Last comments
BaRS_99
8 months ago
Well, initially I thought so, sorry, it just looks a bit like a jamb. Maybe there will be time and a desire to create high-quality damage, I would be very happy with such an update could)
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BaRS_99
9 months ago
There is no damage, there is no joint between the edge of the front door and the body
+2
BaRS_99
1 year ago
Correct the collision, what the hell is the grid, and the Persian is all black
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BaRS_99
1 year ago
Cool cars, of course still worth the work. In the next version, stretch the fabric texture from the saber on the soft roof. I didn’t check if the collision and lod are correct, but I’ll believe what I already saw, continue on;)
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BaRS_99
1 year ago
Eh, it would be even more adapted to the plot, so that after all the missions it would become like that, in general it would be gorgeous
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BaRS_99
1 year ago
How funny, friend, let's laugh when your son / daughter is cut by representatives of "friendly" peoples
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BaRS_99
1 year ago
Still a huge trough, relative to the rest of the transport
+1
BaRS_99
1 year ago
Something is wrong with your main.scm and weapons.dat, was it in the original that in the mission "Ryder" the pizza seller pleased three times with a shotgun into the car, and always very accurately, and it immediately caught fire ... in the mission with og lock the bike disappears in the cutscene before the game says to take it home
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BaRS_99
1 year ago
Glass is not Sa style, sucks, doesn't fit
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BaRS_99
1 year ago
Where is the damage?
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BaRS_99
1 year ago
Some kind of game, I don’t understand at all from the screenshots what was changed here, except for textures and models ... and the question is whether the game originally had lighting on vehicles and characters (which the PS2 patch fixes, since this is game)
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