the arrangement of people. Anyway, I liked such a calm attitude of the developers to criticism. This is also a trifle, but a plus.
On the other hand, although I would not have doubted the unusualness of the Kupyansk concept itself and the implementation of what was conceived, I still tend to attribute this addition to the same fruits of 'creativity', although with my mind I understand that this is kind of one big and somewhat fruitful banter for the modding community. Yes, and stupidly such things do not fit into a game like GTA, but they would more or less fit in as a map of a separate server for MTA, because everything there is just different topics, and such a server would be in great demand among players.
If it were still a more "unoriginal" version of Kupyansk, at least kept as a usual SA, then I would fiercely add, but here, perhaps, I will have to refrain from evaluating, because the opinion is very contradictory.
Nevertheless, I wish the developers the best of luck.
The post has been edited by ММК_033 on 01/16/2016 at 13:24:59
Cool, although outwardly he is some kind of ... a little childish, or something. I would also add reflections to the fenders, steering wheel and trunk to make them look like metal.
EQUALIZER-357, this script is like an overlay of multiplayer mode on a single player, that is, you can do everything that is in a single player game, but at the same time you can still somehow interact with other players.
In the passage of tasks, nothing has changed: tasks are performed by any one person who directly launches them, other players can see what is happening, for example, chases or skirmishes, and can even somehow participate in them. But they are not allocated any separate task in the assignment, that is, they can only be used as an accompaniment. But in order for other players to see everything, the player performing the tasks must "expand the world" in the KO-OP settings, that is, put a tick on "Share World". The assignment markers in tasks are not visible to other players, so if, for example, you want to give a ride to a player who has taken a task, you will have to know the location in advance, or the player can tell you where to go in the chat.
You can even complete custom missions made in Mission Creator or police calls in LSPDFR. But it is better for two players not to run the same task at the same time, otherwise there will be some kind of mess, as shown in the video.
If you have mods like Open Interiors or any trainers with the ability to move and change the player model, then this will even be to your advantage. In general, there are no restrictions on mods, unless someone prohibits them on individual servers. Things like new / replaced vehicles, new / replaced weapons, etc. will not be visible to other players.
You can play both pirates and licenses, but it is better for licenses, since you can get the latest official updates, and in general the license itself is more stable in operation.
In general, the script is very funny, despite frequent brakes and general dampness. It's especially fun to do chaos.
Well, something like this, I hope it helped. & # 039
The post has been edited by ММК_033 on 01/15/2016 at 04:17:42 AM
The idea is good (+), But the labels are superimposed quite unevenly (-), you can generally reduce them a little, but it's good that the shirt looks voluminous and heterogeneous (+). I hope you will complete it.
Those without a beard will look more or less good if the hair part is given the volume that bearded mohawks have, but making such bright and rainbow colored beards is, frankly, a delusional idea. White / gray generally looks like smeared shaving cream. There is a lot to work on, so I will leave it unappreciated.
The satchel really lacks volume: it looks like a cartoon, does not fit a little into the game. It is necessary to draw at least some irregularities and shading along its edges that give volume, then it will be really beautiful. But the good thing is that the emblem is evenly superimposed.
Mazakami, I think, yes, this is the Vice City engine. Cars can certainly be installed. Most likely, you cannot put card add-ons, because most of them are designed for the Vice City card.
Yes, the sanctions have nothing to do with it, that's not even the point, over there in France and Italy, for example, these rallies are also not satisfied, although the games are initially published in both French and Italian. I don’t even remember in history that the abovementioned people crossed the road to American politicians. Yes, and nothing is published on the Move, only people make self-made translations, a la "pitrachino", well, let them enjoy the practical jokes.
Although Liberty has already done everything that can be done, it would be nice to see how it has changed over time, but still my ultimate dream is new story missions in the revised North Yankton, I really like it very much. Or maybe they will do something, given that the map of North Yankton in the pause menu in later versions of the game was expanded and much more roads were drawn on it.
The post has been edited by ММК_033 on 12/25/2015 at 03:41:54 AM
Now to the wishes. Probably, I'm not the first one who has already written this, but it seems to me better to collect at least five such additions in one collection and lay out everything in the form of such collections. But to upload every time not the whole game, but only the add-ons themselves with the game, from which some common files available in the add-ons have been removed, so as not to 'pirate' the game is too obvious and, after all, to reduce the total weight so that the whole thing is not weighed 20-30 GB each.
