- Cars Divert - Change Police Weapons - Clever Trams - Fair Police Everything works without problems with my mod. - Improved Streaming - there is a conflict. to fix it in the ImprovedStreaming.ini file you need to do the following: Pedestrians [Range3] Enabled = 0 and everything will work. - Effects - I won’t check. - 90s Atmosphere Vehicles Pack Reborn 4 - I haven’t checked it yet, but it’s unlikely there could be any conflict with transport.
Set the priority of busypeds in modloader higher than other mods with pedestrians
And install: gta_sa.exe 1.0 US Hoodlum + Compact (+patch 4 GB)
Firstly: I just started a new game and completed 8 missions in a row with this mod and several of my other mods. Afterwards I loaded other saves, rode around a little, teleported around the map to places where there were a lot of pedestrians. After spending more than an hour playing, I didn’t have a single crash. Then I turned off the game and started it again and again everything was stable. If you don't have an SSD, then most likely you will have a slight drop in FPS, but I will fix this in tomorrow's patch. Secondly: Perhaps you have something not installed or an outdated version of some plugin, this is what I have installed: Silent's ASI Loader 1.3 CLEO 4.4.4 CLEO+ v1.2.0 ModLoader 0.3.7 SilentPatch v1.1 RunDLL32.exe Fix NoDEP Open Limit Adjuster v1.5.9 Thirdly: If it crashes during the game, then I am 90% sure (nothing can be ruled out) that it is due to a conflict with some mod. And writing to me about this without scr loga and a list of installed modifications is pointless.
I also wanted to add, send your scr log and list of modifications in private messages.
The problem is that the files are not unloaded from memory (at all) until the game is completely turned off, and are always loaded on top of the previous ones again. and ultimately leads to relegation. I have now gotten around this by writing all the data to ini and not reloading the models. I reported the problem with this function to the junior. If it fixes Cleo+ in the next update, then it will be possible to refuse the ini.
I didn't think people would be so interested in it. You can also add cartridges to the sawn-off shotgun while reloading. And in general you can do a lot of things. For now, let people test, I will collect more information, feedback and ideas and start working on updates.
Well, he’s doing the right thing, they shouldn’t give him the keys, but something else. In general, the script works with vehicles based on the type of engine that is turned off, and there are only 2 of them, the first is the one in the garage, and the second is all over the map. Something like this.
I want to note something, I checked the seated people with the junior mod and this question arose, but is it okay that in his fashion people just never sit down?)) in general. I believe that he cancels the task for all Persians to sit down and when you are far from the benches, he will spawn his sitting Persians there. Even the ones he has are just sitting there, they are scripted, but my mod does not touch scripted and “marked” ones because there is no need for conflicts. I think this question should be addressed to him)
If you have fire from the headlights, rear bumper or exhaust pipe, then the coordinates can be determined using this opcode: 0E5B: get_car_dummy_coord 1@ dummy 2@ world_coords 3@ invert_x 4@ store_to 5@ 6@ 7@ instead of reading from the center of the machine. And the bikes won’t have fire coming out of nowhere.
Thank you) well, as always, I posted it and continue to update it with updates, it’s convenient for me. As for reading on the go, well.. in life it may be a rarity, but for example in ZhTA 4 https://radikal.host/i/TphjGx this is common. I still relied on her. And in zhta 5 it’s the same. Maybe this is normal on that continent?) As for the animation of consumption, well, they even drink in the video while walking, while sitting, drinking, eating. It's just periodic. I understood and accepted everything else.
Of course, I understand that reading is not easy for everyone, and it’s even more difficult to understand what you’ve read, but there is a difference between this mod and its other analogues; I specifically left this in the description:
The mod contains more than 20 different new objects that do not replace the original files and do not use the game ID. All files are downloaded directly and displayed in hand using the object renderer (Cleo+).
Which, at least in terms of objects, minimizes conflicts with other mods, and the display in hands thus excludes objects on the ground, etc. If you open Hard rain, you can immediately see that it replaces gun_cane and pedestrians are given weapon . If you look again, there is animgrp.dat . And so with all the analogues that I know. And urbanize is generally about something else. Try to read all this several times, preferably slowly... well, it should still get there.
I just made the platform more universal, so that you can put it anywhere you want, but without flat ground under your feet it’s, well... one might say impossible. I will take everything else into account, and I also took into account the other comment. Thank you.
By the way, the screenshots with the site also show skygfx.
[key] start=84 end=89 If it looks like this, then everything will work. Also check if you have CLEo+ installed and if there are any other mods for these keys.
Thank you, but you can describe in more detail what happened in the first chase and what happened in which the flight took off. If not difficult in a personal to me.
It is necessary to establish a maximum of some kind of time before hunger. like one ate + 12h, something else + 6h and until it reaches the conditional 48h. and on a vomit check, reset in her case.
can try stupidly checking an object within a radius of gg? if the attached object it defines of course. or he doesn't eat visually at all, I don't remember something) although the object appears in front of it, it means checking the object, checking at this moment the purchase (ate) and checking the money spent is greater than 1.
I wonder how much I checked now in the intro, but I did not find a departure. If anything, I'll turn it off for the duration of missions or cutscenes. Let's see.
- Change Police Weapons
- Clever Trams
- Fair Police
Everything works without problems with my mod.
- Improved Streaming - there is a conflict. to fix it in the ImprovedStreaming.ini file you need to do the following: Pedestrians [Range3] Enabled = 0 and everything will work.
- Effects - I won’t check.
- 90s Atmosphere Vehicles Pack Reborn 4 - I haven’t checked it yet, but it’s unlikely there could be any conflict with transport.
Set the priority of busypeds in modloader higher than other mods with pedestrians
And install: gta_sa.exe 1.0 US Hoodlum + Compact (+patch 4 GB)
Secondly: Perhaps you have something not installed or an outdated version of some plugin, this is what I have installed:
Silent's ASI Loader 1.3
CLEO 4.4.4
CLEO+ v1.2.0
ModLoader 0.3.7
SilentPatch v1.1
RunDLL32.exe Fix
NoDEP
Open Limit Adjuster v1.5.9
Thirdly: If it crashes during the game, then I am 90% sure (nothing can be ruled out) that it is due to a conflict with some mod. And writing to me about this without scr loga and a list of installed modifications is pointless.
I also wanted to add, send your scr log and list of modifications in private messages.
Try to do something with your Cleo and Cleo+ already. Otherwise, where did 0104 come from if it says 0E40 (time check) =(
0E5B: get_car_dummy_coord 1@ dummy 2@ world_coords 3@ invert_x 4@ store_to 5@ 6@ 7@
instead of reading from the center of the machine. And the bikes won’t have fire coming out of nowhere.
Which, at least in terms of objects, minimizes conflicts with other mods, and the display in hands thus excludes objects on the ground, etc. If you open Hard rain, you can immediately see that it replaces gun_cane and pedestrians are given weapon . If you look again, there is animgrp.dat . And so with all the analogues that I know. And urbanize is generally about something else.
Try to read all this several times, preferably slowly... well, it should still get there.
https://docs.sannybuilder.com/v/ru/scm-documentation/sa/buttons
maybe someday
I advise you to at least somehow back up your words.
By the way, the screenshots with the site also show skygfx.
start=84
end=89
If it looks like this, then everything will work. Also check if you have CLEo+ installed and if there are any other mods for these keys.
this will need to be fixed =D
although the object appears in front of it, it means checking the object, checking at this moment the purchase (ate) and checking the money spent is greater than 1.