At least firiv confirms this with his actions, directly writes that I am in the Kupyansk team and puts the minuses to the top mods, and if he writes any justification for the minuses, then it cannot be called anything other than the logic of a student, although I would What is this nonsense? How did a video, not even a mod, get to the top? Did not understand. And also why is it in "Big Mods"? What's the difference what's in the top? I don't really care, and I didn't answer him, but damn it, according to this logic, all diom-missions are not worthy of the top, they are essentially not fashion = /
No, but to whine about the fact that Kupyansk is being given minuses, and to raise the rating, everyone who is involved in the creation of Kupnyansk puts pluses to themselves, and then they run around and all the other minuses are figuring, says a lot.
In the spring there will be a 2nd beta, with a bunch of missions and opportunities, one more city and village will be added, there will be more interiors. While Wasteland is in the plans, I will release it in January.
On the wall in VK, many are indignant, nothing is visible, although the idea was just that, there are few streetlights in cities, this is a province, it should be dark at night, well, as an alternative patch, why not, I'll probably make a script to change the weather, with dark and on a bright night)
And where is the orange building with the 3rd mission?)
So, it turns out a building in a village, where there is a high fence, a green gate, and there is also a 2-storey building in front of it) http://images.vfl.ru/ii/1449384165/ae41966c/10713604.jpg
Post edited by Black Stallion on 12/06/2015 at 09:42:59 am
Where exactly, there is a pair of buildings with elevated (from older versions) and reduced con (new), if the mod was without prelaynny it would not look like that
Generally speaking, if it says about bezpralaytnyh, then Shift City, yes, there is a prelayt of the same color, without dark and light sides, I do not have one, I corrected some buildings and made them less flashy, but no more, just change the weather for another , and it will be that the whole fashion is dark and a couple of buildings are normal.
Prior to this, the alpha was, and here on the whole the map is almost all ready, at any rate the landscape and the city, although it will still be finalized)
And where did you get what is in high-poly fashion?) Low-poly, especially by modern standards, a bunch of alpha textures only add volume, how stupid it is to be born when the low-poly era has already lost its ground and fiercely fap on it, here I am I don't like modern shaders, but I don’t put a minus to every one
It's not there and it's close, you need to use the prelite for radio, a couple of omni and that's all, or use the prelite from the original model, there are a lot of articles on this topic.
Well, I work on it less often than on Wastland, but sometimes it gets boring to cut everything in the post-apocalypse style, I saw it, although some models from Wasteland are in the RTA)
Most likely, the main mod is still Wasteland, so that most of the missions that I now saw under it will be in the RTA current with other texts and voice acting. The map already occupies almost the entire CA, there is even outside the territory, but they do not work the way, so there will be a lot of forest belts)))
It was always touching that in such parodies they deliberately move like work, as in the game itself, the movements of the characters are much better. And the cutscenes are completely motion-based, so it all looks very superficial, even a porn parody for GTA looks much closer to the game.
It is strange that they were not banned for using the voice acting on the pipe.
And my enemies rip in the T-pose current, and that's not all = (although the models in the game are still not so hot, in the fight with the shadow it is better, especially the cops)! { ::}! how much can you write what a good car on the screenshots ??? you install it in the game and try to ride and crash. the game will crash.
At least firiv confirms this with his actions, directly writes that I am in the Kupyansk team and puts the minuses to the top mods, and if he writes any justification for the minuses, then it cannot be called anything other than the logic of a student, although I would
What is this nonsense? How did a video, not even a mod, get to the top? Did not understand. And also why is it in "Big Mods"?
What's the difference what's in the top? I don't really care, and I didn't answer him, but damn it, according to this logic, all diom-missions are not worthy of the top, they are essentially not fashion = /
No, but to whine about the fact that Kupyansk is being given minuses, and to raise the rating, everyone who is involved in the creation of Kupnyansk puts pluses to themselves, and then they run around and all the other minuses are figuring, says a lot.
Do not pay attention, inadequate schoolchildren are developed Kupyansk)
Yeah, even from Trapped Dead, although a strategy, but the models are not worse than in the Land of the Dead)
In the spring there will be a 2nd beta, with a bunch of missions and opportunities, one more city and village will be added, there will be more interiors. While Wasteland is in the plans, I will release it in January.
There is not the same main.scm, but in fact, after saving the game or the death of GG, this bug will fix itself.
It means it is not correct, for others it works
Wakes up to NG or after him, approximately until January 15)
Don't worry about it, this program itself works every other time without gadgets, and its asi-version does not start at all = (
I checked it myself, everything works ...
Yes, I accidentally put an extra number there, the number of the icon twice and therefore was, either a flight, or the coordinates got lost)
Looking around, the local lads want to fill him up, according to the plot)
New, radar replaced, made to match the style of the original.
Post edited by Black Stallion on 12/07/2015 at 14:02:48
I offered a couple of people to remove the trailer for the mod, but no one responded
What Windows? on the seven may not work
So, it turns out a building in a village, where there is a high fence, a green gate, and there is also a 2-storey building in front of it) http://images.vfl.ru/ii/1449384165/ae41966c/10713604.jpg
Post edited by Black Stallion on 12/06/2015 at 09:42:59 am
SAORS.exe is the only way it works)
Where exactly, there is a pair of buildings with elevated (from older versions) and reduced con (new), if the mod was without prelaynny it would not look like that
Generally speaking, if it says about bezpralaytnyh, then Shift City, yes, there is a prelayt of the same color, without dark and light sides, I do not have one, I corrected some buildings and made them less flashy, but no more, just change the weather for another , and it will be that the whole fashion is dark and a couple of buildings are normal.
Much, it's like an airport for one plane, the city is all port, except Ibutsk, from there and the name cape and bay)
Before Stahler's events ^^
The cities are on the islands, so there is only an auto bus station, a marina and a mini airport)
I have a wood burning computer, 30-40 fps, the minimum is 15-20, the main operative, at least gig, ideally 2)
Prior to this, the alpha was, and here on the whole the map is almost all ready, at any rate the landscape and the city, although it will still be finalized)
And where did you get what is in high-poly fashion?) Low-poly, especially by modern standards, a bunch of alpha textures only add volume, how stupid it is to be born when the low-poly era has already lost its ground and fiercely fap on it, here I am I don't like modern shaders, but I don’t put a minus to every one
my mother burned out on October 25, until I buy a new one, in no way = (
It's not there and it's close, you need to use the prelite for radio, a couple of omni and that's all, or use the prelite from the original model, there are a lot of articles on this topic.
It is better to cut the intas separately, and so, only small if or abandoned buildings, as in Wasteland.
I do so, I only saw cars for Wasteland, because there are cars in the right style on the network once or twice and that's it)
World detail is made higher than in CA, closer to 4-ki standards.
This is ps2 refrection.
Well, I work on it less often than on Wastland, but sometimes it gets boring to cut everything in the post-apocalypse style, I saw it, although some models from Wasteland are in the RTA)
It is strange that they were not banned for using the voice acting on the pipe.
Well, from ENB only color correction, plus colormod, so the graph is almost vanilla))
and what a fashion to put pluses to yourself?)
they start to forget me
Although a diom, but still like followers, EPTA)))
There is one .asi, it needs to be removed (it enables two-way rendering of geometry on all models).
But on 3 such a mod was.