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From here, the code is from _AG, also from UG, here even textures are taken from the party, and there are only 4 of them)
Heh, a classic of the genre. Add a check for the presence of a file, if it does not exist, there will be a system window with a message, the user will understand that he has fallen in love, and people who themselves installed the mod incorrectly will not write to you.
Of course, it’s not my business, but I think it’s worth saying - in fact, if rubbish.txd already exists in the game, which (archive with textures) uses any registered object in the .IDE (on the original GTA 3 map this is junk_bit5- junk_bit6 in making.ide), then the mod looks for garbage textures in it (naturally, because there is a double registration of TXD with the same name), it does not find it, and crashes safely. Changing the name of the TXD archive for garbage (done via HEX) to anything else is a fix. In any ports of GTA 3 maps (and this mod will often want to be installed on some SAxVCxLC, which has already been seen), and because of this ... "fun" it will not work. Maybe change the name of the TXD archive to "rubbishSA.txd" or something like that?
I saw one mod on ZA Complete, WW3 build to be exact, but BloodTiger banned this mod
Yes, I banned it so that it is still in the public domain (https://libertycity.ru/files/gta-san-andreas/128649-za-world-war-3.html). True, the link to the Google drive is dead, and the author of the “mod for mod” himself deleted it. What do I have to do with it? And... who am I to delete some files from users here? I am not an administrator. Please don't talk nonsense about me, okay?
Yo. I don’t agree with you about “the best global game in the history of modding”, and I’m ready to back everything up with the most objective facts. Let's start in order.
1) "A full map envelope" was not implemented by the authors of the modification, this is not their merit and it is stupid to praise the mod for the work that other people have done. It would be nice if a lot of VC2SA was really shoveled, but it's not like that.
2) What do you mean by "completely new storyline"? New in what way? Among what? It all starts with a copy-paste of a robbery from the original Weiss, and by the way, the tasks do not differ in their originality in terms of scenario and gameplay.
3) There is no motion capture from the authors here, only the use of the original R * mockups, which was more than 10 years ago in some modifications.
On the contrary, you ask yourself - everything looks so much like a military situation, but where is at least some explanation for all this and the root cause of such a number of official and military vehicles?
5) Well, SkyBox is also not the development of the authors, so it's a bit strange to single it out as the advantages of the modification itself. If as the dignity of the assembly - you can.
6) Cortez's movable yacht was still in San Vice Beta 3, in 2007.
7) Any mod for a sleigh will remain a mod for a sleigh.
1) "A full map envelope" was not implemented by the authors of the modification, this is not their merit and it is stupid to praise the mod for the work that other people have done. It would be nice if a lot of VC2SA was really shoveled, but it's not like that.
2) What do you mean by "completely new storyline"? New in what way? Among what? It all starts with a copy-paste of a robbery from the original Weiss, and by the way, the tasks do not differ in their originality in terms of scenario and gameplay.
3) There is no motion capture from the authors here, only the use of the original R * mockups, which was more than 10 years ago in some modifications.
On the contrary, you ask yourself - everything looks so much like a military situation, but where is at least some explanation for all this and the root cause of such a number of official and military vehicles?
5) Well, SkyBox is also not the development of the authors, so it's a bit strange to single it out as the advantages of the modification itself. If as the dignity of the assembly - you can.
6) Cortez's movable yacht was still in San Vice Beta 3, in 2007.
7) Any mod for a sleigh will remain a mod for a sleigh.
The fact remains that borrowing (I now, in general, you know what mods) took place in one way or another, and somewhere else there is a place to be. Strongly reworking something does not change the fact that it was originally taken from somewhere, and this SHOULD be indicated. It's cool to see the same variable names, thread labels, and so on everywhere. And it's especially funny to see their redesigned names (why at all). Che, not borrowing? Borrowing. Doesn't it need to be credited anymore? It is necessary, otherwise it is wrong and disrespectful. Those who say that everything is just stolen and that there is nothing copyright there are morons. But to say that there are some borrowings, and some parts were very much rewritten, and, one way or another, were based on something else - it is possible and correct.
