Last comments
Can I please do normal reviews of the project? And it's not clear what's wrong with it
It happens, especially with sequels. I can't go through the project myself, because Ukrainian is too complicated here, and I'm waiting for the translation of all parts. Well, the project is also quite large, judging by the number of missions
this project uses old version of Dyom# and latest audiofix 1.1 andre500, download new dyom# from author-SIZZZ. Do not be offended by the Ukrainians, this is a joke on illiterate schoolchildren, who seemed to be some from Ukraine.
Ukrainian project? I have never seen anything like this! I don’t know how I’ll go through the project, because obviously I speak Ukrainian so-so, but okay, I’ll try
An interesting project, though nichrome is not understandable.
Probably, this is a kind of parody of an arthouse, because something is not completely logical, but in general it is quite technically of high quality, and interesting in general, but I still really want an explanation of what I played
Probably, this is a kind of parody of an arthouse, because something is not completely logical, but in general it is quite technically of high quality, and interesting in general, but I still really want an explanation of what I played
Since it is impossible to say on your profile, I will write absolutely everything here.
Briefly about this project: there is nothing interesting here. The gameplay is so-so and rather complicated: I will give advice - DO NOT CREATE ACTORS WITH AUTOMATIC DROBASHES! Well, everything is so-so, but there is nothing really bad, except for the models. The dialogues are terribly stupid and infantile, people don’t talk like that, the music is empty, just stupid ambient, or again something 8-bit, which doesn’t fit at all, like that ambient from the fifth fnaf, judging by the cover. That is still rubbish like the game itself (well, not quite a game of shit, but it's too bad in comparison with the second and even more so the first part). Technically so-so, there are a lot of actors spawning, there is nothing good. 3/10
RDS - Russian DYOM Community, there are a lot of guides, and this is the only live group in DUOM. Installing dyom# will also be very helpful, because it's a lot more fun to create new projects with this awesome script, and the new stuff helps a lot with mapping and originality and all.
I hope everything is clear to you now
Briefly about this project: there is nothing interesting here. The gameplay is so-so and rather complicated: I will give advice - DO NOT CREATE ACTORS WITH AUTOMATIC DROBASHES! Well, everything is so-so, but there is nothing really bad, except for the models. The dialogues are terribly stupid and infantile, people don’t talk like that, the music is empty, just stupid ambient, or again something 8-bit, which doesn’t fit at all, like that ambient from the fifth fnaf, judging by the cover. That is still rubbish like the game itself (well, not quite a game of shit, but it's too bad in comparison with the second and even more so the first part). Technically so-so, there are a lot of actors spawning, there is nothing good. 3/10
RDS - Russian DYOM Community, there are a lot of guides, and this is the only live group in DUOM. Installing dyom# will also be very helpful, because it's a lot more fun to create new projects with this awesome script, and the new stuff helps a lot with mapping and originality and all.
I hope everything is clear to you now
If you were aware, sonic has not been a Japanese product for a long time, it has long been American in essence, because after all, Sega is aiming for the highest grossing market, and one Ova, which is very average, and the anime series don’t do much weather, because now sonic hasn’t been the same for a long time ... And besides, there will be a new series on netflix, and of course there will also be a movie, I hope with a normal gameplay game for the 30th anniversary, otherwise the forces, albeit not bad, were very simple
At least I found out from the wiki what kind of fucking game you don't know. Okay, fuck your multi-accounts, I always knew that anime people are juvenile morons who want to piss everyone off so that it's funny.
For rds to help, conf in rds to help, a bunch of guides and everything else to help. I say the most problematic places of the project, give a couple of small tips, if I'm not too lazy, and for me it's just commenting on what I like and what I don't. Freak-eater and his terrible Crimetaxi I don't even want to explain, and also why do you think I'm such a know-it-all? If I already have experience here, if I'm almost the only one who goes through all the slag that is on Liberty, why can't I call shit what it is? Who are you anyway? If you don’t stop creating senseless garbage, then ...... I don’t give a fuck, I’m playing hoi4 here, I’m making Latvia great with the road to 56 mod, so stop trying to fight me, I’ll destroy you (here without stupid text emoticons will not do, right?) :) :) :)
New Ugly Eater! Hurry up to see it, because it will soon merge and everyone will forget about it!
