This build with Fastman limit adjuster-om,=>> can run more than 4 tram tracks for trams. I inserted the adjuster from here into another assembly (https://libertycity.ru/files/gta-san-andreas/188989-mta-province-demo-offline.html ), removing OLA from there., And it didn’t go - it didn’t start with what then there are errors. sucks. and there is traffic... But, I inserted the paths folder with all the contents from there - here, and the nodes in gta3.img, and the traffic of cars appeared in Nevsky. But the textures are flashing very strongly ..., enb did not help. Cars are new. In order to spawn cleo trains or trams, I had to replace data / script .C it - standard - did not appear for some reason. It takes off on the tracks in front of Azino from the side of Nevsky. And falls through the asphalt in the Volga region in front of the station., But this is mine. Well, nothing, we are waiting for the next, better build ... .
and without prescription in carcols the game will not start or what? For example, if the cars are on new id with standard vehicles settings from streakc.
My SaxVCxLC got corrupted after installing mods and changing limits. I installed train cars on new ids (on 23000-...23378). And the game does not start with the error carsols.dat. I did not prescribe Colors in it for new models (everything worked anyway when it was on ID 612- ... on free IDs). The size of the new image archive Trains.imj = 2.18 GB. How to configure what to run the game? When the image archive was about 1.98 GB, the game started. Installed your carcols.asi - did not help - the game still does not start. But anyway, thanks.
It works. Everything flies. Only there is no rail transport and trolleybuses. It loads very quickly, much faster than regular gtas. And no traffic lights. I put in the folder with the game FLA with limits from saxvcxlc that I had., instead of their adjuster limit. It does not start, with an error Weap.ide . But in order for the trains to run along the track1, it is necessary to put units near the stations, probably .... they don’t run yet (only the scripted ones were launched on Cleo). It started up once without weap.ide and doesn't want to anymore. How to cheat the game - run without it? yes, the sound disappeared., and the black squares ran across the screen once. For trains:Truck 37 does not work., only the first 4 work. And it seems that there is no patch for the operation of very long trucks. It is impossible to drive around the entire railway - trains fold and stop.
only for SAxVCxLC v.0.8 version. In v. > 1.0 it is necessary to omit the bus stops in Weiss and the trams of the route by 1m, as the author omitted all the islands of Weiss in the new versions.
Because the modelb replaced through the modloader during the game (the trailer hooked up). After the game restarted, the trams went fine with the connection at a distance.
In the middle of the stripes, the separation trams go around - it's so that the cars do not touch. And so, of course, it's done to fill the roads with traffic and decorations, and so it's not boring. The buses had to clearly specify from which point to which to go - the whole route, when doing such , .and I do not know what to do with them. I do not know how to write a simple and short script with a link to existing paths. But as I did on Carrec.rrr with teleports on the paths recorded by the script., but there flew after the second round approximately.
TCPTCT, There are tons of ads, trojans, and browser hijackers on GTA Side. Without Linux, there’s nothing to do there now. Clean tired after last visit.
Well, it did not help, but he guessed to correct the name of the folder, try to name it differently. I had a long line in the title, so there was a black screen in the editor with it. And so GTA San Andreas - SAxVCxLCBuild0.6a -Mido modds is working FSE.
I did this mod. When I did this mod, I did not understand the scripts. There was a task - stupidly start the trains, and do not care about saving (every time I start a new game with cleared maine from zazmahall.de - I try different mods) .If someone still wants to install, then do not put CleoTrains into the game on line1 - there are very unreliable scripts - you need to finish it. Or at least remove 3-4-5 trains from line1 (there is enable train traffic 0 - in one of the scripts) (or all, and stupidly ride a car there while it’s still possible (because in the new versions coll flew from long straight sections of SFse tunnels)). And yet, there’s an error in the tract file (tracks, or in tracks3-4 (I don’t remember), there, because of the school literacy imposed on us, there is a comma somewhere to the right of the coordinates - ",". It must be definitely))) delete, otherwise the game will not start (and even clean). My game started, But after a lot of experimenting with scripts and mate. Now I changed my nickname, my video on games is on youtube. Skating on line 3:
If anyone else wants to run this g, then run it on SAxVCxLCBuild0.6a or GTA: Underground, with Fastman Limit Ajuster-om and extended limits., But it crashes sometimes. Although, experts would have launched it anyway ... But, I'm very sorry. The working version on which I rode a few days ago on cj traine in SAxVCxLC v.0.6: Working version for SAxVCxLC Riding on the line1-
Here is the metro for San Fierro (one foreigner does- extends the line)
Here are the transitions for the debilmeter of 3 lines (one ring 2)
It seems to go right now without any glitches. just need to create a path for the ring and put the compositions there on new id maybe (Mexican or yellow for BF (the color of the sand of its beaches) scheme sa debilmetro v.3 ....: Scheme SA debilmetro v.3...: Updated v .:SA metro united (elewated and underground lines) v.3.3...