Enough already to drag the theme of ZA to one way or another to any zombie fashion. You are talking about “everyone”, but a random person will arm himself with a Sanny Builder and begin to understand and understand that something has been stolen somewhere? Seriously, man? Who else besides me opened the code and compared? No one. So you're talking about me? Right? Right. I have nothing against people learning from my work, and maybe borrowing some features piece by piece, but only if they respect this and will indicate the authorship of these moments. Isn't it obvious? Is it that hard to understand? Don't want to accept it? "Pride" some does not allow you to understand? Where do you get this "pride" from? You don’t seem to be doing any zombie mod, but you are offended by some already existing projects when people (and who in general says that in general that it’s just “stolen”, random people just compare and that’s all) speak like that about them, and generally criticized. Thank you.
I advise you to play the current Complete, Survival, and, no doubt, you will change your mind. "State Break" was never a survivalist.
Everything is passable and there is no fierce hardcore here. All you need is skill and knowledge of the modification mechanics.
>Sanka herself was written in main with cleo
Brave words. Cleo is nothing more than a library of pluggable third-party scripts for gta3 script. The whole script part, missions in the sledge on the main, exactly like ours. Cleo only serves as an auxiliary tool.
Brave words. Cleo is nothing more than a library of pluggable third-party scripts for gta3 script. The whole script part, missions in the sledge on the main, exactly like ours. Cleo only serves as an auxiliary tool.
Modding capabilities have gone far beyond XP and this OC is currently not supported by the current plugin creators, hence the incompatibility.
Contact our technical support, they will answer and help you. But before that, make sure you're playing the latest build of Complete.
All the code in ZA that was made by me is written in main.scm directly on the script code of the game itself. .asi and .exe have nothing to do with it.
DanMerek, you should play Survival, not State Break. Familiarize yourself with the modification and its modes in more depth than to make such unreasonable conclusions. Good luck learning!
Greetings Dmitry. The current Complete is on 2 hertz notebook scraps from i3 with all the extras. mods to reduce the draw distance (they are in the Readme folder) at 30 FPS. The old versions do not have all the innovations and innovations of the current ZA, and are frankly inferior in everything to the new ZA. The loading screen in 1.0 is, objectively, shit. What do you mean by "optimization"? Do you understand that the implementation of all things in ZA through a scripting engine loads the game and for normal (in fact, you can play on old stumps of 3 hertz) work, you need a processor with high computing power of one core? The engine is single core. The current Complete also has a DLC remaster, so recommending the old ZA for this is frankly stupid. Progress does not stand still, and if you have problems with this and you do not keep up with it - sorry, there is nothing we can do. I personally do all sorts of scripted optimizations from time to time and unload the overall load on the engine.
The work of those who made these icons*
To put all this mess of icon styles in one folder, you don’t need a lot of mind, plus the author of this “wonderful” pack doesn’t even know how to spell the word “parachute”, “butt”, “folded”, “original”, “smoke”, “ divorced".
To put all this mess of icon styles in one folder, you don’t need a lot of mind, plus the author of this “wonderful” pack doesn’t even know how to spell the word “parachute”, “butt”, “folded”, “original”, “smoke”, “ divorced".
Hey, bro, weapon icons from ZA - Jack Canada. You didn't mention it, is that even respectful?
D.E.A.D ,
In fact, 3.0 is already shooting video, and even quite normal, adults. So, that's not so bad
In fact, 3.0 is already shooting video, and even quite normal, adults. So, that's not so bad
Black Stallion,
Well, I'll do something about it in 3.1.! {: :}! Artem.1.9.9.6, sorry.
Well, I'll do something about it in 3.1.! {: :}! Artem.1.9.9.6, sorry.
