Still need a script for football with a “ball” and monster machines to do. And so without an assessment. The mod itself is simple and designed for Pokemon fans, but to be honest, they did not appreciate and are unlikely to appreciate such simple mods on the topic of Pokemon in GTA SA (and in any other GTA). Now, if you could look for Pokémon with smart in GTA V ...
I just remembered one GTA 5 video review as a big ball rolled and a character ran nearby, such an idea came up. Because in fact, there are no such large balls in SA, and this is no matter how cool fun. This ball bounces very well from cars and it is quite possible to stupidly drive it around the state in any vehicle.
But users still like the mod and they are waiting for its update = / It’s a pity, of course, that the team could not resist, but I’m afraid that one cannot pull the cart under the command of the cabmen ..
The post has been edited by Goldfish on 09.26.2016 at 02:19:50
Now there is even a mod for modeling low-poly models, like creating a mini mule scene where characters, for example, are not like real people, i.e. have an artistic look. So is the rest. You just have a crooked mirror with tightened textures, the impression is that they collected all the unsuccessful models into one mod. IMHO
A ball pokeball is a quality mod, you need to write a drop dead description, show off on the whole site and catch the minuses. A sphere with an indentation made by an extrud, which is much better than an entire globalka with a script component and a rather large audience
I have compiled the description in full and in detail and will always be so, it doesn’t matter if it’s small or my big mod. The only thing you "showed off" was writing a mention of using my mod in other thrash mods. However, in order to no longer breed such discussions, I decided to score on these bans.
Quote: HairyMeets
I don’t understand ... How it is necessary to model one sphere with a stretched texture all night.
By the way, this is figurative. + There were bugs with such a dynamic model in the game, the time to fix them is also included in the "all night"
Quote: daniltk2
spite everyone mentally retarded
Now there is even a mod for modeling low-poly models, like creating a mini mule scene where characters, for example, are not like real people, i.e. have an artistic look. So is the rest. You just have a crooked mirror with tightened textures, the impression is that they collected all the unsuccessful models into one mod. IMHO
A ball pokeball is a quality mod, you need to write a drop dead description, show off on the whole site and catch the minuses. A sphere with an indentation made by an extrud, which is much better than an entire globalka with a script component and a rather large audience
I have compiled the description in full and in detail and will always be so, it doesn’t matter if it’s small or my big mod. The only thing you "showed off" was writing a mention of using my mod in other thrash mods. However, in order to no longer breed such discussions, I decided to score on these bans.
Quote: HairyMeets
I don’t understand ... How it is necessary to model one sphere with a stretched texture all night.
By the way, this is figurative. + There were bugs with such a dynamic model in the game, the time to fix them is also included in the "all night"
Quote: daniltk2
spite everyone mentally retarded
Now there is even a mod for modeling low-poly models, like creating a mini mule scene where characters, for example, are not like real people, i.e. have an artistic look. So is the rest. You just have a crooked mirror with tightened textures, the impression is that they collected all the unsuccessful models into one mod. IMHO
There was an idea similar to the Vedroid subway surfears, I thought over the basics of the missions and gameplay, made up difficulty modes and almost realized the 1st mission, but due to lack of time and reason for switching from scripting to modeling, the project abandoned it. In other matters, I also implement it, but in the distant future, and so whoever wants to can help.
The post has been edited by Goldfish on 09.21.2016 at 14:27:16
Lol, ator, it would be better if you did not fix, because you stupidly cut down the entire nightly rock gradient prelayt What? Do not you know how to keep the old prelayt? Its very few people know how to save ... At the expense of daily prelayt, then here too .. On some buildings there are dark and light areas, why it was necessary to do everything with one shade - it's not clear. The dark and complex tint underlined the volume of objects and it's not like not a bug so no offense, but my score: + weak for the daytime prelayt - bold for a night
Message edited by Goldfish on 07/03/2016 at 21:48:12
good plugin + the only difference from other analogs is that it starts immediately in the window and you don't have to go into the settings and manually set windowed
The post has been edited by Goldfish on 01/25/2016 at 13:26:47
Frequency of appearance on the roads?
Was there less of them in VC?
Immediately the final unless the game development company can release, and modding, as a rule, is always so "step by step".
