Last comments
What is there to add after the comments above? The author should work on the plot and script. The mission is nothing but a shotgun and a zombie. An attempt to diversify boring gameplay by introducing a chainsaw is quite commendable, but in no way beaten by an interesting scene or a plot twist. From this mission, I can understand that the author is in 6-7 grade.
There should be no continuation of this story categorically, since there was no sensible story in the first part. It's just a set of events taken from other films or worse, the same mediocre missions like this one. If you want to do something worthwhile, don't do it about trivial topics. And even if you are doing something very commonplace, persist in the script. Although, is it being studied in the 6th grade?
There should be no continuation of this story categorically, since there was no sensible story in the first part. It's just a set of events taken from other films or worse, the same mediocre missions like this one. If you want to do something worthwhile, don't do it about trivial topics. And even if you are doing something very commonplace, persist in the script. Although, is it being studied in the 6th grade?
The first thing I noticed was the lack of a plot. All missions are not fixed with anything main. Yes, there is a banal virus. Yes, there are streets filled with zombies. Yes, and there is (oddly enough) a hero who survives. It hasn't caught on for a long time. It is no longer possible to win on this. Now let's move on to even more dumb mission flaws.
1. On 1 mission, the cops found fault with me (there were 4 stars). I had to kill both zombies and police.
2. Where did Alex get the Molotov cocktail on mission 2?
3. Very long boat trip.
4. Why did it bother Alex. what is safer in the forest?
5. How could you think that a diner infested with zombies would have fresh food?
6. Where did the diner map come from?
7. Very long ascent up the mountain. After which the inscription "Mission Completed" will be simply epic
8. At the beginning of the third mission, how did 1 marauder not burn the main character? (he was sitting right in front of him)
9. Again, stealth at the highest level: if you kill 2 looters with a pistol with a silencer, the next 2 will not notice.
10.
11. Why does it have 5 rounds (well, or how many there; the main thing is that not a full clip)
12. From mission 2, I still had a lot of ammunition. Where did Alex lose them?
13. At the end of the second and third missions, the game crashed.
After all this, I did not want to go further, sorry. I didn't even take into account why you glued the GTA logo on the logo, why did you even have to take on the zombie story, make me replace part of the location (IDE IPL), replace models, replace animations with some kind of curves and low-quality ones? It wasn't worth it alas.
Now about the plus (I wanted to write pluses, but it doesn't work). There is only one here: well-placed detailing. Everything. There is nothing more to add. I think you will remember this comment, and you will not do such nonsense again. And yes: IMHO.
1. On 1 mission, the cops found fault with me (there were 4 stars). I had to kill both zombies and police.
2. Where did Alex get the Molotov cocktail on mission 2?
3. Very long boat trip.
4. Why did it bother Alex. what is safer in the forest?
5. How could you think that a diner infested with zombies would have fresh food?
6. Where did the diner map come from?
7. Very long ascent up the mountain. After which the inscription "Mission Completed" will be simply epic
8. At the beginning of the third mission, how did 1 marauder not burn the main character? (he was sitting right in front of him)
9. Again, stealth at the highest level: if you kill 2 looters with a pistol with a silencer, the next 2 will not notice.
10.
11. Why does it have 5 rounds (well, or how many there; the main thing is that not a full clip)
12. From mission 2, I still had a lot of ammunition. Where did Alex lose them?
13. At the end of the second and third missions, the game crashed.
After all this, I did not want to go further, sorry. I didn't even take into account why you glued the GTA logo on the logo, why did you even have to take on the zombie story, make me replace part of the location (IDE IPL), replace models, replace animations with some kind of curves and low-quality ones? It wasn't worth it alas.
Now about the plus (I wanted to write pluses, but it doesn't work). There is only one here: well-placed detailing. Everything. There is nothing more to add. I think you will remember this comment, and you will not do such nonsense again. And yes: IMHO.
About fashion - the idea is not bad, the implementation is so-so.
First: on the asphalt the bottom of the machine is not scratched.
Secondly: smooth turn, police turns, drifts - look very realistic.
Thirdly: the most comfortable Handling on earth. It is very convenient to do police turns, go into turns, drift, convenient acceleration of cars.
Fourthly: Pedestrians in GTA IV travel on this Handling very beautifully and smoothly.
Fifth: It is this Handling for atmosphere and style that is suitable for GTA IV. The other one would look wretched and ridiculous in such a game.
Sixthly: You just did not learn to ride realistic Handling, and because of this, is against it.
I hate when they smear GTA IV in any aspect. Especially in Handling and missions.
You can zoom in, why not? Of course, not perfect, but still.