Last comments
Great work with actors and camera.
An interesting idea for the thriller genre, and its implementation.
The mission is of course very short, but this is its beauty.
Of course, if you wish, you can make a full-fledged project based on this mission, because in fact (and you, the author, yourself admitted it) - this mission is not even an interactive movie, but just a movie. And taking into account its duration and the covered plot - it is more like some kind of trailer.
In general, I was very high! Definitely a "+". Hope to see more work from you!
P.s. https://vk.com/dyoming - this group will have a post-review of your mission.
An interesting idea for the thriller genre, and its implementation.
The mission is of course very short, but this is its beauty.
Of course, if you wish, you can make a full-fledged project based on this mission, because in fact (and you, the author, yourself admitted it) - this mission is not even an interactive movie, but just a movie. And taking into account its duration and the covered plot - it is more like some kind of trailer.
In general, I was very high! Definitely a "+". Hope to see more work from you!
P.s. https://vk.com/dyoming - this group will have a post-review of your mission.
Well, not bad enough for a beginner.
The project is of course with a rather mediocre idea and gameplay, but without any "wild" errors.
The plot is boring. I note, not the idea, but the plot itself.
Of the minuses - the lack of at least some kind of musical accompaniment; Minor errors Diam affairs (somewhere I didn’t hide the objects, somewhere the NPC didn’t work correctly).
4/10. I wish the author good luck in the future)
https://vk.com/dyoming - There will be a post review.
The project is of course with a rather mediocre idea and gameplay, but without any "wild" errors.
The plot is boring. I note, not the idea, but the plot itself.
Of the minuses - the lack of at least some kind of musical accompaniment; Minor errors Diam affairs (somewhere I didn’t hide the objects, somewhere the NPC didn’t work correctly).
4/10. I wish the author good luck in the future)
https://vk.com/dyoming - There will be a post review.
One of my favorite cars in CA. And I am very glad that they did something similar on her, so to speak, for a change.
Oh May ...
Really high-quality models, and it fits very well with the stylistics of the CA.
Really high-quality models, and it fits very well with the stylistics of the CA.
Whew, such a loaded gun is obtained.
Tuning is not a pity, but the project is super)
Tuning is not a pity, but the project is super)
Cool SUV. And the style is really SA. Straight into the soul.
As an offer, you can add a couple of disks.
As an offer, you can add a couple of disks.
Oh, how awesome it is. I would be very grateful if you would make at least a couple of custom Freeway'ev or other motov)))
Very cool idea.
Very cool idea.
Egor (guest),
The problem is either in the game itself, or in cleo, or in installing DYOM | Mission.
Everything is normal for everyone.
The problem is either in the game itself, or in cleo, or in installing DYOM | Mission.
Everything is normal for everyone.
Ruslan Sierra,
Your truth. Himself so far to monitor the creation of the project, really wanted to create at least something. I understood then. That this project will be a good motivator for new missions.
Your truth. Himself so far to monitor the creation of the project, really wanted to create at least something. I understood then. That this project will be a good motivator for new missions.
Ruslan Sierra,
6 Fucking months, he suffered over it ...
Definitely, we must believe that he will do something like that. And at the moment - this is the bar to which they must reach!
6 Fucking months, he suffered over it ...
Definitely, we must believe that he will do something like that. And at the moment - this is the bar to which they must reach!
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
The final grade is 7/10.
I look forward to new projects from you)))
CowBoy69 02.16.2019, 21:43:48
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
The final grade is 7/10.
I look forward to new projects from you)))
Mat. Warning issued, comment edited.
CowBoy69 02.16.2019, 21:43:48
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
The final grade is 7/10.
I look forward to new projects from you)))
CowBoy69 02.16.2019, 21:43:48
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
The final grade is 7/10.
I look forward to new projects from you)))
Mat. Warning issued, comment edited.
