Last comments
doctor keks, With masochists who like to endure such a "hardcore" I have nothing to talk about. I love to the best of hardcore as in DS, but this is not hardcore, but just an impassable bastard.
1. In the first mission, there is still a whole living thing, but in the next mission, everything is destroyed and teeming with zombies. The question is ripening: How did this epidemic arise? Why didn’t anyone report the evacuation, or at least not tell by radio that the zombie apocalypse was coming?
2. What else are two cops looking the same? That is, for all the characters, the author had enough skins, but for a cop that looks like he wasn’t enough. Looks like twins.
3. How did they find out that the card is lying in the "dick knows what" building? Did they ever work there or is it just a dumb author’s script?
4. Why does some city Mayor command the village in which he lived for a maximum of 2 months? He is not afraid that his countrymen will be taken for it?
5. Leaving village dwellers without cops is an extremely stupid undertaking, why was it impossible to put at least one on a dudger so that no bullshit would happen?
6. Why do some cops manage to cross the military?
7. Cliche: upon returning to the village everyone is dead. And also show the main antagonist.
8. Why do they absolutely not care about the fate of the doctor? After all, when they returned, his body, like Karl, was not there either? But they only started discussing Karl like "Where is he?" "Where did he go?" etc., but everyone forgot about the doctor.
Score: 2/5 (1 point for a good mapping).
P.S It seems to me that the author created the mission, that the person with the FWM under the name "Kiryusha" wrote it down, because he pisses with boiling water from zombie-related topics.
Murlo666 01/19/2020, 18:39:18
2. What else are two cops looking the same? That is, for all the characters, the author had enough skins, but for a cop that looks like he wasn’t enough. Looks like twins.
3. How did they find out that the card is lying in the "dick knows what" building? Did they ever work there or is it just a dumb author’s script?
4. Why does some city Mayor command the village in which he lived for a maximum of 2 months? He is not afraid that his countrymen will be taken for it?
5. Leaving village dwellers without cops is an extremely stupid undertaking, why was it impossible to put at least one on a dudger so that no bullshit would happen?
6. Why do some cops manage to cross the military?
7. Cliche: upon returning to the village everyone is dead. And also show the main antagonist.
8. Why do they absolutely not care about the fate of the doctor? After all, when they returned, his body, like Karl, was not there either? But they only started discussing Karl like "Where is he?" "Where did he go?" etc., but everyone forgot about the doctor.
Score: 2/5 (1 point for a good mapping).
P.S It seems to me that the author created the mission, that the person with the FWM under the name "Kiryusha" wrote it down, because he pisses with boiling water from zombie-related topics.
Murlo666 01/19/2020, 18:39:18
1. In the first mission, there is still a whole living thing, but in the next mission, everything is destroyed and teeming with zombies. The question is ripening: How did this epidemic arise? Why didn’t anyone report the evacuation, or at least not tell by radio that the zombie apocalypse was coming?
2. What else are two cops looking the same? That is, for all the characters, the author had enough skins, but for a cop that looks like he wasn’t enough. Looks like twins.
3. How did they find out that the card is lying in the "dick knows what" building? Did they ever work there or is it just a dumb author’s script?
4. Why does some city Mayor command the village in which he lived for a maximum of 2 months? He is not afraid that his countrymen will be taken for it?
5. Leaving village dwellers without cops is an extremely stupid undertaking, why was it impossible to put at least one on a dudger so that no bullshit would happen?
6. Why do some cops manage to cross the military?
7. Cliche: upon returning to the village everyone is dead. And also show the main antagonist.
8. Why do they absolutely not care about the fate of the doctor? After all, when they returned, his body, like Karl, was not there either? But they only started discussing Karl like "Where is he?" "Where did he go?" etc., but everyone forgot about the doctor.
Score: 2/5 (1 point for a good mapping).
P.S It seems to me that the author created the mission, that the person with the FWM under the name "Kiryusha" wrote it down, because he pisses with boiling water from zombie-related topics.
Murlo666 01/19/2020, 18:39:18
2. What else are two cops looking the same? That is, for all the characters, the author had enough skins, but for a cop that looks like he wasn’t enough. Looks like twins.
3. How did they find out that the card is lying in the "dick knows what" building? Did they ever work there or is it just a dumb author’s script?
4. Why does some city Mayor command the village in which he lived for a maximum of 2 months? He is not afraid that his countrymen will be taken for it?
5. Leaving village dwellers without cops is an extremely stupid undertaking, why was it impossible to put at least one on a dudger so that no bullshit would happen?
6. Why do some cops manage to cross the military?
7. Cliche: upon returning to the village everyone is dead. And also show the main antagonist.
8. Why do they absolutely not care about the fate of the doctor? After all, when they returned, his body, like Karl, was not there either? But they only started discussing Karl like "Where is he?" "Where did he go?" etc., but everyone forgot about the doctor.
Score: 2/5 (1 point for a good mapping).
P.S It seems to me that the author created the mission, that the person with the FWM under the name "Kiryusha" wrote it down, because he pisses with boiling water from zombie-related topics.
Murlo666 01/19/2020, 18:39:18
It looks better than your previous project, but it also looks sluggish and ridiculous. First: Where is the music? Why do you provide us with useless skins, which by the way fuck are not needed, and you hammer a bolt for musical accompaniment !? Second: When will you no longer have the habit of inventing cliched names? Seriously, I have seen all sorts of Tom, Timov, Karlov, Hanks and others in hundreds of projects, guys, be original. I almost did not see more than one project where the main character is Blake, Barney (not a bear) or Alistair. Grammatical errors in bulk and yes, "Tom" is written with one "M", and not with two. Now we turn to logical flaws ...
I put a minus, a typical underaxon. No musical accompaniment, horribly hackneyed theme, parkour is not interesting. The only mapping somehow saves this bucket.
Rating: 2/5. The file gets minus.
Murlo666 01/07/2020, 00:31:44
Rating: 2/5. The file gets minus.
Murlo666 01/07/2020, 00:31:44
Well, what can I say: an absolutely pathetic attempt to make an already hackneyed topic for everyone that was relevant back in 2013. Absolutely hackneyed jokes about "fucking" and "spent." The only moment with the bed made me laugh somehow. Well, why not borrow the Slidenky chip from the Sidoji Show (whoever watched will understand what I’m talking about). It is surprising that, unlike most shit “trash”, this trash at least has a voice acting (albeit with a talk), which at least somehow saves this mission, but alas, not enough. DoctorBones is probably sitting now and crying in a quiet corner.
Score: 2/5 (1 point for having a mission with voice acting). File catches minus.
P.S Mission will not work if you do not install the spent translation, so make a reserve if you want to return the normal font.
Murlo666 12.28.2019, 17:20:54
Score: 2/5 (1 point for having a mission with voice acting). File catches minus.
P.S Mission will not work if you do not install the spent translation, so make a reserve if you want to return the normal font.
Murlo666 12.28.2019, 17:20:54
karton228So, with what dick should we read it? And for what purpose did you have to do this? And without this, it is clear what comes chronologically first and what last.
