Last comments
Quote: Fuze
I'm straight
Quote: Fuze
choose Kupyansk
Quote: daniltk2
Who has what taste
And at the same time dislike the comment with a banter to Buy. YOU ARE MY IDOL!
It is worth noting that Dakurlz made quite a few interesting projects.
It’s a pity that I haven’t seen him lately, but still I’ll leave my vote for him in the nomination “Best Mod Creator”.
It’s a pity that I haven’t seen him lately, but still I’ll leave my vote for him in the nomination “Best Mod Creator”.
Quote: Woodz
Where is the vidos? Leave it to yourself, I'm not going to rock the cat in a poke!
Not very objective file rating ...
Quote: Liimert
Does the Persian have their own set of phrases?
According to my observations, just a script stirs up the GG set and that's it.
Daisan no bakudan bites the dust!
*CLICK*
Not Well, just shikardos, we are waiting for the next from the NAPD!
*CLICK*
Not Well, just shikardos, we are waiting for the next from the NAPD!
Either GTA: O jackal before playable frames, or we roll in MTA / SA: MP
Partially made life easier the disabling of the high precision event timer (HPET) in the BIOS and in the system via cmd. Terrible friezes have passed, but the frame rate a bit has fallen.
Partially made life easier the disabling of the high precision event timer (HPET) in the BIOS and in the system via cmd. Terrible friezes have passed, but the frame rate a bit has fallen.
Discard the duties of moderators on the community for the icon in the profile.
Gurov, you are a genius
Gurov, you are a genius
Quote: San-anderius
... direct intersections between characters from 2D / 3D / HD universes are excluded (except for DJs)
All intersections are not an intentional coincidence. Each universe has its own events, locations and characters. Any similar place names or names are nothing more than coincidences. On forums, rockers once said that
Quote: Monstchin
old ones go, and to hell with them, new ones come
There would be a sense of these new ones.
Quote: wmysterio
Apparently getting old ...
Yes, you have to retire for a long time
We survived that we do not distinguish irony from .... oh hell, I forgot that true coders perceive everything in a straightforward way
Quote: TheInsaneKiller
In some cryengine open source. If you change it and distribute it as your engine, then the krajteiks can go to court (this is an assumption), if you don’t pay them, but it’s another matter, just to modify the product, no one will get to the bottom.
Do not confuse commercial projects with the work of enthusiasts.
Of course, if they make copyrights on their intellectual property, then allowing the project to be open source is a very stupid undertaking. And even more so when the API freely walks around the sampers forums and on GitHub.
Quote: TheInsaneKiller
The fact that the code is open does not mean that it does not have a license and any prohibitions. As an example, I can write a simple program, lay out its source code and prohibit using this program for any purpose, except, of course, reading the code.
What nonsense? Isn’t this the point of open source, so that relying on this basis to make your own improvements? Prohibiting the use of open source code for revision is tantamount to free skiing, which you can look at, but ride no-no.
Thank you, but I still have enough Spellsworn and Warlock Wars, so that my fingers can be mastered behind the clave
P.S. Well sho, boys, necromodding? (͡ ° ͜ʖ ͡ °)
NaightMar 11/05/2018, 17:09:14
The mod will work, but other players will see if they also have a mod or play through the assembly using the link above !!! DO NOT ask such questions anymore.
P.S. Well sho, boys, necromodding? (͡ ° ͜ʖ ͡ °)
NaightMar 11/05/2018, 17:09:14
Great source content!
But I still did not understand why only through nutpad ++ to edit the .ini file that is clear pepper is renamed .txt?
But I still did not understand why only through nutpad ++ to edit the .ini file that is clear pepper is renamed .txt?
SIZZZ, let me draw your attention to ...
Just so "teleportation" and phonite, is not it?
The only difference is the design of the code and the fact that your code implements a flip depending on the direction of the tilt.
I won’t be surprised if the code came from exactly the same mod.
