Models, yes, not really, the characters in Vice City are the worst, there are jambs with models like lampposts. Maybe mods will fix it, many people say that modifying games on UE4 is very easy, so I think in the first weeks there will be mods for high-poly character and vehicle models that will look better against the background of modern lighting. But I generally like the car models, they took the original cars and increased the number of polygons, while maintaining the style of the original. And the atmosphere of the originals seems to me to be more or less preserved, the lighting has approximately the same color as in the original games, if everything was high-poly and reworked, then the atmosphere of the originals would definitely disappear completely, GTA SA would be similar to GTA 5, and GTA 3 on GTA 4, the only differences would be maps, story, and fewer game mechanics.
There are differences in Tommy's hands in the screenshot of the hotel, in the new screenshot the nail is not correctly applied to the thumb and the fingers are not completed, they are stupid like sausages, in the old screenshot there is no such problem and the fingers are more refined, there was also a screenshot of the switch version, where Tommy the nails were turned on the back of the hand, this screen has already been removed, there was no such game on any other screenshot, that is, it is obvious that Rockstar for some reason uploads screenshots of different builds of the game, and even some newer screenshots are clearly from older builds than the screenshots we were shown earlier. Also, the AK-47 model looks as miserable as possible, a terrible model and textures, and other weapon models are normally worked out, they have details, good PBR materials, when the Kalash clearly looks unfinished. I think that GSG stupidly did not have time to finish everything well, or, again, the builds are old
"It was possible to shovel the old engine" Why do this if you can use a modern engine, where you wouldn’t have to shovel anything, everything is ready and without the limits of the old engine, this is clearly more profitable, especially considering that RenderWare is not a full-fledged engine, in fact it is more simple graphics engine, as a result, Rockstar for a UE4-level image would most likely have to rewrite RenderWare from scratch, since everything is clearly outdated there, it's just a lot of work and it will take a lot of time, and it's obviously much more difficult than just porting the game to UE4 , where there is a completely ready-made modern graphics engine, modern limits, opportunities. Not for nothing that the same Bully was transferred from RenderWare to Gamebryo during the re-release in 2008, which means that it was also more profitable to use a modern engine than to use the old RenderWare.
“than to make good game remasters with your own studios” What would be a good remaster of the trilogy in your opinion? A remaster where all the original low poly assets will be redone from scratch at the level of a remake of the first mafia? But then it will not be a remaster, it will be a remake, since all the assets will be redone from scratch. The fact is that for a regular remaster, the trilogy is very good, there are just a ton of changes, many remasters of other games are stupid retextures on the original engine and with a slight improvement in graphics, in the case of a remaster of the trilogy, there are just a ton of changes, starting with a completely different engine, ending with a comprehensive improvement graphics where every aspect of the graphics has been improved, the only big thing is the models of some of the characters, otherwise the trilogy as a remaster looks great.
"attempts to cross a snake with a hedgehog (low poly, scripts and animation with new graphics)" How else could a remaster of the trilogy look like?
I would not say that the graphics on the switch are slightly better than the original, judging by the screenshots, it is much better than the original, here the lighting is a head, if not two, better than in the original game, including the textures with shaders are definitely better. For example, in the original game, static vertex lighting is used, in the remaster, dynamic per-pixel lighting, a PBR shader is used at least with normal maps, in the original, there weren’t even normal maps, purely texture albedo. Plus, all sorts of other effects are applied, which were not in the original at all. And accordingly, due to all this requirement, the game is much higher than the original, since technically the graphics here are many times better and more modern. Maybe deferred rendering is also used instead of direct, which requires more resources, but allows you to render many dynamic sources in a frame without much performance loss. introduce new graphics APIs, rewrite all shaders, etc., it seems to me very difficult, it's easier to port with UE4.
By the way, in 2008 there was also a re-release of Bully for new platforms and PCs, then the game was also transferred to another engine from RenderWare to Gamebryo, so again it was easier than dealing with the old RenderWare engine to improve graphics and porting to other platforms.
On mobile, the graphics will probably be better on the contrary than on the switch, since, for example, the port of the game SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated on mobile has a much better draw distance, better textures, grass animated and interacting with the player on the Android port (on iOS full statics as in a switch), resolution is better. This game is also made on UE4 as a remaster of the trilogy, the minimum system requirements on the PC for these games are exactly the same, so the situation can repeat itself, yet modern phones are more powerful than the switch.