But seriously, you know where the idiot is ... It’s just that it’s not very cultural to put minuses, and besides, what I just said, what are your problems, you just took it and started stupidly making excuses. And besides, no one came here with friends, they wrote their own comments. And you know, I’m offended that the project that I did for several months, on which I almost burned out, was simply put a minus without explanation, when even 50 downloads from projects are not typed, I’m very offended
But seriously, you know where the idiot is ... It’s just that it’s not very cultural to put minuses, and besides, what I just said, what are your problems, you just took it and started stupidly making excuses. And besides, no one came here with friends, they wrote their own comments. And you know, I’m offended that the project that I did for several months, on which I almost burned out, was simply put a minus without explanation, when even 50 downloads from projects are not typed, I’m very offended
You didn't even play my project, but you still put a minus, what the hell?! Maybe you went, explain at least why you put a minus? And then I don’t understand you, turnip lovers
This is a mistake, you wrote so much text, and then broke everything, this is not a feature. And besides, even in saints row there is logic, but here you just justify stupidity, you don’t have to do it
Okay, I realized that you are our prankster, so don’t write a million messages, otherwise you won’t see normal messages
I'm not sure I know what a homestuck is, but okay, on your conscience. This error is serious, I could not read the text normally, since it was not visible at all, so this is bad. Logic must be everywhere, it must be a coherent story that I must understand.
Speaking of letters, why do you write "uh" if all normal DUOMers use z instead of e if they can't edit text? And also why do you use wasted words (I hope you didn’t write any sidoji and grove street in the DLC itself), if this is a more or less serious story?
It was terrible.... But very funny! I'll explain everything.
Tokyo ghoul in the DOOM adaptation? Well, that sounds good. It's good that I watched Dorian's trash review on the film adaptation of this anime, so I know a little about how everything works there. So what about the project itself?
The plot of. Ghouls wound up in San Andres, killed two sidoji at once, and they only bit the sweet one, but soon he turned into a ghoul and became like that. After a couple of months, he stopped eating ordinary food, except for coffee (this is strange, because at least in the movies they showed that he not only did not want to eat ordinary food because of the taste, but he had gag reflexes from it, and immediately after the transformation). No, it's trash. thanks for trying to explain a little lore, but everything was a little unclear from your attempts, and besides, why did everyone know that a sweet ghoul, but no one even tried to stop him from the police and destroy him? Well, as well as stupid Vinecky, from somewhere incomprehensible Johnny, who is who? In general, the plot is so-so, but because of this stupidity it's funny.
Gameplay. Shooting, walking, fighting. It's boring and looks ugly.
Technical part. Well, the plot is silly, but the implementation of everything is at the same level. There is no spawn of actors, but there are many other problems. There is no simple way to teleport the player to another place so as not to interfere, there is no way to put several actors of opponents at once, and not just one goal of the actor in order to beat three actors out of thin air. Well, the music is not only not suitable at all, it almost burst my speakers, because even having reduced it by half, I still seemed to be watching at maximum speeds. And besides, Toby Fox didn't do a metal cover of his own song, so you lied to me.
Outcome. Terrible project, but it made me laugh, so I hope this dlc of yours, which is not even the level of my old world music dlc, will be much better, because I no longer forgive terrible projects. 2/10
Tokyo ghoul in the DOOM adaptation? Well, that sounds good. It's good that I watched Dorian's trash review on the film adaptation of this anime, so I know a little about how everything works there. So what about the project itself?
The plot of. Ghouls wound up in San Andres, killed two sidoji at once, and they only bit the sweet one, but soon he turned into a ghoul and became like that. After a couple of months, he stopped eating ordinary food, except for coffee (this is strange, because at least in the movies they showed that he not only did not want to eat ordinary food because of the taste, but he had gag reflexes from it, and immediately after the transformation). No, it's trash. thanks for trying to explain a little lore, but everything was a little unclear from your attempts, and besides, why did everyone know that a sweet ghoul, but no one even tried to stop him from the police and destroy him? Well, as well as stupid Vinecky, from somewhere incomprehensible Johnny, who is who? In general, the plot is so-so, but because of this stupidity it's funny.
Gameplay. Shooting, walking, fighting. It's boring and looks ugly.
Technical part. Well, the plot is silly, but the implementation of everything is at the same level. There is no spawn of actors, but there are many other problems. There is no simple way to teleport the player to another place so as not to interfere, there is no way to put several actors of opponents at once, and not just one goal of the actor in order to beat three actors out of thin air. Well, the music is not only not suitable at all, it almost burst my speakers, because even having reduced it by half, I still seemed to be watching at maximum speeds. And besides, Toby Fox didn't do a metal cover of his own song, so you lied to me.
Outcome. Terrible project, but it made me laugh, so I hope this dlc of yours, which is not even the level of my old world music dlc, will be much better, because I no longer forgive terrible projects. 2/10
Мило и неплохо, жаль что мало. Ща всё объясню.
Новый проект Леона и его друга, ТРахЕра. Я в целом ждал на новый год маленькой и милой истории, что я в целом смог получить от этого проекта, но как он сам то?
