Maybe. But I checked now on 4 versions: • GTA SA 1.00 • GTA SA 1.00 US • GTA SA 1.01 (Downgrade) • GTA SA STEAM (Downgrade). Pak from the "Without IVF" folder and without installing auxiliary mods. Cheetah does not have wheels on all these versions.
OK, but there are some drawbacks. Why additional .TXD car interiors of different colors? sec - additional (second) vehicle color. The main drawback is that the frame is pinched. The edges on the wings and wheels are already visible.
Now (2 hours ago I started) I checked both options. Both have only one non-rotating right front wheel. All files were unpacked from the first version. I put in order and readme of each archive. All other cars are normal. This "Cheetah" I hacked both files, repackaged, but the error did not disappear. You can, of course, venture the wheels into it and make them spin. But! I need to smoke manuals, but today I no longer have time for that. So I searched Cheetah FERRARI TESTAROSSA 1986 and downloaded a file in which DFF weighs more than 2 times less, and TXD weighs 12.9 times less. I can give the files via PM.
P.s .: Just watched the second rewind video. Everything is in order with the Ferrari. But I don't!)) Okay, out of 93 cars, one is okay. Plus has already set.
Practically does not slow down. Sometimes, when loading a location, 3-4 FPS is lost per second. I didn't like it: for sounds, low-quality textures without lods, shoving various additional objects. Some kind of Japanese. And there will not be such a picture as in the screenshots. it uses something like RenderHook Preset or SA_DirectX
Alex_Simonoff, it seems to me that it would be much more convenient to enter the selection mode first (CTRL + Q, for example) • Time stops and on the screen in the upper center appears a purple inscription -number and the name of the current weather. • Choose the weather intuitively more conveniently with the arrows (up / down or left / right). • When pressed, the weather and the number with the name of the weather on the screen change. • Exiting the mode is the same as entering.
The TXD file is corrupted. The body does not beat. The body reflection is incorrectly set (it is impossible to fix it with a damaged TXD). Missing auto settings. Where do you pick it up at all? After rebuilding the archive with the graphics, a completely different style is obtained for the car at the exit. Front view Rear view And thissource car. Is it noticeable that it is completely black? And this, alreadynormal black carafter reducing the intensity of reflection of the body by 5 times, from 50 to 9.
Cant mod. • There is no benefit (except the moral one: “now, I’m here now, but right now ...”), but now the schools have a gray screen instead of a video instruction for learning: Gray screen in schools
• ... but the position of the text was not correct on the widescreen monitor
• When I edited the layout of the text and the font of the mod (the old version without the settings file), the most profitable place for me was the bottom left corner under the radar: Convenient text position
• This suggests that the mod doesn’t need the settings in.INI-file for placing text, how much - eliminating the problem with a gray screen in schools.
Very useful and necessary mod. I put the “Trees Lod Mod” folder into the “Modloader” folder Added: “LimitAdjuster”, “NoShadows.asi”, “flickr.asi”, “SightDistance_by_0x688” and all. The only problem is that during the flight the FPS drastically drains, and on the ground all the rules. Definitely plus
Ernestin1corrected the design details of the radar, which are considered the remnants of the beta version of the game (they are not in the final version, but they were saved on the map). He also updated the Atmosphere interface package. Basically, 8 locations were fixed. (Description from the site Junior_Djjr mixmods)
When you restart the save, throws it out of the game. I don’t know what this mod conflicts with, and it’s not important anymore, because: 1. The mod is not finalized (CJ cannot be deployed in the direction of the camera direction); 2. brake mode (CJ twitches); 3. There is no adjustment of the speed of movement.
Although I won’t download it, I’ll support the author! But the question arises - how did you translate what cannot be translated?
It uses the fxt editor. Open the file "GTA SA \ modloader \ .data \ text \ 1033 \Menu.fxt" And translate. 30 minutes with all tests. But the author of the translation still thanks and like. If it weren’t for him, I wouldn’t start doing my own version of the translation.)
Cant mod. • The wheels of many cars have become visually smaller. • When correcting models, the FCR900's headlight became mirrored. • At Jeep Wrangler (Mesa), the frames rotated 90 degrees along the Z axis and shifted to the hood. (these are the first models that come across, there may be more jambs) • In a collision with passers-by, they take off so quickly and high that they disappear instantly.
