TheGamer120, For life reasons, I moved away from the project. Loaded by the most I can not. We still argued over who does what and how best. As a result of the last 8 missions I did. And how did the very problems begin ... I told my partners that there were 2 missions left. You have a lot of time. Please finish it. Having said that there is no problem, they said - "Everything will be fast and in the best possible way." A month passes and they did not even achieve 5 goals. How to free myself I have to finish it myself.
The long-awaited continuation of Ebola. Which we deserve (no). What it is? Why, again, under the die "I'm a beginner and do not judge strictly," you hide the mediocrity of the plot, the worthlessness of the performance and simply meager gameplay. 2020 began relatively recently, but it is already clear that this year will be the year of beginners and mediocre projects. Because already 80% of all projects for 2020 are done mediocre. If you want to do something well you need to sit longer than 1 day.
Why so much mapping through a map editor? If you could do everything through dyom #. Strange approach. And it is precisely because of him that I don’t feel like going through this project.
Well, Slavs, if every year you will do this quality on a project, then it’s better not to. I'll explain everything. If you do not know Slavyan, then I am ashamed of you, because this is the GREATEST HOUSE OF ALL TIMES. In fact, all of his projects come down to one thing: a weak plot, cool gameplay, but here everything is worse than usual. The plot is not only weak, but also stupid like Dmitry Tarasov (just look at his instagram), and he is too simple, I had a crunch from him, in addition, time flies so fast here, 12.4 years, he doesn’t give a shit, he remembers everything and forgets nothing. There is also a lack of prologue, what was he doing at 17? How long has he been doing this? The gameplay is, to be honest, so-so. Here we usually fight and shoot at enemies with iron heads, and also walk, ride, walk. In general, your work has so proven you that you couldn’t do a normal project, but you’re the BEST anyway. 2/10
I totally agree with you. Glory, the project is wildly boring. All these hand-to-hand fights, cycling, job searches, skirmishes and meager dialogs do not paint this project.
Well, Slavs, if every year you will do this quality on a project, then it’s better not to. I'll explain everything. If you do not know Slavyan, then I am ashamed of you, because this is the GREATEST HOUSE OF ALL TIMES. In fact, all of his projects come down to one thing: a weak plot, cool gameplay, but here everything is worse than usual. The plot is not only weak, but also stupid like Dmitry Tarasov (just look at his instagram), and he is too simple, I had a crunch from him, in addition, time flies so fast here, 12.4 years, he doesn’t give a shit, he remembers everything and forgets nothing. There is also a lack of prologue, what was he doing at 17? How long has he been doing this? The gameplay is, to be honest, so-so. Here we usually fight and shoot at enemies with iron heads, and also walk, ride, walk. In general, your work has so proven you that you couldn’t do a normal project, but you’re the BEST anyway. 2/10
I totally agree with you. Glory, the project is wildly boring. All these hand-to-hand fights, cycling, job searches, skirmishes and meager dialogs do not paint this project.
Well, Slavs, if every year you will do this quality on a project, then it’s better not to. I'll explain everything. If you do not know Slavyan, then I am ashamed of you, because this is the GREATEST HOUSE OF ALL TIMES. In fact, all of his projects come down to one thing: a weak plot, cool gameplay, but here everything is worse than usual. The plot is not only weak, but also stupid like Dmitry Tarasov (just look at his instagram), and he is too simple, I had a crunch from him, in addition, time flies so fast here, 12.4 years, he doesn’t give a shit, he remembers everything and forgets nothing. There is also a lack of prologue, what was he doing at 17? How long has he been doing this? The gameplay is, to be honest, so-so. Here we usually fight and shoot at enemies with iron heads, and also walk, ride, walk. In general, your work has so proven you that you couldn’t do a normal project, but you’re the BEST anyway. 2/10
I totally agree with you. Glory, the project is wildly boring. All these hand-to-hand fights, cycling, job searches, skirmishes and meager dialogs do not paint this project.
