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Red Dead Redemption (RDR)

Red Dead Redemption, a third-person action-adventure Western-game, is one of Rockstar's iconic games. Even a decade later, it still captivates with its deep and emotionally charged storyline, immersing the player in the harsh era of the Wild West. It offers powerful and diverse action set in a cowboy setting and features a huge open world filled with diverse landscapes, towns, wildlife, and colorful characters.

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Release Timeline

Announced in the wake of the success of Red Dead Revolver (2004), Redemption reached stores in 2010. It is considered a spiritual successor due to similar thematic elements, but there is no direct connection between the two games. In 2018, the sequel, Red Dead Redemption 2, was released, providing a prequel to the events of the first installment. In 2023, Take-Two released an updated RDR-version for the PS4 and Xbox One consoles.

The Game World

In the mass culture of the noughties, the Wild West representation was reduced to saloons with drunk cowboys, can-can dancing starlets, and endless revolver duels. R* shattered these stereotypes, recreating with high historical accuracy the atmosphere at the turn of the 19th and 20th centuries Wild West, laying the foundation for the success of Redemption.

The setting was created through characteristic and diverse landscapes, including plains and prairies, deserts and mesas, farmlands, mountains, and canyons. The open world encompasses three fictional regions: American states of New Austin and West Elizabeth, and Mexican state of Nuevo Paraiso. The dynamic change of weather and day-night cycle added further realism to the experience.

The right atmosphere was conveyed through appropriate set design, the look of towns and settlements, streets and buildings. The same attention to detail was applied to interiors, available technology and weaponry, the appearance and clothing of the characters, and their manners of communication and behavior.

Setting a serious tone of the narrative and reflecting the cruelty of the era without embellishment in the prologue, the creators quickly immersed the players in the tough life of the Wild West. Realistic NPC behavior, including the potential for NPCs to react accordingly, further broke the mold. The immersion into the world of Redemption was enhanced by the soundtrack and unique sound design.

The Plot and Characters

John Marston, the protagonist of RDR, settled down on Beecher's Hope farm with his beloved wife, Abigail, and their son, Jack, after a turbulent past with Dutch Van der Linde's gang (featured in RDR 2). However, after an unfortunate encounter with former associate Bill Williamson, John finds himself in the hands of the government. Recognized and cornered, he strikes a deal.

John undertakes to catch the remaining members of his former gang, including Dutch himself. Until then, his family remains in the hands of an uncompromising federal agent, Edgar Ross. Then the player embarks on a journey of 57 unique story missions, numerous unusual situations, and encounters with colorful characters.

The storyline is full of drama, unexpected twists, and complex moral dilemmas. The dialogues are diverse and often serve to develop characters and unravel the plot. However, Redemption offers a more intricate narrative than typical blockbusters, allowing players to see the whole story:

  • John is a typical Wild West outlaw but possesses a code of honor. The writers gave Marston personal struggles that the player can explore through John's inner thoughts and comments.
  • Part of the story delves into Marston's relationships with his family, and his aspiration to create a better life for Abigail and Jack plays a central role in the plot.
  • In his pursuit, John constantly interacts with other characters, gets engaged in various troubles, and is forced between the sides.
  • A separate plot line is devoted to Marston's past and his interactions with the Dutch gang. A criminal world, like the feds, attempts to coerce him into certain actions in exchange for his family's safety. Relationships fluctuate from friendly to hostile, influencing the course of the story.

Throughout the game, the writers actively employ "gray morality", avoiding the typical division of characters into good and bad but not eliminating these archetypes. On a broader scale, Red Dead Redemption's plot showcases the changing era and the end of the Wild West as a cultural phenomenon.

For example Edgar Ross: he may seem like a villain, forcing John to risk his life by threatening his family. However, his motivations and goals can be regarded as a necessary evil, and the pressure on Marston is just one episode in the restoration of the Law, a force meant to bring order to the Wild West.

Single-player

Red Dead Redemption's walkthrough focuses on exploring a vast and diverse open world. Consequently, no task in the game is complete without extended journeys. To unlock the fast travel, the protagonist must first visit a location. Over time, it will be possible to travel by horse or train.