Сюжет. ГГ 10 лет уже без семьи, только со своими учениками в рождество и работает, но не просто так, а чтобы найти таинственный амулет, чтобы всё попытаться вернуть, ну и в целом это получилось. Простите за спойлеры, но история очень простая, так что тут больше по сути и нет, да и не надо. Немного в начале я конечно не понял, когда не посмотрел, что типа там разные даты были, и это в прошлом, а настоящем происходит, но это не мешает. В целом было просто, но лаконично и рассказано хорошо.
Геймплей. Одна большая драка, немного ходьбы и паркура, готово. Сделано всё хорошо, не сложно, но и не так просто, да и к тому же интересно.
Техническая часть. Маппинг хорош, как и анимации, и постановка, однако иногда совсем уж страдает грамматика, особенно в первой миссии, но видно, что работали создатели Осуждения, и всё выглядит круто. Музыка тоже хороша, подходит под ситуацию.
Итог. Простой и короткий, но душевный проект, мне понравилось. Вот таким образом закрывается 2020 год, который для ДУОМа был плох, но с такими проектами он не был так ужасен, и надеюсь в новом будет намного лучше проекты, и их самих больше. 6,5/10
Новый проект Леона и его друга, ТРахЕра. Я в целом ждал на новый год маленькой и милой истории, что я в целом смог получить от этого проекта, но как он сам то?
Сюжет. ГГ 10 лет уже без семьи, только со своими учениками в рождество и работает, но не просто так, а чтобы найти таинственный амулет, чтобы всё попытаться вернуть, ну и в целом это получилось. Простите за спойлеры, но история очень простая, так что тут больше по сути и нет, да и не надо. Немного в начале я конечно не понял, когда не посмотрел, что типа там разные даты были, и это в прошлом, а настоящем происходит, но это не мешает. В целом было просто, но лаконично и рассказано хорошо.
Геймплей. Одна большая драка, немного ходьбы и паркура, готово. Сделано всё хорошо, не сложно, но и не так просто, да и к тому же интересно.
Техническая часть. Маппинг хорош, как и анимации, и постановка, однако иногда совсем уж страдает грамматика, особенно в первой миссии, но видно, что работали создатели Осуждения, и всё выглядит круто. Музыка тоже хороша, подходит под ситуацию.
Итог. Простой и короткий, но душевный проект, мне понравилось. Вот таким образом закрывается 2020 год, который для ДУОМа был плох, но с такими проектами он не был так ужасен, и надеюсь в новом будет намного лучше проекты, и их самих больше. 6,5/10
Here are the same feelings from the project, only I don’t want to do a review because of the author himself, who is rather rude and toils with garbage in RDS. By the way, I did not say that I need a new dyom#, which is in my project file to use? If that's not the problem, then I don't know if you have a problem.
"Project" is shit, thank you all goodbye (I always wanted to say that).
No, I need something Hi Privetova (“the author”), I don’t want to review this “project”, it’s just worthless and incomprehensible, so this particular project is a minus. 3/10
No, I need something Hi Privetova (“the author”), I don’t want to review this “project”, it’s just worthless and incomprehensible, so this particular project is a minus. 3/10
I didn’t release a review for 11 days, sorry, but the project itself is not very good. I'll explain everything.
Fatim Fatim, your last project turns out to be not so terrible, but in general it is shit. But this time everything is much better, I even thought that it would turn out well, but what kind of project?
The plot of. Another silent and serious-looking, but emotional gg (damn, well, it’s definitely a trick from Santal, I’ll say with confidence. True, this Derek is more likely written off from the heroes of Conviction, but still they already got me sick), he played himself a truck driver, but then some El Diablos and San RAVES (what's the emphasis?) got in his way, along with the demons, and everything went to hell. In general, it looked good, even atmospheric, obviously trying, but the dialogue was stupid, as well as too many imitations of other projects of this style, and also incomprehensible storytelling. Why is the narrator here?
Gameplay. It's the same here too.
Fatim Fatim, your last project turns out to be not so terrible, but in general it is shit. But this time everything is much better, I even thought that it would turn out well, but what kind of project?
The plot of. Another silent and serious-looking, but emotional gg (damn, well, it’s definitely a trick from Santal, I’ll say with confidence. True, this Derek is more likely written off from the heroes of Conviction, but still they already got me sick), he played himself a truck driver, but then some El Diablos and San RAVES (what's the emphasis?) got in his way, along with the demons, and everything went to hell. In general, it looked good, even atmospheric, obviously trying, but the dialogue was stupid, as well as too many imitations of other projects of this style, and also incomprehensible storytelling. Why is the narrator here?
