As far as I understand from the scrim, the shadow is full of holes (TUK), There are no "reflections", the surface is like a matte This is only judging only by scrims by scrims, I think if you open the model ... there will be much more
The post has been edited by Bobby on 02.25.2017 at 20:36:07
This screen took second place ?! What is awesome here ?! Well, okay, I would not have gotten into the lead, but here Farmer should have taken the second place, and not this screen.
To each his own. I personally like the user's work B1gemotthan FarmerKarwer
The post has been edited by Bobby on 01/08/2017 at 15:32:47
Well, for the same reason, you do not minus what is not in the style of CA? For example, cars from GTA 5. They are not in the style of CA.
It is simply useless to have a dialogue with you. Why make an envelope of the transport that has already been made for the game and in better quality ?! If they make better transport, then there are many external differences in it, you have a bunch of envelopes of the same machines as in sa, only they are of worse quality. There are no differences at all, the maximum headlights and such a trifle! There are simply no words, that’s why you made envelopes such as: Coach, Cheetah, Caddy, Cabbie, Burrito, Bobcat, Boxville, Blista Compact, Benson, Baggage Handler, Admiral. I can still justify Cabbie, it has stripes on the sides, and then you could just take a normal model from the original sa and put them on it!
Would increase it at least. With reflections the problem, the lights are not removed ... so also the ****** small engine. Would put it off the motorcycle
You did another one! Here the wheels are different, he took the suspension from sandking or patrick and in general he is better. But everything is exactly not very ...
The post has been edited by Bobby on 07-24-2016 at 23:40:04
Why do you make holes in place of ordinary headlights and put foglights in their place? I like everything about these models, except for hole textures ...
The post has been edited by Bobby on 04-25-2016 at 04:53:20 PM
Mmm ... In your opinion, in order to evaluate the mod, you need to download it? It's enough just to look at the skins. If the game looks better, then it's not my fault that you did screenshots of lods and not houses. I understand if there was a mod without lods and this was the fix that added them.
It's not even a hunt to spend time for this, the mod is terrible (cars from about 50 polygons, houses in general from 10 (judging by the screenshots)) In one VC machine, polygons are like half of the map. Disfigured the game of my childhood!
The model is so-so. The arches are textured, although there should be no paintwork. Delivered high-quality textures and HD stairs to the LQ model ... I put a plus because I did not notice it.
- The model fits perfectly into the atmosphere of the game It doesn't fit! There are fewer polygons, the headlights are flat, the texture of dirt is not applied normally, there are no SA numbers and the wheels are badly matched! Convert models even from the xbox version, there are polygons like in SA. It has already happened.
I don’t like it, the coat of arms of the police department is missing, the coloring is also so-so, I don’t know, it’s somehow not very good, the idea is good, the embodiment is so-so, without evaluation.
Bobby, Well, I sort of removed everything from the cabin except the torpedo, frame and buckets. Or missed something? + 2jz-gte pulls out this Volga quite well with a completely native interior (don't go crazy, there is such a real Volga on 2jz-gte)
I don't know ... For me, if you make a car completely for drift, then as I know, they also shoot a torpedo in them. Why do you need a radio and a stove in a drift car?
Well, as a connoisseur, they drift with the salon too! Yes, yes, but this is only if the car itself is light, such as the Nissan Silvia, for example the S15, such a luxurious interior is not rare, while they are driven normally!
This is understandable, but we are talking about Gaza. And as I understand it, this model is prepared for drift ... But why wasn't it relieved normally? If you prepare it for a drift car, this does not mean that the engine has been installed and ready!
If it is made for drift, then why didn't you cut out all the extras from the cabin? If you make a model for drift, then see how they are made in real life! She weighs a lot with the cabin and more! TYK! TYK! TYK! Video - TYK!
The post has been edited by Bobby on 02.24.2016 at 17:45:05
Rnchlure is the Rancher from the Lure mission (the decryption is in orange)
I have been asking this for a long time, during this time I have already learned how to make models myself and I have long been given an answer to this in the comments.
Post edited by BoB_MARLI (RUS) on 11/13/2015 at 11:10:47 PM
the author posted the model for general review, he did not find any bugs
OMG The bug is immediately visible on 1 screen - a hole! Fix it 15 sec. If you load it into a splinter, you can immediately see them all (if you look closely)
Post edited by BoB_MARLI (RUS) on 09/29/2015 at 11:19:44 PM
Why do 3 million. versions and clog up the site? Is it so difficult to test it yourself, fix it and then upload a normal model to the site? I also understand if there were a lot of cars in this mod and it would be difficult to test alone.
This is only judging only by scrims by scrims, I think if you open the model ... there will be much more
The post has been edited by Bobby on 02.25.2017 at 20:36:07
To each his own.
I personally like the user's work B1gemotthan FarmerKarwer
The post has been edited by Bobby on 01/08/2017 at 15:32:47
The post has been edited by Bobby on 12.31.2016 at 22:03:43
It is simply useless to have a dialogue with you.
Why make an envelope of the transport that has already been made for the game and in better quality ?!
If they make better transport, then there are many external differences in it, you have a bunch of envelopes of the same machines as in sa, only they are of worse quality.
There are no differences at all, the maximum headlights and such a trifle!
There are simply no words, that’s why you made envelopes such as: Coach, Cheetah, Caddy, Cabbie, Burrito, Bobcat, Boxville, Blista Compact, Benson, Baggage Handler, Admiral.
I can still justify Cabbie, it has stripes on the sides, and then you could just take a normal model from the original sa and put them on it!