The mod itself is simple and designed for Pokemon fans, but to be honest, they did not appreciate and are unlikely to appreciate such simple mods on the topic of Pokemon in GTA SA (and in any other GTA). Now, if you could look for Pokémon with smart in GTA V ...
I just remembered one GTA 5 video review as a big ball rolled and a character ran nearby, such an idea came up.
Because in fact, there are no such large balls in SA, and this is no matter how cool fun.
This ball bounces very well from cars and it is quite possible to stupidly drive it around the state in any vehicle.
It’s a pity, of course, that the team could not resist, but I’m afraid that one cannot pull the cart under the command of the cabmen ..
The post has been edited by Goldfish on 09.26.2016 at 02:19:50
Now there is even a mod for modeling low-poly models, like creating a mini mule scene where characters, for example, are not like real people, i.e. have an artistic look.
So is the rest.
You just have a crooked mirror with tightened textures, the impression is that they collected all the unsuccessful models into one mod. IMHO
I have compiled the description in full and in detail and will always be so, it doesn’t matter if it’s small or my big mod.
The only thing you "showed off" was writing a mention of using my mod in other thrash mods.
However, in order to no longer breed such discussions, I decided to score on these bans.
By the way, this is figurative.
+ There were bugs with such a dynamic model in the game, the time to fix them is also included in the "all night"
Now there is even a mod for modeling low-poly models, like creating a mini mule scene where characters, for example, are not like real people, i.e. have an artistic look.
So is the rest.
You just have a crooked mirror with tightened textures, the impression is that they collected all the unsuccessful models into one mod. IMHO
I have compiled the description in full and in detail and will always be so, it doesn’t matter if it’s small or my big mod.
The only thing you "showed off" was writing a mention of using my mod in other thrash mods.
However, in order to no longer breed such discussions, I decided to score on these bans.
By the way, this is figurative.
+ There were bugs with such a dynamic model in the game, the time to fix them is also included in the "all night"
Now there is even a mod for modeling low-poly models, like creating a mini mule scene where characters, for example, are not like real people, i.e. have an artistic look.
So is the rest.
You just have a crooked mirror with tightened textures, the impression is that they collected all the unsuccessful models into one mod. IMHO
No gentlemen, I exchanged OCA coding for
And this mod was done exclusively to distract from the main mod.
ATP for comments.
It’s a pity that kupyansk is appreciated more now!
In other matters, I also implement it, but in the distant future, and so whoever wants to can help.
The post has been edited by Goldfish on 09.21.2016 at 14:27:16
GTA CR
hmm ..
It's obvious
There is not!
PROOF where there are DESCRIPTIONS
Hello, there is no description of flags in the handling file and cannot officially be.
All descriptions were collected from different sites such as gtamodding.com and other foreign ones.
The post has been edited by Goldfish on 07.22.2016 at 15:08:30
What? Do not you know how to keep the old prelayt? Its very few people know how to save ...
At the expense of daily prelayt, then here too ..
On some buildings there are dark and light areas, why it was necessary to do everything with one shade - it's not clear.
The dark and complex tint underlined the volume of objects and it's not like not a bug
so no offense, but my score:
+ weak for the daytime prelayt
- bold for a night
Message edited by Goldfish on 07/03/2016 at 21:48:12
Post edited by Goldfish on 06/05/2016 at 02:22:52
although the code algorithm is tricky +
Lol
MB do you think what else will the samp version of kupyansk do?
Zhopadrnask RP? or "Kuryansk server DM COME IN" ??
I am more intoxicated by you than mod
I have the same question
so from some side it makes sense
Post has been editedGoldfish 09.02.2016 at 21:05:18
I mean, d3d9.dll is involved in ENBSeries. How to install both the plugin and the ENB at the same time?
no way
or rename so that there would be another plugin not replaceable
but then there may be problems on the servers
the only difference from other analogs is that it starts immediately in the window and you don't have to go into the settings and manually set windowed
The post has been edited by Goldfish on 01/25/2016 at 13:26:47
so far so + )))
The post has been edited by Goldfish on 01/03/2016 at 00:53:49
hmm, I think this mod is more suitable for the apocalypse