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pentium 3258 in stock, 8 GB of RAM 270x 2 gb when driving brutally disappear (do not have time to load) textures - I added memory from 4 to 8 GB, changed the vidyuhu from 250x to 270x, the situation has not changed. They say that 4x nuclear percent is needed, on the other hand, they also say that such a problem is only in 8 wines and, like, roll back to seven and everything will be a bunch. Write down, who has 2-core stones, does the 7 have hooks with texture loading?
I removed the swap file altogether - the game itself worked fine, but the same garbage remained with the textures ((
I put 12 GB in RAM - it does not affect it back
and only turning on the vert synchro 50% in the game removes the problem, but 30fps when moving is dumb
Post has been edited mihalitch25 04/30/2015 at 10:59:59 am
I removed the swap file altogether - the game itself worked fine, but the same garbage remained with the textures ((
I put 12 GB in RAM - it does not affect it back
and only turning on the vert synchro 50% in the game removes the problem, but 30fps when moving is dumb
Post has been edited mihalitch25 04/30/2015 at 10:59:59 am
a weak stone is to blame for non-loading textures, monitored with an afterburner, non-loading occurs when a stone has a 100% load for a long time, if the load is at least 95-96%, then everything is fine.
I'm fixing it
1. setting the VSink strictly at 50 percent, but 30 fps is not ice, so there is another option
2. Download video posamyyatsa - set everything to ultra and msaa at least 4x, while the vidyuha becomes a bottleneck, and the stone is slightly unloaded. (at the same time at 270x fps 30-35, and the picture is super)
I think that this could be fixed in the game, but will there be? after all, there is no such problem on 4 cores, but they are stated in the minimum salaries ..
all sorts of advice such as diaphragm the disk, transfer the swap file there, change it - all this henna - I have 12 RAM and I finally turned off the swap file (it does not crash, it eats up to 8 GB the game, I have not noticed it anymore) - and nevertheless the textures were not loaded, priority also didn't solve anything
Apparently, it is not the absolute speed of the stone that matters, but relative to the video card, i.e. with a very powerful video card, the FPS turns out to be so large that the stone does not have time to shield the changes in the world (and they are recalculated in each frame!) - therefore our task is to lower the FPS, but not by loading the stone ..
Post edited by mihalitch25 on 05/01/2015 at 08:00:12 am