What about mods that can be for different versions of the game? Well, they work the same for SA and SA: DE and so on. With CLEO Redux, you can already make such scripts. Add two identical mods to two different sections?
I congratulate you! My site is already 10 years old, and here it is 13! I registered in 2009, which is a little over a year since the launch of Liberty. I can consider myself a veteran of the site) Happy Holidays again!
The most attentive noticed that the font of the letters I and R is very similar to the Roman numeral II. Probably, the scene of the next part of GTA will take place in "Anywhere City"...
Hello my friend! I have a lot of questions) I will ask, perhaps, only a few of them: 1) What / who motivates you to make mods / videos? 2) Is there anything from SCM scripting that you still do not know (in no way will you get your hands on it, it's generally a dark forest for you), but there is a desire to tinker with it? 3) Have you ever remembered a case when there was an obvious error in the code, but it took so long to fix it that it would be easier to write a script from scratch? 4) You have lessons in C # (GTA IV), Lua (Moonloader), gta3script, SCM (CLEO, main). Which of the ways of writing scripts (or preparing for writing it) was the most confusing and incomprehensible, that it took a very long time to figure it out in order to set up everything and create a working first script?
I don't know why to write here, when Seemann answers all questions on the forum or on GitHub. But since they ask here, then I will insert my 5 kopecks.
1) Is the compiler written from scratch or does it use another compiler (like MissionBuilder) with its own chips? 2) Why did you decide to implement three types of comments (// ..., {...}, and /*...*/)? The first two were originally, but adding the latter is for fans of C-like languages? :)
And yes, thanks for the program! I have been working with her for over 12 years, although not as intensively as it was in 2008-2009.
Good. Changed the rating to +. Usually, if I don’t see what is in the screenshots in the game, then I assess this as a fraud. I was interested in the idea :) Maybe I can resume my mapping career and add new objects ...
Try to find the last comment. I see that there are more comments. I go: at the beginning and end - with old comments. The new one buried somewhere in the comment tree. Here you sit and look for who the last one answered and to whom.
By the way, the design is modern for 2010-2011. Moving right comments for that time was a common practice.
Make the left “border” thicker, try moving the mouse over this single pixel. And make the color lighter, otherwise you may not notice that there is a link.
Only with the help of such people does ZHTA keep up.
GTA is also supported by those who put these mods;) In general, this is a mini-vicious circle: they make mods, since there is someone to do them for; They put on fashion, as there is plenty to choose from (new items, orders).
I liked your work best. I am waiting for a big pack of all the corrections on Google disk, as it is too lazy to collect everything in pieces on the site.
God, in the Diamond Casino Robbery update, a file of 10052020 bytes was detected. This may be the date of the announcement of GTA 6. I currently hold the position Rockstar (Animation Systems Programmer) and I can officially declare that GTA 6 is not even at the pre-prototype stage yet. Wait for the next update
This allows you to write missions and scripts for GTA San Andreas without learning the scripting language SCM
Well, that is not so. In the description I just wrote
You need to be proficient in C # and know how SCM scripts work
Those. Scripting at a basic level still needs to be known. Of course, you can score on SCM and study already by reference, taking examples into service or asking me questions. Someone who, and I have been polishing this library for about 5 years)) In addition, you can also tighten C #, and in parallel with the generator, try to write scripts for GTA IV (V) as well. The sense of downloading Visual Studio will definitely be.
4/10, but 3 guessed right. It seems that the Ziro helicopters and airplanes made me sit in the Garcia region for a very long time, that these shops were forever in my memory))
The screenshots are beautiful and, as in many similar works, the color of the text in the menu is simply not readable in places. We need darker tones for such a menu. Khajiit and the "nightingale" is better placed on the right side, then the rest of the text will be better visible. The "main menu", "sound settings" and "control settings" look normal due to the lack of bright light from a chandelier, fireplace, fire and other things.
Well, in reality, R * have their own compiler. And this library only allows you to write scripts in C # and is sharpened for working with Sanny Builder.
It turns out, something like a "wrapper" over Sanny Builder. Opcodes are functions. Tags, jumps, streams, missions, external scripts are also functions.
And how often can I update the file? I already have improvements to the generator, but reluctance to torment the testers due to small corrections) Can I update the version once a week?
Moreover, this is best done right in the description of the file, and not in the Readme file or somewhere else.
This is for some very small mods. If you take Sanny Builder, then there will not be enough space to describe how to use the program (I have a whole site dedicated to this business). It is necessary to store everything in archives / certificates. In the description you can write only very basic information.
Video content always attracts the attention of users. It will be very useful if in the description of the file you add a video demonstrating your modification in the game.