And if the trilogy was conceived not as a remaster, but as a remake, where all models would be redone with the details of modern AAA games, then the graphics could be clearly better than in GTA 5, even now due to UE4 the lighting in the remaster is clearly better, I compared a screenshot of Grove Street from GTA 5, where the map from GTA SA was transferred and a screenshot of the remaster, the lighting in the remaster is clearly better, firstly the shading is much better, it's dark where it should be dark, in GTA 5 everything was kind of overexposed, the shadows were the same color, secondly, in the remaster, cascading shadows do not turn into soap a meter away from the player, as it happens in GTA 5, thirdly, the PBR shader is used, which appeared in the RAGE engine only in RDR2, the interior shader, which is used in many modern games, is also used. GTA 5, as far as I remember, this was not the case, it is still possible that the volumetric light will be better, but this must be compared after the release.
I think the meaning of the remaster is to transfer games to other platforms, improve graphics, improve controls and introduce normal 60 fps without bugs with physics and, of course, make money. An inadequate price tag only for us, since there are no regional prices in the rockstar launcher, and here the price is not for 1 game, but for 3, in fact, each game costs under $20, which is probably quite acceptable for a remaster of this level, where they didn’t just take the original on the old engine and improved the textures, but transferred to a completely different engine, comprehensively updated the graphics, improved the environment, controls, introduced normal 60 fps. I think when the remaster is released on Steam, it will cost 1999 rubles in regionals, which will be quite acceptable for 3 remasters. The same RDR2 in the incentive is much cheaper than in rockstar launcher. And by the way, the same mafia trilogy, which includes a remake of the first mafia and two not very good remasters of the second and third mafia, also costs $60, the publisher also Take Two.
Looks good for the switch, UE4 games on the switch have low resolution and low graphics, as the hardware is too weak, like The Outer Worlds example, where the graphics are just gouged and the resolution is super low
Maybe I do not understand something, but I looked at all these three mods and absolutely did not see how they are better than the textures in the remaster... Xbox mod for gta 3 is generally soap, in the remaster the textures are clearly much better, higher resolution, based on the screenshots and trailer that are available to us, just look at the textures of roads, grass, buildings to see that the textures in the remaster are much better , plus the remaster uses PBR and Scheider interior, which makes the materials a head better than in fashion. I compared the hotel screen with the VRTP mod and the remaster, and again, the textures are good everywhere, but the texture of the road in the remaster is just a cut better than in this mod. And again, in the remaster, a PBR + interior shader is used, which is not in the mod, due to which some textures will look a cut above in the remaster than in the mod.
Well, this is a remaster, not a remake, of course the game will not look completely modern like a remake of the first mafia, especially since Rockstar initially said at the announcement that the games would look like the originals, while maintaining the atmosphere of the originals and games of the PS2 era, which we and in principle, we see that they took the originals, transferred them to a modern engine and comprehensively improved the graphics, as a result, the graphics turned out to be better than any existing graphic ENB mods, since it’s not the old and outdated RenderWare, but UE4, which is graphically better than the same GTA 5 , and most importantly, the remaster does not require exorbitant hardware capacities like ENB mods and at the same time produces a picture a cut above and even better than map ports from old GTA to GTA 5, since again UE4 is much better and more technologically advanced than the old one in terms of graphics RAGE from GTA 5 And if you compare it with other remasters, for example, with the remasters of the second and third mafia, then the remaster of the trilogy is head and shoulders better, since the changes for the remaster are simply dofiga
It looks great for a remaster, there are just a lot of changes for a regular remaster, it already looks more like a semi-remake, and even the atmosphere of the originals is more or less preserved, the lighting colors are similar to the originals, the only cant is some poor character models and flawed hands, and so the environment, lighting, shaders are just excellent, not a single mod can achieve such a picture with normal performance and without bugs, yet here is UE4, with ordinary ENB mods it’s simply not realistic to achieve UE4 level graphics on an old RenderWare with dx8 and dx9, especially considering that it's even more graphic than GTA 5 in terms of lighting, volumetric lighting, shaders, that is, if you do not take into account low-poly models
Dumb update! Now I have another error err_gfx_d3d init ! It was in that update, but I fixed it by dropping 2 files: common.rpf and x64b.rpf from pirate. But now he is downloading these two files ! We'll have to play pirate ... Stupid license ...
The roof doesn't crumple here, does it? In GTA V, cars wrinkle only in front and back, and the middle does not wrinkle! I checked it personally. He put the car at the gate and crashed into the middle of the bus at full speed and, as a result, the middle did not hesitate, but the front and back hesitated.
Even in the official multiplayer, GTA 4 is played a little. Since the game is not very good. And here is a huge world and it will be interesting to play here
And rightly so! Otherwise it would be like in GTA 4. All with coaches. Everybody gets in the way, everybody gets killed and they can't be kicked yet! I played once and there was a player with a mod. It didn't work and my game crashed. Then I go to another server and again it ...
I have 38-50 fps on the minimum. But for some reason, the picture twitches a little. Especially if you turn the camera. If you start another game for example tf2. The game will not lag, but the camera will be very buggy
When entering the ViID server, I have either an endless load or an error ... Most often an error ... Here is the error: Obtaining configuration from server (http://cache.lilycove.hacks.re/exports.json)failed What to do ?!
