I also think that this is the problem. This brazilian dude is very knowledgeable in modding and vice versa fixes a lot of mistakes of other modders and it works.
Friends, the author of the mod forgot to provide important information: For you to understand the scale of the mod, in this version you can add up to 999 folders (slots) for myths and animals. Smoldering; 999 different myth skins and 999 animal skins. Regarding different variations of skins: In each folder you can add up to 30 different models or just different textures for your models. They must be named exactly like this; eg animal folder, "Anim999" in the folder each model should be named like this; A999_1 dff. A999_1 txd Next A999_2 dff A999_2 txd And so on until 30 A999_30 dff A999_30 txd The name, respectively, without dff and txd, these are just formats. Take note!
In order. 1. You can also delete a place, or rather redirect to another, in the menu settings. You come to the place where you want to move this or that animal, select the location of the glenpark in the menu and hold HOME, the coordinates are saved and that's it, you re-enter the game and your animal is there. 2. About the birds; parrot, crows, so that they just walk, I can already do in this version, but the author is working on a full-fledged addition of birds to the mod, and the raven from the Dakurils mod, including. So I think it's worth the wait and if he manages to fully add them to the mod, then dance with the animations from here. 3. In fashion, characters use basic, custom animations, walking, running, etc. But since the characters are positioned by the script, just like peds, they use standard, game animations. And these are animations: rebound, damage, attack. They are not in the script script and the author is unlikely to do so. I already suggested this idea to him, but he said that he could not do it yet. He has a lot of work. They have grandiose projects there, on which a whole team is working.
Weird. There is one cant, which I forgot to mention by the way! when you select from the item "animals" to "myths", it crashes, but in the reverse order everything is fine. I reported this error to the author, he is working on it. I did not crash when choosing locations. And animals can be placed anywhere. You press "places" on any location and hold, in my HOME, I don't remember exactly now. I'll be home in a week and have a look. So you yourself will put where you need any animal. You can place up to 30 characters per location, in any of the 7 locations.
Well, this one is good because it is fully working. Unlike all yu that is in the internet. That's why I wrote it that way. If someone does not go, please write to me in a personal, I will help everyone!
And here it is not. I did not have flights, no matter how much I ran around the state! And the ability to install not 5 slots for animals, but about 60. Believe me, if there were even hints of the insufficient performance of this mod, I would not spend days and nights with red eyes, animating and especially skinning all these models .. And the author gives a guarantee for the mod of myths itself, and I personally, fully confirm his words!
Further it will be even more interesting! Lots of animals and sounds. The ability to populate the entire state. And further in the plans, another new island, Kruiz_4 inhabited by animals and pirate bases)). Hunting, by the way, has become really interesting, if you shoot at the head, it is the head that hits. All models now have the correct lacing.
What version of cleo do you have? You need specifically cleo 4.4 from Junior_dir and the cleo + plugin of the latest versions. Or the unofficial version that is in the archive. And make a screenshot of the contents of the Myths and Animals folders, send me a PM. You need to look at the folder names. And did you have an old version of the mod? The modmaker checked the mod, it works. In this version 2.3.1, a crash occurs only when changing from items from animals to myths in the settings menu. The inspector has screenshots taken in Glen Park, which means he has animals there, fly there, take a look. If all the names of folders and files are not changed, then everything should work. I didn't have any flights.
Dear users! In the description of the mod, I made a mistake by writing about possible incompatibility with other mods. The author of the mod of myths, Nadalao, corrected me; The mod has no incompatibility with other mods! Since it does not replace any files and is completely standalone..
If I manage to rig the model well, then I will make good, full-fledged panther animations on it. For those who are interested, a global mod is being developed to add the animal world to the game, all animals will be animated and voiced.
I indicated in the description. All sounds are completely with the original frequency and do not affect the game in any way, 0 bugs, you can safely put it. I never give people my sounds if they have bugs!
My friend, what does "recreated" mean? You just pulled the models out of the game, it's done in 5 minutes)) All these models are in the game, but they are just static objects in the editor. I used them in my fashion for a long time, replacing them with normal models and put them on the map.
Folk help plz! Who knows what limits and how much you need to move in order to expand the boundaries of the map? I need to create a big island! And does anyone know if there is a detailed instruction for the competent expansion of limits, so as not to spoil the game?
To produce such mods is like releasing a car from a factory, without wheels and an engine. There’s a car, but you can’t drive it. I’m not against the idea, but first you need to finish the work and if you really give something, then give it in finished form. Having put this mod, you can no longer put on other clothes.
Drugan, if you don’t cut anything in the sounds, you would be silent. He wrote everything correctly, these sounds are used by game cars in normal driving mode. If playing yourself, these sounds sound good, but when other cars pass by, it sounds like they are constantly changing. So it’s you who are talking nonsense ..
For you to understand the scale of the mod, in this version you can add up to 999 folders (slots) for myths and animals. Smoldering;
999 different myth skins and 999 animal skins. Regarding different variations of skins:
In each folder you can add up to 30 different models or just different textures for your models. They must be named exactly like this; eg animal folder, "Anim999" in the folder each model should be named like this;
A999_1 dff.
A999_1 txd
Next
A999_2 dff
A999_2 txd
And so on until 30
A999_30 dff
A999_30 txd
The name, respectively, without dff and txd, these are just formats.
Take note!
1. You can also delete a place, or rather redirect to another, in the menu settings. You come to the place where you want to move this or that animal, select the location of the glenpark in the menu and hold HOME, the coordinates are saved and that's it, you re-enter the game and your animal is there.
2. About the birds; parrot, crows, so that they just walk, I can already do in this version, but the author is working on a full-fledged addition of birds to the mod, and the raven from the Dakurils mod, including. So I think it's worth the wait and if he manages to fully add them to the mod, then dance with the animations from here.
3. In fashion, characters use basic, custom animations, walking, running, etc. But since the characters are positioned by the script, just like peds, they use standard, game animations. And these are animations: rebound, damage, attack. They are not in the script script and the author is unlikely to do so. I already suggested this idea to him, but he said that he could not do it yet. He has a lot of work. They have grandiose projects there, on which a whole team is working.
The mod has no incompatibility with other mods! Since it does not replace any files and is completely standalone..
So it’s you who are talking nonsense ..