With such a bailout from a helicopter, CJ will certainly arrive home on time. Only in the form of forcemeat wrapped in a piece of parachute.) Well, they already wrote about painting with green paint in different colors.
Of course, maybe I'm wrong, but the conflict files aren’t that simple either. Perhaps everything is just because of them. You can simply open a file like Law2.col in the editor and simply add the file from the mod to it. Then delete the count file from the mod and instead of it leave a new saved Law2.col in this folder. Then, in the Loader.txt file, remove the line with the new count file. Those. All. At the expense of ID matches, then just download the Free ID List Generator and manually check if the IDs of this mod are occupied by others. I myself have a large assembly of different buildings in the game, and I had to dig into the integration of this mod at one time, but it's worth it.
I think this is a good fix. I had a crash right after landing in Boxburg on the Home Invasion mission due to the fact that the modified CJ was wearing a mask.
As they say, less than half a year ago I decided to put my mod here.) In the case - a cool mod, set myself already. Flying on turntables has become easier and faster.
we are the boys who looked for a dandy with cassettes and we caught them ourselves
Sanok, dandy were with cartridges. With cassettes were the ZX Spectrum in the 48kB version. Already at 128x they went to HDMD at 5.25 and 3.5 inches. So INTO - not that you and the boys played.)
It was introduced that the interaction with the object will produce a specific sound, and not some standard. Walking on concrete is the sound of concrete, walking on grass is the sound of grass. Unless, of course, I myself understood everything correctly. Well, duck, I wrote about this and that in the editor you set the collision polygons a certain material, which corresponds to certain properties, and not just sounds. The description must be expressed more clearly.)
It seems that we won’t wait for the final ...) Soon 2 years. By the way, for myself, along the way, with the replacement of building models in several areas of Los Santos, I also replaced roads, added hatches, shower. And, yes, without correcting the model itself, it is impossible to re-texture the roads to make it beautiful. In the game itself, everything is stretched and crookedly imposed.
I mean adds? Where does it add? A long time ago I have not met such a detailed description of the modification. And the texture maximum 256x256, is that high quality? And anyway, is this for the moon loader or something? Some questions.
Good flowering, and a bump for puddles interesting. Che "W DOF" something not translated into Russian?
Why bother, so the mod has been hanging on insite for 2 days already. It should be faster. Suddenly, someone will get ahead.) Google Translator is faster. By the way, I had Enhancer 3.0 and everything was fine. Put this, the game stopped running. Left the settings enblocal and enbseries from the previous version. The game starts, but with such graphics ... Everything is bright and blurry. In short, I did not understand anything at all, but it was interesting.
It's simple. You create a primitive within the boundaries of the original model. And you make a collision with him.
Well, if it’s absolutely impossible to do anything at all, it’s stupid to make a collision out of a model. Cause for half a minute. Well, there is a nuance for 3DS MAX in the form of non-standart dff, but you need to google the converter, but this is very lazy.)
The supports are of very good quality. I wanted to replace the line in CountryW. But to fit the wires to each support seemed to me a very hemorrhagic occupation. There are continuous turns. I tried in MED and changed my mind. Maybe someone will have so much extra time. It’s still necessary to remove the old wires. In general, beautiful, but ...
Rare guano. The whole structure looks especially pathetic outside, in the place of installation in the swamp. Now it is not clear what. Although, inside is not bad. Recently put and immediately demolished.
Not so long ago I set myself this project. In general, not bad, but in some places there is a lot of superfluous nonsense absolutely not in the topic. And also the mod may conflict with other mapper modes.
I do not recommend installing with Overdose Effects, as instead of “spewing” a large gray cloud from its pipe, there will be a large fiery cloud with a huge pile of smoke.
It's okay, just in the script, replace the effect with the name Riot_smoke with ws_factorysmoke. Delov for 2 minutes. And there will be a wonderful exhaust. And so, a great and realistic script.
The model is pretty good, you could really lay out without asphalt and lawns with fences. Let them be determined where to place it.) Though in max it is taken away - a minute. At the expense of pivot I will not say anything, since I will not download.) Maybe somehow afterwards.
With this kind of ENB, any retestures on plus will be pulled.
Here in general, it's not really retexture. Rather, the replacement of models of small items and grass, as well as their placement on the ground in idylwood. Except for texturing 3-4 houses. So without ENB or with it without much difference.
tachionic 06/08/2019, 18:59:21
At the expense of ID matches, then just download the Free ID List Generator and manually check if the IDs of this mod are occupied by others.
I myself have a large assembly of different buildings in the game, and I had to dig into the integration of this mod at one time, but it's worth it.
In the case - a cool mod, set myself already. Flying on turntables has become easier and faster.
Sanok, dandy were with cartridges. With cassettes were the ZX Spectrum in the 48kB version. Already at 128x they went to HDMD at 5.25 and 3.5 inches. So INTO - not that you and the boys played.)
Well, duck, I wrote about this and that in the editor you set the collision polygons a certain material, which corresponds to certain properties, and not just sounds. The description must be expressed more clearly.)
It seems that we won’t wait for the final ...) Soon 2 years.
By the way, for myself, along the way, with the replacement of building models in several areas of Los Santos, I also replaced roads, added
hatches, shower. And, yes, without correcting the model itself, it is impossible to re-texture the roads to make it beautiful. In the game itself, everything is stretched and crookedly imposed.
tachionic 01/23/2019, 13:19:30
Serge, thank you very much of course, the pictures are exactly what I wanted, but where I can download it I still do not understand.
Why bother, so the mod has been hanging on insite for 2 days already. It should be faster. Suddenly, someone will get ahead.) Google Translator is faster.
By the way, I had Enhancer 3.0 and everything was fine. Put this, the game stopped running. Left the settings enblocal and enbseries from the previous version. The game starts, but with such graphics ... Everything is bright and blurry. In short, I did not understand anything at all, but it was interesting.
And you make a collision with him.
Well, if it’s absolutely impossible to do anything at all, it’s stupid to make a collision out of a model. Cause for half a minute. Well, there is a nuance for 3DS MAX in the form of non-standart dff, but you need to google the converter, but this is very lazy.)
Recently put and immediately demolished.
It's okay, just in the script, replace the effect with the name Riot_smoke with ws_factorysmoke. Delov for 2 minutes. And there will be a wonderful exhaust. And so, a great and realistic script.
I do not pretend to infallibility of my conclusions. Really may just look like
Here in general, it's not really retexture. Rather, the replacement of models of small items and grass, as well as their placement on the ground in idylwood. Except for texturing 3-4 houses. So without ENB or with it without much difference.
What a fright it is all of a sudden