Patch for the modified version of Great Theft Car (by yar4270) v. 2.1
Hello everyone! I added a patch to my modified version of Great Theft Car (4life Revival).
Here is the list of changes:
1. Added traffic on the roads. Now there are traffic jams during the day, and the streets are calm at night, a traffic indicator has also been added - a traffic light that shows traffic congestion. (Author: wwwdemonwwwwww).
2. In the mission "Monster Hunter" while chasing, the car got stuck in the sand and could not go further, and the mission stopped. Therefore, I removed the realistic behavior of the car and returned the standard one from SA.
3. A little tweaked the radio stations.
4. Replaced the skins of Mike Toreno and Kent Paul with the original from SA. they didn't really fit into this mod.
5. Added save after missions:
- Free Running (some people crashed on this mission, although I did it a couple of times without any problems)
- Rchallenge (difficulty was passing because it's like a helicopter mission from gta vice city)
- Grand Party (this is the penultimate mission, the final will go on. Suddenly it will come in handy for someone, but it's better to complete all the missions)
6. It optionally turns on "Y" (it used to be the other way around). The speedometer itself may conflict with "traffic on the roads" (a white square instead of the speedometer), so either do not press "Y" or do not set "traffic on the roads".
P.S. If some dialogues do not appear, then turn on subtitles in the game settings.
Installation:from the folder "Great Theft Car" add files to the folder with revision, from the folder "gta3.img" add files to gta3.img. Save after missions are in a separate folder.
Good game!
Here is the list of changes:
1. Added traffic on the roads. Now there are traffic jams during the day, and the streets are calm at night, a traffic indicator has also been added - a traffic light that shows traffic congestion. (Author: wwwdemonwwwwww).
2. In the mission "Monster Hunter" while chasing, the car got stuck in the sand and could not go further, and the mission stopped. Therefore, I removed the realistic behavior of the car and returned the standard one from SA.
3. A little tweaked the radio stations.
4. Replaced the skins of Mike Toreno and Kent Paul with the original from SA. they didn't really fit into this mod.
5. Added save after missions:
- Free Running (some people crashed on this mission, although I did it a couple of times without any problems)
- Rchallenge (difficulty was passing because it's like a helicopter mission from gta vice city)
- Grand Party (this is the penultimate mission, the final will go on. Suddenly it will come in handy for someone, but it's better to complete all the missions)
6. It optionally turns on "Y" (it used to be the other way around). The speedometer itself may conflict with "traffic on the roads" (a white square instead of the speedometer), so either do not press "Y" or do not set "traffic on the roads".
P.S. If some dialogues do not appear, then turn on subtitles in the game settings.
Installation:from the folder "Great Theft Car" add files to the folder with revision, from the folder "gta3.img" add files to gta3.img. Save after missions are in a separate folder.
Good game!
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Author:
yar4270
E-mail / website:
Unknown
File size:
440.06 Kb
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