Compared to the rest of the now quadrology, Zerstoren IV is, without question, the best. the gameplay has become more balanced and slightly diverse, the shootings have been calibrated, the dialogs have lost millions of errors that could be observed in the previous parts, and moreover they have become much more adequate in general, the characters are also spelled out and presented much better. the plot departed from the stupid revenge of Dietrich to all kinds of Shultz, Peters, Amigos, etc. and now continues a much more interesting topic with aliens, which flashed in the third "Destroyer"
however, if we consider this project as an independent work, it becomes average. perhaps from the fact that it was decided to split it into two episodes, and all the most interesting to the player will be shown in the second, while this is unknown. put a plus, but this weak plus
Compared to the rest of the now quadrology, Zerstoren IV is, without question, the best. the gameplay has become more balanced and slightly diverse, the shootings have been calibrated, the dialogs have lost millions of errors that could be observed in the previous parts, and moreover they have become much more adequate in general, the characters are also spelled out and presented much better. the plot departed from the stupid revenge of Dietrich to all kinds of Shultz, Peters, Amigos, etc. and now continues a much more interesting topic with aliens, which flashed in the third "Destroyer"
however, if we consider this project as an independent work, it becomes average. perhaps from the fact that it was decided to split it into two episodes, and all the most interesting to the player will be shown in the second, while this is unknown. put a plus, but this weak plus
Well, that. I didn’t really understand how and where the thread of the narrative moves, so it’s difficult for me to evaluate the plot. the gameplay is simple, but the project is trying not to take it, but the atmosphere created with the help of dialogs, locations and a soundtrack. these three aspects came out well, especially the soundtrack
in general, something in between that not everyone will probably understand (and they have already figured it out), but you can play purely for the sake of trying to dip a player in Peru. I will not put an assessment
that I was waiting for: an interpretation of the same name kripipasty with some changes to her story
that I received: anti-Semitism, child prostitution, "guro" and homophobia under a huge layer of irony
that I think: this is an interesting representative of thrash. from the positive aspects can be noted the soundtrack, skillfully complementing the general atmosphere of the madness. and perhaps all. the plot is all very primitive, and the abundance of errors in the subtitles made specifically to further approve this project in the field of "so bad that even good," does not help the perception of events. the simplest gameplay. I will not assess, but I will say that I liked it a little. at least, the first impression of this was positive, mainly because of the element of surprise
like this is far from many, but I recommend to pass at least those who like thrash and movies like "human centipedes"
pluses: - dialogues are literate (for the most part)
cons: - EVERYTHING ELSE
Verdict: 0.00000001 / 5, definitely minus What is it, Slavs? Really for 2 years after the release of your first full-fledged project, you do not understand how to NOT do an action? from whom did you take lessons? Michael Bay? Zach Snyder? or some shit-maker, for whom the action is endless diarrhea, consisting of shootings and explosions? Not only is the “action” here represented by the two above-mentioned words, you can’t imagine how quickly this shit bothers. there are no interesting solutions in terms of gameplay, ABSOLUTELY no variety, NEVER! why are you torturing a player with your missions, in which there are 100 enemies per GP with 100 firing accuracy, 1000 health and a very good arsenal of shotguns and machine guns? Is this a quality action movie for you? do you think ordinary people like it? and I didn’t even start talking about non-gameplay components, like a plot empty as the creator’s head, uninteresting characters who wander from one project to another like a blueprint, dialogs almost entirely consisting of cliches and just plain silly phrases, etc. Paul White is by far the worst Slavic project at the moment, even as he outdid Chloe Hawkins and, especially, the special contract dilogy. Moreover, this is definitely not just the worst action I have ever had, it’s also the second project in the antitope of the worst projects made during the entire existence of this modification
