Infested City Remake (Outdated, latest version - Extended)
We strongly recommend downloading the latest version of the project:
https://libertycity.ru/files/gta-san-andreas/156189-infested-city-extended.html
After 7 long months of development, we are ready to release a remake of the new version of Infested City.
This time, we were very careful about all things and tested and polished every part of the modification for a long time and persistently in order to avoid crashes and many bugs.
So, it’s time to announce this many innovations, bug fixes and much more.
- Carter's story has been completely redone.
- Now the music volume can be adjusted in the menu.
- A leveling system has been added to the battle of factions; when you reach a certain level, you will be able to: Slow down time, regenerate health, and increase maximum health.
- There is no longer a need for hunger in faction battles.
- Terrorists and the Russian Army were cut out of the game for many reasons.
- Added a new faction: Raiders.
- Special Forces renamed to FBI.
- Fixed levitating mapping in some places.
- Random change of weather and time after saving.
- Fixed allies getting stuck after saving.
- Fixed random crashes during faction battles.
- New sound for the opening of an aircraft carrier ramp.
- Fixed freezing after death.
- Now you can only shoot with SMGs (Submachine Guns) or regular pistols while driving.
- The player no longer fires two micro-UZIs.
- Raiders in vehicles use a submachine gun instead of a shotgun.
- Fixed excessive music volume in some operations.
- New sounds of the infected.
- Allies no longer attack the car you crash into.
- Completely redesigned HUD.
- Weapon characteristics have been completely redone.
- Added training.
- Infected no longer make sounds after death.
- After capturing all the bases of a certain faction, its patrols no longer appear.
- Randomly flying helicopters and planes have been added to faction battles.
- The intelligence of allies has been significantly reworked.
- TextDraws no longer appear during loading.
- When a player dies, there is no longer a "You are dead" message.
- Added dying phrases for the player.
- Unused interiors were closed.
- We were able to restore the parachute system, thanks to this we changed the random spawn across the state to spawn in an airplane, from which you can jump anywhere in the state.
- Statistics have been radically changed.
- The tackle button now depends on the key on which the fast run is set "shift+alt/space+alt".
- The loading of the battle has been redone.
- Now shows download percentages.
- Increased rendering of the world.
- Added new background screens for the mode selection menu.
- The intelligence of NPCs has been improved, they are able to react much better to the noise that the player makes.
- The rain system and its sound have been redone.
- The player can command three allies.
- Combat helicopters are now more deadly.
- Combat helicopters have once and for all stopped spamming missiles; now they fire in volleys, with a long delay.
- Combat helicopters fly at an angle, which prevents them from shooting into the sky.
- Allied attack helicopters no longer attack you or allies.
- In faction battles, all infected people are marked on the radar.
- Fixed the color of water outside the map boundaries on the radar.
- The volume of script effects now depends on the volume of effects in the menu.
- Updated winter mod.
- Updated camouflage for the Cleaners organization.
- Hitmarker rewritten.
- Enemies began to see other enemies, not just the player. Survivors, factions and infected now attack each other.
- In some places, mapping has been added that affects the atmosphere of the apocalypse.
- Added an RPC plugin that shows statistics in discord.
- The “Hold” mode was removed, and “Arena Battle” was added instead.
- Saved vehicles no longer self-destruct; the system for saving vehicles has been rewritten.
- Removed content intended for other modifications.
- Added new zombie skins.
- Added new weapon icons.
- People guarding the base attack other NPCs trying to enter the territory.
- Cleo+ has been added to the game.
- Survival has been cut out for a while.
- Fixed crash when falling into water.
- Added a working machine gun to FBITRUCK.
- Added working rockets to BUZZARD.
- The intelligence of NPCs has been increased significantly.
- Removed the need to restart the game when changing the mapping.
- Completely new weapon balance.
- New weapon sounds.
- Improved hitmarker system.
- An aircraft carrier at sea is now displayed on the map.
- New icon for military bases.
- Added support for Discord RPC.
- New animations of the infected.
- New sounds of the infected.
The authors of all modifications are indicated inside, in a text file.
We have transferred most of the plans and ideas to the next version, and this list does not contain all the innovations, etc., so you will have to experience some of them yourself.
Have a good game!