It's still far from the SA style in terms of texture, it reminded me of the alterations of the skins of the tasters on one site. I will put plus in advance.
OMG. HQ-quality fanatics pounced on a completely normal skin.
It turned out great, but of course the face is not very similar, it would be possible to choose another one. And I'll put a plus!
DaXpool, it's foolish to judge people and their lifestyle for tastes like skin style. Yes, maybe the theme itself is not very good, but what prevents you from putting it to replace the vagos and wetting it in the game?
And in general, with the current HQ quality, switch to GTA 5 or to the RAGE engine as a whole, a wonderful game, by the way, in GTA SA, it is HQ models that spoil the atmosphere of the game, everything else looks pathetic against their background.
Good sounds, although higher than the SA standard, but still liked it. But the same sound of the AK-74 and M4, and of the Cuntgun and the Sniper Rifle, is disappointing.
Judging by the screenshots, a fairly high-quality adaptation of GTA VCS for PC. The translation is normal, but it would be better to take the translation from Dageron as a basis. Plus I will, although I play the PSP version.
J3T, unfortunately I have lost the texture. There are only converted models left, and somehow there is no time to search. I continue to work on an RP project, the feature of which will be the addition of new objects, skins, cars (game time in the 60s), as well as changing the memory parameters on the client side, i.e. the player, when shooting from the Colt, holds a pistol in two hands or night vision when aiming with a laser rifle. If you are interested, then you can write in pm or give in VK. I think it will interest you, you just need good testers.
Once I converted them a long time ago, but they had a bug with a belly. Plus I'll put it, maybe I'll post the Sicilian mafia if I find it on the computer.
stepander95, well, they do not know how for GTA 4, apparently, or the reason for this is the popularity of SA, especially among schoolchildren who do not care about the atmosphere, the main thing is to make it more realistic.
daser, this is not the point, but the fact is that this is not a colt with a silencer, but another weapon, just the name is incorrect. Otherwise, yes, my icon is completely different.
daser, it's a full-blown Wildey .475 Magnum pistol, not just a silenced Colt. I already uploaded his. In Vice City, it would be nice to implement by digging into weapon.dat.
polivin emil, well, about jumping and running ... in Vice City itself, the animation is the same, the original, as they say, but I'll take it into account in the second version. I plan to make a modification of the physics of weapons as in VC, i.e. shooting will be like in Vice City, there will also be chainsaw animations, bats, fights ... It will not do without weapon.dat.
The post has been edited by Moretti on 07/11/2015 at 08:51:47 AM
For the single, of course, it's not that, the clean version is more suitable, but for multiplayer, on servers where there is no tuning, that's the thing.
The most picturesque place in the GTA series after the Countryside. It remains to adapt the textures to the SA style and then it will be pleasant to play.
JereX9999_By_KiRiCh, just like that, for the game it will be enough just to download two files: one is the actual archive with all the models, and the second with the parameters. New skins will be added on top of the old ones, i.e. without replacement, purely new IDs, but also old ones that will not fit into the project will be replaced (balls, for example).
J3T , well, there are various animations of the stand, walk, run, jumps, deaths, squats, however, the animation of carrying weapons was edited by me (the result in the fifth screenshot), i.e. The character now carries the rifle in one hand on his shoulder. Then I plan to convert all the animations from the Weiss ped.ifp.
JereX9999_By_KiRiCh , I don’t know, I’m now busy changing the game map, namely the countryside, because I’m creating a server on the theme of the countryside of San Andreas of the 60s, there will also be corresponding skins, weapons and vehicles, so the girls will already be present (police, doctors, robbers, farmers), but the same transport and weapons I will take ready-made models that fit into the atmosphere of the game and correspond to the 60th years. It is noteworthy that all this will be for multiplayer in one file, i.e. affecting the game gta3.img will be optional. These are my future plans.
The post has been edited by Moretti on 06/08/2015 at 09:25:35
Another would be through peds.ide to replace the voice and this is the perfect mod.
> 2015
> HQ mods for GTA San Andreas
The post has been edited by Moretti on 07-26-2015 at 11:55:05 am
I am glad that someone makes LQ weapons, and then there is a lot of HQ shit on the site.
It turned out great, but of course the face is not very similar, it would be possible to choose another one. And I'll put a plus!
DaXpool,
it's foolish to judge people and their lifestyle for tastes like skin style.
Yes, maybe the theme itself is not very good, but what prevents you from putting it to replace the vagos and wetting it in the game?
And in general, with the current HQ quality, switch to GTA 5 or to the RAGE engine as a whole, a wonderful game, by the way, in GTA SA, it is HQ models that spoil the atmosphere of the game, everything else looks pathetic against their background.
Plus I will, although I play the PSP version.
unfortunately I have lost the texture. There are only converted models left, and somehow there is no time to search. I continue to work on an RP project, the feature of which will be the addition of new objects, skins, cars (game time in the 60s), as well as changing the memory parameters on the client side, i.e. the player, when shooting from the Colt, holds a pistol in two hands or night vision when aiming with a laser rifle. If you are interested, then you can write in pm or give in VK. I think it will interest you, you just need good testers.
Post edited by Moretti on 07/19/2015 at 11:43:53 am
Mr.Versetty777,
so these are not his skins.
Unfortunately no.
It's already necessary to climb into the source code of the game, in order to edit the addresses responsible for the animation.
well, they do not know how for GTA 4, apparently, or the reason for this is the popularity of SA, especially among schoolchildren who do not care about the atmosphere, the main thing is to make it more realistic.
The high-poly knife will look pretty funny against the background of a bunch of standard low-poly models in SA.)
For SA, this is not the case at all.
Otherwise, yes, my icon is completely different.
it's a full-blown Wildey .475 Magnum pistol, not just a silenced Colt. I already uploaded his.
In Vice City, it would be nice to implement by digging into weapon.dat.
The post has been edited by Moretti on 07/11/2015 at 08:51:47 AM
Post edited by Moretti on 07/09/2015 at 09:07:17
Hopefully an .asi version will be made.
The post has been edited by camarov.denis on 06/23/2015 at 2:26:27 PM
just like that, for the game it will be enough just to download two files: one is the actual archive with all the models, and the second with the parameters. New skins will be added on top of the old ones, i.e. without replacement, purely new IDs, but also old ones that will not fit into the project will be replaced (balls, for example).
JereX9999_By_KiRiCh ,
I don’t know, I’m now busy changing the game map, namely the countryside, because I’m creating a server on the theme of the countryside of San Andreas of the 60s, there will also be corresponding skins, weapons and vehicles, so the girls will already be present (police, doctors, robbers, farmers), but the same transport and weapons I will take ready-made models that fit into the atmosphere of the game and correspond to the 60th years. It is noteworthy that all this will be for multiplayer in one file, i.e. affecting the game gta3.img will be optional. These are my future plans.
The post has been edited by Moretti on 06/08/2015 at 09:25:35