CowBoy69 02.16.2019, 21:43:48
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, Ruslanchik, again pleased.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Let this not be at all. that TSLS, but the project in its class is very suitable (that is, among jesters with a mediocre plot, and even when it's a breed).
I personally liked the missions and stopped by. It took place in one breath, and even wanted a little more - well, I would have done 2-4 more missions, and the juice was straight.
On the other hand, there were extra missions.
But more about this in detail.
Pros:
+ There were a couple of moments with jokes, and good ones. But they are not enough here. If (now for the next 2-3 projects as an example only your TSLS should be taken) there were more jokes in TSLS, although for the most part this project was serious, then there are not enough of them.
+ Well-written jargon of some characters.
+ Loved the Evans mission. Essentially simple, but somehow hooked. Particularly pleased with the staged mission. (That is, there are no crowds of homeless people coming at you). And the shooting (in the gameplay) was good here.
There were 2 moments when I stupidly ran out of ammunition, and had to be removed from the corpses. It is especially pleasing that the opponents have not so much cartridge either.
+ Hidden Nychki
+ In the mission "Chemical 6000" pleased the moment with a safe from Stanley. Probably the only moment with a description of the personality of the character. As an option for the following projects, do a couple of Stanley missions in everyday life.
+ In some missions there was a mapping - in good quality.
+ The mission "Datura" was an awesome chase. I really liked it very much. Particularly interested in the moment with a helicopter that fires rockets. I have never seen anything like this before, and in general hell knows how to do it. I really liked it.
+ In the mission "Flight of Fate" I liked the production of the video (with the door and firing at the plane). Those. you can really stage action scenes, so use this more often. Well, develop it - I'm sure. will not be superfluous.
+ Loved 3 Bonus mission - a good idea that is well implemented.
+ Well, the soundtrack. Everything is straight up.
There are minuses too, but more like a DYOMer than a mission itself:
-Curved dialogs. Those. stupidly wrote the wrong letter, and so on.
-The presence of plot holes. Yes - they are not big, yes - this is more a mission for fun. But still not nice.
- I think that the Chemical 6000 is superfluous to Misia. Story points could be associated with other missions. And so it turned out a very tight mission. The same with Bonus Mission 1. Yes - it is shown how Wilmar was injured. But the mission itself is very long. And the use of parking lots for shootouts is not the best technique in a shooter mission. In addition, it is lame for you, because the full potential of parking has not been used.
- In some missions issued a lot of XP. It spoiled at least some reality, and eliminated caution, which means a very simplified gameplay.
- The idea with the antidote is very tense. It would have been better if he had bothered him with arsenic. And the idea with “Take it in 3 minutes” doesn't fit here at all. Yes, and this is still trivial.
- Speaking of time.
Well, the mission is very worthwhile. Not a complete feces - already good. It can be seen that at least some has been done, and in this case, not a small job. The plot has not yet been hooked by anything, but since this is a prologue - excusable. In general, I am waiting for a full-fledged mission, since I want to take a look at the work, and (if the plot is at its best) to find out the story of Doyle.
Let's analyze the mission by "+" and "-"
Pros:
+ Work on the situation, on the facial expressions of the characters.
+ Good idea on the subject of Prohibition
+ Mission is not over hardcore. Although here I am still not sure whether this is a plus or not.
+ Lack of bugs. It would seem that they should not have been so. But I remember several works ... in general, their absence is also +.
+ Good chase with an action game.
But there are more minuses.
Cons:
- The starting scene. I understand that these are SA scripts, but if you want to make an initial shot with pedestrians, write them yourself through the actors. And if their number you already have is limited - then just cut down the mobs, because the starting frame with the machine was ruined by the spinning mobs.
Yes, prohibition is a serious matter, but the appearance of special forces is already too strong to capture the smugglers, and there entire streets are filled with them. It is especially strange that they were waiting on the roofs of houses. Not realistic somehow.