NaightMar 10/31/2018, 13:45:39
: CAR
wait 0
if and
0256: player $ PLAYER_CHAR defined
00DF: actor $ PLAYER_ACTOR driving
jf @CAR
03C0: 1 @ = actor $ PLAYER_ACTOR car
if and
01F4: car 1 @ flipped
00DB: actor $ PLAYER_ACTOR in_car 1 @
then
if
0AB0: key_pressed 68
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
if
0AB0: key_pressed 65
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 -1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
end
jump @CAR
wait 0
if and
0256: player $ PLAYER_CHAR defined
00DF: actor $ PLAYER_ACTOR driving
jf @CAR
03C0: 1 @ = actor $ PLAYER_ACTOR car
if and
01F4: car 1 @ flipped
00DB: actor $ PLAYER_ACTOR in_car 1 @
then
if
0AB0: key_pressed 68
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
if
0AB0: key_pressed 65
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 -1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
end
jump @CAR
: NONAME_2
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ NONAME_2
if
Actor.Driving ($ PLAYER_ACTOR)
jf @ NONAME_2
2 @ = Actor.CurrentCar ($ PLAYER_ACTOR)
if
01F4: car 2 @ flipped
jf @ NONAME_112
if and
Actor.InCar ($ PLAYER_ACTOR, 2 @)
0AB0: key_pressed 8
jf @ NONAME_112
07DB: set_car 2 @ rotation_velocity_XYZ 0.0 3.0 1.5 through_center_of_mass
jump @ NONAME_112
: NONAME_112
wait 100
Car.RemoveReferences (2 @)
jump @ NONAME_2
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ NONAME_2
if
Actor.Driving ($ PLAYER_ACTOR)
jf @ NONAME_2
2 @ = Actor.CurrentCar ($ PLAYER_ACTOR)
if
01F4: car 2 @ flipped
jf @ NONAME_112
if and
Actor.InCar ($ PLAYER_ACTOR, 2 @)
0AB0: key_pressed 8
jf @ NONAME_112
07DB: set_car 2 @ rotation_velocity_XYZ 0.0 3.0 1.5 through_center_of_mass
jump @ NONAME_112
: NONAME_112
wait 100
Car.RemoveReferences (2 @)
jump @ NONAME_2
Just so "teleportation" and phonite, is not it?
The only difference is the design of the code and the fact that your code implements a flip depending on the direction of the tilt.
I won’t be surprised if the code came from exactly the same mod.
Reason for comment correction:
NaightMar 10/31/2018, 13:45:39
SIZZZ, let me draw your attention to ...
Just so "teleportation" and phonite, is not it?
The only difference is the design of the code and the fact that your code implements a flip depending on the direction of the tilt.
I won’t be surprised if the code came from exactly the same mod.
Link to the comment
: CAR
wait 0
if and
0256: player $ PLAYER_CHAR defined
00DF: actor $ PLAYER_ACTOR driving
jf @CAR
03C0: 1 @ = actor $ PLAYER_ACTOR car
if and
01F4: car 1 @ flipped
00DB: actor $ PLAYER_ACTOR in_car 1 @
then
if
0AB0: key_pressed 68
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
if
0AB0: key_pressed 65
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 -1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
end
jump @CAR
wait 0
if and
0256: player $ PLAYER_CHAR defined
00DF: actor $ PLAYER_ACTOR driving
jf @CAR
03C0: 1 @ = actor $ PLAYER_ACTOR car
if and
01F4: car 1 @ flipped
00DB: actor $ PLAYER_ACTOR in_car 1 @
then
if
0AB0: key_pressed 68
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
if
0AB0: key_pressed 65
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 -1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
end
jump @CAR
: NONAME_2
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ NONAME_2
if
Actor.Driving ($ PLAYER_ACTOR)
jf @ NONAME_2
2 @ = Actor.CurrentCar ($ PLAYER_ACTOR)
if
01F4: car 2 @ flipped
jf @ NONAME_112
if and
Actor.InCar ($ PLAYER_ACTOR, 2 @)
0AB0: key_pressed 8
jf @ NONAME_112
07DB: set_car 2 @ rotation_velocity_XYZ 0.0 3.0 1.5 through_center_of_mass
jump @ NONAME_112
: NONAME_112
wait 100
Car.RemoveReferences (2 @)
jump @ NONAME_2
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ NONAME_2
if
Actor.Driving ($ PLAYER_ACTOR)
jf @ NONAME_2
2 @ = Actor.CurrentCar ($ PLAYER_ACTOR)
if
01F4: car 2 @ flipped
jf @ NONAME_112
if and
Actor.InCar ($ PLAYER_ACTOR, 2 @)
0AB0: key_pressed 8
jf @ NONAME_112
07DB: set_car 2 @ rotation_velocity_XYZ 0.0 3.0 1.5 through_center_of_mass
jump @ NONAME_112
: NONAME_112
wait 100
Car.RemoveReferences (2 @)
jump @ NONAME_2
Just so "teleportation" and phonite, is not it?
