Last comments
the second review is straight uh
so informative
Okay, at least I also inserted a normal one
I'll go through later
edit: played three missions out of four
not a bad storyline, but very simple for SCM, or something
where did the testers get the difficulty, I don’t know, because I didn’t find any difficulties during the passage. failed the first mission, true, but rather because of the stupid location of the enemy Monsters and the enemies themselves
why did I only play three missions? because strangely he failed the third. Wouldn't hurt to add some health indicator for the money van
verdict: 8/10, plus I'll bet for the "atmosphere" of the December holidays
Post edited by SatournFan on 12/30/2014 at 04:15:28 PM
so informative
Okay, at least I also inserted a normal one
I'll go through later
edit: played three missions out of four
not a bad storyline, but very simple for SCM, or something
where did the testers get the difficulty, I don’t know, because I didn’t find any difficulties during the passage. failed the first mission, true, but rather because of the stupid location of the enemy Monsters and the enemies themselves
why did I only play three missions? because strangely he failed the third. Wouldn't hurt to add some health indicator for the money van
verdict: 8/10, plus I'll bet for the "atmosphere" of the December holidays
Post edited by SatournFan on 12/30/2014 at 04:15:28 PM
Dent1st,
it is clear that they resist, but why kill? they are important to the investigation, and keep them alive in the best interests of the detective
strange, but where did he go then? it's just that there is only Clackin Bell next to the checkpoint
it is clear that they resist, but why kill? they are important to the investigation, and keep them alive in the best interests of the detective
strange, but where did he go then? it's just that there is only Clackin Bell next to the checkpoint
so, "New Year's Robbery"
pluses:
- quite interesting, albeit strangely presented plot;
- I personally liked the long cut-scenes
cons:
- missions are "not published", which is a minus for me personally. also the names of the missions are colored, which makes navigation difficult;
- errors, a lot of errors;
- lack of logic in the detective's actions - instead of leaving the suspects alive for interrogation, he thoughtlessly kills everyone;
- soundtrack. it is strange (one might even say incorrectly) picked up and interrupted in two missions. besides, as noted by Mister Dash, it is really loud;
- there is no quest. the first mission contains its beginnings. ALL. there is no more quest;
- the radar is absent in some moments;
- some dialogs are not needed at all
verdict: 1.5 / 5, definitely minus
sheer disappointment, not a project
there is a movie, and there is more of it than the rest of the genres listed in the description. it's a good movie, but a movie. if there was no gameplay in this project, I would not have put the deserved (I emphasize, exactly deserved) minus
I don't understand why you pounced on Mister Dash. their review of your project is the most correct
By the way, why add the wrong English next to the Russian name?
P.S. I'm waiting for the minuses on this comment from you and Vladislav. I know you bet
Post edited by SatournFan on 10/12/2015 at 00:53:55
pluses:
- quite interesting, albeit strangely presented plot;
- I personally liked the long cut-scenes
cons:
- missions are "not published", which is a minus for me personally. also the names of the missions are colored, which makes navigation difficult;
- errors, a lot of errors;
- lack of logic in the detective's actions - instead of leaving the suspects alive for interrogation, he thoughtlessly kills everyone;
- soundtrack. it is strange (one might even say incorrectly) picked up and interrupted in two missions. besides, as noted by Mister Dash, it is really loud;
- there is no quest. the first mission contains its beginnings. ALL. there is no more quest;
- the radar is absent in some moments;
- some dialogs are not needed at all
verdict: 1.5 / 5, definitely minus
sheer disappointment, not a project
there is a movie, and there is more of it than the rest of the genres listed in the description. it's a good movie, but a movie. if there was no gameplay in this project, I would not have put the deserved (I emphasize, exactly deserved) minus
I don't understand why you pounced on Mister Dash. their review of your project is the most correct
By the way, why add the wrong English next to the Russian name?