- Also, the presence of armored vehicles in 1930 is not realistic for his mother. You or a year, for Laura, so to speak, choose more, or stick to the technologies of those times. No, of course there were armored vehicles, but only in the army. And that would be allocated 3, or 4 of such devices to capture the gang of smugglers - this is too much.
- If you adhere to realism, then you gave too much a cartridge for an ultrasound (those that can be raised during a shootout)
Regarding the shootout, there is generally a separate conversation. The imbalance in favor of the player is the strongest, and because of this, the entire "round-up" deteriorate. If you want to know detailed criticism and a couple of tips on this subject, write to https://vk.com/id316101095! {tag_0} in the LAN! - There are jambs in the dialogs. Somewhere I missed a letter, somewhere a word, because of which the meaning of the sentence is not immediately clear. "The special forces went" (he speaks without exclamation, as if he were giving the order himself. Anyway, such a remark to Doyle.) "Ekary Babai" (We are not in Russia, but this phrase came from there).
- Well, the last minus is that the car is indestructible. I stupidly did not shoot all the way, and they could not even stop me. So a couple of times knocked off the route. And about the AI cops - well, you can probably modify something. But personally, I have never got up for 2 crossings. Those. it's stupidly random.
In general, if you need advice - write. I’ll be happy to help, because the project has a future.
Good luck)))
zaxar-tapilin32002 02/10/2019, 16:52:06
Let's analyze the mission by "+" and "-"
Pros:
+ Work on the situation, on the facial expressions of the characters.
+ Good idea on the subject of Prohibition
+ Mission is not over hardcore. Although here I am still not sure whether this is a plus or not.
+ Lack of bugs. It would seem that they should not have been so. But I remember several works ... in general, their absence is also +.
+ Good chase with an action game.
But there are more minuses.
Cons:
- The starting scene. I understand that these are SA scripts, but if you want to make an initial shot with pedestrians, write them yourself through the actors. And if their number you already have is limited - then just cut down the mobs, because the starting frame with the machine was ruined by the spinning mobs.
Yes, prohibition is a serious matter, but the appearance of special forces is already too strong to capture the smugglers, and there entire streets are filled with them. It is especially strange that they were waiting on the roofs of houses. Not realistic somehow.
- Also, the presence of armored vehicles in 1930 is not realistic for his mother. You or a year, for Laura, so to speak, choose more, or stick to the technologies of those times. No, of course there were armored vehicles, but only in the army. And that would be allocated 3, or 4 of such devices to capture the gang of smugglers - this is too much.
- If you adhere to realism, then you gave too much a cartridge for an ultrasound (those that can be raised during a shootout)
Regarding the shootout, there is generally a separate conversation. The imbalance in favor of the player is the strongest, and because of this, the entire "round-up" deteriorate. If you want to know detailed criticism and a couple of tips on this subject, write to https://vk.com/id316101095! {tag_0} in the LAN! - There are jambs in the dialogs. Somewhere I missed a letter, somewhere a word, because of which the meaning of the sentence is not immediately clear. "The special forces went" (he speaks without exclamation, as if he were giving the order himself. Anyway, such a remark to Doyle.) "Ekary Babai" (We are not in Russia, but this phrase came from there).
- Well, the last minus is that the car is indestructible. I stupidly did not shoot all the way, and they could not even stop me. So a couple of times knocked off the route. And about the AI cops - well, you can probably modify something. But personally, I have never got up for 2 crossings. Those. it's stupidly random.
In general, if you need advice - write. I’ll be happy to help, because the project has a future.
Good luck)))
zaxar-tapilin32002 02/10/2019, 16:52:06
Well, the mission is very worthwhile. Not a complete feces - already good. It can be seen that at least some has been done, and in this case, not a small job. The plot has not yet been hooked by anything, but since this is a prologue - excusable. In general, I am waiting for a full-fledged mission, since I want to take a look at the work, and (if the plot is at its best) to find out the story of Doyle.
Let's analyze the mission by "+" and "-"
Pros:
+ Work on the situation, on the facial expressions of the characters.