Gameplay. It's the same here too.
Это настолько бессмысленный и ужасный проект, что он прекрасен. Ща всё объясню.
Дороня в прошлом году сделал скучный потраченный проект, который и особо не веселит, и не ничего нового для этого жанра не было, но сейчас то он исправился?
Сюжет. Ну, это трэш, если вы хотите услышать его от меня, то вы меня не поймёте. Что нужно оценивать вот в таком трэше- так это шутки, упоротость и то, насколько это смешно и весело, и эти проверки проект выдержал. Шутки про гениталии, шутки про гавно, шутки про ещё какую-то хрень, и знаете, это было смешно. Главный прикол конечно в озвучке, а также сверх громких звуках, если вам такое нравиться, то проект зайдёт, а если нет, то думаю не стоит скачивать.
Геймплей. Он сложный, безумный, под стать такому трэшу. Да, конечно он довольно сложный, но я некоторые сверхсложные моменты даже смог пройти! Да и в целом таких моментов мало, так что прощаю.
Техническая часть. Маппинг хороший, озвучка качественная(ну, в целом твои друзья в дискорде норм всё озвучили), музыка потрясная! А эти скины и вправду крутые! Для такого проекта всё на высоте!
Итог. Наверно, это лучший трэш проект года, даже ghetto life не настолько хорош, как этот. Да и в целом несколько часов прохождения этого проекта мне было в кайф, надеюсь, будут новые проекты такого же трэш качества! 9/10(по меркам трэша), 6/10(по меркам обычного проекта)
Дороня в прошлом году сделал скучный потраченный проект, который и особо не веселит, и не ничего нового для этого жанра не было, но сейчас то он исправился?
Сюжет. Ну, это трэш, если вы хотите услышать его от меня, то вы меня не поймёте. Что нужно оценивать вот в таком трэше- так это шутки, упоротость и то, насколько это смешно и весело, и эти проверки проект выдержал. Шутки про гениталии, шутки про гавно, шутки про ещё какую-то хрень, и знаете, это было смешно. Главный прикол конечно в озвучке, а также сверх громких звуках, если вам такое нравиться, то проект зайдёт, а если нет, то думаю не стоит скачивать.
Геймплей. Он сложный, безумный, под стать такому трэшу. Да, конечно он довольно сложный, но я некоторые сверхсложные моменты даже смог пройти! Да и в целом таких моментов мало, так что прощаю.
Техническая часть. Маппинг хороший, озвучка качественная(ну, в целом твои друзья в дискорде норм всё озвучили), музыка потрясная! А эти скины и вправду крутые! Для такого проекта всё на высоте!
Итог. Наверно, это лучший трэш проект года, даже ghetto life не настолько хорош, как этот. Да и в целом несколько часов прохождения этого проекта мне было в кайф, надеюсь, будут новые проекты такого же трэш качества! 9/10(по меркам трэша), 6/10(по меркам обычного проекта)
Thanks for the criticism! I want to explain some things.
Opponents with spray cans are some kind of serious opponent, that's why I bet, it would certainly be too much, if only they were, but I consider one or two opponents to be normal.
Probably somewhere you need to increase the time for goals, but I increased the time for many, it was normal for me, so it depends on how fast you can read. Perhaps there are moments in which it was too fast (sometimes in 4 missions I had one moment ended too quickly, although the duration was normal), but I think such cut scenes will return to normal after the restart, and I hope there will be no problems.
The plot is not related to Old World Music, it only takes place in this universe, so this is a completely independent work.
Well, there will be new projects only after you complete your project))). Although, of course, there may be more projects, but this year there will probably be nothing, I went to HOI4 and study
Opponents with spray cans are some kind of serious opponent, that's why I bet, it would certainly be too much, if only they were, but I consider one or two opponents to be normal.
Probably somewhere you need to increase the time for goals, but I increased the time for many, it was normal for me, so it depends on how fast you can read. Perhaps there are moments in which it was too fast (sometimes in 4 missions I had one moment ended too quickly, although the duration was normal), but I think such cut scenes will return to normal after the restart, and I hope there will be no problems.
The plot is not related to Old World Music, it only takes place in this universe, so this is a completely independent work.
Well, there will be new projects only after you complete your project))). Although, of course, there may be more projects, but this year there will probably be nothing, I went to HOI4 and study
Nothing is clear, but qualitatively. I'll explain everything.
Subman's past work was quite interesting projects, which are, as they are usually called, Santalov's. Of course, no one now knows how similar they are to Santal (in principle, such mystical-philosophical projects are somewhat similar to Santal's works of recent years, but they are not as vulgar as his), nevertheless, the projects are good, but what with this?