There are differences in Tommy's hands in the screenshot of the hotel, in the new screenshot the nail is not correctly applied to the thumb and the fingers are not completed, they are stupid like sausages, in the old screenshot there is no such problem and the fingers are more refined, there was also a screenshot of the switch version, where Tommy the nails were turned on the back of the hand, this screen has already been removed, there was no such game on any other screenshot, that is, it is obvious that Rockstar for some reason uploads screenshots of different builds of the game, and even some newer screenshots are clearly from older builds than the screenshots we were shown earlier. Also, the AK-47 model looks as miserable as possible, a terrible model and textures, and other weapon models are normally worked out, they have details, good PBR materials, when the Kalash clearly looks unfinished. I think that GSG stupidly did not have time to finish everything well, or, again, the builds are old
Why do this if you can use a modern engine, where you wouldn’t have to shovel anything, everything is ready and without the limits of the old engine, this is clearly more profitable, especially considering that RenderWare is not a full-fledged engine, in fact it is more simple graphics engine, as a result, Rockstar for a UE4-level image would most likely have to rewrite RenderWare from scratch, since everything is clearly outdated there, it's just a lot of work and it will take a lot of time, and it's obviously much more difficult than just porting the game to UE4 , where there is a completely ready-made modern graphics engine, modern limits, opportunities. Not for nothing that the same Bully was transferred from RenderWare to Gamebryo during the re-release in 2008, which means that it was also more profitable to use a modern engine than to use the old RenderWare.
“than to make good game remasters with your own studios”
What would be a good remaster of the trilogy in your opinion? A remaster where all the original low poly assets will be redone from scratch at the level of a remake of the first mafia? But then it will not be a remaster, it will be a remake, since all the assets will be redone from scratch. The fact is that for a regular remaster, the trilogy is very good, there are just a ton of changes, many remasters of other games are stupid retextures on the original engine and with a slight improvement in graphics, in the case of a remaster of the trilogy, there are just a ton of changes, starting with a completely different engine, ending with a comprehensive improvement graphics where every aspect of the graphics has been improved, the only big thing is the models of some of the characters, otherwise the trilogy as a remaster looks great.
"attempts to cross a snake with a hedgehog (low poly, scripts and animation with new graphics)"
How else could a remaster of the trilogy look like?
introduce new graphics APIs, rewrite all shaders, etc., it seems to me very difficult, it's easier to port with UE4.
By the way, in 2008 there was also a re-release of Bully for new platforms and PCs, then the game was also transferred to another engine from RenderWare to Gamebryo, so again it was easier than dealing with the old RenderWare engine to improve graphics and porting to other platforms.
On mobile, the graphics will probably be better on the contrary than on the switch, since, for example, the port of the game SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated on mobile has a much better draw distance, better textures, grass animated and interacting with the player on the Android port (on iOS full statics as in a switch), resolution is better. This game is also made on UE4 as a remaster of the trilogy, the minimum system requirements on the PC for these games are exactly the same, so the situation can repeat itself, yet modern phones are more powerful than the switch.
An inadequate price tag only for us, since there are no regional prices in the rockstar launcher, and here the price is not for 1 game, but for 3, in fact, each game costs under $20, which is probably quite acceptable for a remaster of this level, where they didn’t just take the original on the old engine and improved the textures, but transferred to a completely different engine, comprehensively updated the graphics, improved the environment, controls, introduced normal 60 fps. I think when the remaster is released on Steam, it will cost 1999 rubles in regionals, which will be quite acceptable for 3 remasters. The same RDR2 in the incentive is much cheaper than in rockstar launcher. And by the way, the same mafia trilogy, which includes a remake of the first mafia and two not very good remasters of the second and third mafia, also costs $60, the publisher also Take Two.
Xbox mod for gta 3 is generally soap, in the remaster the textures are clearly much better, higher resolution, based on the screenshots and trailer that are available to us, just look at the textures of roads, grass, buildings to see that the textures in the remaster are much better , plus the remaster uses PBR and Scheider interior, which makes the materials a head better than in fashion.
I compared the hotel screen with the VRTP mod and the remaster, and again, the textures are good everywhere, but the texture of the road in the remaster is just a cut better than in this mod. And again, in the remaster, a PBR + interior shader is used, which is not in the mod, due to which some textures will look a cut above in the remaster than in the mod.
And if you compare it with other remasters, for example, with the remasters of the second and third mafia, then the remaster of the trilogy is head and shoulders better, since the changes for the remaster are simply dofiga
We'll have to play pirate ... Stupid license ...
Performance is worse ...
Here is the error: Obtaining configuration from server (http://cache.lilycove.hacks.re/exports.json)failed
What to do ?!