+ Good idea on the subject of Prohibition
+ Mission is not over hardcore. Although here I am still not sure whether this is a plus or not.
+ Lack of bugs. It would seem that they should not have been so. But I remember several works ... in general, their absence is also +.
+ Good chase with an action game.
But there are more minuses.
Cons:
- The starting scene. I understand that these are SA scripts, but if you want to make an initial shot with pedestrians, write them yourself through the actors. And if their number you already have is limited - then just cut down the mobs, because the starting frame with the machine was ruined by the spinning mobs.
Yes, prohibition is a serious matter, but the appearance of special forces is already too strong to capture the smugglers, and there entire streets are filled with them. It is especially strange that they were waiting on the roofs of houses. Not realistic somehow.
- Also, the presence of armored vehicles in 1930 is not realistic for his mother. You or a year, for Laura, so to speak, choose more, or stick to the technologies of those times. No, of course there were armored vehicles, but only in the army. And that would be allocated 3, or 4 of such devices to capture the gang of smugglers - this is too much.
- If you adhere to realism, then you gave too much a cartridge for an ultrasound (those that can be raised during a shootout)
Regarding the shootout, there is generally a separate conversation. The imbalance in favor of the player is the strongest, and because of this, the entire "round-up" deteriorate. If you want to know detailed criticism and a couple of tips on this subject, write to https://vk.com/id316101095! {tag_0} in the LAN! - There are jambs in the dialogs. Somewhere I missed a letter, somewhere a word, because of which the meaning of the sentence is not immediately clear. "The special forces went" (he speaks without exclamation, as if he were giving the order himself. Anyway, such a remark to Doyle.) "Ekary Babai" (We are not in Russia, but this phrase came from there).
- Well, the last minus is that the car is indestructible. I stupidly did not shoot all the way, and they could not even stop me. So a couple of times knocked off the route. And about the AI cops - well, you can probably modify something. But personally, I have never got up for 2 crossings. Those. it's stupidly random.
In general, if you need advice - write. I’ll be happy to help, because the project has a future.
Good luck)))
zaxar-tapilin32002 02/10/2019, 16:52:06
Let's analyze the mission by "+" and "-"
Pros:
+ Work on the situation, on the facial expressions of the characters.
+ Good idea on the subject of Prohibition
+ Mission is not over hardcore. Although here I am still not sure whether this is a plus or not.
+ Lack of bugs. It would seem that they should not have been so. But I remember several works ... in general, their absence is also +.
+ Good chase with an action game.
But there are more minuses.
Cons:
- The starting scene. I understand that these are SA scripts, but if you want to make an initial shot with pedestrians, write them yourself through the actors. And if their number you already have is limited - then just cut down the mobs, because the starting frame with the machine was ruined by the spinning mobs.
Yes, prohibition is a serious matter, but the appearance of special forces is already too strong to capture the smugglers, and there entire streets are filled with them. It is especially strange that they were waiting on the roofs of houses. Not realistic somehow.
- Also, the presence of armored vehicles in 1930 is not realistic for his mother. You or a year, for Laura, so to speak, choose more, or stick to the technologies of those times. No, of course there were armored vehicles, but only in the army. And that would be allocated 3, or 4 of such devices to capture the gang of smugglers - this is too much.
- If you adhere to realism, then you gave too much a cartridge for an ultrasound (those that can be raised during a shootout)
Regarding the shootout, there is generally a separate conversation. The imbalance in favor of the player is the strongest, and because of this, the entire "round-up" deteriorate. If you want to know detailed criticism and a couple of tips on this subject, write to https://vk.com/id316101095! {tag_0} in the LAN! - There are jambs in the dialogs. Somewhere I missed a letter, somewhere a word, because of which the meaning of the sentence is not immediately clear. "The special forces went" (he speaks without exclamation, as if he were giving the order himself. Anyway, such a remark to Doyle.) "Ekary Babai" (We are not in Russia, but this phrase came from there).
