By the absence of detailed reflections on the windows, it is clear that there are no rays. But in general, the image looks very nice, although sometimes gloomy for Los Santos. On the other hand, it is good that there is no oversaturation.
It is a matter of time and desire to make tools for development and circumvention of prohibitions on changing the game. But, on the other hand, complaints from Take-2 are also a matter of time and desire, only on their part.
It looks very cool, only a little pity that the moving textures freeze at the same time. I mean, for example, illuminated signs in Las Venturas. As I understand it, this is the problem with almost all graphic add-ons based on ENB.
I'm not an expert in this, but it would probably be possible to somehow smooth or, in other words, blur the directional light in order to “drowse” the angularities, but this would require even more powerful hardware.
I really liked the mod. Type of free imagination of how the USSR took over the United States, such as in "American Dad". But I would really like to see it based on SA-novskaya, I think its engine is much more perfect.
The only trouble is that it is not the players who procrastinate the game, but that the developers procrastinate it. That's what Captain Obvious would say in this case.
Oh, I still remember with great warmth those times ten years ago when I waited literally a second before the release of the first trailer, and then, having already looked, I told my friends what a crazy thing I just saw.
I guess a lot of people were expecting to see the difference the developers made between PS3 and PS4. Including with the addition of new buns. And that's a perfectly reasonable expectation. If then for the PS4 / PC / X1 they added a first-person view with all the consequences, such as a working tidy and a generally improved view of any vehicles, now the same accelerated switching that they themselves boast about is just zilch. If only they would add the correct reflection of the rear-view mirrors, as many rightly noted. The only hope is that they will add some incredibly cool content, including single player content.
The idea is good, but faced with such a flaw that when I went into the rocking chair, everyone who was there, after some time, went off somewhere, and when I tried to learn the techniques, the duel quickly ended with my victory even without a fight. At other institutions and on assignments did not feel, but in fact everything worked. I hope there is a way to fix this defect. I understand that this is due to the fact that the game "grabs" every pedestrian and immediately unloads it from the memory of the game, thereby "erasing" its memory.
Not bad, it was very similar. Although it was possible to rip out the settings directly from the aircraft and adapt them to the SA-nov timecyc.dat, then there would be more or less precise settings.
Well, although it seems to me that the straight roof, the straight rear panels and the rear window would look a little better. Although this car is written off with Chevrolet Caprice, but it looks more rectangular.
Oh, even in a single game with circumvention of the protection of contents from GTA-O and with the addition of the living dead, it will be possible to arrange wild meat in general.
Strange as it may seem, the sellers didn’t appear from time to time from time to time, 50-50 somehow, but I still could have robbed by shooting cash registers.
But is the universal 31105 the back not like 24-02? In my opinion, all universal women from the 31st series do just that, although of course I could be wrong. In any case, it turned out not bad, although the stretcher in the back would have looked better (but, on the other hand, this would have been an obstacle in completing the mission for the ambulance driver).
9 out of 10, in the 7th I only made a mistake, although the 6th question has no relation to Vice City: it’s just a redone screen saver where Sonny was put in place of Tommy, with the inscription in the form “spent”.
Although the sunniest GTA is Vice City Storis. And literally: there, even in a thunderstorm, the sun shines.
Yes, there isn’t much sense, there are a lot of such additions, including in dozens of different trainers, moreover, the transfer of weapons is already included in many of these additions. Now, if you make a separate relocation of souls, as in "Menyoo", that is, the ability to inhabit the surrounding people and control them, then it would be cool.
Description: This mod adds a money checker. For each user they charge you $ 1,000,000 Activation: do a swipe on the screen and select - money_check.csi, after 1 + 8.
Yes, I want to warn you just in case. With the release of the latest update for GTA 5, a small flaw appeared that affected the date display (it does not depend on IGDateFixer and can happen in a regular game even without this add-on): in the “Prolog” task, the date is displayed as it should, but in other cases it can happen a small glitch in game calculations, from which the game counts months of the year not from the 1st to the 12th, as it should be, but from the 0th to the 11th, but otherwise everything works as expected. In a short time I’ll try to release a small update that “adapts” the display of the ordinal number of months just for such cases, so that only the correct numbers are displayed. And yes, if you observe such a flaw, then I do not advise using trainers to rewind the game days of the week, otherwise the date may by mistake go astray and transfer to 1970.
be it the appearance in the game of some new vehicle from a certain year, be it a task or an event starting on a certain day of a certain month of a certain year. There is much that can be made dependent on a specific or indefinite date. IGDateFixer is a great example of how this works.