I did this mod. When I did this mod, I did not understand the scripts. There was a task - stupidly start the trains, and do not care about saving (every time I start a new game with cleared maine from zazmahall.de - I try different mods) .If someone still wants to install, then do not put CleoTrains into the game on line1 - there are very unreliable scripts - you need to finish it. Or at least remove 3-4-5 trains from line1 (there is enable train traffic 0 - in one of the scripts) (or all, and stupidly ride a car there while it’s still possible (because in the new versions coll flew from long straight sections of SFse tunnels)). And yet, there’s an error in the tract file (tracks, or in tracks3-4 (I don’t remember), there, because of the school literacy imposed on us, there is a comma somewhere to the right of the coordinates - ",". It must be definitely))) delete, otherwise the game will not start (and even clean). My game started, But after a lot of experimenting with scripts and mate. Now I changed my nickname, my video on games is on youtube. Skating on line 3:
If anyone else wants to run this g, then run it on SAxVCxLCBuild0.6a or GTA: Underground, with Fastman Limit Ajuster-om and extended limits., But it crashes sometimes. Although, experts would have launched it anyway ... But, I'm very sorry. The working version on which I rode a few days ago on cj traine in SAxVCxLC v.0.6: Working version for SAxVCxLC Riding on the line1-
Here is the metro for San Fierro (one foreigner does- extends the line)
Here are the transitions for the debilmeter of 3 lines (one ring 2)
It seems to go right now without any glitches. just need to create a path for the ring and put the compositions there on new id maybe (Mexican or yellow for BF (the color of the sand of its beaches) scheme sa debilmetro v.3 ....: Scheme SA debilmetro v.3...: Updated v .:SA metro united (elewated and underground lines) v.3.3...
I did this mod. When I did this mod, I did not understand the scripts. There was a task - stupidly start the trains, and do not care about saving (every time I start a new game with cleared maine from zazmahall.de - I try different mods) .If someone still wants to install, then do not put CleoTrains into the game on line1 - there are very unreliable scripts - you need to finish it. Or at least remove 3-4-5 trains from line1 (there is enable train traffic 0 - in one of the scripts) (or all, and stupidly ride a car there while it’s still possible (because in the new versions coll flew from long straight sections of SFse tunnels)). And yet, there’s an error in the tract file (tracks, or in tracks3-4 (I don’t remember), there, because of the school literacy imposed on us, there is a comma somewhere to the right of the coordinates - ",". It must be definitely))) delete, otherwise the game will not start (and even clean). My game started, But after a lot of experimenting with scripts and mate. Now I changed my nickname, my video on games is on youtube. Skating on line 3:
If anyone else wants to run this g, then run it on SAxVCxLCBuild0.6a or GTA: Underground, with Fastman Limit Ajuster-om and extended limits., But it crashes sometimes. Although, experts would have launched it anyway ... But, I'm very sorry. The working version on which I rode a few days ago on cj traine in SAxVCxLC v.0.6: Working version for SAxVCxLC Riding on the line1-
Here is the metro for San Fierro (one foreigner does- extends the line)
Here are the transitions for the debilmeter of 3 lines (one ring 2)
It seems to go right now without any glitches. just need to create a path for the ring and put the compositions there on new id maybe (Mexican or yellow for BF (the color of the sand of its beaches) scheme sa debilmetro v.3 ....: Scheme SA debilmetro v.3...: Updated v .:SA metro united (elewated and underground lines) v.3.3...
For Ring Railwayya v2.4 (with freight stations) you need to install supports with wires. I downloaded this support. But I don’t know how to replace it with this line. You also need to put the supports on 4 or 8 tracks - at the station. (Who can model them) Stations with 10-16 paths in sa
I inserted the adjuster from here into another assembly (https://libertycity.ru/files/gta-san-andreas/188989-mta-province-demo-offline.html ), removing OLA from there., And it didn’t go - it didn’t start with what then there are errors. sucks. and there is traffic... But, I inserted the paths folder with all the contents from there - here, and the nodes in gta3.img, and the traffic of cars appeared in Nevsky.