Well, Slavs, if every year you will do this quality on a project, then it’s better not to. I'll explain everything. If you do not know Slavyan, then I am ashamed of you, because this is the GREATEST HOUSE OF ALL TIMES. In fact, all of his projects come down to one thing: a weak plot, cool gameplay, but here everything is worse than usual. The plot is not only weak, but also stupid like Dmitry Tarasov (just look at his instagram), and he is too simple, I had a crunch from him, in addition, time flies so fast here, 12.4 years, he doesn’t give a shit, he remembers everything and forgets nothing. There is also a lack of prologue, what was he doing at 17? How long has he been doing this? The gameplay is, to be honest, so-so. Here we usually fight and shoot at enemies with iron heads, and also walk, ride, walk. In general, your work has so proven you that you couldn’t do a normal project, but you’re the BEST anyway. 2/10
I totally agree with you. Glory, the project is wildly boring. All these hand-to-hand fights, cycling, job searches, skirmishes and meager dialogs do not paint this project.
TheGamer120, What's happening? Why does everyone talk about DISCUSSION: Is there such a denouement? Why is there so much noise? Have you been bribed by Evgeny Alekseev?
Thank you, of course, Glory to you for such an unexpected turn or turn of events in the dyom archive. But for now, I’m not going to evaluate this project due to the fact that all of your subsequent projects are worse than others. The only more or less distinct was observed in the project "Special contract". Otherwise disgusting quality projects. Therefore, I will evaluate it only after going through the entire project. Please, Glory, say that you did the work on the mistakes and were able to give out at least something similar to the level of a special contract.
For now, I’ll think about what should be put to this project. Well, better work out the plot, otherwise the dialogs of the characters and their actions in this part look simply ridiculous. In the first mission of this project, we learn that each of our hero has a family. I was thinking in the second mission it will be shown how the global epidemic began, how the heroes survive in the first days of infection, but none of this exists. And what happened to their families of which they spoke? What further on the plot there is no mention of this at all. To heroes in general on a drum. Did they have a family, didn’t they have a family? What difference does it make if heroes never show their emotions. But the problem is not even that. You see, friend, all the characters in this project are exactly the same. They speak the same way, think the same and even act the same. Characters are not disclosed not by character, not by their specific qualities. They are just like traffic jams that say, “Damn! It's zombies! They took over the whole city. I’m afraid. Let's get out. LET'S !!!”
The jamb is noticeable after 3 missions and I could barely stand playing it to the end. However, the execution in this mission is acceptable, and this is precisely what prevents this project from slipping into the bottom, though not the bottom.
And if there is a second part - please try to highlight each character. Let everyone have something different. You can even make someone sleep where the hero recalls the first days of the epidemic. Beat it so that we feel this world. Rating 5.5 / 10
For now, I’ll think about what should be put to this project. Well, better work out the plot, otherwise the dialogs of the characters and their actions in this part look simply ridiculous. In the first mission of this project, we learn that each of our hero has a family. I was thinking in the second mission it will be shown how the global epidemic began, how the heroes survive in the first days of infection, but none of this exists. And what happened to their families of which they spoke? What further on the plot there is no mention of this at all. To heroes in general on a drum. Did they have a family, didn’t they have a family? What difference does it make if heroes never show their emotions. But the problem is not even that. You see, friend, all the characters in this project are exactly the same. They speak the same way, think the same and even act the same. Characters are not disclosed not by character, not by their specific qualities. They are just like traffic jams that say, “Damn! It's zombies! They took over the whole city. I’m afraid. Let's get out. LET'S !!!”
The jamb is noticeable after 3 missions and I could barely stand playing it to the end. However, the execution in this mission is acceptable, and this is precisely what prevents this project from slipping into the bottom, though not the bottom.
And if there is a second part - please try to highlight each character. Let everyone have something different. You can even make someone sleep where the hero recalls the first days of the epidemic. Beat it so that we feel this world. Rating 5.5 / 10
For now, I’ll think about what should be put to this project. Well, better work out the plot, otherwise the dialogs of the characters and their actions in this part look simply ridiculous. In the first mission of this project, we learn that each of our hero has a family. I was thinking in the second mission it will be shown how the global epidemic began, how the heroes survive in the first days of infection, but none of this exists. And what happened to their families of which they spoke? What further on the plot there is no mention of this at all. To heroes in general on a drum. Did they have a family, didn’t they have a family? What difference does it make if heroes never show their emotions. But the problem is not even that. You see, friend, all the characters in this project are exactly the same. They speak the same way, think the same and even act the same. Characters are not disclosed not by character, not by their specific qualities. They are just like traffic jams that say, “Damn! It's zombies! They took over the whole city. I’m afraid. Let's get out. LET'S !!!”