pluses: - dialogues are literate (for the most part)
cons: - EVERYTHING ELSE
Verdict: 0.00000001 / 5, definitely minus What is it, Slavs? Really for 2 years after the release of your first full-fledged project, you do not understand how to NOT do an action? from whom did you take lessons? Michael Bay? Zach Snyder? or some shit-maker, for whom the action is endless diarrhea, consisting of shootings and explosions? Not only is the “action” here represented by the two above-mentioned words, you can’t imagine how quickly this shit bothers. there are no interesting solutions in terms of gameplay, ABSOLUTELY no variety, NEVER! why are you torturing a player with your missions, in which there are 100 enemies per GP with 100 firing accuracy, 1000 health and a very good arsenal of shotguns and machine guns? Is this a quality action movie for you? do you think ordinary people like it? and I didn’t even start talking about non-gameplay components, like a plot empty as the creator’s head, uninteresting characters who wander from one project to another like a blueprint, dialogs almost entirely consisting of cliches and just plain silly phrases, etc. Paul White is by far the worst Slavic project at the moment, even as he outdid Chloe Hawkins and, especially, the special contract dilogy. Moreover, this is definitely not just the worst action I have ever had, it’s also the second project in the antitope of the worst projects made during the entire existence of this modification
pluses: - dialogues are literate (for the most part)
cons: - EVERYTHING ELSE
Verdict: 0.00000001 / 5, definitely minus What is it, Slavs? Really for 2 years after the release of your first full-fledged project, you do not understand how to NOT do an action? from whom did you take lessons? Michael Bay? Zach Snyder? or some shit-maker, for whom the action is endless diarrhea, consisting of shootings and explosions? Not only is the “action” here represented by the two above-mentioned words, you can’t imagine how quickly this shit bothers. there are no interesting solutions in terms of gameplay, ABSOLUTELY no variety, NEVER! why are you torturing a player with your missions, in which there are 100 enemies per GP with 100 firing accuracy, 1000 health and a very good arsenal of shotguns and machine guns? Is this a quality action movie for you? do you think ordinary people like it? and I didn’t even start talking about non-gameplay components, like a plot empty as the creator’s head, uninteresting characters who wander from one project to another like a blueprint, dialogs almost entirely consisting of cliches and just plain silly phrases, etc. Paul White is by far the worst Slavic project at the moment, even as he outdid Chloe Hawkins and, especially, the special contract dilogy. Moreover, this is definitely not just the worst action I have ever had, it’s also the second project in the antitope of the worst projects made during the entire existence of this modification
pluses: - dialogues are literate (for the most part)
cons: - EVERYTHING ELSE
Verdict: 0.00000001 / 5, definitely minus What is it, Slavs? Really for 2 years after the release of your first full-fledged project, you do not understand how to NOT do an action? from whom did you take lessons? Michael Bay? Zach Snyder? or some shit-maker, for whom the action is endless diarrhea, consisting of shootings and explosions? Not only is the “action” here represented by the two above-mentioned words, you can’t imagine how quickly this shit bothers. there are no interesting solutions in terms of gameplay, ABSOLUTELY no variety, NEVER! why are you torturing a player with your missions, in which there are 100 enemies per GP with 100 firing accuracy, 1000 health and a very good arsenal of shotguns and machine guns? Is this a quality action movie for you? do you think ordinary people like it? and I didn’t even start talking about non-gameplay components, like a plot empty as the creator’s head, uninteresting characters who wander from one project to another like a blueprint, dialogs almost entirely consisting of cliches and just plain silly phrases, etc. Paul White is by far the worst Slavic project at the moment, even as he outdid Chloe Hawkins and, especially, the special contract dilogy. Moreover, this is definitely not just the worst action I have ever had, it’s also the second project in the antitope of the worst projects made during the entire existence of this modification
