Why in "ADDHandling ..."? "ADDcarcols ..", etc.? They are created and registered by the program in these files: "gta.dat", "images.txt", "default.dat" with such names?
At the expense of the game limit for the added transport: you can add more cars tooldfiles - models in the existing ".img" archive, and settings lines, respectively, in "handling", "carcols" and "vehicles". But then the 24-hour limit will apply. And you can add it manually as described in the topic above (by adding new settings files and archives with models), it doesn’t matter. Then there is no GAME limit, the question is whether the computer’s resources will be pulled, and the game’s lags are noticed, because the game needs more time to process bOhmore files (in particular archives) and more models in several, Different archives. The game is better at digesting when the data is in one, albeit a larger, file than in small but several. And there is a coach’s limit in limiting the available “slots” for adding spawn wheelbarrows, and whether I can expand it - I don’t know yet. Well, is it possible to expand to infinity the list of cars in the "cargrp" file, or will the game read files "NEWCargrp1-N"as well as others - not yet known. In general, go for it. )
Why in "ADDHandling ..."? "ADDcarcols ..", etc.? They are created and registered by the program in these files: "gta.dat", "images.txt", "default.dat" with such names?
At the expense of the game limit for the added transport: you can add more cars tooldfiles - models in the existing ".img" archive, and settings lines, respectively, in "handling", "carcols" and "vehicles". But then the 24-hour limit will apply. And you can add it manually as described in the topic above (by adding new settings files and archives with models), it doesn’t matter. Then there is no GAME limit, the question is whether the computer’s resources will be pulled, and the game’s lags are noticed, because the game needs more time to process bOhmore files (in particular archives) and more models in several, Different archives. The game is better at digesting when the data is in one, albeit a larger, file than in small but several. And there is a coach’s limit in limiting the available “slots” for adding spawn wheelbarrows, and whether I can expand it - I don’t know yet. Well, is it possible to expand to infinity the list of cars in the "cargrp" file, or will the game read files "NEWCargrp1-N"as well as others - not yet known. In general, go for it. )
At the expense of the game limit for the added transport: you can add more cars tooldfiles - models in the existing ".img" archive, and settings lines, respectively, in "handling", "carcols" and "vehicles". But then the 24-hour limit will apply. And you can add it manually as described in the topic above (by adding new settings files and archives with models), it doesn’t matter. Then there is no GAME limit, the question is whether the computer’s resources will be pulled, and the game’s lags are noticed, because the game needs more time to process bOhmore files (in particular archives) and more models in several, Different archives. The game is better at digesting when the data is in one, albeit a larger, file than in small but several. And there is a coach’s limit in limiting the available “slots” for adding spawn wheelbarrows, and whether I can expand it - I don’t know yet. Well, is it possible to expand to infinity the list of cars in the "cargrp" file, or will the game read files "NEWCargrp1-N"as well as others - not yet known. In general, go for it. )
At the expense of the game limit for the added transport: you can add more cars tooldfiles - models in the existing ".img" archive, and settings lines, respectively, in "handling", "carcols" and "vehicles". But then the 24-hour limit will apply. And you can add it manually as described in the topic above (by adding new settings files and archives with models), it doesn’t matter. Then there is no GAME limit, the question is whether the computer’s resources will be pulled, and the game’s lags are noticed, because the game needs more time to process bOhmore files (in particular archives) and more models in several, Different archives. The game is better at digesting when the data is in one, albeit a larger, file than in small but several. And there is a coach’s limit in limiting the available “slots” for adding spawn wheelbarrows, and whether I can expand it - I don’t know yet. Well, is it possible to expand to infinity the list of cars in the "cargrp" file, or will the game read files "NEWCargrp1-N"as well as others - not yet known. In general, go for it. )