Now, if there was a genius who could crack the limit on the number of animgrp files, then I would animate all the animals, but only 8 different ones. And so 2 of them, already with ready-made animations, had to be removed from the mod.
What problem do you suggest I look for? A problem that I don't have? Junior_djjr from the Mix-mods site also tested and everything is in order, I don’t know what guys have with the game, but for all the time there was no such problem that the game crashed at the loading stage. Let those who have problems write to me in a personal.
Something is wrong with your game! Are you sure you copied all the files that were in the "Gta San Andreas" folder? Or related to the version of the game. I repeat once again, everything that is in the archive has been working for me and my colleague for almost 2 years, the video confirms this. I will send you a link to the game installed with the code, without the audio folder, download and see.
It is possible that this will be possible in the future. At least we talked about it and Nadalao will probably try to implement it in DE. It's all about how scripting will develop on this engine.
The mod works, so you didn’t do something from what is written in the description. Although what can be done wrong there, you just need to copy everything to the game folder.
I mean, this is the first mod where the implementation of the animal world is at this level. It's not just the stupid presence of models here, here animals move around the map (in designated locations) randomly, different categories of animals have their own behavior, health, aggression, reaction to the player and other animals, appearance at different times of the day, each animal has its own sounds, animations, etc. The ability to add any animals, to any place on the map, in an almost unlimited number. By default, all animals are added completely to the entire map of the game, taking into account logic. All this can be configured by yourself. A full description and instructions for settings will be in the mod archive. So this mod is completely different from all animal mods in this game!
Ducks do not fly yet, but there are birds in the plan. The development of flying birds is already underway, in general, they already fly, but at this stage of the mod, we have not yet included them.
With this mod, hunting will become more realistic. Since the weight distribution of the bones is set correctly, for example, if you shoot at the head, then you get into it, and not into the air.
The idea is not new, but show at least one mod where it was somehow implemented. The fact is that here animals are added throughout the map of the game. When the mod comes out, then it will be possible to estimate the scale of the project.
People, please help me. Does anyone know if it is possible to add new coordinates and sounds for new zones in this mod? If anyone knows, please write in a personal!
Tires, leaves, grass, trees have already been removed.. People, are you really interested in playing this game without all this beauty? It's kind of a desert.
And let's remove everything that is generally new and good in the game, turn off dynamic lighting and there will be a cool remaster, ah. And in order for the FPS to be fiery at all, leave only CJ floating in the ocean, then it will be possible to play perfume, with excellent FPS! And finally, go through the game without brakes and lags, or rather swim ...
Such “fashions” are apparently made by brainwashed schoolchildren. An adult, conscious person would not do such a thing. Is it possible to add the inscription "leader of thieves and criminals", then it would at least make sense.
For a long time this mod was not long in coming))). I kept thinking on what day after the release, mods from the trilogy will start to appear, in an old sledge)).
Yeah, really mixed feelings. An unrealistic price, cartoony textures, strange water, a clear lack of detail in the game world, with almost cosmic requirements, and seemingly good lighting, although not close to what this engine can do. In general, let's see how all this will be felt in the game, what will be the possibilities for modding, physics, etc. Then already and to do full conclusion. But there is already a need to improve and bring this old novelty.
Minus accidentally put, just scrolled down. But honestly, why is it necessary? It would be fine in Russian, otherwise it’s not only what sewed on soap, but also on what kind of soap ..
Boatul, it seems to me that you live in some kind of pink world))) of course, your words would be, but God in the ears .. But the feeling of harsh, modern, commercial reality, they suggest that everything will be something like in a fraud with an android-ios port.
Well, don’t add such things as ragdoll physics for characters, bullet holes, new special effects mechanics, a more or less normal lighting system that the unreal engine is capable of, then it will be a fiasco ..
Thank you) but it's too early to congratulate, the mod is under development, the more and cooler the functions in it, the more it requires attention, improvements and settings. Now, at this stage, it is already much more interesting and diverse, but the problems and work with it have increased significantly. I can only say that when the mod finds its final version, this will be a revolution!
So this mod is completely different from all animal mods in this game!
I can only say that when the mod finds its final version, this will be a revolution!