Aside from the main quests, Redemption offers numerous side missions and events that encourage exploration. While these tasks are often reduced to "find-rob-deliver," they are woven seamlessly into the narrative as characters encountered along the way share their troubles and family histories, making activities feel more immerse.

Moreover, the game world is filled with random events such as rescuing people, robbing trains and stagecoaches, and battles with wildlife. R* also introduced mechanics for hunting, fishing, and resource gathering (herbs, flowers, mushrooms, and other plants). By hunting animals for meat, skinning them, and collecting bones, players accumulate resources and later use them to create potions, sell in stores, or exchange for valuables.

Gameplay Details

RDR had significantly updated the shootouts mechanic. Shooting had been divided into aiming and blind firing. Players could use the environment as cover. The RDR engine calculates hits to specific body parts, resulting in visually noticeable wounds. For instance, if an enemy got shot in the knee, they would start limping.

The new Dead Eye system allowed players to slow down time and mark multiple enemies or objects, and after activation, the protagonist shot them very quickly. Due to improvements over time, the player became even more deadly and gained new abilities within Dead Eye. The system also worked in story moments, enabling cinematic gunfights and making players feel like true Wild West heroes.

Weapons in Redemption could be purchased, found in the game world, or earned as rewards for completing tasks and missions. Besides a variety of firearms in each category (revolvers, pistols, automatic and lever-action rifles, shotguns, and sniper rifles), players could use knives, blades, and bows with arrows. The bow is especially effective for hunting, while knives or tomahawks could be thrown at enemies.

Each weapon has unique characteristics and provides different opportunities during the combat allowing players to choose their preferred playstyle. But in some missions, choosing the right weapon was crucial for successful completion.

The morality system tracks Marston's actions, both good and bad. Acts of righteousness, like saving innocents or apprehending criminals, increase his Honor, granting discounts in stores and friendly interactions with NPCs. On the other hand, committing open murders, theft, and robbery decreased Honor, causing negative reactions from NPCs and exclusion from certain places.

Online Game Mode

In multiplayer, Rockstar has turned the open world of Redemption into a sandbox:

  • In Free Roam, up to 16 players can freely move around the world, perform events from single-player mode, form gangs of up to 8 players, and fight with other gangs;
  • "Outlaws To The End" expansion introduced cooperative gameplay, allowing 2-4 players to team up and complete 6 especially challenging missions together.
  • Various Competitive Modes: These included deathmatches, horse races, cargo capture, and control point modes, both in player-versus-player (PvP) and team formats.

As of mid-2023, the multiplayer was still active, but there might be difficulties in finding players.

Connection to GTA and Other Rockstar Games

While the two iconic Rockstar sagas, RDR and GTA, are not directly connected in a shared universe, the studio's attention to detail has led to references and Easter eggs between the games:

  • Fan theory says that there might be descendants of RDR NPCs in the modern-day criminal GTA saga. They suggest that Michael, Franklin, and Trevor from GTA 5 could be descendants of John Marston, but a century separates them across different social strata.
  • In GTA 5, an inquisitive find is a book on Franklin's bookshelf attributed to J. Marston. It can be either the protagonist of RDR himself or his son. And one of the minor characters of GTA 5 wears a distinctive red T-shirt with a portrait of Marston.
  • In one of the RDR missions, you can hear the phrase "No More Hot Coffee". It is a clear reference to the infamous "Hot Coffee'' mod for GTA: San Andreas.
  • Sandy Shores, where Trevor lives in GTA 5, features streets named "Armadillo Avenue" and "Cholla Springs Drive", which refer to locations Armadillo and Cholla Springs in the New Austin region, Red Dead Redemption.
  • In RDR, players could listen to NPC campfire stories. In U.S. territory, NPCs might mention Red Harlow, the protagonist of Red Dead Revolver. In Mexico, NPCs could refer to the glorious deeds of Colonel Darren and General Diego, secondary characters from the same game.