The project is not bad, the author has the potential and talent to create missions. Mapping, some chips, stealth it all looks good and soundly. Skirmishes are a common shooting range, but balanced enough in terms of complexity. The atmosphere of Christmas is ruined by half-unchanged city textures, it would be much more logical to change them to New Year's textures. Also, the author was not too lazy to add sounds, which is worthy of praise. I will not find fault with the plot, because the project is made on New Year's themes.
Rating 3.5 / 5. File catches a plus.
Murlo666 12/14/2019, 9:53:35 PM
Rating 3.5 / 5. File catches a plus.
Murlo666 12/14/2019, 9:53:35 PM
This is generally some kind of left bangs, absolutely nothing like the Persians from the original game, Pardo never had a beard (however, like Evan, he only had a mustache). The faces have not changed at all, in fact you repainted and slightly altered the clothes and nothing more. I don’t put anything, because efforts are not at least some efforts. If you are going to make character skins from some kind of game, then be so kind as to do them for sure, and not just repaint their clothes.
Murlo666 12.12.2019, 21:32:27
Murlo666 12.12.2019, 21:32:27
I did not understand a little the plot of this file. It seems like a good story, but there are a few holes. I must say right away that I did not play the OWM trilogy, therefore I do not particularly understand this universe. But as the author writes below, this is a prequel to the whole trilogy. (Carefully spoilers for the plot, do not read the review if you have not passed yet!) {tag_0}!
1. Why did Paul attack the temple and what did he want to know there? Or did his roof go off when he started coughing from an incomprehensible “fog”?
2. Who is Smith, and why did Paul attack him and kill him?
3. It is a little unclear why Paul was not immediately killed, because in two moments he was threatened with life: when he was stunned with a tranquilizer and when he was in the bar, especially since there were three of them, they could well cope with him.
4. It is not clear who Victor is and why he is mentioned only once?
That's all, now the technical component.
Pretty good, the soundtrack for the most part suits the situation, the mapping is good, the camera work is great. I did not like the fact that the mission was not edited (a purely personal minus) and that the first mission was hanging.
Rating: 4/5 file catches a plus
Murlo666 12/11/2019, 15:05:37
1. Why did Paul attack the temple and what did he want to know there? Or did his roof go off when he started coughing from an incomprehensible “fog”?
2. Who is Smith, and why did Paul attack him and kill him?
3. It is a little unclear why Paul was not immediately killed, because in two moments he was threatened with life: when he was stunned with a tranquilizer and when he was in the bar, especially since there were three of them, they could well cope with him.
4. It is not clear who Victor is and why he is mentioned only once?
That's all, now the technical component.
Pretty good, the soundtrack for the most part suits the situation, the mapping is good, the camera work is great. I did not like the fact that the mission was not edited (a purely personal minus) and that the first mission was hanging.
Rating: 4/5 file catches a plus
Murlo666 12/11/2019, 15:05:37
I did not understand a little the plot of this file. It seems like a good story, but there are a few holes. I must say right away that I did not play the OWM trilogy, therefore I do not particularly understand this universe. But as the author writes below, this is a prequel to the whole trilogy. (Carefully spoilers for the plot, do not read the review if you have not passed yet!) {tag_0}!
1. Why did Paul attack the temple and what did he want to know there? Or did his roof go off when he started coughing from an incomprehensible “fog”?
2. Who is Smith, and why did Paul attack him and kill him?
3. It is a little unclear why Paul was not immediately killed, because in two moments he was threatened with life: when he was stunned with a tranquilizer and when he was in the bar, especially since there were three of them, they could well cope with him.
4. It is not clear who Victor is and why he is mentioned only once?
That's all, now the technical component.
Pretty good, the soundtrack for the most part suits the situation, the mapping is good, the camera work is great. I did not like the fact that the mission was not edited (a purely personal minus) and that the first mission was hanging.
Rating: 4/5 file catches a plus
Murlo666 12/11/2019, 15:05:37
1. Why did Paul attack the temple and what did he want to know there? Or did his roof go off when he started coughing from an incomprehensible “fog”?
2. Who is Smith, and why did Paul attack him and kill him?
3. It is a little unclear why Paul was not immediately killed, because in two moments he was threatened with life: when he was stunned with a tranquilizer and when he was in the bar, especially since there were three of them, they could well cope with him.
4. It is not clear who Victor is and why he is mentioned only once?
That's all, now the technical component.
Pretty good, the soundtrack for the most part suits the situation, the mapping is good, the camera work is great. I did not like the fact that the mission was not edited (a purely personal minus) and that the first mission was hanging.
Rating: 4/5 file catches a plus
Murlo666 12/11/2019, 15:05:37
I did not understand a little the plot of this file. It seems like a good story, but there are a few holes. I must say right away that I did not play the OWM trilogy, therefore I do not particularly understand this universe. But as the author writes below, this is a prequel to the whole trilogy. (Carefully spoilers for the plot, do not read the review if you have not passed yet!) {tag_0}!
1. Why did Paul attack the temple and what did he want to know there? Or did his roof go off when he started coughing from an incomprehensible “fog”?
2. Who is Smith, and why did Paul attack him and kill him?
3. It is a little unclear why Paul was not immediately killed, because in two moments he was threatened with life: when he was stunned with a tranquilizer and when he was in the bar, especially since there were three of them, they could well cope with him.
4. It is not clear who Victor is and why he is mentioned only once?
That's all, now the technical component.
Pretty good, the soundtrack for the most part suits the situation, the mapping is good, the camera work is great. I did not like the fact that the mission was not edited (a purely personal minus) and that the first mission was hanging.
Rating: 4/5 file catches a plus
Murlo666 12/11/2019, 15:05:37
1. Why did Paul attack the temple and what did he want to know there? Or did his roof go off when he started coughing from an incomprehensible “fog”?
2. Who is Smith, and why did Paul attack him and kill him?
3. It is a little unclear why Paul was not immediately killed, because in two moments he was threatened with life: when he was stunned with a tranquilizer and when he was in the bar, especially since there were three of them, they could well cope with him.
4. It is not clear who Victor is and why he is mentioned only once?
That's all, now the technical component.
Pretty good, the soundtrack for the most part suits the situation, the mapping is good, the camera work is great. I did not like the fact that the mission was not edited (a purely personal minus) and that the first mission was hanging.
Rating: 4/5 file catches a plus
Murlo666 12/11/2019, 15:05:37
maks1234589,
In general, in the description it was written that the project consists mainly of cut scenes, I don’t know what place you read, especially since this is a foreign project, and the author who posted it was just a translator.
In general, in the description it was written that the project consists mainly of cut scenes, I don’t know what place you read, especially since this is a foreign project, and the author who posted it was just a translator.
Since they limit the spelling of words here, I will try to write briefly.
Plot: frankly mediocre and dumb, there is no background, we are stupidly thrown right into the pile of events.
Gameplay: absolutely not interesting, stupid pokatushki and nothing more.
Missions: not edited, one mission in inte, illiterate dialogs, disgusting camera work, one mission at all is not possible to pass from the invisible wall where the checkpoint lies.
Logical errors.
1. How does a killer know how to control an airplane? Did this just say somewhere?
2. Why did the narik in the second mission drive up to the police with the stolen car, and did not try to hide, and then drown or destroy the car? So moreover, how did they know that she was stolen? There weren’t even witnesses when he stole a car.