The plot of. A story about a man who had a problem, messed up firewood, and now pays for it. Unfortunately, I didn’t understand the exact moral here, but I can say that the story is solid and elaborate. I think there is a message in a project that asks a few pressing questions (like why gg becomes a super killer, although it can be a kind of banter in such works) that can make you think about it, but I could not find it, go through it yourself and understand.
Gameplay. Walking, fighting, shooting, everything. Well, what else can you expect?
Technical part. Good mapping, shot directing is excellent. Mouzon is here, he is normal, fits in general, but nothing more. Good level of detail, no problems on the technical side.
Outcome. I’ll say this - a good project, go through it yourself to understand what it is about, and I wish Subman further development, because I like your work, they are quite unusual and of high quality.
Subman's past work was quite interesting projects, which are, as they are usually called, Santalov's. Of course, no one now knows how similar they are to Santal (in principle, such mystical-philosophical projects are somewhat similar to Santal's works of recent years, but they are not as vulgar as his), nevertheless, the projects are good, but what with this?
The plot of. A story about a man who had a problem, messed up firewood, and now pays for it. Unfortunately, I didn’t understand the exact moral here, but I can say that the story is solid and elaborate. I think there is a message in a project that asks a few pressing questions (like why gg becomes a super killer, although it can be a kind of banter in such works) that can make you think about it, but I could not find it, go through it yourself and understand.
Gameplay. Walking, fighting, shooting, everything. Well, what else can you expect?
Technical part. Good mapping, shot directing is excellent. Mouzon is here, he is normal, fits in general, but nothing more. Good level of detail, no problems on the technical side.
Outcome. I’ll say this - a good project, go through it yourself to understand what it is about, and I wish Subman further development, because I like your work, they are quite unusual and of high quality.
I liked the project, but I don't know what to talk about. It's like "The Eve", while there is no shit, but the beginning is interesting. I'm waiting for the continuation, and then we'll see
It was good, but with flaws. I'll explain everything.
The new part of the flower of evil, the subtitle is so-so, but these are trifles, how is the project itself?
Plot... Continuation of the story of drugs, intrigue, as well as the addition of a pinch of Brazilian TV series with brothers on different sides who dislike each other, drug war and other dregs. This is obviously not the end of the story, but it's already quite interesting, so it's cool that I did better and longer than last time.
Gameplay... Norms, skirmishes and difficult and interesting, also a little errands and everything is not bad in short, I like it.
The technical part... Much better than last time, but the sores remain. In one mission, if you go somewhere during a conversation, it crashes, and also like in chapter 3 one ped did not load. I think you would fix it if you could, but if the problem was irreparable, then okay. The dialogues are good, but mistakes were often encountered.
Bottom line... I liked it, you did a good job! True, there are many problems, but if everything is fixed, it will be very good! 6,3 / 10
The new part of the flower of evil, the subtitle is so-so, but these are trifles, how is the project itself?
Plot... Continuation of the story of drugs, intrigue, as well as the addition of a pinch of Brazilian TV series with brothers on different sides who dislike each other, drug war and other dregs. This is obviously not the end of the story, but it's already quite interesting, so it's cool that I did better and longer than last time.
Gameplay... Norms, skirmishes and difficult and interesting, also a little errands and everything is not bad in short, I like it.
The technical part... Much better than last time, but the sores remain. In one mission, if you go somewhere during a conversation, it crashes, and also like in chapter 3 one ped did not load. I think you would fix it if you could, but if the problem was irreparable, then okay. The dialogues are good, but mistakes were often encountered.
Bottom line... I liked it, you did a good job! True, there are many problems, but if everything is fixed, it will be very good! 6,3 / 10
It was good, but with flaws. I'll explain everything.
The new part of the flower of evil, the subtitle is so-so, but these are trifles, how is the project itself?
Plot... Continuation of the story of drugs, intrigue, as well as the addition of a pinch of Brazilian TV series with brothers on different sides who dislike each other, drug war and other dregs. This is obviously not the end of the story, but it's already quite interesting, so it's cool that I did better and longer than last time.
Gameplay... Norms, skirmishes and difficult and interesting, also a little errands and everything is not bad in short, I like it.
The technical part... Much better than last time, but the sores remain. In one mission, if you go somewhere during a conversation, it crashes, and also like in chapter 3 one ped did not load. I think you would fix it if you could, but if the problem was irreparable, then okay. The dialogues are good, but mistakes were often encountered.
Bottom line... I liked it, you did a good job! True, there are many problems, but if everything is fixed, it will be very good! 6,3 / 10
The new part of the flower of evil, the subtitle is so-so, but these are trifles, how is the project itself?