The only difference is the design of the code and the fact that your code implements a flip depending on the direction of the tilt.
I won’t be surprised if the code came from exactly the same mod.
Reason for comment correction:
SIZZZ, let me draw your attention to ...
Just so "teleportation" and phonite, is not it?
The only difference is the design of the code and the fact that your code implements a flip depending on the direction of the tilt.
I won’t be surprised if the code came from exactly the same mod.
NaightMar 10/31/2018, 13:45:39
: CAR
wait 0
if and
0256: player $ PLAYER_CHAR defined
00DF: actor $ PLAYER_ACTOR driving
jf @CAR
03C0: 1 @ = actor $ PLAYER_ACTOR car
if and
01F4: car 1 @ flipped
00DB: actor $ PLAYER_ACTOR in_car 1 @
then
if
0AB0: key_pressed 68
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
if
0AB0: key_pressed 65
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 -1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
end
jump @CAR
wait 0
if and
0256: player $ PLAYER_CHAR defined
00DF: actor $ PLAYER_ACTOR driving
jf @CAR
03C0: 1 @ = actor $ PLAYER_ACTOR car
if and
01F4: car 1 @ flipped
00DB: actor $ PLAYER_ACTOR in_car 1 @
then
if
0AB0: key_pressed 68
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
if
0AB0: key_pressed 65
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 -1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
end
jump @CAR
: NONAME_2
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ NONAME_2
if
Actor.Driving ($ PLAYER_ACTOR)
jf @ NONAME_2
2 @ = Actor.CurrentCar ($ PLAYER_ACTOR)
if
01F4: car 2 @ flipped
jf @ NONAME_112
if and
Actor.InCar ($ PLAYER_ACTOR, 2 @)
0AB0: key_pressed 8
jf @ NONAME_112
07DB: set_car 2 @ rotation_velocity_XYZ 0.0 3.0 1.5 through_center_of_mass
jump @ NONAME_112
: NONAME_112
wait 100
Car.RemoveReferences (2 @)
jump @ NONAME_2
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ NONAME_2
if
Actor.Driving ($ PLAYER_ACTOR)
jf @ NONAME_2
2 @ = Actor.CurrentCar ($ PLAYER_ACTOR)
if
01F4: car 2 @ flipped
jf @ NONAME_112
if and
Actor.InCar ($ PLAYER_ACTOR, 2 @)
0AB0: key_pressed 8
jf @ NONAME_112
07DB: set_car 2 @ rotation_velocity_XYZ 0.0 3.0 1.5 through_center_of_mass
jump @ NONAME_112
: NONAME_112
wait 100
Car.RemoveReferences (2 @)
jump @ NONAME_2
Just so "teleportation" and phonite, is not it?
The only difference is the design of the code and the fact that your code implements a flip depending on the direction of the tilt.
I won’t be surprised if the code came from exactly the same mod.