disgusting selection of soundtrack, but in general it is. the gameplay is neither fish nor meat, it seems interesting, but somehow monotonous or something (although I liked the moment with the chase). there are enough errors in the text, but this is probably nitpicking
I did not find the checkpoint in the house of the club of housewives. it is strange that a joint project of Santal and tandem, one of whose members is a person who criticizes such shit, uses this technique
Well, before that, a good mission. the soundtrack is so-so, the gameplay is good, overall average
Leon_Crain, effects can be added to objects, I don’t take into account animations at all when parsing, and I mentioned operator work. if interested, what I think about the general plans and so on. - cinematic, but cut scenes don't get any better from this. and in this case you can’t write down this imaginary cinematography
and the unnecessary storyline is another minus. your action jumps from the countryside to san fierro and back. for example, one of the missions for which the trigger is located in San Fierro flew out. where does the player appear after the intro? in a palomino scream. what would a player who doesn't have a script to teleport to a marker get to that mission? without a storyline, the project would not have lost anything (for me, on the contrary, it wouldn’t have been a minus)
pluses: - the gameplay is not bad (I will highlight unexpectedly good stealth); - "Tarantino" narration pleases; - work with objects
cons: - unnecessary storyline; - unreasonably long cut scenes (meaningless use of slow-mo is attached); - no soundtrack; - a lot of all kinds of errors in the text; - the plot seemed too stretched
Verdict: 2/5, minus Something somehow did not come to me your second project after such a good debut. diligence is visible, but on the whole it’s a nasty thing that a very peppy gameplay does not save
so don't say lol. you don’t understand what you’re trying to argue about, therefore you look like that very unshot atheist in a calm Christian forum from your own example. here, nobody is interested in your opinion about the diome as a whole, but you continue to bend your line and for some reason write in the comments under the DIOM-PROJECT about which diome is bad in terms of capabilities. isn’t it funny?
Asind, you say nonsense, scripter I personally went through projects much better than script modifications. Of course, they were not as large-scale and did not have the same features, but to say that with the help of a diome you can’t make a validity without scripts - expose yourself as a complete fool. if you are ignorant of this topic, then take a walk from here, please
pluses: - Survival-horror for five with a plus (for gtaachechki, of course); - The soundtrack is excellent, the rest of the soundtrack is also at a high level; - Atmospheric pressure; - REALLY KRIPOVO; - gameplay fishechki and other features, introduced by scripts, pleased; - very glad that it did without cheap scrambler
cons: - the ending is merged. maintaining the story thread would look better than the battered turn that was shown to the player; - The seventh mission took off two of two times; - too many models of villains from the games of this genre, because of which many (for example, SCP-173) just look out of place
verdict: 4,5 / 5, definitely plus although I could not get through this project to the end, I can evaluate it on six missions. the most horrible horror that really sets the crooked tone without cheap tricks applicant for the "project of the year"?
edit: the minus has put actually casually, not obessud edit 2: the view has not changed Edit by FarmerKarwer: SPECIAL ATTENTION!!! The archive was improved and re-rendered to the Yandex Disk (mirror). Download the archive again here or through a mirror.
