Well, either mods from which GTA-shki will fly out, or a remaster, which has a fucked up atmosphere (especially in GTA Sa, where LS SF and LV had their own time cycle, weather conditions), and a lot of bugs. Particularly sensitive if you love the little things that were in the original games
even now I don’t want to play old GTA at all, I’ll replay GTA 4 and GTA 5 perhaps
Okay, the roads in the remasters are better made, and it seems (at least according to the screenshots of GTA 3) that other textures are used there, not from the original games, the asphalt is darker, but the textures of the grass buildings - maybe I'm blind, I just looked closely, they are the same Normal map with this PBR - yes, a cool thing I do not argue, it's unrealistic to implement this on renderware Only when modders upscale is one thing, there are no sources, etc., and when a large company is another, no upscale will add details, in any case, the original source will be many times better than the AI-roasted texture. Of course, if their sources are not in 256x256, or the sources are lost with them (which I also doubt, these AAA games are for their time, squandering the source materials is a fiasco)
On the screenshots from GTA 3, where the railway is, there are not enough gratings, there are just holes ... Eh, on GTA 3 there is an xbox mod, where the textures will be better than in remasters, on VRTP Vice, where there are gorgeous textures, on san andreas - RoSA + ESRGAN AI for example, while in these projects the modders were looking for the source textures (like the rocky mostly bought them from someone there, sort of), adjusted them to the original, or drew them themselves. And the official remaster - adjusted with the help of upscale ... The company where the original sources should be ... Ndaaaaaaaaa
even now I don’t want to play old GTA at all, I’ll replay GTA 4 and GTA 5 perhaps
Yeah, it doesn't look like glass
Okay, the roads in the remasters are better made, and it seems (at least according to the screenshots of GTA 3) that other textures are used there, not from the original games, the asphalt is darker, but the textures of the grass buildings - maybe I'm blind, I just looked closely, they are the same
Normal map with this PBR - yes, a cool thing I do not argue, it's unrealistic to implement this on renderware
Only when modders upscale is one thing, there are no sources, etc., and when a large company is another, no upscale will add details, in any case, the original source will be many times better than the AI-roasted texture.
Of course, if their sources are not in 256x256, or the sources are lost with them (which I also doubt, these AAA games are for their time, squandering the source materials is a fiasco)
And the official remaster - adjusted with the help of upscale ... The company where the original sources should be ... Ndaaaaaaaaa
Here is a light version of this mod
Here is the original