There is quite a large project there, development is still ongoing. The trick is that in addition to customization, it affects many other aspects (fixes for game bugs like flying with the mouse, hacking various limits for adding new guns, etc.). And of course, for all this now you have to sit down, reverse the code and refactor it so that in the future you can quickly update the plugin itself. Roughly speaking, the code is currently being polished before adding a new one. The process is not fast, but it is worth it.
Most likely, your control settings have been changed. The description corresponds to the original game settings, where only the “mouse flight” option is enabled for the mouse. In the transport control settings (when assigning keys) there is an option such as “Mouse look”. By default, it is locked to RMB.
Hello. Sorry for late answer. As for the port to smartphones - of course, I would like to throw all this there, in the future it may be. About complexity. For users, transferring clothes from a PC to a smartphone will not be difficult at all. Just upload files and you're done. As for the code, I don’t know, because I have never written for android. Time will show.
Thank you. The system will work with any mod on CJ. The only thing that will be necessary is for some models only to set the required polygons to a specific material (for example, with a T-shirt model, this is to select the material of the left and right hands for the polygons of the hands, so that the game understands that these are the character’s hands, and not part of the T-shirt), add a second UV and basically it's done. Even now, with such a system, you can use absolutely any texture from any CJ mod. The main thing is to wipe transparent holes. And you don't have to edit the tattoos at all. Well, separate the hair from the head.
Testing showed that even if you roll up about 32 tattoos, the game does not lay a single drop from this. All this is well optimized. Changing the color is generally the most lightweight operation, which works even faster than repainting the color of the car (which, by the way, is performed every game frame, but that's another story). And the fact that the engine is old. In this case, it doesn't matter at all. Polygons and vertices - they remain polygons and vertices everywhere. Such systems were used back in 2004 in Tony Hawk Underground 2 (which, by the way, was also written in Render Ware).
Just like in the original game, statistics changes will not go away, because they are all added through the same (albeit modified) shopping.dat. For example, beards. In order to calculate the right measures of price, respect and sexiness, the average values were calculated between all the standard hairstyles that these beards have. That is, the impact on statistics will be the same as in the original game, because this is one of the components of the gameplay. For tattoos, I will probably hide these indicators if they are not visible (now this is very easy to check with code).
A detailed explanation of how to add it yourself, why exactly, and not otherwise, what restrictions exist and how to get around them (if possible), an analysis of various nuances. For example, take the same addition of weapons to the game. In order to fully understand how to do this, there are many guides on the Internet. Take for example (in my opinion) the most understandable of mixmods. There you are described what, why, and why, including about adding the same guns to the assortment of stores. As for tattoos specifically, then, in principle (because the system is badly poor), everything should be clear anyway, but if you try to figure it out. But, I think that if you add new content to the game, then do it without removing the old one. That is, you wanted to add a new tattoo to the game, so be kind not only to draw a texture, but also to register it in the store. I have never seen such modifications, and even more so, some small guides to expand CJ's wardrobe as a whole. "In the future, people won't have to suffer with this." This means that guides will appear, which will describe the methods of working with this whole thing with all the nuances.
In theory, everything is possible. Time will tell. But, it will definitely not be in the near future, because there are still a lot of plans for the PC.
In part, this is what counts. In my opinion, the reason why people do not make certain modifications is inconvenience, limitation, lack of the necessary functionality and documentation. For example, to take the same tattoos - they are rather inconvenient to do, and there really is no documentation. And of course, the jackal quality of the tattoos themselves, where even the inscriptions cannot be read. And, they cannot be reused for other modifications where the resolution of the body changes. Everything will have to be redrawn under the same resolution, which is wildly inconvenient. And in general, it would be nice to add new tattoos to the store, but this is also a separate story. Fortunately, all these shortcomings have been corrected and in the future people will no longer have to suffer with this.
In the transport control settings (when assigning keys) there is an option such as “Mouse look”. By default, it is locked to RMB.
Well, separate the hair from the head.
And the fact that the engine is old. In this case, it doesn't matter at all. Polygons and vertices - they remain polygons and vertices everywhere. Such systems were used back in 2004 in Tony Hawk Underground 2 (which, by the way, was also written in Render Ware).
For tattoos, I will probably hide these indicators if they are not visible (now this is very easy to check with code).
As for tattoos specifically, then, in principle (because the system is badly poor), everything should be clear anyway, but if you try to figure it out. But, I think that if you add new content to the game, then do it without removing the old one. That is, you wanted to add a new tattoo to the game, so be kind not only to draw a texture, but also to register it in the store.
I have never seen such modifications, and even more so, some small guides to expand CJ's wardrobe as a whole.
"In the future, people won't have to suffer with this." This means that guides will appear, which will describe the methods of working with this whole thing with all the nuances.
Fortunately, all these shortcomings have been corrected and in the future people will no longer have to suffer with this.