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6 years ago
Personally, I think that it would be nice if there was a section for modmakers in which each user could offer his idea for creating a modification.

For example: "It would be nice if someone wrote down a mode in which when entering the cheat code KARMA Some kind of arcade mode was activated with achievements and an account, the purpose of which would be to destroy as much as possible cars and people " or "I have long wanted to see a mod on the site in which when you reach one edge of the map you would be thrown to the other end of the map, as if San Andreas is a planet".

It was also nice to add the commenting ability to each such post, as well as the “I like”, “I'm going to get to this idea” buttons, and also when creating a file the ability to indicate that the script was created based on the idea of ​​this post. It would also be worthwhile to allow the possibility of creating several modifications to one idea, because even if there is one idea, each version has a completely different version. :)
Asind 03/01/2018, 15:18:59
+2
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6 years ago
Personally, I think that it would be nice if there was a section for modmakers in which each user could offer his idea for creating a modification.

For example: "It would be nice if someone wrote down a mode in which when entering the cheat code KARMA Some kind of arcade mode was activated with achievements and an account, the purpose of which would be to destroy as much as possible cars and people " or "I have long wanted to see a mod on the site in which when you reach one edge of the map you would be thrown to the other end of the map, as if San Andreas is a planet".

It was also nice to add the commenting ability to each such post, as well as the “I like”, “I'm going to get to this idea” buttons, and also when creating a file the ability to indicate that the script was created based on the idea of ​​this post. It would also be worthwhile to allow the possibility of creating several modifications to one idea, because even if there is one idea, each version has a completely different version. :)
Asind 03/01/2018, 15:18:59
+2
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6 years ago
Chel555, and what prevented you from updating them with a new file earlier?
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6 years ago
andre500, this may be necessary in cases where the user writes to the old version, saying "the mod does not work properly", although this error was fixed in the update, this can lead people astray.
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6 years ago
So, is there a division in the comments on the comments on the old version and the new?
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6 years ago
Shagg_E, wow, and I underestimated all the power, thanks for the advice!
+1
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6 years ago
Not bad, not bad
0
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6 years ago
Shagg_E, I already used the opcode to save speed in cases of crossing overseas by boat or plane, but thanks for the support!


Leon_Crain, thank! :)
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6 years ago
ManCJsys, hmm, you would really help me if you dropped the folder with glue scripts of this modification, just download 6 GB even in 2018 for a long time.
Only if you already have this mod, of course
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6 years ago
Jaehaerys, I recently found this modification, I want to justify that my version is much faster due to the compact and stable code. Also, if you take into account that in that case there is a banal teleportation through darkening the screen, then I strive to make this transition as smooth and invisible as possible.

= SpitFire =, if you can make a smoother transition, I will be forever grateful to you, and putting a minus for the fact that it is tangible for you is not a very good idea, but of course it is up to you to decide.

Asind 01/19/2018, 2:56:24 PM
+3
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6 years ago
SergeDV, the plane is one big trouble that I am going to eliminate in the third version) I did not think about reverse gear at all, it will be necessary to fix it.
Egor Kalinin, I chose a distance so that the edge of the coast was just visible, but I think it's worth adding the ability to change the number in the ini file or through the cheat code.


Wow! 21 plus half a day is easyspacefigure for this site, thanks everyone!
+1
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6 years ago
Joel_Alkosso, thanks, try)
0
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6 years ago
I agree with the commentators above, at the moment it is an unplayable mod, the square is clearly visible against the background of the drop, and there are absolutely no varieties of these very drops, they are all equally round, very realistic.
0
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6 years ago
MrBlackMorgan , I did not make any concessions to the fact that it's DIOM, I know that you can create something better on DIOM, I see where there are problems with DIOM, and where with the creator.
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6 years ago
Well then ...

I wrote such a large tirade that the site did not want to publish it, so I’ll just leave it full here.
-8
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6 years ago
SHIPSIDE, and what do you dislike in the description? Everything is laid out in paragraphs, clear and understandable.
0
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6 years ago
It’s immediately obvious - done with the soul :)
+1
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6 years ago
and you Brute.
0
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6 years ago
Quote: VirusMS
Excessively low-poly

The authors, as it were, were going to convert the model, and not change it as it was, and remained so.
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6 years ago
I, of course, in GTA Vice CIty for a long time I play, but that lives were -40 ... For this separate plus to the script!
+1
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6 years ago
Already the phrase "there are no egregious bugs" implies, they say, I saw bugs, but I was in vain to solve them, and so it will do

Asind 10/31/2017, 09:30:13
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6 years ago
Where did I disappear for a month? Well, I did not even expect that there will be so many comments
Quote: Goldfish
You can even add a fade

I thought about it, but it turned out that without a fade looks better and more realistic
Quote: GTASAFAN
An interesting idea. The script did not put, but the code for the sake of interest looked, the guess about implementation was confirmed. Only three moments confuse:
1) but what about player.defined?
2) what will be the angles of rotation during teleportation? Are they saved, or will the player turn in the opposite direction? I did not notice the opcodes working with the corners;
3) does the transport work well?

