Manual DriveBy Refixed
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CatchyKetchup et al.
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22 May 2025
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22 May 2025v.25.05.22manual-driveby-refixed_1747922783_790549.zip
This mod allows free aiming and shooting from inside cars. It is based on the latest version of Manual Driveby Remake from Mixmods (last updated on 07/03/2022) and includes bug fixes, performance improvements, and new features.
Update v.25.05.22
- Added missing pedestrian reactions to being targeted.
- Normal pedestrians will run away, duck, raise their hands or even play dead if you are shooting.
- Gang members and dealers will react based on your respect level: with low respect, they’ll likely attack you; with high respect, there’s a higher chance that they’ll flee.
- Shooting at cops or enemy gangs as a passenger in a car now has a chance to trigger drive-bys in return. This also applies if one of your gang members shoots from the vehicle.
- Now you can recruit gang members directly from within a vehicle and provoke gang wars via driveby.
- Recruiting is available with at least 6% respect. However, you’ll need a sports car or lowrider. With at least 40% respect, gang members will enter any car. At 80% respect or more, they will even leave their own car to join you.
- Option to break the windshield when shooting forward.
- Option to disable driving controls while aiming.
- Option to allow all unlisted guns to remain usable with a default shoot rate of 1.0 (useful for players who’ve added many custom weapons but don’t care about custom shoot rates).
- Fixed a bug where the ammo system behaved incorrectly when aiming with dual-wielded weapons
- Improved the "FreeLineOfSight" function.
- Important:
Delete all previous versions before installing this update. Of course, you can copy and paste your custom weapon configuration list from older versions.
Main Features:
- Fully configurable key settings and mouse wheel support for weapon switching
- Improved and fixed gamepad support
- Fixes automatic switching to submachine guns
- Fully configurable shoot rate and availability for each weapon. Modders can use this to make any specific weapon selectable in vehicles
- Fixes driveby shoot rate and missing reactions from NPCs
- Allows recruiting gang members directly from within a vehicle, and provoking gang wars via driveby
- Fixes an issue where nitro was triggered by shooting — now only the secondary fire button activates it
- Fixes a bicycle conflict between bunnyhop and aiming
- Allows you to fall off the bike while aiming
- Option to automatically roll up car windows when exiting
- Option to break the windshield when shooting forward
- Keeps vanilla driveby available if you press the fire button before "look left/right"
- Allows aiming as a passenger
- Option to switch weapons during the missions "Just Business" and "End of the Line"
- Option to disable manual driveby during missions
- Option to exclude any vehicle from manual driveby
- Enhanced camera options
- Improved animations by ArtemQa146
- Compatible with void’s Modernized Driveby Mod
- Compatible with the Weapon Zoom Unlimited mod
Known issue with First Person Mod v3.0/3.5:
- The camera turns backward when exiting aim mode in first-person view.
- Some workaround options are included, but the issue must be fixed in the First Person Mod itself.
Instructions:
- CLEO+ v1.2.0 or newer required ( https://www.mixmods.com.br/2023/10/cleoplus )
- Place the "Manual Driveby Refixed" folder in your ModLoader
- Delete any previous versions of "Manual Driveby Remake"
- Edit the .ini file to customize everything to your liking
- If you want to use the old animations, replace the .ifp file with the one in the "optional" folder
- For full vanilla animations, simply delete the .ifp file
- Gamepad users: ginput recommended. If you're struggling to bunnyhop, try holding the shoot button before the aim button.
- For some extra fun, type the cheatcode 'MYNAMEISRAMBO' and see what happens and "MOMSREVENGE" if you want your homies to be like Rambo. ;)
Authors:
- Original Author: ThirteenAG
- Fixes and improvements: Junior_Djjr
- Original animation (.ifp) author: Zacthe_nerd
- Improved animation (.ifp) author: ArtemQa146
- Refixed: CatchyKetchup
Screenshots: ratboo, MegacraftGames
Special Thanks: ArmanCan, H4D3S_HUEHUE, KaiQ, Kaoru Tanamachi, BrandonBaja, vladvo, ArtemQa146, K29, Bennymax, Cattuba, cemeteryblunts and Reaper
Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
No
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Under no circumstances
Is it allowed to edit or update the file and upload its updated versions separately?
Only after receiving the author's permission
Is it allowed to convert the file for use in other games?
Under no circumstances
Is it allowed to use the developments, components, or assets presented in this file to create your own files?
Only after receiving the author's permission
Are there any developments from other people in this file for which the author has permissions, but which cannot be distributed without the consent of their authors?
No
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