Last comments
Shagg_E,
Yes, I pointed out all the authors and left a link, SpitFire wrote a message: In fact, the author has forbidden to post his mods on other resources and you know about it.
Yes, I pointed out all the authors and left a link, SpitFire wrote a message: In fact, the author has forbidden to post his mods on other resources and you know about it.
Shagg_E,
The author of this mod prohibits its distribution.
VOVA VOV 02.28.2018, 17:52:04
The author of this mod prohibits its distribution.
VOVA VOV 02.28.2018, 17:52:04
Shagg_E,
I tried to fill it and they let it go, but then it was removed.
VOVA VOV 02.28.2018, 17:52:24
I tried to fill it and they let it go, but then it was removed.
VOVA VOV 02.28.2018, 17:52:24
The script code is not very, here is the correct one!
{$ CLEO}
0000:
wait 0
01F0: set_max_wanted_level_to 0
05DC: end_custom_thread
{$ CLEO}
0000:
wait 0
01F0: set_max_wanted_level_to 0
05DC: end_custom_thread
Quote: Shagg_E
there is not enough button or read the activation of the arena.
I'll make it even easier when the player comes up to the given coordinates, then the message "ZOMBIE ACTIVATED"
Wow, cool, now you can put furniture, saw the video Vadim M about this opportunity!
Smart15,
What difference does it make to us, we also have European cars in Russia with Russian numbers!
What difference does it make to us, we also have European cars in Russia with Russian numbers!
Oh, something interesting!
It was only necessary to add English letters to the description, for example: not L. Einbgt, but L. Shift
It was only necessary to add English letters to the description, for example: not L. Einbgt, but L. Shift
Shagg_E,
I just don’t want to lay out someone else’s script, but try to do something myself!
I just don’t want to lay out someone else’s script, but try to do something myself!
Shagg_E,
Like so?
{$ CLEO}
0000:
: ZOMBIE
wait 0
if
0256: player $ PLAYER_CHAR defined
jf @ZOMBIE
01F0: set_max_wanted_level_to 0
01B6: set_weather 5
03FD: set_player $ PLAYER_CHAR handling_responsiveness 8
052C: set_player $ player_char drunk_visuals 160
0054: store_player $ player_char position_to 1 @ 2 @ 3 @
if
0AE1: 0 @ = random_actor_near_point 1 @ 2 @ 3 @ in_radius 100.0 find_next 0 pass_deads 1
jf @ZOMBIE
jump @ ZOMBIE3
: ZOMBIE2
if
0AE1: 0 @ = random_actor_near_point 1 @ 2 @ 3 @ in_radius 100.0 find_next 1 pass_deads 1
jf @ZOMBIE
jump @ ZOMBIE3
: ZOMBIE3
Model.Load (#BRASSKNUCKLE)
038B: load_requested_models
01CA: set_actor 0 @ kill_player $ player_char
048F: set_actor 0 @ remove_weapons
0489: set_actor 0 @ muted 1
03FE: set_actor 0 @ money 0
0245: set_actor 0 @ walk_style_to 50
01B2: give_actor 0 @ weapon 1 ammo 0 // Load the weapon model before using this
Model.Destroy (#BRASSKNUCKLE)
jump @ ZOMBIE2
Shagg_E,
No, the protagonist has done even worse now.
Like so?
{$ CLEO}
0000:
: ZOMBIE
wait 0
if
0256: player $ PLAYER_CHAR defined
jf @ZOMBIE
01F0: set_max_wanted_level_to 0
01B6: set_weather 5
03FD: set_player $ PLAYER_CHAR handling_responsiveness 8
052C: set_player $ player_char drunk_visuals 160
0054: store_player $ player_char position_to 1 @ 2 @ 3 @
if
0AE1: 0 @ = random_actor_near_point 1 @ 2 @ 3 @ in_radius 100.0 find_next 0 pass_deads 1
jf @ZOMBIE
jump @ ZOMBIE3
: ZOMBIE2
if
0AE1: 0 @ = random_actor_near_point 1 @ 2 @ 3 @ in_radius 100.0 find_next 1 pass_deads 1
jf @ZOMBIE
jump @ ZOMBIE3
: ZOMBIE3
Model.Load (#BRASSKNUCKLE)
038B: load_requested_models
01CA: set_actor 0 @ kill_player $ player_char
048F: set_actor 0 @ remove_weapons
0489: set_actor 0 @ muted 1
03FE: set_actor 0 @ money 0
0245: set_actor 0 @ walk_style_to 50
01B2: give_actor 0 @ weapon 1 ammo 0 // Load the weapon model before using this
Model.Destroy (#BRASSKNUCKLE)
jump @ ZOMBIE2
Shagg_E,
No, the protagonist has done even worse now.
Quote: Shagg_E
Why are you deleting the original readme with links to the resources of the authors?
And what's interesting?
SatournFan,
thanks for the feedback! try to find such shit in the archive, it would be very interesting to see
thanks for the feedback! try to find such shit in the archive, it would be very interesting to see
Quote: Valik_2005
WBC mod. Catch the Laikosik)
Yes, dug up at the bottom of the internet.
Quote: = SpitFire =
The weapons are not bad, only the textures are not compressed ... I flew in the game.
You need to increase the memory of the game through Limit Adjuster
Quote: Shagg_E
That which is not trash (garbage).
Look at the last 10 files that you uploaded to the archive. Do you really think this is normal for 2017?
Even if you close your eyes to the ideological component, you do not care at all about the quality of your content.
Look at the last 10 files that you uploaded to the archive. Do you really think this is normal for 2017?
Even if you close your eyes to the ideological component, you do not care at all about the quality of your content.
I do as I can
Quote: Shagg_E
P.S. daniel 360, may it be enough to fill in any trash?
And what is not trash?
Good.
Shagg_E,
Done, now you have to wait!
VOVA VOV 02.28.2018, 17:50:29