Last comments
andre500, nag the site on mods and news about all games except GTA, at the same time let us recall some classics, well, we’ll stir up the community of several games.
Quote: andre500
Sanya is already bent, it’s time to switch his focus to GTA 5, but the audience of the site is cool towards her, and even seemingly suitable author’s mods don’t gain anything at all. No comments, no downloads, no rating. Hopeless situation ...
I think that modding in GTA 5 due to recent T2 statements will be very slow and sluggish to develop, well, or at least the authors will be very cautious.
Quote: andre500
Due to them, the site now lives ..
And also due to the same type of scripts and skins.
No, I have nothing against it, but sometimes it becomes a pity for authors who have come to know the ideological crisis.
Hmm ... translations are different and, accordingly, the fonts (I'm talking about Russian and Ukrainian)
What's the point? The original YanSim is ready for a maximum of 10% of everything. From full would be transferred. Minus.
Oh Dewey.
In principle, if you do not delve into the details, a good skin is worthy of a plus.
In principle, if you do not delve into the details, a good skin is worthy of a plus.
It seems, without exaggeration, one of the best projects in the history of DYOM.
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This comment got into the Jacket review. I'm on TV, mom!
GHETTOSUNRISE 08/26/2017, 02:39:44!
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This comment got into the Jacket review. I'm on TV, mom!
GHETTOSUNRISE 08/26/2017, 02:39:44!
I never understood, and I hardly can ever understand what is so cool, professional and original in the DYOM mission about homeless people. The authors of this scam are positioning themselves by anyone, the pros are threatening with their "Boring and balmy projects" Wipe your nose. But in the end, they lower their nose into their own kaku and, barely rising, run to spoil the mood and rating of others.
I remember ours with md205 conversation last fall. And I am very surprised that he is not in the bath yet.
I remember ours with md205 conversation last fall. And I am very surprised that he is not in the bath yet.
It seems to me, or are all (almost) models of VAZ cars for GTA based on envelopes and modifications of 2005 Vint models for SA?
GHETTOSUNRISE 07/27/2017, 11:10:55 PM
GHETTOSUNRISE 07/27/2017, 11:10:55 PM
I don’t know where to start, actually. For the first test of the pen in scripting, this project is very competently cobbled together. Four rather long, but, alas, boring missions. Only occasionally peppy gameplay moments come across and delight video inserts.
In fact, the emptiness and ease of passage is not a significant drawback. Rather, here everyone will choose complexity for himself.
Another very sad bug happened at the very end on the last marker. I don’t know if this is a bug or a feature, but even upon arrival at the mark the timer does not stop and continues to tick to the very zero, and then they proudly tell me that some have died (I will not spoil it). I don’t know what I did wrong, and maybe it’s not my fault at all, but in this way I realized that the project has two endings.
In general, a definite plus to this work. I don’t know if I will wait for a “hard-release”, but if it comes out, it will be very cool.
In fact, the emptiness and ease of passage is not a significant drawback. Rather, here everyone will choose complexity for himself.
Another very sad bug happened at the very end on the last marker. I don’t know if this is a bug or a feature, but even upon arrival at the mark the timer does not stop and continues to tick to the very zero, and then they proudly tell me that some have died (I will not spoil it). I don’t know what I did wrong, and maybe it’s not my fault at all, but in this way I realized that the project has two endings.
In general, a definite plus to this work. I don’t know if I will wait for a “hard-release”, but if it comes out, it will be very cool.
I don’t know where to start, actually. For the first test of the pen in scripting, this project is very competently cobbled together. Four rather long, but, alas, boring missions. Only occasionally peppy gameplay moments come across and delight video inserts.
In fact, the emptiness and ease of passage is not a significant drawback. Rather, here everyone will choose complexity for himself.
Another very sad bug happened at the very end on the last marker. I don’t know if this is a bug or a feature, but even upon arrival at the mark the timer does not stop and continues to tick to the very zero, and then they proudly tell me that some have died (I will not spoil it). I don’t know what I did wrong, and maybe it’s not my fault at all, but in this way I realized that the project has two endings.