cons: - the plot is uninteresting and too straightforward; - boring and very dishonest gameplay; - miserable dialogues; - a lot of different errors in the text; - no soundtrack
Verdict: 1.5 / 5, minus a very dry action, of which there are already a dime a dozen in liberty
pluses: - work with objects and effects; - great dialogs; - interesting (surprisingly) gameplay; - well-written characters; - camera work at the level (but without useless slow-mo it still could not do)
cons: - subjective minus - the mission is not published; - not enough
Verdict: 4,5 / 5, definitely a plus excellent comedy action, a rare guest on this site. I haven’t felt such pleasure from passing DYOM missions for a long time, so I am waiting for new projects from you, author
Pluses: - Excellent work with objects, effects and animations; - use of rarely used interiors and excellent mapping; - cut scenes; - sound accompaniment; - very easy gameplay
Cons: - a huge number of different small errors; - soundtrack fresh and monotonous; - organization of the DSL folder. By itself, the project as such, this fact does not apply, but in the next. If you please, be attentive when you pack your project into an archive
50/50: - a very strange ending; - Dialogues. Call them completely bad language will not turn, but when the replicas are bad, they are very prominent; - references to other projects. In general, they are very well included in the ENT of the given world, but nevertheless they look like they are out of place
Verdict: 3,5 / 5, plus But why are the reviews so laudatory? With a more global view, the project does not look good, and although you can advise it in principle, you can compare, for example, with similar works of Santal does not make sense - "Ostrok" is inferior in everything
pluses: - I was very pleased with the gameplay, which, although it does not shine with variety, is very enthusiastic; - mapping and work with effects, as already noted by the Tandem, at the highest level. here I will enter work with actors; - narration; - third mission; - soundtrack in the third mission
cons: - the soundtrack in other missions didn’t come to me personally; - not enough
Verdict: 4/5, plus albeit tiny even compared to the rest of Santal's work, but a very worthy tragicomedy project with good gameplay and narration. as they say, “brevity is the sister of talent”
pluses: - tolerable gameplay; - good skins; - tolerable dialogues (and most importantly, almost without errors)
cons: - the soundtrack is absolutely out of place. throughout the project, it seemed that the author added sound just to make it; - some missions (or rather two - a flashback after the prologue and a mission in which the player needs to come from San Fierro to Las Venturas) are meaningless, and everything would look much better if they were combined with previous or next missions; - also in some missions (for example, in the one where you need to pursue the carrier) the gameplay is very bad; - many cut scenes were made under the influence of feature films and therefore last well for a very long time; - parts of this plot are cleaned up laced with San Andreas and GTA IV
Verdict: 3/5, no rating dubious quality dramatic action for the future: having a soundtrack is not a guaranteed plus
the game crashed twice out of two times during a trip to Karl in the mission "Blood loss". I don’t know whose fault it is, but judging by the fact that other users were able to get through the project to the end, I’ll assume that it’s mine (although I even tried to teleport to my destination, but the game still crashed). I’m too lazy to try to pass this storyline further, so I’ll give a conditional 2.5 / 5, I will note flawed dialogs, a bad soundtrack, a decent environment and mapping and tolerable gameplay
and, yes, still spawn actors in the frame. although I am somewhat skeptical of this kind of criticism, but here this notorious spawn is very striking
pluses: - excellent work with sound; - excellent mapping; - good dialogs; - The environment is commendable
cons: - a mission with archeology, which certainly not everyone will be able to understand the passage of; - Almost no gameplay of the first three missions, replaced by a poor quality action; - the twist at the end, although not particularly guessed, does not make sense
Verdict: 3.5 / 5, plus good idea, good start, flawed ending. but despite all this, the project has every chance to win thanks to the creativity of the author. Moreover, I see your future. pull up work with the gameplay - you can become a new big name
it does not make sense to write a review as usual for this "project", if only because there is only one mission here, besides it was not done in the best way. spawn of actors in the frame, lack of a normal plot and development of events and general simplicity in technical terms - that’s all you can write about it. I don’t understand what the author thought, considering that this mission will have some chance of winning (especially considering that her only opponent at the moment is a full-fledged project that has at least some plot and is not made for “you know” )
1/5 for at least some gameplay, and it's still generous
pluses: - the gameplay is not bad; - the dialogues are excellent; - very atmospheric, mainly due to the work on the weather and the abundant use of various effects; - pleases the use of unloaded San Andreas; - the finale is wonderful
cons: - the soundtrack is chosen strangely and for the most part absolutely does not fit the gameplay (I really liked only the musical arrangement of the third chapter); - ridiculous mapping; - spawn actors in the frame and the camera stuck in the characters. although this happens infrequently, it’s very noticeable
Verdict: 4/5, plus a very unusual project with an equally unusual source of inspiration. fans of thrillers and missions of Santa should like it
pluses: - good action component; - there are no critical errors like spawn-overspawn in the frame and so on. (except for a long trip from San Fierro to Los Santos in one of the missions); - there are good ideas, while well implemented; - the soundtrack is not distracting, so you can’t record it in the minuses, but it does not add anything to the missions, just the music in the background. In addition, the volume is calibrated, which is undoubtedly commendable
cons: - the dialogues are poor. I’ll add here one more minus - errors in the text. they, again, are not distracting, but sometimes they look too stupid; - too simple in technical terms
Verdict: 3/5, no rating as I wrote above, a very simple technical project, but at the same time solid, it is clear that the author put his soul into it. exit this project about 4 years ago, it wouldn’t have a price, but for the 2017th year it’s a little poor
The post has been edited by SatournFan on 03-22-2017 at 06:58:17!
