Veapon Details
This mod allows you to visually engage various small details in weapons, such as the magazine, bolt, etc. During reloading, the magazine detaches and falls down. When firing, the bolt moves back and then returns to its place. The foregrip of the shotgun moves, and most importantly, the sawed-off shotgun opens when the main character inserts a shell into it. There is a separate script for each weapon; if you do not need any, you can safely delete it. For those who want to adapt their weapon for this mod, it is quite simple: break the model into the required parts, and it's ready. There are additional parameters in the .ini file of each weapon (Detailed instructions are in the mod folder).
Update 26.01.2025
- Vanilla Weapons Pack is a pack with default game weapons that I am adapting for this mod (Not included in the mod archive);
- Now the mod supports added weapons without replacement. For this, I adapted several models. Please read the installation instructions carefully.
Thank you very much to Kaoru for testing, instructions, and everything else!
*These are two add-ons for the Weapon Details mod. There were no changes in the mod from the version of 13.01.2025.
Update 13.01.2025
Fixed the issue where pickups with a chainsaw or other characters who owned them had a white texture. (Edited file chnsaw.dff)
Update 12.01.2025
Fixed the mp5lng magazine sinking into the ground. (Edited files: mp5lng_R.dff and mp5lng.ini)
Update 10.01.2025
- Improved the functioning of melee weapon scripts;
- Fixed the animation of the shotgun foregrip "Shotgspa";
- The .ini file (Colt45, Tec9, Micro Uzi) contains settings for the magazine for weapons in the left hand.
Update 20.12.2024
- Fixed incompatibility with the SawnOff Dual Field Fix mod by void;
- The system with falling magazines has been slightly redesigned; previously, some types of weapons had incorrect detail animations during reloading, for example, with Deagle or Silenced.
Update 19.12.2024
- If the animations of weapon details stopped working, this update should fix that;
- Additionally, very low-quality textures have been added to the archive.
v3.0
!If you had this mod installed, then before installing this version, completely remove the "cleo" folder!
- Global optimization of script performance. Now there are only 6 constantly active scripts instead of 18 as before!;
- The position of shells when firing has been fixed for Shotgspa;
- For Colt45, Micro_Uzi, Sawnoff, and Tec9, a visual bug has been fixed when the player changed their shooting skill;
- Added support for police animation for colt45;
- Lower quality textures have been added to the archive. Installation is at your discretion.
RPG Patch
Improved support for the "Rocket Launcher third person" mod By LKbosss
v2.6 (20.11.2024)
- Added support for the shovel. Now there will be blood on it after hitting a person (like with other melee weapons);
- Fixed bugs when reloading the shotgun (when parts moved unevenly and disappeared).
v2.5 (16.11.2024)
- When shooting from the shotgun, the shell will now eject during reloading, not during the shot. It also works with the sawed-off shotgun (thanks vladvo);
- The shell for the sawed-off shotgun now visually matches that of the shotgun (thanks vladvo);
- Now after throwing a Molotov, remnants of the broken bottle can be found at the spot where it shatters;
- Added animation when the player takes out a spray can, and an animation triggers after using the spray can;
- Fixed visual bugs when quickly switching from RPG or Molotov;
- Fixed the animation during the igniting of the Molotov by the player, and it has also become slightly slower.
v2.4 (05.11.2024)
- Added sound when a magazine/clip falls to the ground;
- Now the AK47 has the bolt on the right side, as it should be;
- Fixed a camera bug when the main character got tired and there was a conflict of animations;
- Added reloading for the "Heatseek" rocket launcher, exactly like the RPG;
- The mod now includes an adapted weapon pack "Improved Default Armoury" created by Yhdf and adapted by Eternalta. Brief description of the pack "Remaster of all weapons from GTA SA with restored textures using artificial intelligence (upscale ERSGAN)". The pack currently has some visual bugs, hopefully the author of the adaptation will fix this in the future.
v2.3
- Added support for RPG. Now after the player finishes shooting, the main character will visually reload the RPG;
- Added support for sniper rifles. As with the RPG, after shooting ends, the main character will reload the weapon;
- If you take out a Molotov cocktail, it won't immediately catch fire in your hands; the main character will ignite it first;
- Added holding animation for the camera;
- Redesigned chainsaw. Now it visually matches the vanilla model.
v2.2
- Gunflash has been removed from the script, all files ending with "_G", and you no longer need to specify positions for gunflash in the .ini, as it is read from the default game dff. If gunflash does not display after the update, you need to specify the following value in MixSets:
- No3DGunflash = 1
- Fix2DGunflash = 1
- GunflashEmissionMult = -1
- Coordinates for the second hand have been added in .ini for Sawnoff.
Update (12.05.2024)
Weapons in cutscenes have been replaced.
v2.1
- Replaced m4.dff model from M4a1 to M16. (You can find the M4a1 model in the folder with alternative models);
- Edited the model and textures of chromegun.dff;
- Fixed the incorrect position of gunflash for tec9;
- Fixed a bug with disappearing gunflash after changing clothes or altering the player's weight/muscle;
- Added alternative models for some weapons. Also, all those who have adapted weapons or a whole pack for this mod can send your works and they will be added to this folder with the mod.
v2.0
- All scripts have been completely rewritten and their operation has been optimized;
- The freezes at the beginning of the game, when the player first pulled out the weapon used by the script, have been removed;
- Inappropriate weapons have been replaced with the original ones, such as Tec9, Colt45, etc.
- Many models have been redesigned, for example, the Ak47 was mirrored to look better with the original reloading animation;
- The falling magazine from the weapon no longer falls through the ground, but remains on the surface;
- All weapon parts now move more smoothly;
- The loading of models has been redesigned. Now model loading occurs only at the first launch of the game;
- All weapon icons have been replaced with original high-quality ones (by Zera)
- Additionally, other weapons (not used by the script) have been added to replace all the weaponry in the game.
The mod is now heavily adapted to the original game and original animations.
fast and easy
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v3.0 (20.12.2024)weapon-details_1734649842_3362.rarPassword: libertycity
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v3.0 (10.01.2025)weapon-details_1736502145_450879.rarPassword: libertycity
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v3.0 (12.01.2025)weapon-details_1736659373_592539.rarPassword: libertycity
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v3.0 (13.01.2025)weapon-details_1736757845_901888.rarPassword: libertycity
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v3.0 (26.01.2025)weapon-details_1737807892_881628.rarPassword: libertycity