And further; Even through the modloader, the engine of this game, stereo sounds are not perceived. They will work, but other sounds will not work. This engine normally only accepts sounds with one channel and no more than 705kb/s (this is the maximum) and only thanks to the modloader!
I want to write something good, but.. Author, when you do a review related to the evaluation of sounds, do you have the idea that music can “slightly” drown out all the sounds on..ren?! It is difficult to appreciate the sounds when the music and the shots themselves stupidly merge. In general, I appreciated the singing of birds and music.
I'm shocked, apparently there are only drones gathered here..uns or what?)) People, I understand everything, fashion and all that, but to do such crap in the game, what do you miss in your life?)
Work is valuable when its result is worth something.. No offense to the author, but absolutely not a single point of the conditions has been met, at least for the mod to work more or less normally. I'm not even talking about the fact that the sounds are generally inadequate; I couldn't even adjust their volume to the sounds of the game. Moreover, they are completely off topic. The sounds on this engine are very sensitive to restrictions, the frequency of each sound must be strictly observed, otherwise the sounds will lag severely or disappear altogether, which is what happened with the author. When I voiced the peds, I respected both the frequency and length of each sound, so even after replacing about 1500 sounds, all the game sounds work fine. P.S. It’s not enough to spend a lot of time on work, it should have meaning and result!
So I am amazed at the author of such a mod.. How do you expect people to evaluate your sounds? Here “God himself ordered” to make a video. But of course the author considered himself too cool to even bother with the video.
Yes, he's not a worker. I spent several days trying to edit the water in different ways, I did the same thing, with zeros after the decimal point and all to no avail. With any preservation, even if the water works, it collapses in many places, the seams diverge, or the parameters change. In short, the script is crude and therefore useless. I just teased him with his “ability” to edit water, but in reality it was of no use. There weren’t even detailed instructions on how to use it correctly, all the intricacies of working with water.dat.
Adaptation of models in 3D Max is still clear, but to do it correctly, in RWAnalize, so that the mod sees the adapted model, is not clear. I wanted to adapt all the vegetation of the BSOR type, but I just can’t figure out the latter.
Brother, hats off again! Both the idea and the implementation deserve the highest praise! These are the mods that really not only do not spoil the atmosphere of the game, but only enhance it.
People, tell me, who knows how to create or export a landscape model so that the textures in the game, on the model, are of good resolution? The fact is that I create models according to the standard scheme, apply textures, but in the game, even 1024/1024 textures, in the game they look at the level of 128/128. I compared the standard game models and mine in max, and there, even on a model whose mesh is several times less dense than on my models, the textures are superimposed denser and look many times clearer. How to deal with it?
The people, who knows, when creating a large location for GTA in 3ds max, what is the maximum and optimal size of one file (plot) should be and what is the density of the grid so that the game does not slow down, as it happens in the "project oblivion" mod, when you enter the caves. And how to properly plan the map, creating a large location.
I don’t know if this is possible on this engine, but it would be more realistic to make an animation of the garbage, for example, the sheets of newspapers, when exposed to wind, were slightly bent or twisted, as in real life. And in my opinion there is too much garbage, it is generally everywhere, it will fit some kind of apocalyptic fashion, but in real life it is too much.
So I have this in the description, but no one reads the description, but they criticize it right away, without even trying to figure it out. And I wrote that if you insert at least one more character into the mod, with your “animgrp” file, then all game sounds will disappear. It is for this reason that I had to remove 2 completely ready-made animals from the mod, this is a cassowary and a chicken, they are in the “bonus” folder. From it can be put into a mod, but only by removing some other Persians, with their own animations.
No offense to the author, but it would be possible to understand what kind of model, if there were at least more than a couple of polygons, but you can safely put any bar of soap and imagine as if it were a gun)). P.S Honestly, I don’t understand why change the awl to soap if it’s the same piece of 4 pixels. Mods should somehow improve the game, but not like this.. I won’t put a minus, purely out of respect for the work of the author.
Listen smart guy: 1. I did not say that the mod is perfect and if you read its description, you would see what I pointed out to existing and possible problems. I also pointed out that further work is underway on the mod, including bug fixes. Also, I always try to explain for all my work, as far as possible or relevant. And if a person writes to me that he has something with animations, and all my animations are going fine, then what should I explain to someone further. 2. I'm not going to argue with anyone about what works for me without problems and I'm not responsible for someone's game, stuffed with tons of different, most likely crooked, mods, in which there may be some kind of incompatibility with our mod. 3. I made a review in haste, since I don’t have much time, but sometimes I don’t have it at all. Or do you think that I'm just sitting here and thinking about how to spend a couple of years on a job, including for everyone, for which I won't get paid a penny? So, a lover of criticism, before criticizing, gather information (at least read the description) and on the case, point by point, then we will accept criticism.
Now, if there was a genius who could crack the limit on the number of animgrp files, then I would animate all the animals, but only 8 different ones. And so 2 of them, already with ready-made animations, had to be removed from the mod.
P.S. It’s not enough to spend a lot of time on work, it should have meaning and result!
I won’t put a minus, purely out of respect for the work of the author.
1. I did not say that the mod is perfect and if you read its description, you would see what I pointed out to existing and possible problems. I also pointed out that further work is underway on the mod, including bug fixes. Also, I always try to explain for all my work, as far as possible or relevant. And if a person writes to me that he has something with animations, and all my animations are going fine, then what should I explain to someone further.
2. I'm not going to argue with anyone about what works for me without problems and I'm not responsible for someone's game, stuffed with tons of different, most likely crooked, mods, in which there may be some kind of incompatibility with our mod.
3. I made a review in haste, since I don’t have much time, but sometimes I don’t have it at all. Or do you think that I'm just sitting here and thinking about how to spend a couple of years on a job, including for everyone, for which I won't get paid a penny?
So, a lover of criticism, before criticizing, gather information (at least read the description) and on the case, point by point, then we will accept criticism.
https://libertycity.ru/files/gta-san-andreas/87679-sounds_weapons-reloaded.html
I don't care, the mod is old, but it's not good to pass off other people's work as your own!