In general, a definite plus to this work. I don’t know if I will wait for a “hard-release”, but if it comes out, it will be very cool.
In fact, the emptiness and ease of passage is not a significant drawback. Rather, here everyone will choose complexity for himself.
Another very sad bug happened at the very end on the last marker. I don’t know if this is a bug or a feature, but even upon arrival at the mark the timer does not stop and continues to tick to the very zero, and then they proudly tell me that some have died (I will not spoil it). I don’t know what I did wrong, and maybe it’s not my fault at all, but in this way I realized that the project has two endings.
In general, a definite plus to this work. I don’t know if I will wait for a “hard-release”, but if it comes out, it will be very cool.
I don’t know where to start, actually. For the first test of the pen in scripting, this project is very competently cobbled together. Four rather long, but, alas, boring missions. Only occasionally peppy gameplay moments come across and delight video inserts.
In fact, the emptiness and ease of passage is not a significant drawback. Rather, here everyone will choose complexity for himself.
Another very sad bug happened at the very end on the last marker. I don’t know if this is a bug or a feature, but even upon arrival at the mark the timer does not stop and continues to tick to the very zero, and then they proudly tell me that some have died (I will not spoil it). I don’t know what I did wrong, and maybe it’s not my fault at all, but in this way I realized that the project has two endings.
In general, a definite plus to this work. I don’t know if I will wait for a “hard-release”, but if it comes out, it will be very cool.
In fact, the emptiness and ease of passage is not a significant drawback. Rather, here everyone will choose complexity for himself.
Another very sad bug happened at the very end on the last marker. I don’t know if this is a bug or a feature, but even upon arrival at the mark the timer does not stop and continues to tick to the very zero, and then they proudly tell me that some have died (I will not spoil it). I don’t know what I did wrong, and maybe it’s not my fault at all, but in this way I realized that the project has two endings.
In general, a definite plus to this work. I don’t know if I will wait for a “hard-release”, but if it comes out, it will be very cool.
I don’t know where to start, actually. For the first test of the pen in scripting, this project is very competently cobbled together. Four rather long, but, alas, boring missions. Only occasionally peppy gameplay moments come across and delight video inserts.
In fact, the emptiness and ease of passage is not a significant drawback. Rather, here everyone will choose complexity for himself.
Another very sad bug happened at the very end on the last marker. I don’t know if this is a bug or a feature, but even upon arrival at the mark the timer does not stop and continues to tick to the very zero, and then they proudly tell me that some have died (I will not spoil it). I don’t know what I did wrong, and maybe it’s not my fault at all, but in this way I realized that the project has two endings.
In general, a definite plus to this work. I don’t know if I will wait for a “hard-release”, but if it comes out, it will be very cool.
In fact, the emptiness and ease of passage is not a significant drawback. Rather, here everyone will choose complexity for himself.
Another very sad bug happened at the very end on the last marker. I don’t know if this is a bug or a feature, but even upon arrival at the mark the timer does not stop and continues to tick to the very zero, and then they proudly tell me that some have died (I will not spoil it). I don’t know what I did wrong, and maybe it’s not my fault at all, but in this way I realized that the project has two endings.
In general, a definite plus to this work. I don’t know if I will wait for a “hard-release”, but if it comes out, it will be very cool.
FarmerKarwer, sounds scary and at the same time ridiculous to horror, but I kept a couple of screenshots in my blog: 3
While you were arguing here, we managed to cut the vidos out of YouTube. Are we waiting for reloads or not?
Quote: SIPORT
And you know that it is powerful processors that are used for calculation, in order to get the most accurate data, the percent should lightly process the information, and not load and fart for half an hour. If the percent pulled Vaskyu tensely, then he is clearly not suitable for the defense industry.
There the fact is that of all 4 processor cores, two go to emulate Intel brand processors BIOS, and the other two go under the OS and games, the same VC. So it’s easy to understand why she lags. Well, because of the not very powerful video card preinstalled on the test machine.