Probably, on these points it will be possible to finish the script, if necessary. And this guess is purely based on the experience of scripting.

P.S. My viewer, by subscription? Heh, "family reunion."

Oh, Vital, I did not expect to see you here :)
1) oh, about PLAYER.DEFINED I really forgot, even though watch your video and you always mention this opcode, but here something obviously went wrong.

3) With boats and floating machines works perfectly, with air transport there are probably problems, did not check.
P.S. Yes, your viewer, from you and studied, heh)
+1
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6 years ago
Everything is fine, but why was it decided to replace it with a cane? Wouldn't it be better to put a replacement on, for example, a bat?
0
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6 years ago
Quote: #Eugeniusz
It looks a bit like Rampage mode, to be honest. Well, maybe a little bit.

I’ll tell you even more - when karma reaches -1000, the player activates the Rampage mode) this can be seen in the third screenshot from the end)
0
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6 years ago
Quote: DaXpool
This is the mode from Saints Row, where you need to gain damage for a certain amount. Always liked these tasks.

I did not equate this mode to a specific game, because personally I noticed a similar gameplay insert in many games :)
Play for health!
0
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6 years ago
Quote: Santal
I love scripts complementing gameplay

Thanks for the comment, Santal :)

It would also be nice if someone added their screenshots using this script.

Asind 09/22/2017, 19:38:37
0
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6 years ago
Quote: Viktor Mor
Scripting SA is booming. What can not be said about everything else.

You are speaking the truth.
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6 years ago
Quote: lmfar
wow

Thank!
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6 years ago
These are not bushes with grass — these are trees, you cannot fool us! :)
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6 years ago
Wow, I didn’t even expect to see my first project here :)
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6 years ago
Once again, a great mod, well here plus definitely!

Asind 09/12/2017, 06:27:14
0
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6 years ago
Quote: XxX_SLASH_XxX
First off ...

Everything that you wrote above can be attributed rather to the belief that the two developers of the diome did everything at the Rockstar level, and we, ordinary people, make mistakes in it.
Quote: SatournFan
you say nonsense, scripter

I knew that people who firmly believe in diome would immediately come down on me, but I probably don’t understand why these people are not names from school, but some "important" ranks on this site. Guys, well, you really seriously, is it possible for a fool to understand that the Rubik's Cube has more opportunities than in the diome.
Many diomers even admit this themselves, and you are very similar to those people who will snort at you if you write on the forum of our Lord that there is no God :) In general, stop saying nonsense.
Quote: SatournFan
if you are ignorant of this topic, then take a walk from here, please

Sorry to hurt your ego, because I myself have not achieved anything in the diome, and therefore I can not criticize it!

Quote: GHETTOSUNRISE
Even the sky, even Allah. And now - I do not, but try.

Yes, I don’t have any presentation to you, your diomes are gorgeous
0
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6 years ago
Quote: XxX_SLASH_XxX
First off ...

Everything that you wrote above can be attributed rather to the belief that the two developers of the diome did everything at the Rockstar level, and we, ordinary people, make mistakes in it.
Quote: SatournFan
you say nonsense, scripter

I knew that people who firmly believe in diome would immediately come down on me, but I probably don’t understand why these people are not names from school, but some "important" ranks on this site. Guys, well, you really seriously, is it possible for a fool to understand that the Rubik's Cube has more opportunities than in the diome.
Many diomers even admit this themselves, and you are very similar to those people who will snort at you if you write on the forum of our Lord that there is no God :) In general, stop saying nonsense.
Quote: SatournFan
if you are ignorant of this topic, then take a walk from here, please

Sorry to hurt your ego, because I myself have not achieved anything in the diome, and therefore I can not criticize it!

Quote: GHETTOSUNRISE
Even the sky, even Allah. And now - I do not, but try.

Yes, I don’t have any presentation to you, your diomes are gorgeous
0
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6 years ago
Quote: XxX_SLASH_XxX
First off ...