3. What was the cop's motivation for helping the naric? He will give little money for liberation!
4. The colonel shoulder straps minimum officer or sergeant.
5.
6. Why did the killer not hide the rifle after killing the target?
7. Killing an expert who is studying evidence is not the best idea, because who knows how many there was a camera that recorded everything. It was much more logical to cut it out
Rating: 1/5 author no longer rivet such missions.
Murlo666 12/07/2019, 17:56:31
Plot: frankly mediocre and dumb, there is no background, we are stupidly thrown right into the pile of events.
Gameplay: absolutely not interesting, stupid pokatushki and nothing more.
Missions: not edited, one mission in inte, illiterate dialogs, disgusting camera work, one mission at all is not possible to pass from the invisible wall where the checkpoint lies.
Logical errors.
1. How does a killer know how to control an airplane? Did this just say somewhere?
2. Why did the narik in the second mission drive up to the police with the stolen car, and did not try to hide, and then drown or destroy the car? So moreover, how did they know that she was stolen? There weren’t even witnesses when he stole a car.
3. What was the cop's motivation for helping the naric? He will give little money for liberation!
4. The colonel shoulder straps minimum officer or sergeant.
5.
6. Why did the killer not hide the rifle after killing the target?
7. Killing an expert who is studying evidence is not the best idea, because who knows how many there was a camera that recorded everything. It was much more logical to cut it out
Rating: 1/5 author no longer rivet such missions.
Murlo666 12/07/2019, 17:56:31
Since they limit the spelling of words here, I will try to write briefly.
Plot: frankly mediocre and dumb, there is no background, we are stupidly thrown right into the pile of events.
Gameplay: absolutely not interesting, stupid pokatushki and nothing more.
Missions: not edited, one mission in inte, illiterate dialogs, disgusting camera work, one mission at all is not possible to pass from the invisible wall where the checkpoint lies.
Logical errors.
1. How does a killer know how to control an airplane? Did this just say somewhere?
2. Why did the narik in the second mission drive up to the police with the stolen car, and did not try to hide, and then drown or destroy the car? So moreover, how did they know that she was stolen? There weren’t even witnesses when he stole a car.
3. What was the cop's motivation for helping the naric? He will give little money for liberation!
4. The colonel shoulder straps minimum officer or sergeant.
5.
6. Why did the killer not hide the rifle after killing the target?
7. Killing an expert who is studying evidence is not the best idea, because who knows how many there was a camera that recorded everything. It was much more logical to cut it out
Rating: 1/5 author no longer rivet such missions.
Murlo666 12/07/2019, 17:56:31
Plot: frankly mediocre and dumb, there is no background, we are stupidly thrown right into the pile of events.
Gameplay: absolutely not interesting, stupid pokatushki and nothing more.
Missions: not edited, one mission in inte, illiterate dialogs, disgusting camera work, one mission at all is not possible to pass from the invisible wall where the checkpoint lies.
Logical errors.
1. How does a killer know how to control an airplane? Did this just say somewhere?
2. Why did the narik in the second mission drive up to the police with the stolen car, and did not try to hide, and then drown or destroy the car? So moreover, how did they know that she was stolen? There weren’t even witnesses when he stole a car.
3. What was the cop's motivation for helping the naric? He will give little money for liberation!
4. The colonel shoulder straps minimum officer or sergeant.
5.
6. Why did the killer not hide the rifle after killing the target?
7. Killing an expert who is studying evidence is not the best idea, because who knows how many there was a camera that recorded everything. It was much more logical to cut it out
Rating: 1/5 author no longer rivet such missions.
Murlo666 12/07/2019, 17:56:31
Since they limit the spelling of words here, I will try to write briefly.
Plot: frankly mediocre and dumb, there is no background, we are stupidly thrown right into the pile of events.
Gameplay: absolutely not interesting, stupid pokatushki and nothing more.
Missions: not edited, one mission in inte, illiterate dialogs, disgusting camera work, one mission at all is not possible to pass from the invisible wall where the checkpoint lies.
Logical errors.
1. How does a killer know how to control an airplane? Did this just say somewhere?
2. Why did the narik in the second mission drive up to the police with the stolen car, and did not try to hide, and then drown or destroy the car? So moreover, how did they know that she was stolen? There weren’t even witnesses when he stole a car.
3. What was the cop's motivation for helping the naric? He will give little money for liberation!
4. The colonel shoulder straps minimum officer or sergeant.
5.
6. Why did the killer not hide the rifle after killing the target?
7. Killing an expert who is studying evidence is not the best idea, because who knows how many there was a camera that recorded everything. It was much more logical to cut it out
Rating: 1/5 author no longer rivet such missions.
Murlo666 12/07/2019, 17:56:31
Plot: frankly mediocre and dumb, there is no background, we are stupidly thrown right into the pile of events.
Gameplay: absolutely not interesting, stupid pokatushki and nothing more.
Missions: not edited, one mission in inte, illiterate dialogs, disgusting camera work, one mission at all is not possible to pass from the invisible wall where the checkpoint lies.
Logical errors.
1. How does a killer know how to control an airplane? Did this just say somewhere?
2. Why did the narik in the second mission drive up to the police with the stolen car, and did not try to hide, and then drown or destroy the car? So moreover, how did they know that she was stolen? There weren’t even witnesses when he stole a car.
3. What was the cop's motivation for helping the naric? He will give little money for liberation!
4. The colonel shoulder straps minimum officer or sergeant.
5.
6. Why did the killer not hide the rifle after killing the target?
7. Killing an expert who is studying evidence is not the best idea, because who knows how many there was a camera that recorded everything. It was much more logical to cut it out
Rating: 1/5 author no longer rivet such missions.
Murlo666 12/07/2019, 17:56:31
Since they limit the spelling of words here, I will try to write briefly.
Plot: frankly mediocre and dumb, there is no background, we are stupidly thrown right into the pile of events.
Gameplay: absolutely not interesting, stupid pokatushki and nothing more.
Missions: not edited, one mission in inte, illiterate dialogs, disgusting camera work, one mission at all is not possible to pass from the invisible wall where the checkpoint lies.
Logical errors.
1. How does a killer know how to control an airplane? Did this just say somewhere?
2. Why did the narik in the second mission drive up to the police with the stolen car, and did not try to hide, and then drown or destroy the car? So moreover, how did they know that she was stolen? There weren’t even witnesses when he stole a car.
3. What was the cop's motivation for helping the naric? He will give little money for liberation!
4. The colonel shoulder straps minimum officer or sergeant.
5.
6. Why did the killer not hide the rifle after killing the target?
7. Killing an expert who is studying evidence is not the best idea, because who knows how many there was a camera that recorded everything. It was much more logical to cut it out
Rating: 1/5 author no longer rivet such missions.
Murlo666 12/07/2019, 17:56:31
Plot: frankly mediocre and dumb, there is no background, we are stupidly thrown right into the pile of events.
Gameplay: absolutely not interesting, stupid pokatushki and nothing more.
Missions: not edited, one mission in inte, illiterate dialogs, disgusting camera work, one mission at all is not possible to pass from the invisible wall where the checkpoint lies.
Logical errors.
1. How does a killer know how to control an airplane? Did this just say somewhere?
2. Why did the narik in the second mission drive up to the police with the stolen car, and did not try to hide, and then drown or destroy the car? So moreover, how did they know that she was stolen? There weren’t even witnesses when he stole a car.