At the same time, you can fill views on the channel. This is good advice!
After all the sound that I put, this is the best !!! The voice is pleasant, the diction is good, and the translation over the original generally reminds me of the translations of the 90s on old VHS video tapes. I’ll have to complete the game for the 10th time already, with voice acting
The only bad thing is that the mod is uploaded to the mail hosting. I'll have to download it for a month. Do not be lazy and add someone a link to the Google-drive, otherwise not everyone is allowed access to mail and yandex
I did not understand the purpose of the script. What useful can be used for such debugging? I would understand if various tsiferki would be displayed on the screen to help script developers: numbers and GXT-names of interiors; GXT-name of the player; what is in the certificate, but it is difficult to detect because of the large amount of information that you can’t guess from the coordinates like this. And so it happened that you can just look at the number of polygons with pure curiosity.
So far, everything is normal, but there’s just nothing to play at the current stage - just a piece of the road. All that remains is the question: why should we post this, and even the size is larger than the original game ...
I am glad that everything is done qualitatively. If you continue in this spirit, you will get a good mod, and not the concoction that I played about 10 years ago - there is an NFS MW card, but the quality: complete despondency.
but definitely not worth the wait in the near future
I heard that for a long time. Can you finally help with the development? There is experience and desire, but there is no concrete answer. Spend a coca-thread contest for the best new or old design. I can make up a template for it, and then it's up to you. What is complicated here? This is not to do everything in PHP I think that nothing needs to be changed dramatically - just use new technologies, that's all.
I can’t say anything about the layout, because this is not on the list of primary tasks at the moment
I decided to remind about this, this is because of the site. Well, that’s already cosmetics. I just looked at the form for adding comments and everything else - as if taken from different sites.
Quote: andre500
In fact, it already exists, it is accessible only to modmakers.
Maybe I don’t remember this when I was in this group. In general, the idea was taken with gtagarage ("ModLoader" would be a great example). When we click on the "Download" button, a list of files with versions of this mod appears. This approach will make the archive less cluttered. Files "Mod 1", "Mod 1 (modified version)", "Mod 1 (final version)" will not go. There will be only "Mod 1", on the page of which there will be links to the versions "Mod 1 (final version)", "Mod 1 (modified version)", "Mod1". Hope clearly explained.
1) What / who motivates you to make mods / videos?
2) Is there anything from SCM scripting that you still do not know (in no way will you get your hands on it, it's generally a dark forest for you), but there is a desire to tinker with it?
3) Have you ever remembered a case when there was an obvious error in the code, but it took so long to fix it that it would be easier to write a script from scratch?
4) You have lessons in C # (GTA IV), Lua (Moonloader), gta3script, SCM (CLEO, main). Which of the ways of writing scripts (or preparing for writing it) was the most confusing and incomprehensible, that it took a very long time to figure it out in order to set up everything and create a working first script?
P.S. Long live the Mutaites !!!
1) Is the compiler written from scratch or does it use another compiler (like MissionBuilder) with its own chips?
2) Why did you decide to implement three types of comments (// ..., {...}, and /*...*/)? The first two were originally, but adding the latter is for fans of C-like languages? :)
And yes, thanks for the program! I have been working with her for over 12 years, although not as intensively as it was in 2008-2009.
By the way, the design is modern for 2010-2011. Moving right comments for that time was a common practice.
I liked your work best. I am waiting for a big pack of all the corrections on Google disk, as it is too lazy to collect everything in pieces on the site.
wmysterio 12.24.2019, 17:05:56
wmysterio 11/19/2019, 01:15:19
It turns out, something like a "wrapper" over Sanny Builder. Opcodes are functions. Tags, jumps, streams, missions, external scripts are also functions.
wmysterio 07.24.2019, 23:24:10
And how often can I update the file? I already have improvements to the generator, but reluctance to torment the testers due to small corrections) Can I update the version once a week?
wmysterio 07/21/2019, 20:48:39
wmysterio 08/08/2019, 20:49:19
The only bad thing is that the mod is uploaded to the mail hosting. I'll have to download it for a month. Do not be lazy and add someone a link to the Google-drive, otherwise not everyone is allowed access to mail and yandex
I am glad that everything is done qualitatively. If you continue in this spirit, you will get a good mod, and not the concoction that I played about 10 years ago - there is an NFS MW card, but the quality: complete despondency.
No evaluation so far.
wmysterio 12/12/2018, 10:42:24 PM
I decided to remind about this, this is because of the site. Well, that’s already cosmetics. I just looked at the form for adding comments and everything else - as if taken from different sites.