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Fonts are left in "soapy" (read native) resolution for two reasons.
1. Russian letters are added as an addition to English/numbers, respectively, all original glyphs were not modified in any way (and for HD fonts, you need to completely rebuild the entire texture).
2. The localization port was originally made for PS2, and there it’s not a fact that the console could pull HD fonts - Russian textures already take up twice as much space as the original.
1. Russian letters are added as an addition to English/numbers, respectively, all original glyphs were not modified in any way (and for HD fonts, you need to completely rebuild the entire texture).
2. The localization port was originally made for PS2, and there it’s not a fact that the console could pull HD fonts - Russian textures already take up twice as much space as the original.
This translation does not replace any files (except EXE). And you can rename it whatever you like.
P.S. I would like to make a dll/asi version of the localization, but I'm not good at coding
P.S. I would like to make a dll/asi version of the localization, but I'm not good at coding
Another option is to build a version with a delta patch. The player will need to patch the exe file himself, but in terms of legality, this method is the cleanest.
In this case, remove this translation from the site, because. localization will not work without an exe file (the game engine has been modified to fully support Cyrillic). With the original exe, the font will simply fall apart and the game will not be able to load the extended fonts.dat.
P.S. as an alternative, you can replace the download link with this one
https://github.com/Nanoposan69/gta_sa_russian/releases/
P.S. as an alternative, you can replace the download link with this one
https://github.com/Nanoposan69/gta_sa_russian/releases/
P.S. I will not add support for this version (because again you need to hack the entire exe), and SilentPatch with widescreen does not work here either.