3. What was the cop's motivation for helping the naric? He will give little money for liberation!
4. The colonel shoulder straps minimum officer or sergeant.
5.
6. Why did the killer not hide the rifle after killing the target?
7. Killing an expert who is studying evidence is not the best idea, because who knows how many there was a camera that recorded everything. It was much more logical to cut it out
Rating: 1/5 author no longer rivet such missions.
Murlo666 12/07/2019, 17:56:31
Once a good survivor turned into an e *** th random. At the very beginning, you can be attacked by the military, bandits, specials. infected at the same time you can not resist them in any way and this can happen even at the easiest level of difficulty. Zombies still run at the speed of Usain Bolt, which is unrealistic for zombies (namely, this modification claims to be). The plot is cliched and predictable, apparently the developers are not going to change the story to a more juicy and interesting one. The soundtrack borrowed from L4D stupidly does not fit into the atmosphere (even if there are special ones infected from this game). And AI was stupid and remained (although this is most likely connected with the engine of the game itself, rather than the mod). Apart from mapping, there is nothing good for the fact that we loved ZA. Play version 1.1, but ignore this version.
To the campaign, the author will be sawing the conveyor from such mediocre missions. "Motivation" (if you can call it that) in chapters. reptile nikakuschaya, why by the way did he order to shoot his informant on the plane? The shootings are still torn, boring and simple, and this is exactly what is important in your project: put at least shelter objects behind which the enemies will hide, make the effect of "smoke bombs" (there is such a function in the hole), work out mapping in the inter and t .p in your project it is very important, but yes, by the way, the sound did not play for me at all, although I installed everything correctly. There is absolutely no sense in putting skins on the Persians, ter from the counter has especially made laugh; he doesn’t fit stupidly here. Unfortunately this time your file catches a minus, I hope you will bring the next part more or less to mind.
1/5
1/5
Very average. What is the motivation of the bandits to seize the settlements and for what purpose do they do it? The shootings are not interesting - a dumb shooting gallery, nothing remarkable from other projects. But because this is a demo, I won’t bet anything (now I put a minus, because nothing has changed since the demo)
Murlo666 12/14/2019, 10:28:46
Murlo666 12/14/2019, 10:28:46
I don’t put anything, because I don’t like too big duck projects, even those that are stretched to pieces. I don’t need a second Santa Barbara.
The project is a masterpiece with meaning.
Plot: The principle is simple and clear, but as mentioned above with meaning. Only here it is not clear the motivation of the bandits to substitute gg, what did he do to them? How to annoy?
Gameplay: It’s practically not here, the project is imprisoned for Kintz. And in principle, he is not needed here
Missions: Pleased, I almost did not see any errors. I liked the chip with a black screen and the actions of gg at a party in the first mission. Also liked
connection with the previous project. Mouzon is matched to the theme. Cinematography on top
Bottom line: a good project with a meaning that everyone should play.
5/5
Plot: The principle is simple and clear, but as mentioned above with meaning. Only here it is not clear the motivation of the bandits to substitute gg, what did he do to them? How to annoy?
Gameplay: It’s practically not here, the project is imprisoned for Kintz. And in principle, he is not needed here
Missions: Pleased, I almost did not see any errors. I liked the chip with a black screen and the actions of gg at a party in the first mission. Also liked
connection with the previous project. Mouzon is matched to the theme. Cinematography on top
Bottom line: a good project with a meaning that everyone should play.
5/5
Rayhan, Yes, even without me it was clear that the project was shit. The cover of the mission and the name already scares off the jump of this file.
The mission is about nothing at all. Stupidly run there, run here, leave the building. A curtain. Mouzon incidentally picked up at all in the subject. Moreover, the mission genre is "Horror", but as we actually see, there is no smell of horror here. The past mission was better.
Rating: 1/5
Murlo666 11/10/2019, 17:17:50
Rating: 1/5
Murlo666 11/10/2019, 17:17:50
Slop mission.
Plot: he is not here, a stupid collection of missions, does not begin at all and ends too.
Gameplay: boring pokatushki tudy-syudy, even a banal shootout with enemies is not present. In general, no gameplay.
Characters: cardboard, at the beginning they kill one of the friends of the years, but no one remembers him on the trail of the mission.
Missions: not edited, one mission begins in inter, dialogues are illiterate. There is practically no connection between the missions, in one mission steal a wheelbarrow, in another kill 3 targets from a sniper rifle (Hitman hi), in the third rob a bank, etc.
Well, now let's see the logical little things.
1. At the beginning, a sniper (apparently from Groove Street) kills a friend. Who he is and on what basis he killed him remains a mystery. Moreover, no one will avenge him and the killer will no longer appear in missions.
2. Why the hell did you have to return the money if they were stolen and the heroes were already wanted?
3.
4. What kind of explosives is this, a timer is not installed on it (there is such a function in the cradle), but the car is smoking.
5. When did he manage to rob the bank? He just came up, when a coal with a shotgun ordered him to leave the bank! There are not even visitors to the bank.
Rating: 1/5
Murlo666 11/10/2019, 17:12:24
Plot: he is not here, a stupid collection of missions, does not begin at all and ends too.
Gameplay: boring pokatushki tudy-syudy, even a banal shootout with enemies is not present. In general, no gameplay.
Characters: cardboard, at the beginning they kill one of the friends of the years, but no one remembers him on the trail of the mission.
Missions: not edited, one mission begins in inter, dialogues are illiterate. There is practically no connection between the missions, in one mission steal a wheelbarrow, in another kill 3 targets from a sniper rifle (Hitman hi), in the third rob a bank, etc.
Well, now let's see the logical little things.
1. At the beginning, a sniper (apparently from Groove Street) kills a friend. Who he is and on what basis he killed him remains a mystery. Moreover, no one will avenge him and the killer will no longer appear in missions.
2. Why the hell did you have to return the money if they were stolen and the heroes were already wanted?
3.
4. What kind of explosives is this, a timer is not installed on it (there is such a function in the cradle), but the car is smoking.
5. When did he manage to rob the bank? He just came up, when a coal with a shotgun ordered him to leave the bank! There are not even visitors to the bank.
Rating: 1/5
Murlo666 11/10/2019, 17:12:24
Slop mission.
Plot: he is not here, a stupid collection of missions, does not begin at all and ends too.
Gameplay: boring pokatushki tudy-syudy, even a banal shootout with enemies is not present. In general, no gameplay.
Characters: cardboard, at the beginning they kill one of the friends of the years, but no one remembers him on the trail of the mission.
Missions: not edited, one mission begins in inter, dialogues are illiterate. There is practically no connection between the missions, in one mission steal a wheelbarrow, in another kill 3 targets from a sniper rifle (Hitman hi), in the third rob a bank, etc.
Well, now let's see the logical little things.
1. At the beginning, a sniper (apparently from Groove Street) kills a friend. Who he is and on what basis he killed him remains a mystery. Moreover, no one will avenge him and the killer will no longer appear in missions.
2. Why the hell did you have to return the money if they were stolen and the heroes were already wanted?
3.
4. What kind of explosives is this, a timer is not installed on it (there is such a function in the cradle), but the car is smoking.