P.S. I'm waiting for the minuses on this comment from you and Vladislav. I know you bet
Post edited by SatournFan on 10/12/2015 at 00:53:55
so One Secret Toy
pluses:
- soundtrack (which still starts to annoy after the first listening)
- at least some gameplay compared to the sequel
- the ending is much better than the sequel
cons:
- errors
- little sense
- just not enough
- no horror
verdict: 3/5, no rating
as it turns out, "bad sequel syndrome" isn't just about movies. the original mission, despite the fact that it is only one, in my opinion is much better than the three released later
Again, the claim to horror, which is not clear here at all, because this mission does not scare
the plot is generally good, but the presentation is disgusting
pluses:
- soundtrack (which still starts to annoy after the first listening)
- at least some gameplay compared to the sequel
- the ending is much better than the sequel
cons:
- errors
- little sense
- just not enough
- no horror
verdict: 3/5, no rating
as it turns out, "bad sequel syndrome" isn't just about movies. the original mission, despite the fact that it is only one, in my opinion is much better than the three released later
Again, the claim to horror, which is not clear here at all, because this mission does not scare
the plot is generally good, but the presentation is disgusting
so, Two Secret Toys
pluses:
- one really scary moment
- the models are still good
cons:
- soundtrack (if you can call it that at all)
- absolutely stupid dialogues
- absolutely stupid mistakes, both linguistically and logically
- ONLY one really scary moment (and in fact horror)
- very few
verdict: 2/5, minus
disappointed
the project is clearly positioned as a horror, although it is 10 percent. Otherwise, an ordinary quest with a small amount of gameplay
the background in the file description is much more informative than the missions themselves, which, in principle, is also a minus.
Post edited by SatournFan on 01/23/2015 at 12:36:25 PM
pluses:
- one really scary moment
- the models are still good
cons:
- soundtrack (if you can call it that at all)
- absolutely stupid dialogues
- absolutely stupid mistakes, both linguistically and logically
- ONLY one really scary moment (and in fact horror)
- very few
verdict: 2/5, minus
disappointed
the project is clearly positioned as a horror, although it is 10 percent. Otherwise, an ordinary quest with a small amount of gameplay
the background in the file description is much more informative than the missions themselves, which, in principle, is also a minus.
Post edited by SatournFan on 01/23/2015 at 12:36:25 PM
SCENE CATALOG !! 1! 11
That's all I can say about this storyline.
But seriously, I didn't like the project at all. Let me explain why.
Let's start with the pros. Really pleased with the development of the characters and the soundtrack after the first three or four (where the sound is still repeated) missions. And the atmosphere is a bit. This is, in general, everything.
Now the cons.
The biggest drawback is the aforementioned cut scenes. It is, of course, great that you try to reveal the whole essence of the plot through them, develop characters, etc., but by God! Why just watch the faces of characters in slow-mo for 15-20 seconds? And the cut-scene in Epilogue 2, in which Jesse just stands in the doorway for about 30 seconds, is just ... Well, you get it. By the way, for some reason my game crashed after it, so I didn't even see the ending. But here the problem is more likely in my version of GTA.
The second, no less important disadvantage is endless trips.
In general, the project is, of course, atmospheric. But the minuses spoil the impression very much. 6/10.
By the way, I noticed a fashion on the site - to find fault with the mission of those users who, when creating them, used a SPENT font. My question is just for those who like to engage in such condemnation. Santal only once (maximum twice) used the newfangled font from Mephisto, in other projects only the large-letter SPENT is visible. So why then does no one blame Santal for this? In my opinion, this is at least unfair.
Post edited by SatournFan on 04/08/2014 at 09:08:07
That's all I can say about this storyline.
But seriously, I didn't like the project at all. Let me explain why.
Let's start with the pros. Really pleased with the development of the characters and the soundtrack after the first three or four (where the sound is still repeated) missions. And the atmosphere is a bit. This is, in general, everything.
Now the cons.
The biggest drawback is the aforementioned cut scenes. It is, of course, great that you try to reveal the whole essence of the plot through them, develop characters, etc., but by God! Why just watch the faces of characters in slow-mo for 15-20 seconds? And the cut-scene in Epilogue 2, in which Jesse just stands in the doorway for about 30 seconds, is just ... Well, you get it. By the way, for some reason my game crashed after it, so I didn't even see the ending. But here the problem is more likely in my version of GTA.
The second, no less important disadvantage is endless trips.
In general, the project is, of course, atmospheric. But the minuses spoil the impression very much. 6/10.
By the way, I noticed a fashion on the site - to find fault with the mission of those users who, when creating them, used a SPENT font. My question is just for those who like to engage in such condemnation. Santal only once (maximum twice) used the newfangled font from Mephisto, in other projects only the large-letter SPENT is visible. So why then does no one blame Santal for this? In my opinion, this is at least unfair.
Post edited by SatournFan on 04/08/2014 at 09:08:07
One of the best storylines in Russian that I have gone through. I really look forward to continuing.
Passed through.
Overall, this is a good project, as are most of yours. Working with cut-scenes is difficult to evaluate, because there were few of them, but even they were competently composed (especially the moment with cloning at the end).
The soundtrack is also great. And not the soundtrack, which, however, is not bad, but the sounds played during the missions.
I definitely liked the placement of objects in the first mission. I never thought that this cave could be furnished like that.
