And strict to what? Why strict? And, this is to temper newcomers
Agree. Everyone started from the bottom. And we must do it. Everyone goes through the bottom.
Quote: J3T
It burns with you, you just throw aside the idea of what can be done better, they show you mistakes, they tell you how not to do it in the future, but you, you hammer into it, as well as criticism in general. So what if you're a beginner? I did idiocy - do not spread it right away, that's exactly what you need to learn how to do, it would be cool if a new GTA was released with the words "Ha, well, we are not very familiar with this engine, take it as it is, and what are the bugs? A normal game, and -etc) In general, a minus, for everything, by all criteria.
I totally agree. I've been planning my first project for 3-4 months , I started anew many times, reworked many times. I want to start my activity with a good project, and not somehow there.
The author wrote in his topic that he fixed many crashes and everything should be fine. At least that's what the author wrote.
So what if you're a beginner? I did idiocy - do not spread it right away, that's exactly what you need to learn how to do, it would be cool if a new GTA was released with the words "Ha, well, we are not very familiar with this engine, take it as it is, and what are the bugs? A normal game, and -etc) In general, a minus, for everything, by all criteria.
I totally agree. I've been planning my first project for 3-4 months , I started anew many times, reworked many times. I want to start my activity with a good project, and not somehow there.
Post edited by MurMur on 06/16/2016 at 22:59:33
Errors in the text
Cutscenes are crooked
The plot is banal
This is DYOM, they will be strict here, get used to it. For the future, don't repeat your mistakes.
The post has been edited by MurMur on 06/13/2016 at 19:02:25