The post has been edited by ММК_033 03-25-2017 at 14:07:35
Yes, I want to warn you just in case. With the release of the latest update for GTA 5, a small flaw appeared that affected the date display (it does not depend on IGDateFixer and can happen in a regular game even without this add-on): in the “Prolog” task, the date is displayed as it should, but in other cases it can happen a small glitch in game calculations, from which the game counts months of the year not from the 1st to the 12th, as it should be, but from the 0th to the 11th, but otherwise everything works as expected. In a short time I’ll try to release a small update that “adapts” the display of the ordinal number of months just for such cases, so that only the correct numbers are displayed. And yes, if you observe such a flaw, then I do not advise using trainers to rewind the game days of the week, otherwise the date may by mistake go astray and transfer to 1970.
be it the appearance in the game of some new vehicle from a certain year, be it a task or an event starting on a certain day of a certain month of a certain year. There is much that can be made dependent on a specific or indefinite date. IGDateFixer is a great example of how this works.
The post has been edited by ММК_033 03-25-2017 at 14:07:35
Yes, I want to warn you just in case. With the release of the latest update for GTA 5, a small flaw appeared that affected the date display (it does not depend on IGDateFixer and can happen in a regular game even without this add-on): in the “Prolog” task, the date is displayed as it should, but in other cases it can happen a small glitch in game calculations, from which the game counts months of the year not from the 1st to the 12th, as it should be, but from the 0th to the 11th, but otherwise everything works as expected. In a short time I’ll try to release a small update that “adapts” the display of the ordinal number of months just for such cases, so that only the correct numbers are displayed. And yes, if you observe such a flaw, then I do not advise using trainers to rewind the game days of the week, otherwise the date may by mistake go astray and transfer to 1970.
be it the appearance in the game of some new vehicle from a certain year, be it a task or an event starting on a certain day of a certain month of a certain year. There is much that can be made dependent on a specific or indefinite date. IGDateFixer is a great example of how this works.
The post has been edited by ММК_033 03-25-2017 at 14:07:35
Yes, I want to warn you just in case. With the release of the latest update for GTA 5, a small flaw appeared that affected the date display (it does not depend on IGDateFixer and can happen in a regular game even without this add-on): in the “Prolog” task, the date is displayed as it should, but in other cases it can happen a small glitch in game calculations, from which the game counts months of the year not from the 1st to the 12th, as it should be, but from the 0th to the 11th, but otherwise everything works as expected. In a short time I’ll try to release a small update that “adapts” the display of the ordinal number of months just for such cases, so that only the correct numbers are displayed. And yes, if you observe such a flaw, then I do not advise using trainers to rewind the game days of the week, otherwise the date may by mistake go astray and transfer to 1970.
be it the appearance in the game of some new vehicle from a certain year, be it a task or an event starting on a certain day of a certain month of a certain year. There is much that can be made dependent on a specific or indefinite date. IGDateFixer is a great example of how this works.
The post has been edited by ММК_033 03-25-2017 at 14:07:35
Yes, no, there, with a certain combination of missing lines, the weather changes spontaneously every second and some similar glitches appear.
And, I haven’t come across this yet, although I agree that this can definitely be due to the lack of specified time and / or weather.
Personally, I spend these experiments with SCM more likely to find out with which smallest set of contents the game will at least start and stay afloat, rather than scribble something on the basis of the “purest” SCM.
Quote: Shaggy
I do not remember why it is necessary to loop the Maine
By the way, because of the constant transition, this MAIN takes off for me, or rather, because this transition is not completed:
Shaggy, well, on the contrary, I considered changeable weather as an advantage, based on the fact that the weather changes on its own and in a regular GTA. Although the initial one is set there, it is then “unloaded”.
In general, this clean MAIN did not start for me, but nevertheless, I put together my simplest one, and it worked for me. There is already nothing to “cut”, just 12 lines. The only oddity that I discovered is accelerated time and the motionless sun, but this whole thing is restored when the player dies / is caught by cops (by the way, he is reborn on the nearest pedestrian path). Perhaps this is all due to the fact that time is not prescribed. In CA, such a difficulty does not arise.
For absolutely pure, there are a lot of extra lines: unnecessary checks (the first one is definitely not needed), unnecessary use of 038B, you can try to remove the time and weather settings - it should be the same (I don’t know how in Vice City this is the case, but in San Andreas is just that).
I somehow tried to check the smallest number of lines for a more or less correct launch of GTA SA: I also stopped at 36, but this despite the fact that the player needs to register at least some clothes or their absence, and this is at least 4 lines otherwise we will play as a flying pink triangle. Then somehow I didn’t try to remove anything, although it seems possible.
