If it is indicated by the author that the skeleton is set up well, then it is set up well for this game.
The author simply simply does not know how to customize the skeleton in another way.
Quote: bronik07
And what is depicted there?
The pictures show the polygonal mesh of the model, by bending the bones, I showed that the mesh is not even by highlighting the edges. In the first screenshot, I showed how the skeleton of the hands should be located. And so, here's a good skeleton in the setting - link Screenshot 2 - shoulder Screenshot 3 - elbow 4 screenshot - brush Screenshot 5 - neck Screenshot 6 - belly 7 screenshot - legs
The post has been edited by DaXpool on 07-26-2015 at 04:18:43 PM
I will not write in a personal, and very few people will. I looked at your skeleton and whatever bone I move, it's badly tuned. Learn to work on the skeleton, look at how the modmakers set up and do the same. You can see how I configured, well, if you unlock the model, of course.
I see. But nevertheless, you can make at least high-quality textures, not soap. At least I still put a minus, since the model does not meet current standards.
Raymond-Mods, and what do you think I'm talking about, I told you about the wretched texture of the pants, the wretched jacket. And if you were at least 3% able to use the max, you would know how to smooth the model, at least.
Quote: Raymond-Mods
Put on NormalMap, you will have folds and shadows, and the correct ones
Seriously? Does your mod support DK's normal map plugin?
Quote: Raymond-Mods
so go complain to Rockstar my dear friend
Do you understand what you wrote? You suggest that I go and complain to Rockstar for having bad retexture Think before you write something and, all the more, send.
The whole skin is one big bug. Do you think this is a good retexture? The pants are thick, okay, maybe this is fashionable now, but this ugly texture, where the seams are visible on the side, could at least cover them up. Although stop, this is not a texture, it was you who did not work with the model, nor even smoothed it out with the banal Smush not to mention the Veld. Jacket, or what is it, shirt? It looks monotonous, flat and, accordingly, miserable. Could at least add folds or draw a shadow, ala SSAO. Because of the bad screenshots, the face cannot be seen, but I suspect it hasn't gone very far either. The hat generally has one 64x64 black texture (I did not download or watch it).
because I saw how it works and I didn't really like it.
The script can be customized as you like.
Quote: EmiKiller
but this model is just a little tweaked. I didn't even have the source for the model, I just imported the old .dff model and tweaked it. ALL.
Was the problem creating a bump using ShaderMap at least?
Quote: EmiKiller
I did not like.
First of all, you do for people, for example, I like it if this pistol had the support of EF - I would even install a mod for myself and put a plus for you, but no. But I will not put a minus either, since not everything is so bad (it sits exactly in the hands).
EmiKiller, you can add normals and a reflection map - it will be very nice. Apparently you haven't learned Enhanced Functions yet. It's time already ..
Even without downloading, it is clear that you did not work with shorts. Although, in principle, I am 100% sure that this is only a small part of all the bugs, because you did not configure the skeleton.
there is no normal map (I just haven't learned how to do it yet).
This is bad.
Medium quality bun.
This can be seen, because the model is both grafted to the skeleton and saved.
There may also be other bugs that I might not have noticed or noticed, but forgot to mention
Of course there are, and there are those that you probably forgot about. Always before saving the model, you need to tug all the bones and even the bone of the mouth.
Post edited by DaXpool on 07/23/2015 at 2:27:34 PM
In general, everything is fine, except for one thing - there is no support for the Normal Map plugin, but although it is time to study it. 2015 is not like how, everyone is switching to GTA V, and we have not yet studied a simple plug-in.
From the style of GTA SA, there is only an icon. For the model is too elaborate and has high-quality textures - it does not fit the SA style. You can already put a bunch of disadvantages just for this.
Also, the weapon is really big. It is necessary that the size of the handle fully fits the arm, and you have part of the handle is sticking out...
Quote: Mallard
Maybe you don’t believe it, but it also happens, someone posted my mods on GM and VC
YuRES, now I will first answer that you wrote DeadZone "e. Look, did you play for Diego skins? I think so. And you probably played for Vados skins" a, DMX, Cyb3rmotion "a, DshGames" a and you saw their working fingers. It's nice to watch when, in a fighting stance, the character's fingers are bent into a fist, and not spread out in different directions. I suspect that you have not learned how to tune the skeleton with electric current and that you are trying to prove something else. Now what you addressed to me: You will see my skins, as I understand that it makes sense to upload them here. And you will hardly find jambs there. You, man, only yesterday found out what 3D MAX is, you are trying to prove something to me. I can show you a skin from DG, for example, Harley Quinn from the new Batman, there the number of polygons is somewhere 40k or more, while the grid is even. Or Ivy skin from him, there is also somewhere 40k or more, I don't remember, I looked for a long time, though he messed up there a little with a mesh, but in principle the skin is good.
You didn't even understand what I wrote to you, you created txd in G-TXD, I tried to enable it - it doesn't work, okay. And last but not least, when you write something, pay attention to the words that are underlined in red, there is a possibility that you made a mistake. By the way, by the way, here's what I still want to speculate on:
Quote: YuRES
first of all, it's just a game, and just an envelope!
Yes, this is a game, yes, an envelope, but any other game is also a game and the developers do everything for 5, yes, they get money for this, but what prevents you from getting money for high-quality skins? Laziness? Twos at school? (judging by the scribble). As I wrote last time:
Quote: DaXpool
Go study the program in which you made the skin. Well, if you don't want to be the second Diego.
I suspect you will be heavily bombed and you will write me an answer with someone's quotes too If your answer is not a threat to me, I will not answer, because I see no reason to prove something to you, because I chewed everything up and even gave you advice.
Post edited by DaXpool on 07.22.2015 at 12:59:21 PM
Not suitable. Unfortunately, I don't have time to put everything on the shelves right now. But, I think you the author has already understood what the problem is, ah no, problems.
This is a really worthy mod, here, such mods should always come out, and not the slag that occupies 90% of the liberty archive. A plus. And Yenb very much in the subject, at first I thought it was for GTA 4.
Now in fashion: The sound is quiet and dull, reminiscent of the sound from GTA Vice City.