- Well, the last minus is that the car is indestructible. I stupidly did not shoot all the way, and they could not even stop me. So a couple of times knocked off the route. And about the AI cops - well, you can probably modify something. But personally, I have never got up for 2 crossings. Those. it's stupidly random.
In general, if you need advice - write. I’ll be happy to help, because the project has a future.
Good luck)))
zaxar-tapilin32002 02/10/2019, 16:52:06
Well, the mission is very worthwhile. Not a complete feces - already good. It can be seen that at least some has been done, and in this case, not a small job. The plot has not yet been hooked by anything, but since this is a prologue - excusable. In general, I am waiting for a full-fledged mission, since I want to take a look at the work, and (if the plot is at its best) to find out the story of Doyle.
Let's analyze the mission by "+" and "-"
Pros:
+ Work on the situation, on the facial expressions of the characters.
+ Good idea on the subject of Prohibition
+ Mission is not over hardcore. Although here I am still not sure whether this is a plus or not.
+ Lack of bugs. It would seem that they should not have been so. But I remember several works ... in general, their absence is also +.
+ Good chase with an action game.
But there are more minuses.
Cons:
- The starting scene. I understand that these are SA scripts, but if you want to make an initial shot with pedestrians, write them yourself through the actors. And if their number you already have is limited - then just cut down the mobs, because the starting frame with the machine was ruined by the spinning mobs.
Yes, prohibition is a serious matter, but the appearance of special forces is already too strong to capture the smugglers, and there entire streets are filled with them. It is especially strange that they were waiting on the roofs of houses. Not realistic somehow.
- Also, the presence of armored vehicles in 1930 is not realistic for his mother. You or a year, for Laura, so to speak, choose more, or stick to the technologies of those times. No, of course there were armored vehicles, but only in the army. And that would be allocated 3, or 4 of such devices to capture the gang of smugglers - this is too much.
- If you adhere to realism, then you gave too much a cartridge for an ultrasound (those that can be raised during a shootout)
Regarding the shootout, there is generally a separate conversation. The imbalance in favor of the player is the strongest, and because of this, the entire "round-up" deteriorate. If you want to know detailed criticism and a couple of tips on this subject, write to https://vk.com/id316101095! {tag_0} in the LAN! - There are jambs in the dialogs. Somewhere I missed a letter, somewhere a word, because of which the meaning of the sentence is not immediately clear. "The special forces went" (he speaks without exclamation, as if he were giving the order himself. Anyway, such a remark to Doyle.) "Ekary Babai" (We are not in Russia, but this phrase came from there).
- Well, the last minus is that the car is indestructible. I stupidly did not shoot all the way, and they could not even stop me. So a couple of times knocked off the route. And about the AI cops - well, you can probably modify something. But personally, I have never got up for 2 crossings. Those. it's stupidly random.
In general, if you need advice - write. I’ll be happy to help, because the project has a future.
Good luck)))
zaxar-tapilin32002 02/10/2019, 16:52:06
Let's analyze the mission by "+" and "-"
Pros:
+ Work on the situation, on the facial expressions of the characters.
+ Good idea on the subject of Prohibition
+ Mission is not over hardcore. Although here I am still not sure whether this is a plus or not.
+ Lack of bugs. It would seem that they should not have been so. But I remember several works ... in general, their absence is also +.
+ Good chase with an action game.
But there are more minuses.
Cons:
- The starting scene. I understand that these are SA scripts, but if you want to make an initial shot with pedestrians, write them yourself through the actors. And if their number you already have is limited - then just cut down the mobs, because the starting frame with the machine was ruined by the spinning mobs.
Yes, prohibition is a serious matter, but the appearance of special forces is already too strong to capture the smugglers, and there entire streets are filled with them. It is especially strange that they were waiting on the roofs of houses. Not realistic somehow.