5. When did he manage to rob the bank? He just came up, when a coal with a shotgun ordered him to leave the bank! There are not even visitors to the bank.
Rating: 1/5
Murlo666 11/10/2019, 17:12:24
Plot: he is not here, a stupid collection of missions, does not begin at all and ends too.
Gameplay: boring pokatushki tudy-syudy, even a banal shootout with enemies is not present. In general, no gameplay.
Characters: cardboard, at the beginning they kill one of the friends of the years, but no one remembers him on the trail of the mission.
Missions: not edited, one mission begins in inter, dialogues are illiterate. There is practically no connection between the missions, in one mission steal a wheelbarrow, in another kill 3 targets from a sniper rifle (Hitman hi), in the third rob a bank, etc.
Well, now let's see the logical little things.
1. At the beginning, a sniper (apparently from Groove Street) kills a friend. Who he is and on what basis he killed him remains a mystery. Moreover, no one will avenge him and the killer will no longer appear in missions.
2. Why the hell did you have to return the money if they were stolen and the heroes were already wanted?
3.
4. What kind of explosives is this, a timer is not installed on it (there is such a function in the cradle), but the car is smoking.
5. When did he manage to rob the bank? He just came up, when a coal with a shotgun ordered him to leave the bank! There are not even visitors to the bank.
Rating: 1/5
Murlo666 11/10/2019, 17:12:24
Slop mission.
Plot: he is not here, a stupid collection of missions, does not begin at all and ends too.
Gameplay: boring pokatushki tudy-syudy, even a banal shootout with enemies is not present. In general, no gameplay.
Characters: cardboard, at the beginning they kill one of the friends of the years, but no one remembers him on the trail of the mission.
Missions: not edited, one mission begins in inter, dialogues are illiterate. There is practically no connection between the missions, in one mission steal a wheelbarrow, in another kill 3 targets from a sniper rifle (Hitman hi), in the third rob a bank, etc.
Well, now let's see the logical little things.
1. At the beginning, a sniper (apparently from Groove Street) kills a friend. Who he is and on what basis he killed him remains a mystery. Moreover, no one will avenge him and the killer will no longer appear in missions.
2. Why the hell did you have to return the money if they were stolen and the heroes were already wanted?
3.
4. What kind of explosives is this, a timer is not installed on it (there is such a function in the cradle), but the car is smoking.
5. When did he manage to rob the bank? He just came up, when a coal with a shotgun ordered him to leave the bank! There are not even visitors to the bank.
Rating: 1/5
Murlo666 11/10/2019, 17:12:24
Plot: he is not here, a stupid collection of missions, does not begin at all and ends too.
Gameplay: boring pokatushki tudy-syudy, even a banal shootout with enemies is not present. In general, no gameplay.
Characters: cardboard, at the beginning they kill one of the friends of the years, but no one remembers him on the trail of the mission.
Missions: not edited, one mission begins in inter, dialogues are illiterate. There is practically no connection between the missions, in one mission steal a wheelbarrow, in another kill 3 targets from a sniper rifle (Hitman hi), in the third rob a bank, etc.
Well, now let's see the logical little things.
1. At the beginning, a sniper (apparently from Groove Street) kills a friend. Who he is and on what basis he killed him remains a mystery. Moreover, no one will avenge him and the killer will no longer appear in missions.
2. Why the hell did you have to return the money if they were stolen and the heroes were already wanted?
3.
4. What kind of explosives is this, a timer is not installed on it (there is such a function in the cradle), but the car is smoking.
5. When did he manage to rob the bank? He just came up, when a coal with a shotgun ordered him to leave the bank! There are not even visitors to the bank.
Rating: 1/5
Murlo666 11/10/2019, 17:12:24
Slop mission.
Plot: he is not here, a stupid collection of missions, does not begin at all and ends too.
Gameplay: boring pokatushki tudy-syudy, even a banal shootout with enemies is not present. In general, no gameplay.
Characters: cardboard, at the beginning they kill one of the friends of the years, but no one remembers him on the trail of the mission.
Missions: not edited, one mission begins in inter, dialogues are illiterate. There is practically no connection between the missions, in one mission steal a wheelbarrow, in another kill 3 targets from a sniper rifle (Hitman hi), in the third rob a bank, etc.
Well, now let's see the logical little things.
1. At the beginning, a sniper (apparently from Groove Street) kills a friend. Who he is and on what basis he killed him remains a mystery. Moreover, no one will avenge him and the killer will no longer appear in missions.
2. Why the hell did you have to return the money if they were stolen and the heroes were already wanted?
3.
4. What kind of explosives is this, a timer is not installed on it (there is such a function in the cradle), but the car is smoking.
5. When did he manage to rob the bank? He just came up, when a coal with a shotgun ordered him to leave the bank! There are not even visitors to the bank.
Rating: 1/5
Murlo666 11/10/2019, 17:12:24
Plot: he is not here, a stupid collection of missions, does not begin at all and ends too.
Gameplay: boring pokatushki tudy-syudy, even a banal shootout with enemies is not present. In general, no gameplay.
Characters: cardboard, at the beginning they kill one of the friends of the years, but no one remembers him on the trail of the mission.
Missions: not edited, one mission begins in inter, dialogues are illiterate. There is practically no connection between the missions, in one mission steal a wheelbarrow, in another kill 3 targets from a sniper rifle (Hitman hi), in the third rob a bank, etc.
Well, now let's see the logical little things.
1. At the beginning, a sniper (apparently from Groove Street) kills a friend. Who he is and on what basis he killed him remains a mystery. Moreover, no one will avenge him and the killer will no longer appear in missions.
2. Why the hell did you have to return the money if they were stolen and the heroes were already wanted?
3.
4. What kind of explosives is this, a timer is not installed on it (there is such a function in the cradle), but the car is smoking.
5. When did he manage to rob the bank? He just came up, when a coal with a shotgun ordered him to leave the bank! There are not even visitors to the bank.
Rating: 1/5
Murlo666 11/10/2019, 17:12:24
Again the zombie "apakalipsis", it's already been a hundred years since uninteresting. For a good story, I can play TWD.
Another attempt to make a “top thrash mission”, nothing is clear, not a bit funny, and the mat is off topic. The idea with a red cap has long belonged to another author (now deceased or who left dyom "a) vladislav87. There was voice acting and humor funnier and more vulgar jokes at the time of 2013. As a result, the author hit the dirt in the yard. 2020 is coming soon year, and this shit in the style of "tsho court has passed, ya house 2 smatru" is still being released. I wish the author to improve in the future.
1/5
! {: :}! Are there any extras here?
1/5
! {: :}! Are there any extras here?
This vyser has been passing since its release, but the review was only possible to write a review (because I am a lazy ass who does not want to do anything). I will describe in this review 2 parts of this vyser, so that later I will not write separately.
1. The cliché plot can be described like this: he puts money in the casino and all his property - he owes money to the chief antagonist - he prepares for a revenge plan - his friends are killed - he’s girlfriend worked for the heads of the reptile - he finds farmers: father and son - they put him in a jail - then he runs away again - thinks about a plan of revenge - takes revenge on the heads of the reptile and all his minions - the end. Seriously, this is the whole plot for 2 parts of this project.
