Weapon Details
This mod allows you to visually use various small parts in a weapon, such as a magazine (clip), bolt, etc. During reloading, the magazine separates and falls down. When fired, the bolt recoils and then returns to its place. The forend of the shotgun moves, and most importantly, now the sawed-off shotgun opens when the main character inserts a cartridge into it. There is a separate script for each weapon; if you don’t need one, you can safely delete it. And for those who want to adapt their weapons to this mod, it’s quite simple to do this; we break the model into the necessary parts and you’re done. There are additional parameters in the .ini file of each weapon (Detailed instructions in the mod folder).
Update 12/20/2024
- Fixed incompatibility with the SawnOff Dual Field Fix mod from void;
- The system with magazine drop-outs has been slightly reworked; previously, the animation of parts did not work correctly when reloading for some types of weapons, for example, Deagle or Silenced.
Update 12/19/2024
- For those whose weapon part animations stopped working, this update should fix it;
- Additionally, very low quality textures have been added to the archive.
v3.0
!If you had this mod installed, then completely delete the "cleo" folder before installing this version!
- Global optimization of scripts. Now there are only 6 constantly active scripts, instead of 18 as before!;
- Shotgspa has fixed the position of the cartridges when fired;
- For Colt45, Micro_Uzi, Sawnoff and Tec9, a visual bug was fixed when the player changed his shooting skill;
- Added support for cop animation for colt45;
- Lower quality textures have been added to the archive. Installation according to your wishes.
RPGPatch
Improved support for modification"Rocket Launcher third person"By LKbosss
v2.6 (11/20/2024)
- Added support for shovels.
- Fixed bugs when reloading a shotgun (when parts did not move smoothly and disappeared).
v2.5 (11/16/2024)
- When firing a shotgun, the cartridge case will now fly out during reloading, rather than during the shot. It also works with a sawn-off shotgun (thanks vladvo);
- The sawn-off shotgun casing now visually resembles that of a shotgun (thanks vladvo);
- Now, after throwing a Molotov, in the place where it breaks you can find the remains of a broken bottle;
- An animation has been added when the player takes out a can of paint; also, after using the can, the animation is triggered;
- Fixed visual bugs when quickly switching from an RPG or Molotov;
- The animation when a player sets Molotov on fire has been fixed and has also become a little slower.
v2.4 (05.11.2024)
- Added sound when a magazine/clip falls to the ground;
- UAK47the shutter is now on the right side, as it should be;
- Added reloading of the "Heatseek" rocket launcher, exactly the same as in the RPG;
- The mod now includes a pack of adapted weapons"Improved Default Armory"created byYhdfand adaptedEternalta. Brief description of the pack "Remaster of all GTA SA weapons with restored textures using artificial intelligence (ERSGAN upscale)."At the moment the pack has some visual bugs, I hope the author of the adaptation will fix this in the future.
v2.3
- Added RPG support. Now after the player finishes shooting, the main character will visually reload the RPG;
- Added support for sniper rifle. As with an RPG, after finishing shooting, the main character will reload the weapon;
- If you take out a Molotov cocktail, it will not immediately burn in your hands; first the main character will set it on fire;
- Added holding animation for the camera;
- Converted chainsaw. Now she looks identical to the vanilla model.
- gunflash is removed from the script, all files ending in “_G”, and in .ini there is no need to specify positions for gunflash, all this is read from the default game dff. If gunflash is not displayed after the update, then you need to specify the following value in MixSets:
- No3DGunflash = 1
- Fix2DGunflash = 1
- GunflashEmissionMult = -1
- For Sawnoff, coordinates for the second hand have been added to the .ini.
Update (05/12/2024)
Replaced weapons in cut scenes.
v2.1
- Replaced m4.dff from model M4a1 to M16. (You can find the M4a1 model in the folder with alternative models);
- Edited model and textures chromegun.dff;
- Fixed incorrect gunflash position for tec9;
- Fixed a bug with gunflash disappearing after changing clothes or changing the player's weight/muscle;
- Added alternative models for some weapons. Also, anyone who has adapted a weapon or an entire pack for this mod can send your works and they will be added to this folder with the mod.
v2.0
- Freezes at the beginning of the game, when the player first took out the weapon used by the script, have been removed;
- Replaced weapons that do not match the original ones, for example Tec9, Colt45, etc.
- Many models have been reworked, for example, the Ak47 was mirrored to look better with the original reload animation;
- A falling clip/magazine from a weapon no longer falls through the ground, but remains on the surface;
- All parts of the weapon began to move more smoothly;
- Model loading has been reworked. Now models are loaded only when the game is launched for the first time;
- All weapon icons have been replaced with original ones in high quality (by Zera)
- Additionally, the rest of the weapons (not used by the script) have been added to replace all weapons in the game.
Now the mod has become highly adapted to the original game and original animations.
fast and easy
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weapon-details_1734288900_6403.rarDownload (38.69 MB)v3.0 (16.12.2024)Password: libertycity
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weapon-details_1734583562_703282.rarDownload (38.76 MB)v3.0 (19.12.2024)Password: libertycity
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weapon-details_1734649842_3362.rarDownload (38.76 MB)v3.0 (20.12.2024)Password: libertycity