In general, a plus for at least the fact that the real creators of all add-ons are indicated.
The post has been edited by ММК_033 on 03/27/2016 at 08:54:42 AM
Still a military man.
Rather, it is not a "night penetration", but a "double" one, moreover, into the brain. I mean the very idea and perception from the side of such a task. Sounds like vulgar, but I can't say softer. Before you do something, you need to think over everything in advance and carefully from various angles. First of all, to think over the expediency and rationality in the task of this or that action, as well as to think over the completeness and infallibility of its outer side (that is, how competently and spectacularly it is composed). Of course, it is almost impossible to avoid such errors at all, even R * themselves occasionally have such errors, but these errors are not so obvious. And to learn to think soberly in this way, you need life experience, which usually comes with age.
Well, if, in fact, the main question is brewing, which has already been repeatedly voiced before me - the plot characters are clearly superfluous here. They will also meet several identical people, moreover, they will meet after their removal from the plot (i.e. death, for example). The fact that R * used three people per gang is quite explainable by the fact that the game did not develop the creation of arbitrary facial images or combinations of clothes, and R * solved the first difficulty by creating monotonous faces for most passers-by and bandits. And they solved the second difficulty completely already in GTA 4.
The second question is that the Vagos man with glasses definitely begs for a redrawing of his clothes - it looks too bright and cartoonish. Because of what we get such "cartoons". But using at least one of the above, you can draw quite suitable clothes. To put it briefly and to the point, then clothes need more "volume" and less brightness with saturation.
The post has been edited by ММК_033 on 02/01/2016 at 15:56:13
So I thought that they had already closed the development, that everything seemed to be done, on the contrary.
On the one hand, this one addition, in my opinion, is an excellent and holistic attempt to subtly ridicule the fruits of the 'creativity' of very young and inexperienced modders who release, to put it mildly, strange things: starting from some DYOM tasks with a bunch of allowed in spelling mistakes and a stupid contradictory plot, ending with just some eccentric unfinished houses and unreasoned from the technical side scripts for the arrangement of people. Anyway, I liked such a calm attitude of the developers to criticism. This is also a trifle, but a plus.
On the other hand, although I would not have doubted the unusualness of the Kupyansk concept itself and the implementation of what was conceived, I still tend to attribute this addition to the same fruits of 'creativity', although with my mind I understand that this is kind of one big and somewhat fruitful banter for the modding community. Yes, and stupidly such things do not fit into a game like GTA, but they would more or less fit in as a map of a separate server for MTA, because everything there is just different topics, and such a server would be in great demand among players.
If it were still a more "unoriginal" version of Kupyansk, at least kept as a usual SA, then I would fiercely add, but here, perhaps, I will have to refrain from evaluating, because the opinion is very contradictory.
Nevertheless, I wish the developers the best of luck.
The post has been edited by ММК_033 on 01/16/2016 at 13:24:59
In the passage of tasks, nothing has changed: tasks are performed by any one person who directly launches them, other players can see what is happening, for example, chases or skirmishes, and can even somehow participate in them. But they are not allocated any separate task in the assignment, that is, they can only be used as an accompaniment. But in order for other players to see everything, the player performing the tasks must "expand the world" in the KO-OP settings, that is, put a tick on "Share World". The assignment markers in tasks are not visible to other players, so if, for example, you want to give a ride to a player who has taken a task, you will have to know the location in advance, or the player can tell you where to go in the chat.
You can even complete custom missions made in Mission Creator or police calls in LSPDFR. But it is better for two players not to run the same task at the same time, otherwise there will be some kind of mess, as shown in the video.
If you have mods like Open Interiors or any trainers with the ability to move and change the player model, then this will even be to your advantage. In general, there are no restrictions on mods, unless someone prohibits them on individual servers. Things like new / replaced vehicles, new / replaced weapons, etc. will not be visible to other players.
You can play both pirates and licenses, but it is better for licenses, since you can get the latest official updates, and in general the license itself is more stable in operation.
In general, the script is very funny, despite frequent brakes and general dampness. It's especially fun to do chaos.
Well, something like this, I hope it helped. & # 039
The post has been edited by ММК_033 on 01/15/2016 at 04:17:42 AM
Definitely +...
He's the same in the top five, only a little different in the interior.
I hope you will complete it.
But why is it funny to call every second addition that changes the appearance of the game "hensers" or "enhancers"?
The post has been edited by ММК_033 on 12/25/2015 at 03:41:54 AM