Post edited by Bobby on 12/01/2016 at 21:19:53
Better that does not fit into the game?
Less polygons, other textures and more.
Post has been editedBobby on 11/28/2016 at 3:52:05 PM
Why put a direct envelope here, without modifications!
Already have deluxe sa sa sa
The post has been edited by Bobby on 11.28.2016 at 15:45:52
http://libertycity.ru/files/gta-san-andrea...s-upgraded.html
Already there are envelopes of the comet version in the style of sa
The post has been edited by Bobby on 11.28.2016 at 15:46:06
Consider the revised version from Vice
http://libertycity.ru/files/gta-san-andrea...et-restyle.html
Would increase it at least.
With reflections the problem, the lights are not removed ... so also the ****** small engine.
Would put it off the motorcycle
Message edited by Bobby on 10/14/2016 at 19:50:57
And what made Deluxo uglier?
You did another one!
Here the wheels are different, he took the suspension from sandking or patrick and in general he is better.
But everything is exactly not very ...
The post has been edited by Bobby on 07-24-2016 at 23:40:04
I also thought to make a Monster Truck out of it
Post edited by Bobby on 05/16/2016 at 19:03:40
We'll post it very soon.
What for?
Why not just make 2 versions?
I do not think that this script will work fine in SA-MP.
The post has been edited by Bobby on 28.04.2016 at 11:20:20
I like everything about these models, except for hole textures ...
The post has been edited by Bobby on 04-25-2016 at 04:53:20 PM
POOK
The post has been edited by Bobby on 04.24.2016 at 14:43:05
And Jester is what you think? Not Supra?
Post edited by Bobby on 04-21-2016 at 08:01:18 PM
Mmm ...
In your opinion, in order to evaluate the mod, you need to download it?
It's enough just to look at the skins.
If the game looks better, then it's not my fault that you did screenshots of lods and not houses.
I understand if there was a mod without lods and this was the fix that added them.
It's not even a hunt to spend time for this, the mod is terrible (cars from about 50 polygons, houses in general from 10 (judging by the screenshots))
In one VC machine, polygons are like half of the map.
Disfigured the game of my childhood!
Post edited by Bobby on 03/02/2016 at 18:24:31
The arches are textured, although there should be no paintwork.
Delivered high-quality textures and HD stairs to the LQ model ...
I put a plus because I did not notice it.
It doesn't fit! There are fewer polygons, the headlights are flat, the texture of dirt is not applied normally, there are no SA numbers and the wheels are badly matched!
Convert models even from the xbox version, there are polygons like in SA.
It has already happened.
Post edited by Bobby on 03/02/2016 at 01:11:34 AM
Post edited by Bobby on 03/01/2016 at 17:37:16
Made for the standard Enforcer (coloring, etc.)
Well, I sort of removed everything from the cabin except the torpedo, frame and buckets. Or missed something? + 2jz-gte pulls out this Volga quite well with a completely native interior (don't go crazy, there is such a real Volga on 2jz-gte)
I don't know ... For me, if you make a car completely for drift, then as I know, they also shoot a torpedo in them.
Why do you need a radio and a stove in a drift car?
This is understandable, but we are talking about Gaza.
And as I understand it, this model is prepared for drift ...
But why wasn't it relieved normally?
If you prepare it for a drift car, this does not mean that the engine has been installed and ready!
Post edited by Bobby on 02.24.2016 at 21:37:41
If you make a model for drift, then see how they are made in real life!
She weighs a lot with the cabin and more!
TYK!
TYK!
TYK!
Video - TYK!
The post has been edited by Bobby on 02.24.2016 at 17:45:05
There are similar ones - POOK
I didn’t lift the back part, I left it as it was with the Packer.
Post edited by Bobby on 02/23/2016 at 03:59:34 AM
There is no mood to do anything.
Didn't look that you have one and thought there were more versions (written V0.5)
The post has been edited by BoB_MARLI (RUS) on 01/25/2016 at 17:48:51
So hard to test her for a couple of days?
Ask your friends to help with this, fix everything and post it after all.
The post has been edited by BoB_MARLI (RUS) on 01/25/2016 at 05:41:01 PM
https://www.youtube.com/watch?v=RgIXqOA6dWU
https://www.youtube.com/watch?v=qiREgJBVGSA
Post edited by BoB_MARLI (RUS) on 01/21/2016 at 23:04:49
There is a very similar model and it is tuned.
https://www.youtube.com/watch?v=qiREgJBVGSA
Post edited by BoB_MARLI (RUS) on 01/17/2016 at 00:44:34
Well, I did it under the cargo, benches (or seats, I don't know what to call that) are to protect the cargo.
The post has been edited by BoB_MARLI (RUS) on 01/12/2016 at 01:36:57
I have been asking this for a long time, during this time I have already learned how to make models myself and I have long been given an answer to this in the comments.
Post edited by BoB_MARLI (RUS) on 11/13/2015 at 11:10:47 PM
OMG
The bug is immediately visible on 1 screen - a hole! Fix it 15 sec.
If you load it into a splinter, you can immediately see them all (if you look closely)
Post edited by BoB_MARLI (RUS) on 09/29/2015 at 11:19:44 PM
Is it so difficult to test it yourself, fix it and then upload a normal model to the site?
I also understand if there were a lot of cars in this mod and it would be difficult to test alone.
Imagine, there is such a thing. I work as a cook and do not eat what I do, that's the same for you.
Supercharger?! No, have not heard!
Post edited by BoB_MARLI (RUS) on 06/08/2015 at 12:34:33 PM