2. Absolutely boring and stupid gameplay (in part 1 of the project, in general it is essentially a stupid ride from point A to point B). The only thing I liked was the shootout in the casino - it really looks good, but this is not enough for a good project.
3. Not edited missions.
4. A bug with a radar.
5. Unrevealed characters, the same friend gg who died from someone, said absolutely nothing about him, as a result of which, without his participation, the meaning of the project would not change (but is there any at all?)
6. Clichi names, and even more so the surname gg - Roberts. Somewhere I heard this name already! Oh yes from TSLS. He is by no means the adopted son of David (if you understand who I am).
7. Gg absolutely does not want to worry, because he is not revealed at all. Why did he start playing casino? When did he start? Why did he start doing this? We will not know the answer to these questions.
0.5 / 5 in one word - a dummy
Murlo666 09/22/2019, 13:45:27
1. The cliché plot can be described like this: he puts money in the casino and all his property - he owes money to the chief antagonist - he prepares for a revenge plan - his friends are killed - he’s girlfriend worked for the heads of the reptile - he finds farmers: father and son - they put him in a jail - then he runs away again - thinks about a plan of revenge - takes revenge on the heads of the reptile and all his minions - the end. Seriously, this is the whole plot for 2 parts of this project.
2. Absolutely boring and stupid gameplay (in part 1 of the project, in general it is essentially a stupid ride from point A to point B). The only thing I liked was the shootout in the casino - it really looks good, but this is not enough for a good project.
3. Not edited missions.
4. A bug with a radar.
5. Unrevealed characters, the same friend gg who died from someone, said absolutely nothing about him, as a result of which, without his participation, the meaning of the project would not change (but is there any at all?)
6. Clichi names, and even more so the surname gg - Roberts. Somewhere I heard this name already! Oh yes from TSLS. He is by no means the adopted son of David (if you understand who I am).
7. Gg absolutely does not want to worry, because he is not revealed at all. Why did he start playing casino? When did he start? Why did he start doing this? We will not know the answer to these questions.
0.5 / 5 in one word - a dummy
Murlo666 09/22/2019, 13:45:27
This vyser has been passing since its release, but the review was only possible to write a review (because I am a lazy ass who does not want to do anything). I will describe in this review 2 parts of this vyser, so that later I will not write separately.
1. The cliché plot can be described like this: he puts money in the casino and all his property - he owes money to the chief antagonist - he prepares for a revenge plan - his friends are killed - he’s girlfriend worked for the heads of the reptile - he finds farmers: father and son - they put him in a jail - then he runs away again - thinks about a plan of revenge - takes revenge on the heads of the reptile and all his minions - the end. Seriously, this is the whole plot for 2 parts of this project.
2. Absolutely boring and stupid gameplay (in part 1 of the project, in general it is essentially a stupid ride from point A to point B). The only thing I liked was the shootout in the casino - it really looks good, but this is not enough for a good project.
3. Not edited missions.
4. A bug with a radar.
5. Unrevealed characters, the same friend gg who died from someone, said absolutely nothing about him, as a result of which, without his participation, the meaning of the project would not change (but is there any at all?)
6. Clichi names, and even more so the surname gg - Roberts. Somewhere I heard this name already! Oh yes from TSLS. He is by no means the adopted son of David (if you understand who I am).
7. Gg absolutely does not want to worry, because he is not revealed at all. Why did he start playing casino? When did he start? Why did he start doing this? We will not know the answer to these questions.
0.5 / 5 in one word - a dummy
Murlo666 09/22/2019, 13:45:27
1. The cliché plot can be described like this: he puts money in the casino and all his property - he owes money to the chief antagonist - he prepares for a revenge plan - his friends are killed - he’s girlfriend worked for the heads of the reptile - he finds farmers: father and son - they put him in a jail - then he runs away again - thinks about a plan of revenge - takes revenge on the heads of the reptile and all his minions - the end. Seriously, this is the whole plot for 2 parts of this project.
2. Absolutely boring and stupid gameplay (in part 1 of the project, in general it is essentially a stupid ride from point A to point B). The only thing I liked was the shootout in the casino - it really looks good, but this is not enough for a good project.
3. Not edited missions.
4. A bug with a radar.
5. Unrevealed characters, the same friend gg who died from someone, said absolutely nothing about him, as a result of which, without his participation, the meaning of the project would not change (but is there any at all?)
6. Clichi names, and even more so the surname gg - Roberts. Somewhere I heard this name already! Oh yes from TSLS. He is by no means the adopted son of David (if you understand who I am).
7. Gg absolutely does not want to worry, because he is not revealed at all. Why did he start playing casino? When did he start? Why did he start doing this? We will not know the answer to these questions.
0.5 / 5 in one word - a dummy
Murlo666 09/22/2019, 13:45:27
This vyser has been passing since its release, but the review was only possible to write a review (because I am a lazy ass who does not want to do anything). I will describe in this review 2 parts of this vyser, so that later I will not write separately.
1. The cliché plot can be described like this: he puts money in the casino and all his property - he owes money to the chief antagonist - he prepares for a revenge plan - his friends are killed - he’s girlfriend worked for the heads of the reptile - he finds farmers: father and son - they put him in a jail - then he runs away again - thinks about a plan of revenge - takes revenge on the heads of the reptile and all his minions - the end. Seriously, this is the whole plot for 2 parts of this project.
2. Absolutely boring and stupid gameplay (in part 1 of the project, in general it is essentially a stupid ride from point A to point B). The only thing I liked was the shootout in the casino - it really looks good, but this is not enough for a good project.
3. Not edited missions.
4. A bug with a radar.
5. Unrevealed characters, the same friend gg who died from someone, said absolutely nothing about him, as a result of which, without his participation, the meaning of the project would not change (but is there any at all?)
6. Clichi names, and even more so the surname gg - Roberts. Somewhere I heard this name already! Oh yes from TSLS. He is by no means the adopted son of David (if you understand who I am).
7. Gg absolutely does not want to worry, because he is not revealed at all. Why did he start playing casino? When did he start? Why did he start doing this? We will not know the answer to these questions.
0.5 / 5 in one word - a dummy
Murlo666 09/22/2019, 13:45:27
1. The cliché plot can be described like this: he puts money in the casino and all his property - he owes money to the chief antagonist - he prepares for a revenge plan - his friends are killed - he’s girlfriend worked for the heads of the reptile - he finds farmers: father and son - they put him in a jail - then he runs away again - thinks about a plan of revenge - takes revenge on the heads of the reptile and all his minions - the end. Seriously, this is the whole plot for 2 parts of this project.
2. Absolutely boring and stupid gameplay (in part 1 of the project, in general it is essentially a stupid ride from point A to point B). The only thing I liked was the shootout in the casino - it really looks good, but this is not enough for a good project.
3. Not edited missions.
4. A bug with a radar.
5. Unrevealed characters, the same friend gg who died from someone, said absolutely nothing about him, as a result of which, without his participation, the meaning of the project would not change (but is there any at all?)
6. Clichi names, and even more so the surname gg - Roberts. Somewhere I heard this name already! Oh yes from TSLS. He is by no means the adopted son of David (if you understand who I am).
7. Gg absolutely does not want to worry, because he is not revealed at all. Why did he start playing casino? When did he start? Why did he start doing this? We will not know the answer to these questions.