Plot... Continuation of the story of drugs, intrigue, as well as the addition of a pinch of Brazilian TV series with brothers on different sides who dislike each other, drug war and other dregs. This is obviously not the end of the story, but it's already quite interesting, so it's cool that I did better and longer than last time.
Gameplay... Norms, skirmishes and difficult and interesting, also a little errands and everything is not bad in short, I like it.
The technical part... Much better than last time, but the sores remain. In one mission, if you go somewhere during a conversation, it crashes, and also like in chapter 3 one ped did not load. I think you would fix it if you could, but if the problem was irreparable, then okay. The dialogues are good, but mistakes were often encountered.
Bottom line... I liked it, you did a good job! True, there are many problems, but if everything is fixed, it will be very good! 6,3 / 10
Well, crap. I'll explain everything
Rocket, or in the past, due to our own stupidity, the memo 653 we lost, made a new project and there is nothing to say - shit.
Plot... Like there was something, but not disclosed, in short, the project is very short and crude, so the plot is on the level "I am a man, they want to tie me up, but I fought back and ran away and it's ready, I live long and well." This is literally everything, nothing else, because missions for 3-12 goals, horror.
Gameplay... So so, a little complicated, but crooked, shit is shorter.
The technical part... Crooked mapping, terrible dialogues, complete bullshit, in short, there is nothing to talk about, there is nothing here.
Bottom line... It’s very damp, there’s nothing here, so this is where my super short review ends. 1/10
Rocket, or in the past, due to our own stupidity, the memo 653 we lost, made a new project and there is nothing to say - shit.
Plot... Like there was something, but not disclosed, in short, the project is very short and crude, so the plot is on the level "I am a man, they want to tie me up, but I fought back and ran away and it's ready, I live long and well." This is literally everything, nothing else, because missions for 3-12 goals, horror.
Gameplay... So so, a little complicated, but crooked, shit is shorter.
The technical part... Crooked mapping, terrible dialogues, complete bullshit, in short, there is nothing to talk about, there is nothing here.
Bottom line... It’s very damp, there’s nothing here, so this is where my super short review ends. 1/10
Not bad, better than last time. I'll explain everything.
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
Not bad, better than last time. I'll explain everything.
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
Not bad, better than last time. I'll explain everything.
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
Not bad, better than last time. I'll explain everything.
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
Not bad, better than last time. I'll explain everything.
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
Not bad, better than last time. I'll explain everything.
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
In 3 days, it may not be an impossible mission to do 8 more missions, but I think you did only 2-3 missions after the release of the first part, which is noticeable how they fell in timing, so do not rush with the last part, but just finish it in weeks 2, otherwise you never know, the garbage will turn out (and you can still do more than 8 missions, as well as write that the first part of the project is from the past, otherwise I didn't understand a little why you did this).
Plot... Well, there are more events, interesting enough, but there are many characters. Think about what to do with them, otherwise you can get confused in the narrative. This sinned all such projects, even the last season of Game of Thrones (there was too little time to complete their arch normally), so I hope the most useless ones will soon go to the coffin so that they will not be remembered, and so that their other arches will end passed. in short, I liked it more than last time, but the number of Persians is too large.
... Trips to the points, a few shootings and fights, as well as a lot of phone calls and time-outs ... You overdid it a bit with such moments, because if you fail, then all this will not be missed, so reduce their number, there are no more questions.
The technical part... Dialogues are not direct crap, but about nothing, and there were a lot of mistakes in the beginning. There are not so many cut-scenes in a circle, thanks, but now I want to say that the crooked arrangement of the actors is starting to infuriate, because they don't even look at the interlocutor one-on-one, so you can fix this, as well as the fact that you are out of focus in dialogues, seriously, someone speaks, but I don't see him. The mapping is even better, but a little crooked.
Bottom line... Better, but there are still many problems. I hope your incomprehensible dyslexia will pass to the next part at last (why do all DUOMers have it? 5.5 / 10
Neither fish nor meat, very thin. I'll explain everything.
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Neither fish nor meat, very thin. I'll explain everything.
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Neither fish nor meat, very thin. I'll explain everything.
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Neither fish nor meat, very thin. I'll explain everything.
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Neither fish nor meat, very thin. I'll explain everything.
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Neither fish nor meat, very thin. I'll explain everything.
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Well, Vlad, the 3rd project is already, once a year you release a rather controversial project, and then you think that everything is blown away, and you come back again. I’ll say right away, you do your sequels, what about this project, what about zombies, and if you don’t want, then okay, no one will mind, although what project?
