I don't play mobile version, and don't make mods on it, but, mod not using hotkeys or other PC-specific functions, i think if recompile it for mobile it can just work, try download Sanny Builder and make it.
Hi all. This is the first version of this mod (maybe the last one, I don’t know, I posted what I developed). The version is quite playable (I checked the script in accelerated mode, nothing crashed).
I would like to know the opinion of users regarding the further development of this mod? 1. Whether it is necessary that the gangs be specific to each city or better as it is now, all types of gangs operate throughout the state. 2. Do you need gang “base” areas (the area assigned to the gang from which it cannot be smoked out, so that if the gang was smoked out of all other areas, it could “reborn” from it over time). 3. Is a gang war necessary in the countryside? 4. Is it necessary to be able to fight for other gangs (for the most part, such a script has already been written) and how best to implement it, depending on the city (LS - Groove Street, SF / LV - Triads) or the player's choice (a little more complicated, but then you can play as Ballas, Aztecs, etc.).
these territories are “on the outskirts” and relocation to them is impossible, you can only knock them out of there and then there will always be Groove Street, so if the initial settlement did not place the gangs there, then it makes sense to reload the save for a new arrangement (if this is important to you) .
Another point, with territories where cars and pedestrians do not spawn, there are two options, capture neighboring territories, and over time, such a territory will also come under your control (although it can go the other way around, a gang from such a territory will capture your neighboring one), or use RZL Trainer->Player Options->Actor Spawning->Spawn Group to spawn the desired gang and start a war with it.
Y use "classic" SA build from Alexander Polyak from youtube, in this build more mods fixing and improving original game without changing atmosphere, HD Radar and icons too.
From the same sweepstakes, it is easy to win them there, but there is nowhere to spend them, buying up all real estate is less than 1 million, it is also difficult to lose in a casino if more than 10 million have accumulated.
1. In order to complete the game faster, this gang war is a little annoying, especially for the hundredth time.
2. To close a couple of pieces (the Jefferson hotel and in the Mad Dog mansion area) they can be difficult to capture.
3. To return Vagos to the game if they were captured because they have a unique Tornado machine.
4. To drain the "extra" money.
5. So that the groove street could control all the streets from the very beginning of the game (the script can be applied at any time), which introduces some variety into the gameplay.
This is the first version of this mod (maybe the last one, I don’t know, I posted what I developed).
The version is quite playable (I checked the script in accelerated mode, nothing crashed).
I would like to know the opinion of users regarding the further development of this mod?
1. Whether it is necessary that the gangs be specific to each city or better as it is now, all types of gangs operate throughout the state.
2. Do you need gang “base” areas (the area assigned to the gang from which it cannot be smoked out, so that if the gang was smoked out of all other areas, it could “reborn” from it over time).
3. Is a gang war necessary in the countryside?
4. Is it necessary to be able to fight for other gangs (for the most part, such a script has already been written) and how best to implement it, depending on the city (LS - Groove Street, SF / LV - Triads) or the player's choice (a little more complicated, but then you can play as Ballas, Aztecs, etc.).
these territories are “on the outskirts” and relocation to them is impossible, you can only knock them out of there and then there will always be Groove Street, so if the initial settlement did not place the gangs there, then it makes sense to reload the save for a new arrangement (if this is important to you) .
Another point, with territories where cars and pedestrians do not spawn, there are two options, capture neighboring territories, and over time, such a territory will also come under your control (although it can go the other way around, a gang from such a territory will capture your neighboring one), or use RZL Trainer->Player Options->Actor Spawning->Spawn Group to spawn the desired gang and start a war with it.
2. To close a couple of pieces (the Jefferson hotel and in the Mad Dog mansion area) they can be difficult to capture.
3. To return Vagos to the game if they were captured because they have a unique Tornado machine.
4. To drain the "extra" money.
5. So that the groove street could control all the streets from the very beginning of the game (the script can be applied at any time), which introduces some variety into the gameplay.