0.5 / 5 in one word - a dummy
Murlo666 09/22/2019, 13:45:27
I did not like the project and that’s why.
1. A boring plot (in fact, it’s plagiarism of the original plot, Zha Sanya Andrei, even the name gg hints at this)
2. Boring gameplay (dumb shooting range with shootouts)
3. The characters are by no means disclosed.
Minus project catches
1. A boring plot (in fact, it’s plagiarism of the original plot, Zha Sanya Andrei, even the name gg hints at this)
2. Boring gameplay (dumb shooting range with shootouts)
3. The characters are by no means disclosed.
Minus project catches
Unfortunately, I did not master this project, I dropped it almost at the very beginning from the mission where I had to climb Mount Chilliad to train. The question immediately arises: why the heck? Not only does it fly far (there wouldn’t be to teleport there right away), so the training is licked with the MK Conquest mod from dim1988. Do they link to go to the gym because of a fat man? Our gg, who didn’t even fight with bandigans, simply took and kicked the fat man out of which he was offended and made us an “arrow” (this is a “turn”), which prevented the fat man from taking off the gym for the second time and then working out and getting ready there? Brother’s skin is just ridiculous, walks with a naked torso, absolutely does not meet the terrain. Karoch minus
The Steam version of GTA 4 is full of crap, it requires GFWL duck still and Vladivostok FM cut out. I see no sense from the file. It’s better to play pirates
Very poor quality mission. I'll put it all in paragraphs.
1. Missions not edited.
2. Spawn in the inter (a typical mistake of newcomers) because of which my radar disappeared. The author first needs to spawn the player on the street, and then in the inter or paste a script that fixes this problem with the radar.
3. A deagle appears in the house in the second mission in the house, but when the person arrives in the LV, he magically turns out to be a gun with a glushak. According to the author, a deagle and a gun with a glushak are one and the same weapon.
4. In the same mission, when he arrived in LP, a target is revealed and he leaves for Sanchez. There was no sandking nearby, from which I had to follow him on foot. Also in this mission, you can kill the chelniks guarding the main goal, but the mission does not fail, especially in the trail. mission people with a shotgun resurrected and sent weapons to Messrs.
5. How did the car explode even if no one shot at it? Is it like Kane came up and from his farting she exploded?
6.
7. Grammatical errors in dialogs.
Sorry author, but minus. I wish you creative success and improvements in DYOM.
8. Who is Kane, why did he save the hero 2 times? Duck also avenged him? Are they like friends or what?
Rating: 1/5
Murlo666 09/21/2019, 13:38:51
1. Missions not edited.
2. Spawn in the inter (a typical mistake of newcomers) because of which my radar disappeared. The author first needs to spawn the player on the street, and then in the inter or paste a script that fixes this problem with the radar.
3. A deagle appears in the house in the second mission in the house, but when the person arrives in the LV, he magically turns out to be a gun with a glushak. According to the author, a deagle and a gun with a glushak are one and the same weapon.
4. In the same mission, when he arrived in LP, a target is revealed and he leaves for Sanchez. There was no sandking nearby, from which I had to follow him on foot. Also in this mission, you can kill the chelniks guarding the main goal, but the mission does not fail, especially in the trail. mission people with a shotgun resurrected and sent weapons to Messrs.
5. How did the car explode even if no one shot at it? Is it like Kane came up and from his farting she exploded?
6.
7. Grammatical errors in dialogs.
Sorry author, but minus. I wish you creative success and improvements in DYOM.
8. Who is Kane, why did he save the hero 2 times? Duck also avenged him? Are they like friends or what?
Rating: 1/5
Murlo666 09/21/2019, 13:38:51
Very poor quality mission. I'll put it all in paragraphs.
1. Missions not edited.
2. Spawn in the inter (a typical mistake of newcomers) because of which my radar disappeared. The author first needs to spawn the player on the street, and then in the inter or paste a script that fixes this problem with the radar.
3. A deagle appears in the house in the second mission in the house, but when the person arrives in the LV, he magically turns out to be a gun with a glushak. According to the author, a deagle and a gun with a glushak are one and the same weapon.
4. In the same mission, when he arrived in LP, a target is revealed and he leaves for Sanchez. There was no sandking nearby, from which I had to follow him on foot. Also in this mission, you can kill the chelniks guarding the main goal, but the mission does not fail, especially in the trail. mission people with a shotgun resurrected and sent weapons to Messrs.
5. How did the car explode even if no one shot at it? Is it like Kane came up and from his farting she exploded?
6.
7. Grammatical errors in dialogs.
Sorry author, but minus. I wish you creative success and improvements in DYOM.
8. Who is Kane, why did he save the hero 2 times? Duck also avenged him? Are they like friends or what?
Rating: 1/5
Murlo666 09/21/2019, 13:38:51
1. Missions not edited.
2. Spawn in the inter (a typical mistake of newcomers) because of which my radar disappeared. The author first needs to spawn the player on the street, and then in the inter or paste a script that fixes this problem with the radar.
3. A deagle appears in the house in the second mission in the house, but when the person arrives in the LV, he magically turns out to be a gun with a glushak. According to the author, a deagle and a gun with a glushak are one and the same weapon.
4. In the same mission, when he arrived in LP, a target is revealed and he leaves for Sanchez. There was no sandking nearby, from which I had to follow him on foot. Also in this mission, you can kill the chelniks guarding the main goal, but the mission does not fail, especially in the trail. mission people with a shotgun resurrected and sent weapons to Messrs.
5. How did the car explode even if no one shot at it? Is it like Kane came up and from his farting she exploded?
6.
7. Grammatical errors in dialogs.
Sorry author, but minus. I wish you creative success and improvements in DYOM.
8. Who is Kane, why did he save the hero 2 times? Duck also avenged him? Are they like friends or what?
Rating: 1/5
Murlo666 09/21/2019, 13:38:51
Very poor quality mission. I'll put it all in paragraphs.
1. Missions not edited.
2. Spawn in the inter (a typical mistake of newcomers) because of which my radar disappeared. The author first needs to spawn the player on the street, and then in the inter or paste a script that fixes this problem with the radar.
3. A deagle appears in the house in the second mission in the house, but when the person arrives in the LV, he magically turns out to be a gun with a glushak. According to the author, a deagle and a gun with a glushak are one and the same weapon.
4. In the same mission, when he arrived in LP, a target is revealed and he leaves for Sanchez. There was no sandking nearby, from which I had to follow him on foot. Also in this mission, you can kill the chelniks guarding the main goal, but the mission does not fail, especially in the trail. mission people with a shotgun resurrected and sent weapons to Messrs.
5. How did the car explode even if no one shot at it? Is it like Kane came up and from his farting she exploded?
6.
7. Grammatical errors in dialogs.
Sorry author, but minus. I wish you creative success and improvements in DYOM.
8. Who is Kane, why did he save the hero 2 times? Duck also avenged him? Are they like friends or what?
Rating: 1/5
Murlo666 09/21/2019, 13:38:51
1. Missions not edited.
2. Spawn in the inter (a typical mistake of newcomers) because of which my radar disappeared. The author first needs to spawn the player on the street, and then in the inter or paste a script that fixes this problem with the radar.