Our engineers have much to be proud of. I hope this unit produces at least 60 fps.
What has changed in comparison with the first version:
A year ago, Gleb and I watched a video passage from the user ysv1999, and in one of the missions was found, so to speak, not a revision, but a feature: Glenshit in the fourth mission you can steal and go wherever you look, and beat the “ghost”. I tried to correct this moment so that neither there nor there.
A year ago, Gleb and I watched a video passage from the user ysv1999, and in one of the missions was found, so to speak, not a revision, but a feature: Glenshit in the fourth mission you can steal and go wherever you look, and beat the “ghost”. I tried to correct this moment so that neither there nor there.
And it seems to me that now Rockstar is prioritizing the development of RDR2, especially since its release is scheduled for next year. And before GTA VI - another "five" did not reboot with the online addition, why are you?
What a shabby thing to go now. Gosh Rubchinsky would have been more skeptical ...
An interesting idea. Extras beautifully fit into a fairly bulky body of a pickup truck, which the developers did not initially use.
According to the reviews that I saw in the RDS, the project is quite worthy, even for the first. Perhaps, somehow later, if I don’t burn out, I’ll go through it and express myself while I put the plus.
What? .-.
GHETTOSUNRISE 08/01/2017, 00:24:44
Quote: Santal
I don’t understand why they force my name in the comments, personally the missions seemed to me the quintessence of Nikitossss’s creativity
What? .-.
GHETTOSUNRISE 08/01/2017, 00:24:44
Minus for DYOM and for Vlad. And yes, these are provocations in relation to his tim
The post has been edited by nikitosss1 on 02/19/2015 at 18:22:18
The post has been edited by nikitosss1 on 02/19/2015 at 18:22:18
Norm like.
Oh that's it, DYOM is crumbled.
Quote: Eric_Harris
Beginning to work on DYOM missions: "History through the eyes of Ryder and Smoke".
Oh that's it, DYOM is crumbled.
I will not watch or download this shit. It's too harsh, especially with the voice acting.
I read the rules ... You know, gentlemen, according to the new rules, I should have been banned from this site for a long time ... I'm in shock ...
Blue Donkey, in fact, there is something to be afraid of, but the project has already been done. And if representatives of the notorious "Islamist group" pass it (which is unlikely, but nevertheless), it will be fun, well, and maybe I will know what it was like for Charlee Hebdo's employees when some formidable Arabs broke into them.
Quote: Neil K
There are downsides - you can safely kill partners.
I still can't understand why the hell are you killing your partner at all, because fratricide is a sin.
I was in a hurry with the assessment, but figs with him this file will be removed from the archive anyway
It is strange that shooting from any weapon in the car is realized, it would be more realistic to either a pistol, or a semi-automatic, or an AK, just like in GTA 4.
The post has been edited by nikitosss1 on 01/17/2015 at 3:51:10 PM
The post has been edited by nikitosss1 on 01/17/2015 at 3:51:10 PM
Quote: vladislav87
Lal, this has not happened before: D. My Cinderella in Wonderland sucks off to the side
Your Cinderella is slag.
Quote: G-Force
P.S I'm waiting for the review. From anyone. I want to be famous. Please
CHALLENGE ACCEPTED. Check the group of the Russian DYOM community VK, someday everything will be there.
On the mission - I did not play, but judging by the description, it is still worth going through, because there is either a zashkvar or a masterpiece ...
IntelCore2012, you are saying quite the right things. The DYOMers were scandalized. But in general, now, when the inspectors let any slag into the FA, there is no other way, but not when the suitability comes out.
In general, I am indifferent to this project, therefore, no evaluation.
In general, I am indifferent to this project, therefore, no evaluation.
Quote: DarthPoezd
Chester is not bro? Crazy mission.
Someone hasn't read "Charle Ebdo" ...
Parkour, parkour, a new movement ... I already remembered the old song ... Plus in general.
GHETTOSUNRISE 08/26/2017, 10:42:00 p.m.