Firstly, you need to test weapons on GG, that is, CJ, even if you say that CJ is in the hands of the same as in standard skins, I will say - not for everyone. So, I cannot evaluate the mod, but I will not download and check it, because this is an ordinary gun, not a skin, there can be no bugs here, except for the location in the hands. Again, why is there no adaptation to the normal map plugin and Enhanced Functions. As I said already, I cannot give an estimate, since the weapon was not tested on the GG. Maybe someone will prove to me that he fits perfectly in his hands, but I can't see CJ's hands, so I don't believe it.
So what is this shit? Enb is such that the car is not visible at all - a white silhouette and that's it. And on the second screen of some fucking character, is this a mod for a car or a skin? Fortunately, there is a video. I don't want to download the car and check for bugs, let it be as it is. I don’t bet anything.
If I were you, I would attach an icon to the weapon on the preview, and leave the screenshots simple. Well, okay, as I did, I did it. Bugs did not notice, and what bugs there may be, the only thing is that the arrangement in the hands is uneven. but that's okay with that. A plus. It's bad that there is no support for the normal map plugin and this mod, where parts of the weapon move, I forgot the names, well, I think you get the idea.
Let's start in order: 1) In the archive there is a folder "Skin" in the singular, and in the folder there are skins, so there must be "Skins" okay, you never know a person does not know the simplest English words, it happens. 2) I open the first skin - ammucountry. I look at the model, move parts of the body, and now, the skeleton did not adjust at all, as I tied the model to the skeleton, that's all, save. Here are some screenshots: bang it can be seen that the skeleton was not tuned at all. In principle, this can be finished, but no. Here's another - bang, here we observe how a part of the apron is tied to the knees, and not evenly, again - the skeleton was not tuned. Next, bang a bunch, a bunch of extra polygons are tied to places where they should not be - the skeleton was not tuned. Next, bang, my favorite, that's why we can immediately say that the skeleton was not tuned. Mdaa, and for which only pluses are put. It's 2015, and we are back in 2013 I also created txd by hand ... Eh, minus.
Seriously? No, you're serious. Ooooh God, it seems serious. You pasted a picture on a BLACK background. I thought such fashions were over, but it turns out not. Why not take the texture of the white T-shirt and ... no, invert the texture, darken it to black, but so that you can see the folds on the T-shirt, and then insert the picture, but make it 10% transparent to make it realistic. But you can also add a little contrast, and then the same amount of brightness to "solder" the picture on the T-shirt - then it would be a candy. Well, this "fashion" is a minus.
The weapon is badly adjusted under a hand - through the brush the handle passes. Author, were you too lazy to go to max once and move the weapon a little? And, well, yes, what can I say, if a person in nickel has "100500", everything is clear. But still it does not save from minus.
What do you want to see here? It's just animations of sexual intercourse in the car, there is no nudity, nothing. Why this is necessary, well, maybe for schoolchildren from 5 to 7 will like it. Let them put the pluses.
The post has been edited by DaXpool on 07.21.2015 at 17:00:07
I downloaded the skin, loaded it into the game. The first disappointment was the compatibility with the old normal map plugin. Then I pressed "W" - the character went and it would be better if I didn't press, seriously. In GTA SA, the skeleton is much easier than in GTA 4, I don't understand what kind of configuration problems there may be, you first need to figure out at least a small part, at least a couple of new buttons in max to find out. Watch 1-2 video lessons, well, is it really that difficult. It is because of such lazy people that such ugly skins are obtained. Fortunately, such people usually have a weak PC and GTA V such skins are not threatened. And I have not yet said about your "optimization", for this optimization you can put 10 minuses at once. How could you make ~ 20k polygons out of 100k, why did you do it with your eyes closed? Such models need to be reduced to 60-50k polygons, extremely, everything, if lower, it will be what you got. It even makes me laugh for two, 2015, a bunch of new programs have appeared for creating txd archives, you manually created it. Tell me honestly, how many hours did you create it? Go study the program in which you made the skin. Well, if you don't want to be the second Diego.
Well, is it really impossible to take and translate the entire version for xbox 360 on a PC. Moreover, I think there is nothing complicated there, I set up the graphics with different scripts and added gamepad support. If all the good modmakers had gathered, they would have made GTA 5 from GTA SA with the participation of CJ.
Again, why is there no adaptation to the normal map plugin and Enhanced Functions.
As I said already, I cannot give an estimate, since the weapon was not tested on the GG. Maybe someone will prove to me that he fits perfectly in his hands, but I can't see CJ's hands, so I don't believe it.
I don't want to download the car and check for bugs, let it be as it is. I don’t bet anything.
Bugs did not notice, and what bugs there may be, the only thing is that the arrangement in the hands is uneven. but that's okay with that. A plus.
It's bad that there is no support for the normal map plugin and this mod, where parts of the weapon move, I forgot the names, well, I think you get the idea.
1) In the archive there is a folder "Skin" in the singular, and in the folder there are skins, so there must be "Skins" okay, you never know a person does not know the simplest English words, it happens.
2) I open the first skin - ammucountry. I look at the model, move parts of the body, and now, the skeleton did not adjust at all, as I tied the model to the skeleton, that's all, save.
Here are some screenshots:
Next,
I also created txd by hand ... Eh, minus.
Post edited by DaXpool on 07.21.2015 at 09:32:18
Why not take the texture of the white T-shirt and ... no, invert the texture, darken it to black, but so that you can see the folds on the T-shirt, and then insert the picture, but make it 10% transparent to make it realistic. But you can also add a little contrast, and then the same amount of brightness to "solder" the picture on the T-shirt - then it would be a candy.
Well, this "fashion" is a minus.
Post edited by DaXpool on 07.21.2015 at 08:47:48
I will not put a minus, because there is nothing, a decent mod. But there will be no plus, it is clear why.
The post has been edited by DaXpool on 07.21.2015 at 17:00:07
In GTA SA, the skeleton is much easier than in GTA 4, I don't understand what kind of configuration problems there may be, you first need to figure out at least a small part, at least a couple of new buttons in max to find out. Watch 1-2 video lessons, well, is it really that difficult. It is because of such lazy people that such ugly skins are obtained.
Fortunately, such people usually have a weak PC and GTA V such skins are not threatened.
And I have not yet said about your "optimization", for this optimization you can put 10 minuses at once. How could you make ~ 20k polygons out of 100k, why did you do it with your eyes closed? Such models need to be reduced to 60-50k polygons, extremely, everything, if lower, it will be what you got. It even makes me laugh for two, 2015, a bunch of new programs have appeared for creating txd archives, you manually created it. Tell me honestly, how many hours did you create it?
Go study the program in which you made the skin. Well, if you don't want to be the second Diego.
If all the good modmakers had gathered, they would have made GTA 5 from GTA SA with the participation of CJ.