1) I just missed some cars, but there weren’t too many of them. By the way, I didn’t climb there much, I’ll have to tinker with something, and if everything works out, I’ll release a small update, just removing the duplicate gang cars from there. 2) Unfortunately, I still did not understand how to make sure that the cars of these colors were driven by gang members. I searched the entire Internet, and honestly, if someone explains to me, I will be sincerely grateful.
If animations suddenly don't work for you, try the combination: Shift+End+[necessary key], or make sure you have Taxi mod and slow-mo installed, because some animations don't work without them.
It's all great, of course, but this .... it was impossible to fix everything before the release? There, you don’t even need to look for some bugs, they climb to you on their own. No, I understand everything. I understand that there was no quality control at all, they didn’t test the game at all. But they probably at least launched it! They are either blind moles, or no one really tested the game.
Why does the game crash when I buy donuts from Rusty Donuts and exit the buy menu? And even when passing the second triathlon (in the Fisherman's Lagoon), the game also crashes somewhere in Las Venturas. I want that damn Cluckin'Bell rooster mask and t-shirt!
I also didn’t really expect anything from games, mainly due to the fact that they already had a re-release of SA on PS 3 and Xbox 360, which the fans gave the name Remastered, and this version was, to put it mildly, so-so. And so I'm happy with the current remasters. I will go on YouTube, if you understand what I mean)))
Where the gif from the beginning of the game (Ah,shit,here we go again)...damn, I really like the picture on it wildly. But in the cut scene with smoke, everything is too light.
Masterpiece. Well, according to the trailer. Yes, Persians are cartoons. Yes, their models, to put it mildly, are “so-so”. But apart from them, the Trilogy has no problems at all. The main purpose of remasters is to improve the graphics of the original, and these games cope with this. You can get used to Persians and models. You won’t achieve such a picture with any mods, there will only be an ultra-mega-super-ninja-alpha realistic graph that sends the original atmosphere of the original to hell. As well as normal optimization. First of all, I wanted a remaster of SA and I'm certainly glad that there will most likely be the most changes there, but it's kind of a shame for the rest of the parts, especially for the top three. It seems that she has an anniversary, and the changes are mainly in the game, which will have it only after 3 years. Vice City, in my opinion, suffered the most. Tommy is strange there, and the grass is strange, but there are a lot of strange things there. But I have no complaints about the SA and the troika, in my opinion everything is chic.
Judging by the fact that SA weighs the most, I think it’s clear where the most changes were made (although in my opinion it was more logical that GTA 3 changed the most, all the same, the remasters are essentially timed to coincide with its anniversary. Yes, and it is the oldest of them)
As a result, the trailer came out and ... I'm satisfied. Yes, there are such character models, BUT! Other than that, the remasters, let's be honest, have no problems at all (again, judging by the trailer). Many say that the same can be done with mods. My question is, have you tried it at all? These mods of yours are very unstable, I'm even sure that many who said so did not even run them and will not be able to run them (especially some SA DirectX 3.0). Plus, remasters have features that no mod can normally implement. For example, normal puddles during rain. Or reflections on buildings. (Including reflection of explosions). Many are driven to the graphics that everything is cartoony, although even before the trailer it was stated that the original style of the games would be preserved, that is, no one planned to deviate much from it. They whine that Hookcstar did not use the engine of the fifth part, although again, BEFORE the trailer, it was stated that the remasters would be released on phones, and they would not have pulled the Rockstar engine. (By the way, more about the cartoon: Even there everything was cartoony, but no one whined)
The mod is cool, made cool, everything is clear. But it conflicts with the Widescreen Fix, which will cause the bullets to fly just above the scope (3rd person). But anyway +, all the same, it is made very cool
2) Unfortunately, I still did not understand how to make sure that the cars of these colors were driven by gang members. I searched the entire Internet, and honestly, if someone explains to me, I will be sincerely grateful.
but this .... it was impossible to fix everything before the release? There, you don’t even need to look for some bugs, they climb to you on their own. No, I understand everything. I understand that there was no quality control at all, they didn’t test the game at all. But they probably at least launched it! They are either blind moles, or no one really tested the game.
For that, no optimization. Good luck playing in 8k 10fps.
(By the way, more about the cartoon: Even there everything was cartoony, but no one whined)
You press ALT + B in the game and there is a FOV in the menu and change it
But it conflicts with the Widescreen Fix, which will cause the bullets to fly just above the scope (3rd person). But anyway +, all the same, it is made very cool