it fixed a trouble in my global modification that caused the territories to disappear from the map when you load a save. That's why it works always and not just when the gang bang is in the process
The clyst in the sump is also the color of the nickname. I think this is implemented through sampfunks and I don’t do this at least because I don’t play sump.
This is not “super duper insider info, definitely not 100% yellow press”, but an analysis of the studio’s past experience and current trends, no one can know for sure, like the compiler of the article, IMHO everything is fine here
I tried to make the pilot and his partner jump out, and the plane fell down by the opcode, or turned off the engine and fell more banally, but the spawn of pilots in the helicopter noticed that there was no pilot in the cockpit and duplicated it, so the captain who left the burning ship suddenly got himself clone, and the helicopter, not understanding what to do, was circling right on the asphalt... so I decided to do something like the developers intended, exactly the same as when shooting at an empty cockpit from a sniper rifle.
And what's the point of a policeman on a bike if there is already a similar policeman in the car? Banal variety, nothing more. Well, the policeman on the bike behaves quite differently.
I didn’t notice any sorties, there shouldn’t be any special obstacles when passing if 1 extra policeman with a pistol is not a hindrance. The script is terrible just from a technical point of view, the policeman does not chase you on a bicycle, he only appears on it, but prefers a foot pursuit to a bicycle chase.
If you decide to go through the game with this script, then on the mission "burglary" this script will break off all the raspberries for you - the script code uses the 01C3 opcode or car.RemoveReferences, which removes not only the variable of this script from the car, but also the mission variables, making vehicles the most common... and... despawnable. Entering the interior, you leave such transport behind and it disappears. You can easily check by entering a new game with this script, using BMX and transferring to another vehicle with a further distance from the BMX - the mission will end with the text "Your BMX is destroyed." I didn’t even know that this text is in this mission, after all, it’s not possible to destroy a bike in GTA. However, this script does not allow you to complete the game in this way.
As far as I remember, there was always wind in the game. In sandstorms, even a helicopter blows away in the direction of the wind, and one object at an abandoned airport shows the direction and strength of the wind.
Stop, zombies? In what sense?
I liked playing with this myself and posted it
And with the skin selector robit?