so, "Law of the Night: Alone!" {tag_2}! pluses: - great soundtrack; - camera work at height; - skins are not bad; - The quality and quantity of gameplay pleases; - mapping
cons: - the ending leaves much to be desired
Verdict: 4/5, plus suitable kintso in the genre of science fiction. you rarely see projects of this level in the file archive now
pluses: - great soundtrack; - a lot of gameplay, mostly good; - the models are not bad, though nothing really outstanding
cons: - but bad gameplay is enough, which makes the overall aftertaste very dubious (a good example is the first half of the third mission); - as usual with Santal, the plot is not very clear, but in this case it can be fixed by going through the corresponding projects specified in the description
Verdict: 3.5 / 5, plus stylish action game with a soundtrack that well complements everything that happens on the monitor, but not completely understood in terms of gameplay
p.s. I forgot to mention in the minuses "slow-mo for boosting the atmosphere", which, as usual in such missions, absolutely does not make sense and therefore is not necessary
Post edited by SatournFan on 02/03/2017 at 09:02:03
"True Crime in L.S." - A dull, cheeky thrash action with a funny (but too loud) soundtrack, which in fact is a parody of current stealth projects and action films rather than terrorism, as indicated in the description. since the project initially positions itself as bad, put a minus for the high complexity, shooting range, lack of plot as such and so on. stupid. The project copes with its task, so there is definitely a plus.
since I passed this project a long time ago and, accordingly, forgot its pros and cons, I will not do a detailed review. I’ll only write that at the moment this is one of the best projects in the Russian diome. it is definitely not perfect and definitely not in my personal top of the best projects created over the entire existence of our community, but this year it’s better to behind a midground (it’s just that I forgot something). unequivocal plus and role model
verdict: 0/5, I have never set a more confident minus than this one in my life completely uninteresting, incredibly poorly executed project with the worst plot development and worst dialogue you'll ever see in a DYOM mission. how this miracle still has a positive rating is a mystery to me personally, because there is NOTHING to like the project for (except perhaps the scene in the bookmaker's office, it looked really good)
and such a long passage time is due to two things - unnecessary trips and several missions in which the player has to fight a crowd of enemies hand-to-hand. that's so cool, right? (no)
I don't know why I killed two hours of my life for this
FarmerKarwer, definitely, this phrase is definitely not used anywhere else
stop looking for references to your projects everywhere and think that they are so popular that everyone mentions them anyway
edit: I’ll update the comment with my mini review
so, "Unfulfilled Dreams"
pluses: - good action
cons: - ridiculous development of the plot (GG immediately agrees to help a stranger whom he sees for the first time, and comes to a joint robbery, for which, incidentally, for some reason fake money was needed); - dialogs leave much to be desired
Verdict: 2.5 / 5, no rating a typical DYOM project of the 2012/13 sample, forgetting something in the 2016th. nothing stands out compared to other similar ones
The post has been edited by SatournFan on 11.24.2016 at 09:54:47
a mission made specifically for Mephisto (thanks to this you went further than the first round), a mediocre kintso and some shit for the third round, the contents of which I vaguely remember
But he was doing something good, the same big city life. what happened to us?