I didn't understand the ending a little. Obviously, I need to go through the rest of the episodes.
Apart from a couple of punctuation mistakes, the project is perfect. But we all know that you can do better.
Overall, this is a good project, as are most of yours. Working with cut-scenes is difficult to evaluate, because there were few of them, but even they were competently composed (especially the moment with cloning at the end).
The soundtrack is also great. And not the soundtrack, which, however, is not bad, but the sounds played during the missions.
I definitely liked the placement of objects in the first mission. I never thought that this cave could be furnished like that.
I didn't understand the ending a little. Obviously, I need to go through the rest of the episodes.
Apart from a couple of punctuation mistakes, the project is perfect. But we all know that you can do better.
I liked it very, very much. The plot is unusual, the atmosphere is chic, the soundtrack is also good. I was especially pleased with the many references to Metallica and metal in general, which is worth only the cameo of Hatfield himself.
As far as I understand, you named the heroes "impressed" too? I realized this only in the last mission before the morning. Lemmy is Lemmy Kilmister, Thomas is Tom Araya, Ron is, as I understand it, Ron McGovney. Well, and James has a speaking surname. Oh yes, another phrase from the same last mission - "Rust in Peace".
In general, against the background of most other projects released in January, this is nine out of ten.
You also made an unforgivable bug - at the end of the first mission of the second chapter, you forgot to remove the player animation, and I could not budge.
Post edited by SatournFan on 02/01/2014 at 14:02:40
As far as I understand, you named the heroes "impressed" too? I realized this only in the last mission before the morning. Lemmy is Lemmy Kilmister, Thomas is Tom Araya, Ron is, as I understand it, Ron McGovney. Well, and James has a speaking surname. Oh yes, another phrase from the same last mission - "Rust in Peace".
In general, against the background of most other projects released in January, this is nine out of ten.
You also made an unforgivable bug - at the end of the first mission of the second chapter, you forgot to remove the player animation, and I could not budge.
Post edited by SatournFan on 02/01/2014 at 14:02:40
You asked - I passed.
I'll start, perhaps, with what I've noticed for a long time in your plots - you like to stretch the story. Take, for example, chapter two of this project - it is completely useless. Michelle's character appears only once in the entire plot, you could enter her in another way (phone) or not enter at all. The good news is that I didn't have to travel far.
The second thing I would like to highlight is the soundtrack. He is, as always, wonderfully matched. Let me ask you - do you have a website from which you take compositions, or do you find them on the Internet by accident? If you don't want to show your cards to everyone, write a private message.
About the plot and gameplay:
one). The plot is quite original, like most of the others you have. True, now it came out rather meager. Besides, I didn't like the ending.
2). The gameplay is typical of your missions - not all murder, but storytelling.
The bottom line is that the missions are good, but definitely not the best, both in terms of the plot and in terms of gameplay.
P.S. You mentioned Citizen Incognito. Does it mean that the Scout's story intersects or will intersect directly with the "House Built on Sand", or is it a crossover for one mission, and we will not see Jake or the rest of the characters again?
Post edited by SatournFan on 01/21/2014 at 04:53:08 PM
I'll start, perhaps, with what I've noticed for a long time in your plots - you like to stretch the story. Take, for example, chapter two of this project - it is completely useless. Michelle's character appears only once in the entire plot, you could enter her in another way (phone) or not enter at all. The good news is that I didn't have to travel far.
The second thing I would like to highlight is the soundtrack. He is, as always, wonderfully matched. Let me ask you - do you have a website from which you take compositions, or do you find them on the Internet by accident? If you don't want to show your cards to everyone, write a private message.
About the plot and gameplay:
one). The plot is quite original, like most of the others you have. True, now it came out rather meager. Besides, I didn't like the ending.
2). The gameplay is typical of your missions - not all murder, but storytelling.
The bottom line is that the missions are good, but definitely not the best, both in terms of the plot and in terms of gameplay.
P.S. You mentioned Citizen Incognito. Does it mean that the Scout's story intersects or will intersect directly with the "House Built on Sand", or is it a crossover for one mission, and we will not see Jake or the rest of the characters again?
Post edited by SatournFan on 01/21/2014 at 04:53:08 PM
Не оправдал моих ожиданий. Лучше бы один делал.
Плюс, однако, поставлю за миссии Бастера и АльтерМанна и за саундтрек. Ну, то есть поставил бы, если бы не был проверяющим.
Сообщение отредактировал SatournFan 02.12.2013 в 11:56:56
Плюс, однако, поставлю за миссии Бастера и АльтерМанна и за саундтрек. Ну, то есть поставил бы, если бы не был проверяющим.
