You can start the game with the -scOfflineOnly flag. Then you can play the story. Online features will be disabled. You can also run the story in FiveM, but you need to transfer saves from the main game there
Yes, if there was money. But the problem is that it’s generally not clear what the lost profit is for them. Well, okay, for example, GTA Liberty City is completely finished, that is, you can just not buy GTA3. And the rest? Frankly, mods are often unfinished - crooked paths, no missions, here and there bugs come out on the map / in collisions. It's just that people had fun transferring the map, or maybe they did some of their own unique projects like the one with the Miami map. Well, they would do it, they would flash news about GTA in the news. P.S. I have nothing against those mods, I just appreciate that the level of a game developed by a big studio is often very different from the level of fan modifications.
is loaded separately from the main state map, which will be an additional load on online servers
So the resources of the map are not loaded from the servers, but locally, why would the load on the servers be? Moreover, the online architecture is more serverless. Everything that happens in the sessions is cheated by clients among themselves. Servers only store basic data and direct players to the right sessions
Neutral, rather. I see nothing wrong with that. Thousands of people simply pirate the game and it doesn’t hurt me. Why do I have to burger because of distribution? Despite a lot of problems - the game is good, I do not regret that I bought it for a full price at one time
Wait, wait, what's a "user agreement change"? We read the EULA:
You agree not to: h. Reverse engineer, decompile, disassemble, prepare derivative works based on or otherwise modify the Software, in whole or in part;
This clause has always existed in the EULA, even probably since the time of GTA 1, and it always essentially forbade making mods. The same ScriptHook was basically born with the same "decompile" and "disassemble" methods.
Moreover, any game (not only from R *) or a closed-source program in the license has a similar clause prohibiting its modification.
But no one just paid attention to this, neither among users, nor even more so in R *, because mods for GTA are additional free PR
And there's Oceanic parked
You can also run the story in FiveM, but you need to transfer saves from the main game there
P.S. I have nothing against those mods, I just appreciate that the level of a game developed by a big studio is often very different from the level of fan modifications.
So the resources of the map are not loaded from the servers, but locally, why would the load on the servers be?
Moreover, the online architecture is more serverless. Everything that happens in the sessions is cheated by clients among themselves. Servers only store basic data and direct players to the right sessions
Thousands of people simply pirate the game and it doesn’t hurt me. Why do I have to burger because of distribution?
Despite a lot of problems - the game is good, I do not regret that I bought it for a full price at one time
h. Reverse engineer, decompile, disassemble, prepare derivative works based on or otherwise modify the Software, in whole or in part;
This clause has always existed in the EULA, even probably since the time of GTA 1, and it always essentially forbade making mods. The same ScriptHook was basically born with the same "decompile" and "disassemble" methods.
Moreover, any game (not only from R *) or a closed-source program in the license has a similar clause prohibiting its modification.
But no one just paid attention to this, neither among users, nor even more so in R *, because mods for GTA are additional free PR
Post edited by raxp on 05/09/2015 at 19:43:47
Как победим сессию - займемся)))
Сообщение отредактировал raxp 14.12.2013 в 09:25:26
Well, the authors then he pointed out, so everything is fine
Can I see a screenshot? PM.
The post has been edited by raxp on 27/04/2013 at 15:54:16