and yet - Permyakov did not sculpt diomers under his regime, he did not affect the quality of the missions, and he had little time. you confuse it with Vlad
The post has been edited by SatournFan on 08/07/2016 at 07:59:25
pluses: - incredible use of effects; - excellent camera work; - soundtrack at the level; - enough gameplay for a project of this kind
cons (?): - I didn't understand anything
verdict:? / 5, no rating It is generally difficult to evaluate Santal's projects, because for him DYOM is not a tool for creating a primitive action, but a means of self-expression, like a canvas for an artist. but if in his previous works it is at least relatively clear what is happening, then here I am in complete disarray
it is unclear why the Silver Surfer was used. it is possible (though unlikely) that this project is an adaptation of some not-so-famous comic book about this character. if this is not the case, then any other "godlike" image from fantasy could just as well have been used. I didn't notice any plot development. I didn’t rate it for two reasons. it is difficult to put a minus to this project (with such and such visual effects of the "Space Odyssey" level (if, of course, Kubrick did DYOM missions)), but I personally cannot put a plus, because apart from the visual, there must be a clear plot and adequate gameplay. I just didn't find the plot here
at least this is better than the pretentious movie that the notorious Nikitoss fed us with, but I will not advise this project to people who just love to play and not ask questions that are unlikely to be answered
I have not gone through the entire episode to the end and am not going to, because missions often crash (for sure this is a jamb of my game), so there will be no more detailed review. but this is definitely better than all at least Russian projects on this topic. atmospheric and interesting. only the gameplay is not enough (at least in the first five missions that I went through)
pluses: - good (in part) soundtrack; - good work with interiors; - the weather is well matched
cons: - the soundtrack is not always suitable; - they lied about the elaboration of the dialogues (especially the grammatical one) and the interestingness of the gameplay; - the plot twist was guessed in the 4th mission. this is a bad result for a detective; - well, a subjective minus: missions have not been published
verdict: 3/5, no rating a ridiculous attempt to make a detective story with a touch of psychological thriller. not completely clear plot decisions and the presence of filler missions that could be combined into one. but at least slow-mo is not used to catch the atmosphere, which is commendable
pluses: - the action is enough; - from a technical point of view, the project is simply gorgeous; - the soundtrack is still good
cons: - an order of magnitude worse than the previous parts in terms of action and epic; - the dialogues have degraded a lot
verdict: 3/5, no rating how to make melodrama out of action with a slice of mysticism? just go through all the parts of the No Remorse! {::} trilogy in order! The original Vice City is better!
pluses: - a very adequate action for kints; - a good quest; - used "unloaded" Los Santos, which is very pleasing. it is also very well furnished; - good soundtrack
cons: - slow-mo, which does not make sense; - the ending could be better; - psychological thriller?
verdict: 3/5, no rating relatively boring kinzo until the last two missions
Post edited by SatournFan on 01/19/2016 at 18:50:34
pluses: - I think that the pursuit at the end of the mission is, albeit a weak one, but a plus
cons: - E in the name of the mission. well, seriously, you could at least use a three; - clumsy stealth, indistinct and primitive action. the chase saves the gameplay a little; - a strange development of events (I'm talking about an unexpected teleport to the roof of the building); - a poor arrangement of actors in the middle of the mission. and the author also forgot to hide one actor at the beginning; - dialogs
verdict - 1/5, definitely minus I did not begin to paint absolutely all the disadvantages that I highlighted, so that it would not seem that I am picking on a simple action. but this action is the level of 2010, and as I said, missions of this level should not pop up today. advice to the author: play some good action from DocktorBones and learn from your mistakes
pluses: - really unique and interesting gameplay for DYOM-missions; - good music and soundtrack; - complexity;
cons: - the soundtrack for the 4th "series" starts to get boring; - difficulty (it is impossible to climb onto the balcony until you get used to it)
verdict: 4.5 / 5, definitely a plus missions of this quality deserve a place in the TOP files on Liberty. in fact, they are right there now. a unique project, recommended for everyone
pluses: - good camera work; - up to the 3rd mission, good difficulty and good action; - missions are not crammed with action and actors (except for the 4th)
cons: - from the subjective - mission names are colored, which makes it difficult to navigate the menu. also missions are not published, for me personally it is a minus; - some grammatical errors. however, it does not particularly hurt the eyes and does not complicate reading; - 4th mission - total hell. the squalid and dishonest placement of actors and the player's spawn inside a building in an open space add too much complexity. add to this the presence of wanted levels and get a very big contrast with the previous three missions; - there is no background. why is this all happening, who are these characters, why are we doing this? There are no answers to these questions in the project, there is just a plot of the present time
verdict: 3/5, no rating for the first officially published project, this is not bad.