Reason for comment correction:
NaightMar 10/31/2018, 13:45:39
SIZZZ, let me draw your attention to ...
Just so "teleportation" and phonite, is not it?
The only difference is the design of the code and the fact that your code implements a flip depending on the direction of the tilt.
I won’t be surprised if the code came from exactly the same mod.
NaightMar 10/31/2018, 13:45:39
: CAR
wait 0
if and
0256: player $ PLAYER_CHAR defined
00DF: actor $ PLAYER_ACTOR driving
jf @CAR
03C0: 1 @ = actor $ PLAYER_ACTOR car
if and
01F4: car 1 @ flipped
00DB: actor $ PLAYER_ACTOR in_car 1 @
then
if
0AB0: key_pressed 68
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
if
0AB0: key_pressed 65
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 -1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
end
jump @CAR
wait 0
if and
0256: player $ PLAYER_CHAR defined
00DF: actor $ PLAYER_ACTOR driving
jf @CAR
03C0: 1 @ = actor $ PLAYER_ACTOR car
if and
01F4: car 1 @ flipped
00DB: actor $ PLAYER_ACTOR in_car 1 @
then
if
0AB0: key_pressed 68
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
if
0AB0: key_pressed 65
then
07DB: set_car 1 @ rotation_velocity_XYZ 0.0 -1.0 0.0 through_center_of_mass
01C3: remove_references_to_car 1 @
end
end
jump @CAR
: NONAME_2
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ NONAME_2
if
Actor.Driving ($ PLAYER_ACTOR)
jf @ NONAME_2
2 @ = Actor.CurrentCar ($ PLAYER_ACTOR)
if
01F4: car 2 @ flipped
jf @ NONAME_112
if and
Actor.InCar ($ PLAYER_ACTOR, 2 @)
0AB0: key_pressed 8
jf @ NONAME_112
07DB: set_car 2 @ rotation_velocity_XYZ 0.0 3.0 1.5 through_center_of_mass
jump @ NONAME_112
: NONAME_112
wait 100
Car.RemoveReferences (2 @)
jump @ NONAME_2
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ NONAME_2
if
Actor.Driving ($ PLAYER_ACTOR)
jf @ NONAME_2
2 @ = Actor.CurrentCar ($ PLAYER_ACTOR)
if
01F4: car 2 @ flipped
jf @ NONAME_112
if and
Actor.InCar ($ PLAYER_ACTOR, 2 @)
0AB0: key_pressed 8
jf @ NONAME_112
07DB: set_car 2 @ rotation_velocity_XYZ 0.0 3.0 1.5 through_center_of_mass
jump @ NONAME_112
: NONAME_112
wait 100
Car.RemoveReferences (2 @)
jump @ NONAME_2
Just so "teleportation" and phonite, is not it?
The only difference is the design of the code and the fact that your code implements a flip depending on the direction of the tilt.
I won’t be surprised if the code came from exactly the same mod.
Reason for comment correction:
NaightMar 10/31/2018, 13:45:39
Quote: TrushinVlad
I did not know that you can sit with her.
082A: set_player $ PLAYER_CHAR able_to_use_crouch_button 0
For the future, if it is necessary to prohibit sitting)
Thank you for the source, Vitaly.
There is something to think about with this implementation
There is something to think about with this implementation
Gurov does not like this (idea)
___________
But it seems to be implemented perfectly. Later I download and actually see what's wrong.
___________
But it seems to be implemented perfectly. Later I download and actually see what's wrong.
Offsets are deplorable.
The fingers are stuck in the model.
But this is subjective.
The fingers are stuck in the model.
But this is subjective.
Andrei, this is a bell.
I'm calling your vakhtershe in the hostel.
Expect eviction in the near future.
I'm calling your vakhtershe in the hostel.
Expect eviction in the near future.
It was 2018, until now scripts with situations have been written.
It would be nice if it was thought out somehow, but the code is very poor. No event. Only loading / unloading depending on the location of Gg to specific coordinates.