The jamb is noticeable after 3 missions and I could barely stand playing it to the end. However, the execution in this mission is acceptable, and this is precisely what prevents this project from slipping into the bottom, though not the bottom.
And if there is a second part - please try to highlight each character. Let everyone have something different. You can even make someone sleep where the hero recalls the first days of the epidemic. Beat it so that we feel this world. Rating 5.5 / 10
For now, I’ll think about what should be put to this project. Well, better work out the plot, otherwise the dialogs of the characters and their actions in this part look simply ridiculous. In the first mission of this project, we learn that each of our hero has a family. I was thinking in the second mission it will be shown how the global epidemic began, how the heroes survive in the first days of infection, but none of this exists. And what happened to their families of which they spoke? What further on the plot there is no mention of this at all. To heroes in general on a drum. Did they have a family, didn’t they have a family? What difference does it make if heroes never show their emotions. But the problem is not even that. You see, friend, all the characters in this project are exactly the same. They speak the same way, think the same and even act the same. Characters are not disclosed not by character, not by their specific qualities. They are just like traffic jams that say, “Damn! It's zombies! They took over the whole city. I’m afraid. Let's get out. LET'S !!!”
The jamb is noticeable after 3 missions and I could barely stand playing it to the end. However, the execution in this mission is acceptable, and this is precisely what prevents this project from slipping into the bottom, though not the bottom.
And if there is a second part - please try to highlight each character. Let everyone have something different. You can even make someone sleep where the hero recalls the first days of the epidemic. Beat it so that we feel this world. Rating 5.5 / 10
This is what I understand the plot as the plot. I think no one expected this end. How did you come up with this. I think I wouldn’t have enough good imagination like yours. The project clearly has to get to the top. Slowly I think it will reach 40 as Slaves from Hashbury. Good luck with your next projects
As a tester of this project, I’m ready to say that this project is very atmospheric, high-quality and clearly worthy of your attention.
The first thing I would like to draw attention to. So these are the sounds. How much labor has been invested in this business. I think no other project has such a tremendous amount of work done with sounds and music.
The second is effects. It was with them that I finally plunged into this kintz with some moments of post-shootings. So many animations. So many angles. I'm afraid to imagine what would happen if it were possible to make animations to all objects in DYOM #
How harmoniously everything in this project looks. And all these ingredients create an integral canvas of this story. I advise you to plunge into it too
This project is extremely weak. On the one hand there are good cameras, in some places good mapping. The author’s attention to detail is also praiseworthy. However damp. Dialogs (which are timed out on the street) are extremely empty and do not make sense. However, for your first job, it’s all right. But it’s not good. You should still learn from you. I advise you to play good projects. You look inspired. Projects After your death, Ostrok, A filthy world, Spy Diary, Citizen Incognito, Twist of nations, Zerstoren, No remorse, Pulp Fiction. I think it will be useful to you. And inspiration will appear. And so far, plus you upfront. Next time I'll be stricter, much stricter.
I haven't written big comments on duom projects for a long time. For there have always been 2 reasons. The first project was not that impressive, the second was lazy. But it so happened that I am not too lazy to write now. That is why I will try to describe my impressions of this project.
The first thing I would like to draw your attention to is the atmosphere of this project. The atmosphere is excellent. Perhaps this was facilitated by the mapping and cameras of the new interiors, which have not yet been used by anyone: good: (Soon this year they should release their project with the same features). The second is, respectively, the mapping itself, as well as the cameras about which I have already written above. All camera spans, effects, plans, movements. They go pretty well with a very bouncy gameplay.
Honestly, I did not expect something so good after a rather meager project about a bunker in which there was little interesting.
In general - a well-deserved plus for this project.
What is this? Not only did I steal my idea (I did a better mission on this topic, where there were 3 more goals) I also did it all wretchedly. Think of it yourself, play other projects, you look, you will take all the best from the best. Maybe you will get experience.
Best of parts! To admit, I always loved the creations of Mr. Mixepa. It is after them that I immediately want to sit down, myself too, to do something good. Excellent motivating projects are a rarity for our time. Thanks to the author for his work.