- Also, the presence of armored vehicles in 1930 is not realistic for his mother. You or a year, for Laura, so to speak, choose more, or stick to the technologies of those times. No, of course there were armored vehicles, but only in the army. And that would be allocated 3, or 4 of such devices to capture the gang of smugglers - this is too much.
- If you adhere to realism, then you gave too much a cartridge for an ultrasound (those that can be raised during a shootout)
Regarding the shootout, there is generally a separate conversation. The imbalance in favor of the player is the strongest, and because of this, the entire "round-up" deteriorate. If you want to know detailed criticism and a couple of tips on this subject, write to https://vk.com/id316101095! {tag_0} in the LAN! - There are jambs in the dialogs. Somewhere I missed a letter, somewhere a word, because of which the meaning of the sentence is not immediately clear. "The special forces went" (he speaks without exclamation, as if he were giving the order himself. Anyway, such a remark to Doyle.) "Ekary Babai" (We are not in Russia, but this phrase came from there).
- Well, the last minus is that the car is indestructible. I stupidly did not shoot all the way, and they could not even stop me. So a couple of times knocked off the route. And about the AI cops - well, you can probably modify something. But personally, I have never got up for 2 crossings. Those. it's stupidly random.
In general, if you need advice - write. I’ll be happy to help, because the project has a future.
Good luck)))
zaxar-tapilin32002 02/10/2019, 16:52:06
Well, the mission is very worthwhile. Not a complete feces - already good. It can be seen that at least some has been done, and in this case, not a small job. The plot has not yet been hooked by anything, but since this is a prologue - excusable. In general, I am waiting for a full-fledged mission, since I want to take a look at the work, and (if the plot is at its best) to find out the story of Doyle.
Let's analyze the mission by "+" and "-"
Pros:
+ Work on the situation, on the facial expressions of the characters.
+ Good idea on the subject of Prohibition
+ Mission is not over hardcore. Although here I am still not sure whether this is a plus or not.
+ Lack of bugs. It would seem that they should not have been so. But I remember several works ... in general, their absence is also +.
+ Good chase with an action game.
But there are more minuses.
Cons:
- The starting scene. I understand that these are SA scripts, but if you want to make an initial shot with pedestrians, write them yourself through the actors. And if their number you already have is limited - then just cut down the mobs, because the starting frame with the machine was ruined by the spinning mobs.
Yes, prohibition is a serious matter, but the appearance of special forces is already too strong to capture the smugglers, and there entire streets are filled with them. It is especially strange that they were waiting on the roofs of houses. Not realistic somehow.
- Also, the presence of armored vehicles in 1930 is not realistic for his mother. You or a year, for Laura, so to speak, choose more, or stick to the technologies of those times. No, of course there were armored vehicles, but only in the army. And that would be allocated 3, or 4 of such devices to capture the gang of smugglers - this is too much.
- If you adhere to realism, then you gave too much a cartridge for an ultrasound (those that can be raised during a shootout)
Regarding the shootout, there is generally a separate conversation. The imbalance in favor of the player is the strongest, and because of this, the entire "round-up" deteriorate. If you want to know detailed criticism and a couple of tips on this subject, write to https://vk.com/id316101095! {tag_0} in the LAN! - There are jambs in the dialogs. Somewhere I missed a letter, somewhere a word, because of which the meaning of the sentence is not immediately clear. "The special forces went" (he speaks without exclamation, as if he were giving the order himself. Anyway, such a remark to Doyle.) "Ekary Babai" (We are not in Russia, but this phrase came from there).
- Well, the last minus is that the car is indestructible. I stupidly did not shoot all the way, and they could not even stop me. So a couple of times knocked off the route. And about the AI cops - well, you can probably modify something. But personally, I have never got up for 2 crossings. Those. it's stupidly random.
In general, if you need advice - write. I’ll be happy to help, because the project has a future.
Good luck)))
zaxar-tapilin32002 02/10/2019, 16:52:06
Let's analyze the mission by "+" and "-"
Pros:
+ Work on the situation, on the facial expressions of the characters.