Poor thing.
It would be nice if it was thought out somehow, but the code is very poor. No event. Only loading / unloading depending on the location of Gg to specific coordinates.
Poor thing.
Quote: Liimert
VTA 5 is not far gone
I'm not interested in the five, but I think I'll agree.
Quote: Liimert
Many flaws
As in the game code itself. Rockers stinted at AI. It’s a shame, because so many things could be used if it were not for the “wooden” intellect of the peds.
Oh, hello, Alex
I see that things are going well for you. Something else kodite.
So, something is not there skidded ... In general, it all worked out well!
I see that things are going well for you. Something else kodite.
So, something is not there skidded ... In general, it all worked out well!
Quote: DshGames
do you think playing for a female character is not normal?
Oru, where did you read the opinion of abnormality in my words? I am not opposed to there being Women protagonists in games, but for Grand Theft Auto it makes no sense (Well, of course, if you do not compose the voice acting correspondingly, the localization of the text, then the market is zero).
Quote: DshGames
Overwatch developers are also sperm toxicosis, since they made such figured characters and with a minimum of clothes
But not enough to make nude versions. And remember (if in the know at all) how many times Blizzards were kicked for at least some hint of vulgarity (the same incident with animations of female characters that they promptly removed and apologized to the community).
Quote: DshGames
Saints Row also sin in this, that they made a bunch of sexy clothes and added vulgar chips to the game?
In this game, it’s appropriate, because initially Volishn also intended. A Cup of Coffee) Currently, there is no such censor as it was in the 2000s, because from SR they blinded what is available now, no one forbade them.
Quote: DshGames
This is not a porn mod. I didn’t do so many things
Then why was this done? For what? I have already answered this question, and it is obvious, even the author of the review does not hide this in words:
And, of course, the main question that torments the minds young audience of the site: can it be undressed?
And hell yes!
And hell yes!
So it is not necessary to throw from a sick mind to the healthy nuances of other games and just accept the remark as a fact. I am not saying that it is necessary to directly prohibit the "naked woman", but what for is this necessary in this game?
#Eugeniusz 04/18/2018, 10:33:52 PM
Quote: DshGames
do you think playing for a female character is not normal?
Oru, where did you read the opinion of abnormality in my words? I am not opposed to there being Women protagonists in games, but for Grand Theft Auto it makes no sense (Well, of course, if you do not compose the voice acting correspondingly, the localization of the text, then the market is zero).
Quote: DshGames
Overwatch developers are also sperm toxicosis, since they made such figured characters and with a minimum of clothes
But not enough to make nude versions. And remember (if in the know at all) how many times Blizzards were kicked for at least some hint of vulgarity (the same incident with animations of female characters that they promptly removed and apologized to the community).
Quote: DshGames
Saints Row also sin in this, that they made a bunch of sexy clothes and added vulgar chips to the game?
In this game, it’s appropriate, because initially Volishn also intended. A Cup of Coffee) Currently, there is no such censor as it was in the 2000s, because from SR they blinded what is available now, no one forbade them.
Quote: DshGames
This is not a porn mod. I didn’t do so many things
Then why was this done? For what? I have already answered this question, and it is obvious, even the author of the review does not hide this in words:
And, of course, the main question that torments the minds young audience of the site: can it be undressed?
And hell yes!
And hell yes!
So it is not necessary to throw from a sick mind to the healthy nuances of other games and just accept the remark as a fact. I am not saying that it is necessary to directly prohibit the "naked woman", but what for is this necessary in this game?
#Eugeniusz 04/18/2018, 10:33:52 PM
Quote: DshGames
do you think playing for a female character is not normal?
Oru, where did you read the opinion of abnormality in my words? I am not opposed to there being Women protagonists in games, but for Grand Theft Auto it makes no sense (Well, of course, if you do not compose the voice acting correspondingly, the localization of the text, then the market is zero).