Black Stallion,
Are zombies using people animations? Yes, they have all the animations replaced, if you are in the know. Only the animation of gait in the "anger" mode in humans is the same as that of zombies. But this cannot be fixed in any way. No need to talk about what is not.
The post has been edited by Blood Tiger on 08.27.2016 at 16:27:15
Are zombies using people animations? Yes, they have all the animations replaced, if you are in the know. Only the animation of gait in the "anger" mode in humans is the same as that of zombies. But this cannot be fixed in any way. No need to talk about what is not.
The post has been edited by Blood Tiger on 08.27.2016 at 16:27:15
FarmerKarwer,
The version is not the latest, 3.1 will still be released, correcting all the 3.0 flaws. Also, the updated 2014 DLC will be released.
The version is not the latest, 3.1 will still be released, correcting all the 3.0 flaws. Also, the updated 2014 DLC will be released.
dimasochi, probably great to create a bunch of fake accounts and sculpt pluses, right?
Of course, I understand everything, script improvements are really useful, fixes of standard bugs, yes, but everything else .. New mega-ultra-high-quality textures, new interface, new mega-duper-ultra effects. Why add it? Please answer this question. Yes, I understand, most likely a matter of taste. But maybe then you shouldn't add it to your revisions? Those who need to find and add themselves from above.
Nissan_Skyline_26Sunny Mod does not contain a new plot and new mechanics. It's just a bunch of mods. Not worth comparing with this mod, please.
THE_AL,
Yes, exactly there. The description is still written after all.
Post edited by Muxan500 on 01/02/2015 at 18:12:33
Yes, exactly there. The description is still written after all.
Post edited by Muxan500 on 01/02/2015 at 18:12:33
All in the coming new year!
The post has been edited by Muxan500 on 12/29/2014 at 11:43:45 PM
The post has been edited by Muxan500 on 12/29/2014 at 11:43:45 PM
GTA_Masters19,
Nothing, just saying that. They have been doing it for so long, they cannot make a bad optimization.
Nothing, just saying that. They have been doing it for so long, they cannot make a bad optimization.
Quote: GTA_Masters19
Quote: Muxan500
Fuck you ... Now the aggro will come here, and you will have to listen to all this whining again, as we once listened to the whining under the news about the transfer of GTA V to the fall of '14 ...
Fuck you ... Now the aggro will come here, and you will have to listen to all this whining again, as we once listened to the whining under the news about the transfer of GTA V to the fall of '14 ...
Nobody whined that GTA V is coming to PC PS4 XONE in the fall. But this is too long a delay. Let them just try to make a bad optimization.
Quote: MrEgorize
Quote: Muxan500
Pizza for 200 bucks, well, such a pizza, well, after all, it was necessary to recoup the costs somehow)
Pizza for 200 bucks, well, such a pizza, well, after all, it was necessary to recoup the costs somehow)
If anything, then 200 bucks is about 7,000 thousand rubles.
One question, what is this script for? What would be just a parachute jump with other people? If so, then no evaluation.
Version v1.1 will be released on August 30th. And yes, there will be a mission editor. More details in the official group.
The post has been edited by Muxan500 on 08-25-2014 at 09:47:29 PM
The post has been edited by Muxan500 on 08-25-2014 at 09:47:29 PM
Not only is the script useless, it's also poorly written! It uses a short global variable that can replace any of the original game and thus the consequences can be unpredictable. And the sound is also not deleted from memory, it is loaded over and over again. Author, you are just a master of scripting.
The post has been edited by Muxan500 on 08/20/2014 at 20:57:04
The post has been edited by Muxan500 on 08/20/2014 at 20:57:04
https://sun9-30.userapi.com/impg/jry4Sy5x_X8gpw1z84dhIQTRXVFYslcfKJRKMw/qg0hO_X_P_U.jpg?size=1920x1080&quality=96&sign=1b9b582b140b444ba17a8eeb85c32ead&type=album