3. A deagle appears in the house in the second mission in the house, but when the person arrives in the LV, he magically turns out to be a gun with a glushak. According to the author, a deagle and a gun with a glushak are one and the same weapon.
4. In the same mission, when he arrived in LP, a target is revealed and he leaves for Sanchez. There was no sandking nearby, from which I had to follow him on foot. Also in this mission, you can kill the chelniks guarding the main goal, but the mission does not fail, especially in the trail. mission people with a shotgun resurrected and sent weapons to Messrs.
5. How did the car explode even if no one shot at it? Is it like Kane came up and from his farting she exploded?
6.
7. Grammatical errors in dialogs.
Sorry author, but minus. I wish you creative success and improvements in DYOM.
8. Who is Kane, why did he save the hero 2 times? Duck also avenged him? Are they like friends or what?
Rating: 1/5
Murlo666 09/21/2019, 13:38:51
Very poor quality mission. I'll put it all in paragraphs.
1. Missions not edited.
2. Spawn in the inter (a typical mistake of newcomers) because of which my radar disappeared. The author first needs to spawn the player on the street, and then in the inter or paste a script that fixes this problem with the radar.
3. A deagle appears in the house in the second mission in the house, but when the person arrives in the LV, he magically turns out to be a gun with a glushak. According to the author, a deagle and a gun with a glushak are one and the same weapon.
4. In the same mission, when he arrived in LP, a target is revealed and he leaves for Sanchez. There was no sandking nearby, from which I had to follow him on foot. Also in this mission, you can kill the chelniks guarding the main goal, but the mission does not fail, especially in the trail. mission people with a shotgun resurrected and sent weapons to Messrs.
5. How did the car explode even if no one shot at it? Is it like Kane came up and from his farting she exploded?
6.
7. Grammatical errors in dialogs.
Sorry author, but minus. I wish you creative success and improvements in DYOM.
8. Who is Kane, why did he save the hero 2 times? Duck also avenged him? Are they like friends or what?
Rating: 1/5
Murlo666 09/21/2019, 13:38:51
1. Missions not edited.
2. Spawn in the inter (a typical mistake of newcomers) because of which my radar disappeared. The author first needs to spawn the player on the street, and then in the inter or paste a script that fixes this problem with the radar.
3. A deagle appears in the house in the second mission in the house, but when the person arrives in the LV, he magically turns out to be a gun with a glushak. According to the author, a deagle and a gun with a glushak are one and the same weapon.
4. In the same mission, when he arrived in LP, a target is revealed and he leaves for Sanchez. There was no sandking nearby, from which I had to follow him on foot. Also in this mission, you can kill the chelniks guarding the main goal, but the mission does not fail, especially in the trail. mission people with a shotgun resurrected and sent weapons to Messrs.
5. How did the car explode even if no one shot at it? Is it like Kane came up and from his farting she exploded?
6.
7. Grammatical errors in dialogs.
Sorry author, but minus. I wish you creative success and improvements in DYOM.
8. Who is Kane, why did he save the hero 2 times? Duck also avenged him? Are they like friends or what?
Rating: 1/5
Murlo666 09/21/2019, 13:38:51
In 3 missions from the word *** in the form of objects, I almost died of laughter))). Nice mission throw a plus
Murlo666 03/25/2019, 13:39:52!
Murlo666 03/25/2019, 13:39:52!
Yes, it’s exactly passed everyone, I throw fraps as a dock https://youtu.be/uxALv3whbD4
After the mission "Death throw" no tasks appear, what to do? 2 times I cross, but no, at least kill, but no! Help developers please!
In short, I played this "masterpiece", do not pay attention to + I accidentally put it. And so we move on to the project. In general, it is not clear what is happening in it, who is T, who is D, it is not clear not a single name for the entire project was disclosed. The author, if you wanted to make the mission not about "action", but about drama, at least add music and not that feeling that I play nedo-kintso with cut scenes, by the way about gameplay - it’s NOT here! The whole project consists of only dull scenes that do not make any sense at all. The author, even in such missions, needs not a lot of gameplay, but still it must be the same Limit that was not like an action, but like mysticism, drama, it’s real there that it was pleasant to empathize with the hero, find out his story, why it happens to him , although there was also little gameplay there, but still he was! Oh yes what I say, to compare the Limit and this "shider" it means to insult the Limit! In short, if you want a real good story about drama, mysticism is better than breaking the Limit than playing "this"!
In short, I played this "masterpiece", do not pay attention to + I accidentally put it. And so we move on to the project. In general, it is not clear what is happening in it, who is T, who is D, it is not clear not a single name for the entire project was disclosed. The author, if you wanted to make the mission not about "action", but about drama, at least add music and not that feeling that I play nedo-kintso with cut scenes, by the way about gameplay - it’s NOT here! The whole project consists of only dull scenes that do not make any sense at all. The author, even in such missions, needs not a lot of gameplay, but still it must be the same Limit that was not like an action, but like mysticism, drama, it’s real there that it was pleasant to empathize with the hero, find out his story, why it happens to him , although there was also little gameplay there, but still he was! Oh yes what I say, to compare the Limit and this "shider" it means to insult the Limit! In short, if you want a real good story about drama, mysticism is better than breaking the Limit than playing "this"!
Well, it’s come to write a review of the mission, I know that I was late for 2 months (there were reasons for that), but it’s not the point to move on to the review. As a project, it seemed quite controversial, on the one hand, this is the usual story of a guy, and on the other, it was typical of the extreme, so I honestly hoped that it would be a real good story about Marty’s life, which was already divided into 3 parts, but after 1 part I realized that I was further waiting for the typical extreme. I was very surprised that Laureano appeared here, because I thought that his story was long over, but no (yes, yes, I know that the author wrote that there would be references), at first I really thought that he appears as a cameo, but it turned out no, he even paid attention to 3 parts in several missions (including the last). The ending really pleased me (I won’t say what will happen there, I’ll just say one thing that it hints at a sequel), this is the only thing that surprised me otherwise it was a typical extreme not only about the ghetto, but about an ordinary person and that’s why this mission will be without rating. But the plot is in 2k18-19? Honestly, you won’t surprise anyone (except for the ending mentioned above), I hope the sequel will be better than its predecessor, the author will be successful in your work and don’t give up, you will succeed!
Murlo666 02.17.2019, 16:50:21
Murlo666 02.17.2019, 16:50:21
There is no plot as such, everything goes very quickly and is torn. Sometimes it is not even clear what is happening on the screen - in one frame they are interrogating garbage, in the next one you don’t understand how it ends up in the corridor of the police station. It just takes and turns into it. No scavenger fights, no closed doors. Is this how the police work, if they allow the criminal to escape right from under their noses? The dialogues themselves do not carry any semantic load (Policeman: You sit here! GG: Great, I'll sit here). The name of the mission also raises questions - the voice of what? Voice in your head? Or a vote for the author to release a sequel?
The gameplay is ordinary, there is nothing outstanding in it, but thanks to the author for the fact that he knows how to balance the complexity of the enemies.
No interesting game situations, no normal plot, no adequate characters who have no logic at all. I will not put anything, because it is clear that the author tried at least with spelling, mapping and good camera work, but making such stories is absolutely not serious.