Quote: DshGames
Overwatch developers are also sperm toxicosis, since they made such figured characters and with a minimum of clothes
But not enough to make nude versions. And remember (if in the know at all) how many times Blizzards were kicked for at least some hint of vulgarity (the same incident with animations of female characters that they promptly removed and apologized to the community).
Quote: DshGames
Saints Row also sin in this, that they made a bunch of sexy clothes and added vulgar chips to the game?
In this game, it’s appropriate, because initially Volishn also intended. A Cup of Coffee) Currently, there is no such censor as it was in the 2000s, because from SR they blinded what is available now, no one forbade them.
Quote: DshGames
This is not a porn mod. I didn’t do so many things
Then why was this done? For what? I have already answered this question, and it is obvious, even the author of the review does not hide this in words:
And, of course, the main question that torments the minds young audience of the site: can it be undressed?
And hell yes!
And hell yes!
So it is not necessary to throw from a sick mind to the healthy nuances of other games and just accept the remark as a fact. I am not saying that it is necessary to directly prohibit the "naked woman", but what for is this necessary in this game?
#Eugeniusz 04/18/2018, 10:33:52 PM
Quote: DshGames
do you think playing for a female character is not normal?
Oru, where did you read the opinion of abnormality in my words? I am not opposed to there being Women protagonists in games, but for Grand Theft Auto it makes no sense (Well, of course, if you do not compose the voice acting correspondingly, the localization of the text, then the market is zero).
Quote: DshGames
Overwatch developers are also sperm toxicosis, since they made such figured characters and with a minimum of clothes
But not enough to make nude versions. And remember (if in the know at all) how many times Blizzards were kicked for at least some hint of vulgarity (the same incident with animations of female characters that they promptly removed and apologized to the community).
Quote: DshGames
Saints Row also sin in this, that they made a bunch of sexy clothes and added vulgar chips to the game?
In this game, it’s appropriate, because initially Volishn also intended. A Cup of Coffee) Currently, there is no such censor as it was in the 2000s, because from SR they blinded what is available now, no one forbade them.
Quote: DshGames
This is not a porn mod. I didn’t do so many things
Then why was this done? For what? I have already answered this question, and it is obvious, even the author of the review does not hide this in words:
And, of course, the main question that torments the minds young audience of the site: can it be undressed?
And hell yes!
And hell yes!
So it is not necessary to throw from a sick mind to the healthy nuances of other games and just accept the remark as a fact. I am not saying that it is necessary to directly prohibit the "naked woman", but what for is this necessary in this game?
#Eugeniusz 04/18/2018, 10:33:52 PM
Quote: DshGames
I made this mod to play, just to see how the female character in the lead roles will look.
Hmm ... maybe more precisely for sperm toxicosis? It was not for nothing that he made the nude version of the skin and part of the clothes that practically exposes the body,
Great move, I like it (no).
Not canonical.
Yes, and it looks too "high-grained" among other default models.
In general, mixed feelings.
Yes, and it looks too "high-grained" among other default models.
In general, mixed feelings.
Quote: Joel_Alkosso
On sump checked? Is there nothing forbidden?
Player.InfiniteRun ($ PLAYER_CHAR) = True
Actor.SetImmunities ($ PLAYER_ACTOR, 0, 0, 0, 1, 0)
0393: actor $ PLAYER_ACTOR perform_animation "FIGHTA_1" at 2.0 times_normal_rate
Actor.SetImmunities ($ PLAYER_ACTOR, 0, 0, 0, 1, 0)
0393: actor $ PLAYER_ACTOR perform_animation "FIGHTA_1" at 2.0 times_normal_rate
The main content of the code, of course, is forbidden.
But this is already a good idea)
As usual, all of the developers sawing.
Well done! Keep up the good work!
As usual, all of the developers sawing.
Well done! Keep up the good work!
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Evgenii Sokolov
. In case of copying materials reference on LibertyCity.Net is neccessary.
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Come on