Great project! The plot is quite interesting, while passing with interest you wait how the story will turn in the future. I was very pleased with the work with cameras and effects. The project also has a very lively atmosphere, the author tried to give vividness to the action, objects, cars are everywhere, people are standing around, talking, doing their own thing. One of the best components of the project is the soundtrack, it is selected just fine, just as it is all seasoned with various sound effects. In general, this project is simply a must-have, as works of this quality rarely appear in the archive.
I really liked this project. Great movie with a good soundtrack. All in the spirit of Santal. Obviously, this is the best project of January, if not winter of this year.
Good, even very good. So many features in the script that have so developed the gameplay. I already thought that there you can inspect everything in the world, and the hero will answer all your questions)Santal, A schoolboy who has nothing to do. Don’t go to the fortuneteller
For life reasons, I moved away from the project. Loaded by the most I can not. We still argued over who does what and how best. As a result of the last 8 missions I did. And how did the very problems begin ... I told my partners that there were 2 missions left. You have a lot of time. Please finish it. Having said that there is no problem, they said - "Everything will be fast and in the best possible way." A month passes and they did not even achieve 5 goals. How to free myself I have to finish it myself.
If you do not know Slavyan, then I am ashamed of you, because this is the GREATEST HOUSE OF ALL TIMES. In fact, all of his projects come down to one thing: a weak plot, cool gameplay, but here everything is worse than usual.
The plot is not only weak, but also stupid like Dmitry Tarasov (just look at his instagram), and he is too simple, I had a crunch from him, in addition, time flies so fast here, 12.4 years, he doesn’t give a shit, he remembers everything and forgets nothing. There is also a lack of prologue, what was he doing at 17? How long has he been doing this?
The gameplay is, to be honest, so-so. Here we usually fight and shoot at enemies with iron heads, and also walk, ride, walk.
In general, your work has so proven you that you couldn’t do a normal project, but you’re the BEST anyway. 2/10
I totally agree with you. Glory, the project is wildly boring. All these hand-to-hand fights, cycling, job searches, skirmishes and meager dialogs do not paint this project.
Leon_Crain 02/17/2020, 20:01:48
If you do not know Slavyan, then I am ashamed of you, because this is the GREATEST HOUSE OF ALL TIMES. In fact, all of his projects come down to one thing: a weak plot, cool gameplay, but here everything is worse than usual.
The plot is not only weak, but also stupid like Dmitry Tarasov (just look at his instagram), and he is too simple, I had a crunch from him, in addition, time flies so fast here, 12.4 years, he doesn’t give a shit, he remembers everything and forgets nothing. There is also a lack of prologue, what was he doing at 17? How long has he been doing this?
The gameplay is, to be honest, so-so. Here we usually fight and shoot at enemies with iron heads, and also walk, ride, walk.
In general, your work has so proven you that you couldn’t do a normal project, but you’re the BEST anyway. 2/10
I totally agree with you. Glory, the project is wildly boring. All these hand-to-hand fights, cycling, job searches, skirmishes and meager dialogs do not paint this project.
Leon_Crain 02/17/2020, 20:01:48
If you do not know Slavyan, then I am ashamed of you, because this is the GREATEST HOUSE OF ALL TIMES. In fact, all of his projects come down to one thing: a weak plot, cool gameplay, but here everything is worse than usual.
The plot is not only weak, but also stupid like Dmitry Tarasov (just look at his instagram), and he is too simple, I had a crunch from him, in addition, time flies so fast here, 12.4 years, he doesn’t give a shit, he remembers everything and forgets nothing. There is also a lack of prologue, what was he doing at 17? How long has he been doing this?
The gameplay is, to be honest, so-so. Here we usually fight and shoot at enemies with iron heads, and also walk, ride, walk.
In general, your work has so proven you that you couldn’t do a normal project, but you’re the BEST anyway. 2/10
I totally agree with you. Glory, the project is wildly boring. All these hand-to-hand fights, cycling, job searches, skirmishes and meager dialogs do not paint this project.
Leon_Crain 02/17/2020, 20:01:48
If you do not know Slavyan, then I am ashamed of you, because this is the GREATEST HOUSE OF ALL TIMES. In fact, all of his projects come down to one thing: a weak plot, cool gameplay, but here everything is worse than usual.