Everything that you wrote above can be attributed rather to the belief that the two developers of the diome did everything at the Rockstar level, and we, ordinary people, make mistakes in it.
Quote: SatournFan
you say nonsense, scripter

I knew that people who firmly believe in diome would immediately come down on me, but I probably don’t understand why these people are not names from school, but some "important" ranks on this site. Guys, well, you really seriously, is it possible for a fool to understand that the Rubik's Cube has more opportunities than in the diome.
Many diomers even admit this themselves, and you are very similar to those people who will snort at you if you write on the forum of our Lord that there is no God :) In general, stop saying nonsense.
Quote: SatournFan
if you are ignorant of this topic, then take a walk from here, please

Sorry to hurt your ego, because I myself have not achieved anything in the diome, and therefore I can not criticize it!

Quote: GHETTOSUNRISE
Even the sky, even Allah. And now - I do not, but try.

Yes, I don’t have any presentation to you, your diomes are gorgeous
0
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6 years ago
Quote: Chel9
On Windows XP does not plow

Windows XP? Really? The guy in the yard almost in 2018, here people already have machines with autopilot, and you use OS 15 years ago?
0
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6 years ago
Quote: Poya
Great modification!

I know, thanks!
0
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6 years ago
Quote: FarmerKarwer
I can say with 100% certainty that it is IMPOSSIBLE to create a suitable horror in the diome without scripts.

I want to fix it a bit:
Quote: FarmerKarwer
I can declare with 100% certainty that I’m good for youoh in diome, without scripts IMPOSSIBLE.

So much better :)
-2
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6 years ago
Quote: FarmerKarwer
You didn’t put a plus

Up-up-up, forgot
Quote: FarmerKarwer

As for the departures, someone will do it. There are people who have never flown out for the whole passage, there are those who could have flown out at the end / beginning of missions.

Well, here with a 90% probability the problem is in the script, because when you write in DYOM, then all the opcodes are made by a robot, not a person, robots tend to make mistakes :)
0
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6 years ago
GTA has so many features, so many opcodes ... GTA SA, consider one of the few games where there are more than one programming language. Here you have CLEO, Lua, and Plugin SDK, Yes, even the already open RenderWare engine, in the end! But you explain to me the most important thing: why it was impossible to make this mod not DYOM limited on all sides? After all, there are the beginnings of a good story, good gameplay ...
Okay, I understand that "We like it when we see what we are doing!" {tag_2}! This, of course, is a very weighty argument, but still, let's face it.
I put a plus for this project for quality, I won’t download, I don’t want to see crashes that cannot be eliminated in a trite way.
0
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6 years ago
Really great script! He adds new gameplay, and does not introduce imbalance in the game! Particularly pleased with the gangs on the way from point A to point B.
I hope for the development of this script :)
+1
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6 years ago
Something really good, definitely
0
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6 years ago
The icon with Viсe city looks better compared to the rest for several reasons:
1. There is a background, in our case these are palm trees, the icons of Part III and San Andreas are stupidly black.
2. Beautiful stroke, Why is there no stroke in the San Andreas icon? White color would match.
3. Everyone loves pink and everyone loves Vice.

// The mod itself is excellent, keep up the good work!
0
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6 years ago
Now it's good! Only it was worth all the same to the status bar to stitch at least the inscription: "Progress: ===="
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6 years ago
Quote: TrushinVlad
- I chose this inscription because it is the simplest and most common. The phrase "Respect +" is a feature of this inscription, and this phrase cannot be removed. No respect is actually added.

01E3: show_text_1number_styled GXT "M_PASSS" number 15000 time 5000 style 1 - use for health :)

Quote: TrushinVlad
- As for the strip in the status bar: I repeat, the opportunity from GTA V is taken as the basis of the script, there is no inscription there.

It sounds like an excuse, admit it.
And about the zero dollars and the mission accomplished: maybe you were just too lazy to do an easy check:
if
$ money == 0
then
00BA: text_styled "M_FAIL" 5000 ms 1 //
MISSION FAILED!
else
01E3: show_text_1number_styled GXT u27M_PASSSu27 number $ money time 5000 style 1
end


Quote: TrushinVlad
- Well, the last. I did the mod, you can say, for myself, the way I like. People have every right to correct the mod a little for themselves (if something is not pleasant), so that they would be more comfortable and more pleasant to play.

With such a policy, you generally published this script in vain.
0
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6 years ago
The minus of the script is visible even in the screenshots - why, when the player did not receive a single dollar, the mission is still considered completed? And adding respect adds imbalance if you play the game "honestly" (you can rob a bunch of shops in a couple of minutes and reach the limit of respect)
It was also possible to give the name of the strip in the status text, which is not difficult.
Quote: Vladimir_P
Everyone can finish it for themselves.

No, far from everyone, and why should we "finish" something for the author?
0
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