+ Good idea on the subject of Prohibition
+ Mission is not over hardcore. Although here I am still not sure whether this is a plus or not.
+ Lack of bugs. It would seem that they should not have been so. But I remember several works ... in general, their absence is also +.
+ Good chase with an action game.
But there are more minuses.
Cons:
- The starting scene. I understand that these are SA scripts, but if you want to make an initial shot with pedestrians, write them yourself through the actors. And if their number you already have is limited - then just cut down the mobs, because the starting frame with the machine was ruined by the spinning mobs.
Yes, prohibition is a serious matter, but the appearance of special forces is already too strong to capture the smugglers, and there entire streets are filled with them. It is especially strange that they were waiting on the roofs of houses. Not realistic somehow.
- Also, the presence of armored vehicles in 1930 is not realistic for his mother. You or a year, for Laura, so to speak, choose more, or stick to the technologies of those times. No, of course there were armored vehicles, but only in the army. And that would be allocated 3, or 4 of such devices to capture the gang of smugglers - this is too much.
- If you adhere to realism, then you gave too much a cartridge for an ultrasound (those that can be raised during a shootout)
Regarding the shootout, there is generally a separate conversation. The imbalance in favor of the player is the strongest, and because of this, the entire "round-up" deteriorate. If you want to know detailed criticism and a couple of tips on this subject, write to https://vk.com/id316101095! {tag_0} in the LAN! - There are jambs in the dialogs. Somewhere I missed a letter, somewhere a word, because of which the meaning of the sentence is not immediately clear. "The special forces went" (he speaks without exclamation, as if he were giving the order himself. Anyway, such a remark to Doyle.) "Ekary Babai" (We are not in Russia, but this phrase came from there).
- Well, the last minus is that the car is indestructible. I stupidly did not shoot all the way, and they could not even stop me. So a couple of times knocked off the route. And about the AI cops - well, you can probably modify something. But personally, I have never got up for 2 crossings. Those. it's stupidly random.
In general, if you need advice - write. I’ll be happy to help, because the project has a future.
Good luck)))
zaxar-tapilin32002 02/10/2019, 16:52:06
smokebeach,
Because in SA - this is a rusty trough of the late 19th century.
And here it is ... Maslkar ???
P.s. Among the vanilla cars SA, by the way I like Tampa.
And mainly due to its "junk".
Because in SA - this is a rusty trough of the late 19th century.
And here it is ... Maslkar ???
P.s. Among the vanilla cars SA, by the way I like Tampa.
And mainly due to its "junk".
Leon_Crain,
Is this a sequel to some project?
Or just a suitability?
I do not know)
Is this a sequel to some project?
Or just a suitability?
I do not know)
Lincoln,
understood, we’ll fix it))
P.s. Most yelled. what they blocked because of a song that was originally in the DYOM project (Song for the very first XD mission)
Lincoln,
fixed
understood, we’ll fix it))
P.s. Most yelled. what they blocked because of a song that was originally in the DYOM project (Song for the very first XD mission)
Lincoln,
fixed
Leon_Crain,
Issue No. 1 - https://youtu.be/b5mBJN-eq6M
p.s. I’ll ask you later. For I have problems passing
zaxar-tapilin32002 08/13/2018, 17:30:09
Issue No. 1 - https://youtu.be/b5mBJN-eq6M
p.s. I’ll ask you later. For I have problems passing
zaxar-tapilin32002 08/13/2018, 17:30:09
Well, it’s very interesting what you worked on for so long.
I am sure this is something good, so + without looking)
P.s. If you want, can I cut the video passage ?!
I am sure this is something good, so + without looking)
P.s. If you want, can I cut the video passage ?!
Listen, I still do not understand why this script, and how to use it. Explain please))
The lack of gameplay is also felt.
3/10. I wish the author good luck in mastering Diam.
P.s. https://vk.com/dyoming - there will be a post review.