But to determine the point of rebirth after death and detention would not hurt. This is definitely not enough for you: the game will have such a situation that the player has nowhere to appear when he is caught or he dies, which will most likely lead to a crash from the game.
The post has been edited by ММК_033 on 03/13/2017 at 08:40:08
This is a good thing, although all opcodes can already be translated immediately into Russian, so that everything is clear. Sat fully recognizes the Cyrillic alphabet.
Although in its interior this addition requires significant improvements, but the idea to make an interpretation of the events “on behalf of Tenpenny,” let it be so simple, is very curious.
No rating. In fact, the whole point is lost not only from the fact that now you don’t have to look for anything, but also from the fact that this leads to incompatibility of the saves even because of such insignificant differences in SCM.
Oh well, is it ugly? As for me, the translation was made very beautifully and efficiently: a skillful selection of letter styles, precise location, excellent overlay - without any mess that could be striking. And even more so quality is made, given that it is quite old. Decent work, direct external quality at the level of translation from "Buki" for GTA 3.
It looks familiar ... I saw such a counter in Biohazard CLEO, it’s worthless to appropriate other people's works, indicate the real creators. In general, he considers not killed zombies, but how much the player has killed for all the time.
Although it does not quite fit into the situation, but HOW the hell does it look COOL ...
MMK_033 on 06/07/2018, 09:56:43
MMK_033 05/27/2017, 10:09:33!
MMK_033 05/05/2017, 08:19:14
Although the sunniest GTA is Vice City Storis. And literally: there, even in a thunderstorm, the sun shines.
Activation: do a swipe on the screen and select - money_check.csi, after 1 + 8.
Is it possible in Russian?
be it the appearance in the game of some new vehicle from a certain year, be it a task or an event starting on a certain day of a certain month of a certain year. There is much that can be made dependent on a specific or indefinite date. IGDateFixer is a great example of how this works.
The post has been edited by ММК_033 03-25-2017 at 14:07:35
be it the appearance in the game of some new vehicle from a certain year, be it a task or an event starting on a certain day of a certain month of a certain year. There is much that can be made dependent on a specific or indefinite date. IGDateFixer is a great example of how this works.
The post has been edited by ММК_033 03-25-2017 at 14:07:35
be it the appearance in the game of some new vehicle from a certain year, be it a task or an event starting on a certain day of a certain month of a certain year. There is much that can be made dependent on a specific or indefinite date. IGDateFixer is a great example of how this works.
The post has been edited by ММК_033 03-25-2017 at 14:07:35
be it the appearance in the game of some new vehicle from a certain year, be it a task or an event starting on a certain day of a certain month of a certain year. There is much that can be made dependent on a specific or indefinite date. IGDateFixer is a great example of how this works.
The post has been edited by ММК_033 03-25-2017 at 14:07:35
And, I haven’t come across this yet, although I agree that this can definitely be due to the lack of specified time and / or weather.
Personally, I spend these experiments with SCM more likely to find out with which smallest set of contents the game will at least start and stay afloat, rather than scribble something on the basis of the “purest” SCM.
By the way, because of the constant transition, this MAIN takes off for me, or rather, because this transition is not completed:
In general, this clean MAIN did not start for me, but nevertheless, I put together my simplest one, and it worked for me. There is already nothing to “cut”, just 12 lines. The only oddity that I discovered is accelerated time and the motionless sun, but this whole thing is restored when the player dies / is caught by cops (by the way, he is reborn on the nearest pedestrian path). Perhaps this is all due to the fact that time is not prescribed. In CA, such a difficulty does not arise.
The post has been edited by ММК_033 03/16/2017 at 10:28:58
I somehow tried to check the smallest number of lines for a more or less correct launch of GTA SA: I also stopped at 36, but this despite the fact that the player needs to register at least some clothes or their absence, and this is at least 4 lines otherwise we will play as a flying pink triangle. Then somehow I didn’t try to remove anything, although it seems possible.
But to determine the point of rebirth after death and detention would not hurt. This is definitely not enough for you: the game will have such a situation that the player has nowhere to appear when he is caught or he dies, which will most likely lead to a crash from the game.
The post has been edited by ММК_033 on 03/13/2017 at 08:40:08
In fact, the whole point is lost not only from the fact that now you don’t have to look for anything, but also from the fact that this leads to incompatibility of the saves even because of such insignificant differences in SCM.
Good luck.
> The ability to climb a palm tree