The plot is not only weak, but also stupid like Dmitry Tarasov (just look at his instagram), and he is too simple, I had a crunch from him, in addition, time flies so fast here, 12.4 years, he doesn’t give a shit, he remembers everything and forgets nothing. There is also a lack of prologue, what was he doing at 17? How long has he been doing this?
The gameplay is, to be honest, so-so. Here we usually fight and shoot at enemies with iron heads, and also walk, ride, walk.
In general, your work has so proven you that you couldn’t do a normal project, but you’re the BEST anyway. 2/10
I totally agree with you. Glory, the project is wildly boring. All these hand-to-hand fights, cycling, job searches, skirmishes and meager dialogs do not paint this project.
Leon_Crain 02/17/2020, 20:01:48
What's happening? Why does everyone talk about DISCUSSION: Is there such a denouement? Why is there so much noise? Have you been bribed by Evgeny Alekseev?
Our joint project is coming soon. There are many other names. Alistair is there too. Will you pass?
The jamb is noticeable after 3 missions and I could barely stand playing it to the end. However, the execution in this mission is acceptable, and this is precisely what prevents this project from slipping into the bottom, though not the bottom.
And if there is a second part - please try to highlight each character. Let everyone have something different. You can even make someone sleep where the hero recalls the first days of the epidemic. Beat it so that we feel this world.
Rating 5.5 / 10
The jamb is noticeable after 3 missions and I could barely stand playing it to the end. However, the execution in this mission is acceptable, and this is precisely what prevents this project from slipping into the bottom, though not the bottom.
And if there is a second part - please try to highlight each character. Let everyone have something different. You can even make someone sleep where the hero recalls the first days of the epidemic. Beat it so that we feel this world.
Rating 5.5 / 10
The jamb is noticeable after 3 missions and I could barely stand playing it to the end. However, the execution in this mission is acceptable, and this is precisely what prevents this project from slipping into the bottom, though not the bottom.
And if there is a second part - please try to highlight each character. Let everyone have something different. You can even make someone sleep where the hero recalls the first days of the epidemic. Beat it so that we feel this world.
Rating 5.5 / 10
The jamb is noticeable after 3 missions and I could barely stand playing it to the end. However, the execution in this mission is acceptable, and this is precisely what prevents this project from slipping into the bottom, though not the bottom.
And if there is a second part - please try to highlight each character. Let everyone have something different. You can even make someone sleep where the hero recalls the first days of the epidemic. Beat it so that we feel this world.
Rating 5.5 / 10
Not that word. The mixer was lucky only once - this is his Nerve project. : cry:
The first thing I would like to draw attention to. So these are the sounds. How much labor has been invested in this business. I think no other project has such a tremendous amount of work done with sounds and music.
The second is effects. It was with them that I finally plunged into this kintz with some moments of post-shootings. So many animations. So many angles. I'm afraid to imagine what would happen if it were possible to make animations to all objects in DYOM #
How harmoniously everything in this project looks. And all these ingredients create an integral canvas of this story. I advise you to plunge into it too
The first thing I would like to draw your attention to is the atmosphere of this project. The atmosphere is excellent. Perhaps this was facilitated by the mapping and cameras of the new interiors, which have not yet been used by anyone: good:
(Soon this year they should release their project with the same features).
The second is, respectively, the mapping itself, as well as the cameras about which I have already written above. All camera spans, effects, plans, movements. They go pretty well with a very bouncy gameplay.
Honestly, I did not expect something so good after a rather meager project about a bunker in which there was little interesting.
In general - a well-deserved plus for this project.
And by the way, when is the sequel? : lol:
So he put the same skins and the names of the heroes are the same. So we can safely say where the idea was taken from.
In general, this project is simply a must-have, as works of this quality rarely appear in the archive.
Similarly
It seems he didn’t understand what he wrote
A schoolboy who has nothing to do. Don’t go to the fortuneteller
This is a sequel to a series of projects about a spy named scout. Look at the projects of Santa for 2013-2014 must find.
and 3rd?
How do I agree with you, Sergey. If you knew how many nerves and forces we spent near the end.
come on)