Plot... Well, the ghetto is a story in an alternative universe, where the years have the names and nicknames of the original Persians, although they have nothing to do with them, there are also a lot of wording and materiel with gangs, well, the Ballas (more precisely one of their families, although who does not care) are quite friendly , and only vagos mixed with the Aztecs is the main problem with the corrupt cop Roger ... Hmm, a little so incomprehensible. Why is it like this? Why do the main characters have not their own names, but from the original, although there is no special connection? That is, the main villain is the original, "Major", well, and a couple of secondary types in the partners, but all the same, why is it so strange? I understand that 8 missions are kind of optimal, not a little, not a lot, but it's just that the continuation usually comes out for so long that you don't give a damn about what happened there before and all that. In general, if further the project will only be better plotted, then good, otherwise you are tired of fragments of these stories, why can't you make a full-fledged project of 8 missions? In short, a lot of oddities, while it's strange, I'm waiting for the continuation.
Gameplay... Shootings, from point A to B, everything is standard, but why are the stars not often turned off, and pedestrians and cars interfere, although they could and should have been removed? So there are no particular problems, I'm fine.
The technical part... Dialogue level Tarantino, genius in the flesh is simple! Okay, the dialogues seem to be at the level of all Freaks, but there are not very many mistakes in the text, and it is written better, but even some Mixer or me is far away, what can I say about the best. Very average, just nowhere thinner. Mapping is not bad, finally, besides Mixers and some others, someone used Dyom #! Often there was normal mapping, but sometimes there are things from dyom # and pickups too, very good! It is a pity that it is not at the level of your last project, but overall not bad.
Bottom line... Very average, I will not bet plus or minus. Do a sequel, correct mistakes and make a project that is not funny like the Apocalypse (damn, you haven't finished this crap either, that's what I'm talking about, do not make projects from several parts, be simpler, and do not become long-term construction workers, like paronoics-schizoids and just little assholes Freaks), not strange like land of the dead, but normal, so that it was pleasant to return, and it's not a shame to remember, so do, do, and don't disappear again. 5/10
Part 2
Gameplay... Thank you a thousand times Sizz, AKA Yuri, thank you very much for DYOM #, because these trips from one city to another are just fucking boring! And it's not more fun to shoot, because opponents shoot super painfully, and yours can't hit the pigeon, that's what the fuck? 75 percent is the maximum for enemies, and for a strong weapon 50, you know? (I hope you tell me a meme from Gothic 3, which was forced by a baby who rolled down and argon is better)
The technical part... You have worked on the bugs, but still very poorly. You would have been pounded back in 2015 for so many actors spawning that you don't even hide; Also, actors constantly get confused, and new ones are not added (there is a way that I saw somewhere in RDS, like put a box in the place of an actor in another world, and you won't knock him down, but it's probably too difficult for you, so to hell with that ). And also the same level of graphomania as before, but a little better. However, the music is very out of topic, and the Mouzon bullshit is complete, does not fit at all.
Bottom line... Better, funnier, but not much. I don’t want to die from your project anymore, but there’s a lot of good things to say too, so I hope you will make the new part better and finally stop suffering from shit and taking offense at everyone. 3.5 / 10
Gameplay... Thank you a thousand times Sizz, AKA Yuri, thank you very much for DYOM #, because these trips from one city to another are just fucking boring! And it's not more fun to shoot, because opponents shoot super painfully, and yours can't hit the pigeon, that's what the fuck? 75 percent is the maximum for enemies, and for a strong weapon 50, you know? (I hope you tell me a meme from Gothic 3, which was forced by a baby who rolled down and argon is better)
The technical part... You have worked on the bugs, but still very poorly. You would have been pounded back in 2015 for so many actors spawning that you don't even hide; Also, actors constantly get confused, and new ones are not added (there is a way that I saw somewhere in RDS, like put a box in the place of an actor in another world, and you won't knock him down, but it's probably too difficult for you, so to hell with that ). And also the same level of graphomania as before, but a little better. However, the music is very out of topic, and the Mouzon bullshit is complete, does not fit at all.
Bottom line... Better, funnier, but not much. I don’t want to die from your project anymore, but there’s a lot of good things to say too, so I hope you will make the new part better and finally stop suffering from shit and taking offense at everyone. 3.5 / 10
Part 1 (even with the increased amount of text, I miss this)
It was funny, not so bad, was that really what the project wanted? I'll explain everything
What a freak? I called everyone again and do you think you can do that? No matter how much you sold your soul to the devil and poured into the project, you need to evaluate the quality of the project, because we play it, and besides, you can immediately understand where the author “poured” his soul and tried, and where not, but what is the situation ?