• GTA SA 1.00
• GTA SA 1.00 US
• GTA SA 1.01 (Downgrade)
• GTA SA STEAM (Downgrade).
Pak from the "Without IVF" folder and without installing auxiliary mods. Cheetah does not have wheels on all these versions.
sec - additional (second) vehicle color.
The main drawback is that the frame is pinched. The edges on the wings and wheels are already visible.
All files were unpacked from the first version. I put in order and readme of each archive. All other cars are normal.
This "Cheetah" I hacked both files, repackaged, but the error did not disappear.
You can, of course, venture the wheels into it and make them spin. But! I need to smoke manuals, but today I no longer have time for that.
So I searched Cheetah FERRARI TESTAROSSA 1986 and downloaded a file in which DFF weighs more than 2 times less, and TXD weighs 12.9 times less.
I can give the files via PM.
P.s .: Just watched the second rewind video. Everything is in order with the Ferrari. But I don't!))
Okay, out of 93 cars, one is okay. Plus has already set.
Sometimes, when loading a location, 3-4 FPS is lost per second.
I didn't like it: for sounds, low-quality textures without lods, shoving various additional objects. Some kind of Japanese.
And there will not be such a picture as in the screenshots. it uses something like RenderHook Preset or SA_DirectX
• A polite bow
• At the start
• Slowly slowed down
• What is it here for?
• Time stops and on the screen in the upper center appears a purple inscription -number and the name of the current weather.
• Choose the weather intuitively more conveniently with the arrows (up / down or left / right).
• When pressed, the weather and the number with the name of the weather on the screen change.
• Exiting the mode is the same as entering.
Where do you pick it up at all?
After rebuilding the archive with the graphics, a completely different style is obtained for the car at the exit.
And this
And this, already
After the hood was torn off, there was a "second",
The mod and the concept itself are interesting. Left a plus.
I will wait for correction;)
• There is no benefit (except the moral one: “now, I’m here now, but right now ...”), but now the schools have a gray screen instead of a video instruction for learning:
• When I edited the layout of the text and the font of the mod (the old version without the settings file), the most profitable place for me was the bottom left corner under the radar:
• This suggests that the mod doesn’t need the settings in.INI-file for placing text, how much - eliminating the problem with a gray screen in schools.
I put the “Trees Lod Mod” folder into the “Modloader” folder
Added: “LimitAdjuster”, “NoShadows.asi”, “flickr.asi”, “SightDistance_by_0x688” and all.
The only problem is that during the flight the FPS drastically drains, and on the ground all the rules.
Definitely plus
4gb vram
3.7 GHz processor (4/8)
The game hangs in processes, works in the background, but does not start.
Posted by: yojo2
Corrector: Ernestin1
Ernestin1corrected the design details of the radar, which are considered the remnants of the beta version of the game (they are not in the final version, but they were saved on the map). He also updated the Atmosphere interface package. Basically, 8 locations were fixed. (Description from the site Junior_Djjr mixmods)
-----------------
Differ in color: radar29, radar119and radar143
------------------
With animation:
No animation:
I don’t know what this mod conflicts with, and it’s not important anymore, because:
1. The mod is not finalized (CJ cannot be deployed in the direction of the camera direction);
2. brake mode (CJ twitches);
3. There is no adjustment of the speed of movement.
It uses the fxt editor. Open the file "GTA SA \ modloader \ .data \ text \ 1033 \Menu.fxt" And translate. 30 minutes with all tests.
But the author of the translation still thanks and like. If it weren’t for him, I wouldn’t start doing my own version of the translation.)
Jaehaerys
This is an unofficial update that was made based on the 0.3.5 version, it is not recommended to use.
Delivered with CLEO 4.3 the game did not start.)
Translate better 0.3.7
I don’t put Diz for my efforts, I don’t put Like for a jamb-mod
KUSTODIY 04/08/2020, 00:29:26
• The wheels of many cars have become visually smaller.
• When correcting models, the FCR900's headlight became mirrored.
• At Jeep Wrangler (Mesa), the frames rotated 90 degrees along the Z axis and shifted to the hood.
(these are the first models that come across, there may be more jambs)
• In a collision with passers-by, they take off so quickly and high that they disappear instantly.
KUSTODIY 04.04.2020, 17:51:57
1. Persians become "aeromenes." Physics of air sausages.
2. In the Hot Afternoon mission, Pulaski comes to life after death.