pluses: - a good arrangement of objects in the "den"
cons: - absolutely poor quality dialogues; - unthinkable grammatical and simple punctuation mistakes; - a bug with a mini-map in the first mission; - a banal plot; - unnecessary long trip from Los Santos to San Fierro in the second mission; - unnecessary open ending; - sluggish and boring gameplay; - missions not published
verdict: 1/5, definitely minus shitty missions like 2010 should have stayed in 2010. to do this with the functionality of the 8th version of DYOM, should be ashamed I put a plus by not playing the mission because I thought the author was being attacked unfairly. I won't do that anymore
Post edited by SatournFan on 10/12/2015 at 00:52:02
pluses: - camera work is undoubtedly the main plus of this project; - the cinematography of the project; - fun action; - the dynamism of the plot and its presentation; - from a technical point of view, the project is just great. as moderast wrote above, there are many different animations and many different actors involved. the interiors are very well furnished
cons: - there are grammatical errors. there are not so many of them, but sometimes they are ridiculous (for example, "by how many"); - too many slow-mo and long cut scenes. an unprepared player can complete the passage without even reaching the beginning of the first chapter
verdict: 5/5, definitely a plus we have not seen this even in Santala projects. definitely one of the best Russian storylines I've gone through
Post edited by SatournFan on 07/18/2015 at 5:27:04 PM
Legolasick, 1. Even the worst cameraman will not shoot from such angles. besides, the camera passes through objects, which is also bad 2. Are you serious? a scene at a cop's house (Pete his name seems to be), a "Bastard, he'll pay for this" dialogue, or something like that. the actor just stands there. why is slow-mo here? and there are many such examples in just five missions, at least one for each 5. The idea of hotline miami is completely out of place here, but for you it is the basis of the plot. you could come up with something of your own
Post edited by SatournFan on 04/13/2015 at 10:30:23 AM
correct the mistake in the name (the second e in the word angels is not needed)
so, "Black days in the city of ANGELES" (actually angels)
pluses: - um ... well, except that the final is closed, which means that you can not wait for a sequel
cons: - "ingenious" cutscenes from the operator's point of view; - "ingenious" use of slow-mo; - "genius" selected soundtrack; - a lot of unnecessary trips; - stupid use of cliches; - the third mission crashes
verdict: 1/5, definitely minus an absolute dummy with no traces of meaning in the narrative, which is also tasteless what did the author think when choosing a soundtrack for this project? not only does it not fit at all, so the author decided to torment us and chose one song for three different missions it is also not clear where the "detective", which is not here at all, flashed from in the genres
Why did my choice so unexpectedly fall on this particular project? as it turned out, all those mistakes that he himself made
Post edited by SatournFan on 04/13/2015 at 5:27:07 PM
however, if we consider this project as an independent work, it becomes average. perhaps from the fact that it was decided to split it into two episodes, and all the most interesting to the player will be shown in the second, while this is unknown. put a plus, but this weak plus