But the textures are flashing very strongly ..., enb did not help. Cars are new.
In order to spawn cleo trains or trams, I had to replace data / script .C it - standard - did not appear for some reason.
It takes off on the tracks in front of Azino from the side of Nevsky. And falls through the asphalt in the Volga region in front of the station., But this is mine.
Well, nothing, we are waiting for the next, better build ... .
I installed train cars on new ids (on 23000-...23378). And the game does not start with the error carsols.dat. I did not prescribe Colors in it for new models (everything worked anyway when it was on ID 612- ... on free IDs). The size of the new image archive Trains.imj = 2.18 GB. How to configure what to run the game? When the image archive was about 1.98 GB, the game started.
Installed your carcols.asi - did not help - the game still does not start. But anyway, thanks.
I put in the folder with the game FLA with limits from saxvcxlc that I had., instead of their adjuster limit. It does not start, with an error Weap.ide . But in order for the trains to run along the track1, it is necessary to put units near the stations, probably .... they don’t run yet (only the scripted ones were launched on Cleo).
It started up once without weap.ide and doesn't want to anymore. How to cheat the game - run without it?
yes, the sound disappeared., and the black squares ran across the screen once.
For trains:Truck 37 does not work., only the first 4 work. And it seems that there is no patch for the operation of very long trucks. It is impossible to drive around the entire railway - trains fold and stop.
How are you, who downloaded and installed, is Rex really?
I use gta sa tde by chovka (exe v. 1.0.0.14296 )
only for SAxVCxLC v.0.8 version. In v. > 1.0 it is necessary to omit the bus stops in Weiss and the trams of the route by 1m, as the author omitted all the islands of Weiss in the new versions.
link to game .iso with this and other train mods installed under mine and video
Vice City Metro and Trams -
Добавил больше поездов:
konstantin alekseev 04/15/2020, 9:27:31 PM
There are tons of ads, trojans, and browser hijackers on GTA Side. Without Linux, there’s nothing to do there now. Clean tired after last visit.
konstantin alekseev 03.01.2018, 14:48:14
Now I changed my nickname, my video on games is on youtube. Skating on line 3:
If anyone else wants to run this g, then run it on SAxVCxLCBuild0.6a or GTA: Underground, with Fastman Limit Ajuster-om and extended limits., But it crashes sometimes.
Although, experts would have launched it anyway ... But, I'm very sorry.
The working version on which I rode a few days ago on cj traine in SAxVCxLC v.0.6:
Riding on the line1-
Here is the metro for San Fierro (one foreigner does- extends the line)
Here are the transitions for the debilmeter of 3 lines (one ring 2)
scheme sa debilmetro v.3 ....:
Updated v .:
! { tag_12}!The working version for SAxVCxLC
konstantin alekseev 09/26/2017 , 08:32:38
Now I changed my nickname, my video on games is on youtube. Skating on line 3:
If anyone else wants to run this g, then run it on SAxVCxLCBuild0.6a or GTA: Underground, with Fastman Limit Ajuster-om and extended limits., But it crashes sometimes.
Although, experts would have launched it anyway ... But, I'm very sorry.
The working version on which I rode a few days ago on cj traine in SAxVCxLC v.0.6:
Riding on the line1-
Here is the metro for San Fierro (one foreigner does- extends the line)
Here are the transitions for the debilmeter of 3 lines (one ring 2)
scheme sa debilmetro v.3 ....:
Updated v .:
! { tag_12}!The working version for SAxVCxLC
konstantin alekseev 09/26/2017 , 08:32:38
Now I changed my nickname, my video on games is on youtube. Skating on line 3:
If anyone else wants to run this g, then run it on SAxVCxLCBuild0.6a or GTA: Underground, with Fastman Limit Ajuster-om and extended limits., But it crashes sometimes.
Although, experts would have launched it anyway ... But, I'm very sorry.
The working version on which I rode a few days ago on cj traine in SAxVCxLC v.0.6:
Riding on the line1-
Here is the metro for San Fierro (one foreigner does- extends the line)
Here are the transitions for the debilmeter of 3 lines (one ring 2)
scheme sa debilmetro v.3 ....:
Updated v .:
! { tag_12}!The working version for SAxVCxLC
konstantin alekseev 09/26/2017 , 08:32:38
You also need to put the supports on 4 or 8 tracks - at the station. (Who can model them)
konstantin alekseev 08/18/2017, 13:52:42