Plot... How many chapters will there be? twenty? Do not delay, otherwise how will it be with TSLS, when the ending could not be made not merged, because so much has already happened that the ending turned out to be too shallow and so-so. Well, what happened then? Well, like something. Yes, there were events, but somehow small, fortunately, in the continuation there will be a super battle from the very beginning (although taking into account the gameplay ... Okay, then)! Oh, I myself came up with the image for the local Mike Tyson, because he is so boring that he decided to play for himself with his sexy bass, it became funnier. In general, I did this everywhere, it turned out cool for me alone, in an empty room they are trying to change their voice and somehow dilute this stupid graphomania of the TLOU2 level, because there are so many Persians that even normal scriptwriters would have bothered to write them down, and then some- then a kid of ten (judging by how criticism and fair scolding of your projects) the kid just wanted to add years for those who understand the references to some people, oh blah ... Okay, Dmitry Kuplinov also came to life, although he did not die (although I completely forgot the first chapter, you know, the brain wants to forget unpleasant memories), also the yakuza have taken over some port. In addition, there were a lot of stupid deals where the heroes are constantly deceived. I understand that they are completely stupid idiots, you have Persians, but why do we need such stupid turns everywhere for the sake of nothing? Well, seriously, say that you were inspired by those events from the crappy RP server, and do not say what is based on them. Everything is too stupid and incomprehensible here, if an ordinary San Andreas, then why are there so many Russians, Ukrainians and Dicks?
It was funny, not so bad, was that really what the project wanted? I'll explain everything
What a freak? I called everyone again and do you think you can do that? No matter how much you sold your soul to the devil and poured into the project, you need to evaluate the quality of the project, because we play it, and besides, you can immediately understand where the author “poured” his soul and tried, and where not, but what is the situation ?
Plot... How many chapters will there be? twenty? Do not delay, otherwise how will it be with TSLS, when the ending could not be made not merged, because so much has already happened that the ending turned out to be too shallow and so-so. Well, what happened then? Well, like something. Yes, there were events, but somehow small, fortunately, in the continuation there will be a super battle from the very beginning (although taking into account the gameplay ... Okay, then)! Oh, I myself came up with the image for the local Mike Tyson, because he is so boring that he decided to play for himself with his sexy bass, it became funnier. In general, I did this everywhere, it turned out cool for me alone, in an empty room they are trying to change their voice and somehow dilute this stupid graphomania of the TLOU2 level, because there are so many Persians that even normal scriptwriters would have bothered to write them down, and then some- then a kid of ten (judging by how criticism and fair scolding of your projects) the kid just wanted to add years for those who understand the references to some people, oh blah ... Okay, Dmitry Kuplinov also came to life, although he did not die (although I completely forgot the first chapter, you know, the brain wants to forget unpleasant memories), also the yakuza have taken over some port. In addition, there were a lot of stupid deals where the heroes are constantly deceived. I understand that they are completely stupid idiots, you have Persians, but why do we need such stupid turns everywhere for the sake of nothing? Well, seriously, say that you were inspired by those events from the crappy RP server, and do not say what is based on them. Everything is too stupid and incomprehensible here, if an ordinary San Andreas, then why are there so many Russians, Ukrainians and Dicks?
M-yes, a whole month without projects. I have somehow weaned from DUOM during this time. But still a new project came out, and what is it?
The plot of. Gg, who has a very standard name Billy, and also almost exactly the same name from his friend Larry, it seems that they worked at a car repair shop (or only Billy, who wasn’t finished off or something), but his friend decided to go to a “dirty” job to the yakuza, and invited our gg by referral link, and they work for them and .... That's it, that's basically it, nothing interesting happens next. And this is the problem of the project, it is a dummy, a graphomaniac dummy. There is no point in the project, no character development, not even a damn plot, not to mention the story! Well, why do we need such a project? For gameplay? Well, maybe, but still, even if the gameplay would be super cool, why are we doing this?
Gameplay. It won't be enough, and even then nothing interesting. There were more or less shootings on the makeshift balcony, although there were few enemies, no danger, but it was not entirely boring. Well, as well as the gameplay at the end, where we just drive from point A to point B 5 times, killing a couple of enemies and that's it. Where is the motivation then? Maybe I outplayed slashers, but why should I kill some "bumps" if we can't even talk before the fight, so that at least it would not be so boring to fight them, hell, understand, besides, go around half the city for this, and then again and again. I could not even bother with their names, I would just write “kill enemy 1 over there, kill enemy 3 over there” and that’s it.
Technical part. It’s also boring here, there is mapping, the spelling is normal (however, there are not enough commas), but it doesn’t catch on at all, it’s just normal.
Outcome. A typical amateurish project that may not cause an explosion of asses, but it is very third-rate and boring, and besides, it makes no sense. 3/10