Сообщение отредактировал SatournFan 02.12.2013 в 11:56:56
Прошел до миссии со слежкой и объектом. Скажу честно - пока твой Storyline отвратителен, и была бы моя воля, я бы изменил оценку.
Единственная из пройденных миссий, которая мне понравилась, - миссия с пейнтболом. Остальные либо просто неинтересны, либо опять же отвратительны. Взять ту же миссию со слежкой - мало того, что водитель не следовал прописанному для него пути, так он еще кое-как выехал из переулка после получения "объекта". О бесконечных поездках в этой же миссии промолчу.
Грамотность заметно хромает. Порой текст становится почти нечитабелен, а это печально.
Стоит также упомянуть огромное количество абсолютно ненужных скриптов и файлов для gta3.img.
В общем, пока оценка - 2/5 только из-за миссии с пейнтболом.
Сообщение отредактировал SatournFan 19.10.2013 в 15:48:38
Единственная из пройденных миссий, которая мне понравилась, - миссия с пейнтболом. Остальные либо просто неинтересны, либо опять же отвратительны. Взять ту же миссию со слежкой - мало того, что водитель не следовал прописанному для него пути, так он еще кое-как выехал из переулка после получения "объекта". О бесконечных поездках в этой же миссии промолчу.
Грамотность заметно хромает. Порой текст становится почти нечитабелен, а это печально.
Стоит также упомянуть огромное количество абсолютно ненужных скриптов и файлов для gta3.img.
В общем, пока оценка - 2/5 только из-за миссии с пейнтболом.
Сообщение отредактировал SatournFan 19.10.2013 в 15:48:38
Обещал - прошел.
Честно говоря, перед тем, как начать игру, я думал о тебе лишь одно - ты и твои миссии очень переоценены пользователями данного сайта.
НО. Я сразу понял, что это вздор, ибо с самого начала мне стало ясно - ты действительно хорош. Мало того, что я ни у одного из русских DYOM-создателей не видел таких же или хотя бы почти таких же миссий, я не видел таких хороших миссий и у зарубежных "дизайнеров". Нет, серьезно, ты переплюнул многих. Они, конечно, не идеальны, но тем не менее.
При прохождении мне очень понравилось две вещи:
1. Саундтрек. Тут, думаю, говорить нечего, все композиции подобраны как надо.
2. Кат-сцены. Признаться, мне было наплевать на сюжет и персонажей, ведь меня действительно поразила твоя работа с роликами. Создавалось ощущение, что я смотрю машиниму. Как у тебя получилось сделать их такими медленными?
За работу, несомненно, плюс. На досуге поиграю в другие твои миссии.
Сообщение отредактировал SatournFan 19.04.2015 в 09:55:02
Честно говоря, перед тем, как начать игру, я думал о тебе лишь одно - ты и твои миссии очень переоценены пользователями данного сайта.
НО. Я сразу понял, что это вздор, ибо с самого начала мне стало ясно - ты действительно хорош. Мало того, что я ни у одного из русских DYOM-создателей не видел таких же или хотя бы почти таких же миссий, я не видел таких хороших миссий и у зарубежных "дизайнеров". Нет, серьезно, ты переплюнул многих. Они, конечно, не идеальны, но тем не менее.
При прохождении мне очень понравилось две вещи:
1. Саундтрек. Тут, думаю, говорить нечего, все композиции подобраны как надо.
2. Кат-сцены. Признаться, мне было наплевать на сюжет и персонажей, ведь меня действительно поразила твоя работа с роликами. Создавалось ощущение, что я смотрю машиниму. Как у тебя получилось сделать их такими медленными?
За работу, несомненно, плюс. На досуге поиграю в другие твои миссии.
Сообщение отредактировал SatournFan 19.04.2015 в 09:55:02
pluses:
- incredibly simple, but at the same time interesting and, most importantly, well-presented plot;
- Kevin's character;
- general ease of perception of the plot - no difficult goals, no complicated dialogues;
- ending
cons:
- missions are not published, which is a disadvantage for me personally;
- several dialogues are built in a strange way;
- gg does not have a personal car. yes, in a bustling neighborhood like Jefferson, it's easy to steal it from anyone passing by, but it's still a drawback. besides, it is strange to see a person who can afford so much explosives, but not a car;
- actors appearing before our eyes
verdict: 4/5, plus
I liked it
this project is a kind of return to the origins, to the times of, say, the fourth or fifth version of DYOM, when the complex plot and other dregs introduced by Santal and other designers were not needed