Last comments
Thanks for the review! In general, I agree with you. The project does not carry any deep meaning, and the plot does not have a special message that you would want to think about. But, I quote: “The plot and characters serve only as a reason for action.” Can be more? Yes, in the project there are characters who appear only in one mission, but they do not require special disclosure. All this could stretch over 8+ missions. My plan was to make them more dynamic by focusing more on gameplay.
Well done. It took you a whole week to come up with some kind of pseudo-excuse to my comment, which did not even need a response. Let's start with the fact that blame someone you definitely cannot afford, you can only give casual advice that will give the newcomer food for thought and help him move in the right direction. And in order to give some advice, you yourself need to understand what !
looks like! normal covers. Otherwise, it looks like empty chatter, which can not even be taken seriously.
Also, I will take away from you the only argument that you will be able to come up with. Variant of my cover allowed . It looks neat and shows the whole essence and theme of the work. There is no terrible, uncentered text on it, located in an incomprehensible place.
Next time, think about what you write, and whether your comment is needed at all in this situation. Thank you. Do not open your snout anymore.
looks like! normal covers. Otherwise, it looks like empty chatter, which can not even be taken seriously.
Also, I will take away from you the only argument that you will be able to come up with. Variant of my cover allowed . It looks neat and shows the whole essence and theme of the work. There is no terrible, uncentered text on it, located in an incomprehensible place.
Next time, think about what you write, and whether your comment is needed at all in this situation. Thank you. Do not open your snout anymore.
It is not clear why the archive does not contain the skins shown on the screenshots and the cover. The reason is not clear, but perhaps you simply forgot to add them. Also, you should have split the 16 missions into two folders, since only 12 missions are displayed in DYOM and you have to rename them manually, which is not convenient.
In general, the project is very good, I liked it. But bugs and misunderstandings, of course, do not take away.
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In general, the project is very good, I liked it. But bugs and misunderstandings, of course, do not take away.
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The whole project seemed to me something new and unusual, so the impressions from the passage closed my eyes to some shortcomings.
Having passed this impassable beginning on the third attempt, I already managed to despair, but then I was pleasantly surprised. Very interesting idea and implementation.
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When the car is standing still and not moving, you can press ESC and this bug will disappear
At first it seemed that it was just a carbon monoxide mission, without a semantic load. But after five minutes of passage, a specific psychedelic began. In the end, I could not stand it and turned it off
Love your projects. I don't know why, but they are somehow different from the rest. Good dialogues and competent work with cameras make themselves felt.
By writing about the year of birth, you framed yourself. I am one hundred percent sure that you were born later than DYOM himself :)
I thought I wouldn't see missions like this in so many years of DYOM's existence, but you've outdone yourself. I will write everything point by point so that you understand.
First, it is not clear why the mission is in English, because the site is Russian. It seems that you stole it from somewhere and uploaded it to the site as an exclusive.
Secondly, missions about a hitman imply a stealth mode, but at the very beginning two uncles already meet you, not giving you a chance to do everything quietly, and you have two ordinary pistols from weapons.
Thirdly, checkpoints are illiterately placed, it takes a lot of time to find them. Or you need to clearly describe where to go.
Fourth, the mission makes no sense. It looks like hundreds of others of the same type. You should have at least learned a little before posting something, because this is already outdated a long time ago.
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First, it is not clear why the mission is in English, because the site is Russian. It seems that you stole it from somewhere and uploaded it to the site as an exclusive.
Secondly, missions about a hitman imply a stealth mode, but at the very beginning two uncles already meet you, not giving you a chance to do everything quietly, and you have two ordinary pistols from weapons.
Thirdly, checkpoints are illiterately placed, it takes a lot of time to find them. Or you need to clearly describe where to go.
Fourth, the mission makes no sense. It looks like hundreds of others of the same type. You should have at least learned a little before posting something, because this is already outdated a long time ago.
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I looked for animations from cutscenes and converted them into the game using 3ds max, similarly with the sounds of the characters