And why was it necessary to go back if 2 part was made in storyline? In the storyline missions about zombies are interesting. But when, for example, a soldier quietly moves between missions around the city, this is another matter.
Great, fun mod. There have never been analogues and will never be in this masterpiece. This mod needs to be developed and new versions released, because it is promising and unique!
Hello, dear mod makers, including those who are not members of the same group. I have such an idea. In GTA SA, for Sea Sparrow and Hunter helicopters, Rustler and Hydra airplanes (Air-to-Earth missiles, when no space bar is pressed), a fire engine, SWAT armored personnel carrier and a tank, well, for all vehicles equipped with weapons, do it sight,as usual from a third partypointing to the point at which the weapon is pointed, such as that which appears with conventional weapons, and not that which appears in the fighter and helicopter in camera mode "from the bumper". It is desirable that it be supported by a mod in first-person view, too. This is really not enough for many. Perhaps something similar already exists, but it would hardly have acted exactly as I suggest.
The post has been edited by ilyas_karandyshev on 10.31.2016 at 13:06:23
Spiller Class, I have one question. The role of zombies is played by old farmers and homeless people, right? And why do they also play ordinary people in that camp? Then the distinction between humans and zombies is lost. In the previous project, for some reason, you wanted to replace Cj with a skin. And why not replace the skins of farmers with zombies, huh? You just take and download zombie skins and write them names, like skins of homeless people and old people. Here's nothing to change in the mission, but simply add skins to the archive.
The post has been edited by ilyas_karandyshev on 10.29.2016 at 14:20:13
Spiller Class, I wrote about this ... You are completely irresponsible in reading or writing something. That's why your missions have an illiterate text. It drives me white hot...
I put a plus purely for the idea, for a little less illiteracy and friendship.
Yes, my name is spelled incorrectly in the authors. I did only the first mission, so that in it the player will rest from Andrei’s illiteracy.
And he flew into LS, and only then found out about the capture of Grove Street. Come on?
And generally, focus on quality. I laid out one project in a month, and before that I did it for a long time. And you laid out our joint project raw and unfinished, I wrote to you what exactly needed to be fixed. Read even now to the end! 1) The second mission is too short, and the cops are not disabled. By the end of the mission, 3 stars are gained and you can get rid of them only in the next mission. 2) In this next mission, Emsey teleports to the car half a kilometer away from her and then drives her too fast, and then you mockingly write that you need to go somewhere behind him. That is, you do not know where to go and the mission is impossible. 3) The next mission is unknown why it is divided into two very small parts. When I talked about short missions in the storyline, I meant only intro and outro! Everyone already knows the map of San Andreas. And it is completely unclear what to do. To go somewhere? To collect something? Well, there is no further way. In such a simple place, he managed to get the players crazy. 5) In this case, storyline is not a plus. I can’t go any further. Bottom line: Minus! Learn responsibility and do everything right, and not through 3ADHNQY BEDPA LOWADN FOHKN! I will not venture to do more joint projects with you. You will again lay out the raw flaw without consulting me.
You called Mike Toreno a pimp ... Mike Toreno is the skin of the chief of my missions, look.
The post has been edited by ilyas_karandyshev on 12.17.2016 at 19:46:53
Yes, my name is spelled incorrectly in the authors. I did only the first mission, so that in it the player will rest from Andrei’s illiteracy.
And he flew into LS, and only then found out about the capture of Grove Street. Come on?
And generally, focus on quality. I laid out one project in a month, and before that I did it for a long time. And you laid out our joint project raw and unfinished, I wrote to you what exactly needed to be fixed. Read even now to the end! 1) The second mission is too short, and the cops are not disabled. By the end of the mission, 3 stars are gained and you can get rid of them only in the next mission. 2) In this next mission, Emsey teleports to the car half a kilometer away from her and then drives her too fast, and then you mockingly write that you need to go somewhere behind him. That is, you do not know where to go and the mission is impossible. 3) The next mission is unknown why it is divided into two very small parts. When I talked about short missions in the storyline, I meant only intro and outro! Everyone already knows the map of San Andreas. And it is completely unclear what to do. To go somewhere? To collect something? Well, there is no further way. In such a simple place, he managed to get the players crazy. 5) In this case, storyline is not a plus. I can’t go any further. Bottom line: Minus! Learn responsibility and do everything right, and not through 3ADHNQY BEDPA LOWADN FOHKN! I will not venture to do more joint projects with you. You will again lay out the raw flaw without consulting me.
You called Mike Toreno a pimp ... Mike Toreno is the skin of the chief of my missions, look.
The post has been edited by ilyas_karandyshev on 12.17.2016 at 19:46:53
Yes, my name is spelled incorrectly in the authors. I did only the first mission, so that in it the player will rest from Andrei’s illiteracy.
And he flew into LS, and only then found out about the capture of Grove Street. Come on?
And generally, focus on quality. I laid out one project in a month, and before that I did it for a long time. And you laid out our joint project raw and unfinished, I wrote to you what exactly needed to be fixed. Read even now to the end! 1) The second mission is too short, and the cops are not disabled. By the end of the mission, 3 stars are gained and you can get rid of them only in the next mission. 2) In this next mission, Emsey teleports to the car half a kilometer away from her and then drives her too fast, and then you mockingly write that you need to go somewhere behind him. That is, you do not know where to go and the mission is impossible. 3) The next mission is unknown why it is divided into two very small parts. When I talked about short missions in the storyline, I meant only intro and outro! Everyone already knows the map of San Andreas. And it is completely unclear what to do. To go somewhere? To collect something? Well, there is no further way. In such a simple place, he managed to get the players crazy. 5) In this case, storyline is not a plus. I can’t go any further. Bottom line: Minus! Learn responsibility and do everything right, and not through 3ADHNQY BEDPA LOWADN FOHKN! I will not venture to do more joint projects with you. You will again lay out the raw flaw without consulting me.
You called Mike Toreno a pimp ... Mike Toreno is the skin of the chief of my missions, look.
The post has been edited by ilyas_karandyshev on 12.17.2016 at 19:46:53
Yes, my name is spelled incorrectly in the authors. I did only the first mission, so that in it the player will rest from Andrei’s illiteracy.
And he flew into LS, and only then found out about the capture of Grove Street. Come on?
And generally, focus on quality. I laid out one project in a month, and before that I did it for a long time. And you laid out our joint project raw and unfinished, I wrote to you what exactly needed to be fixed. Read even now to the end! 1) The second mission is too short, and the cops are not disabled. By the end of the mission, 3 stars are gained and you can get rid of them only in the next mission. 2) In this next mission, Emsey teleports to the car half a kilometer away from her and then drives her too fast, and then you mockingly write that you need to go somewhere behind him. That is, you do not know where to go and the mission is impossible. 3) The next mission is unknown why it is divided into two very small parts. When I talked about short missions in the storyline, I meant only intro and outro! Everyone already knows the map of San Andreas. And it is completely unclear what to do. To go somewhere? To collect something? Well, there is no further way. In such a simple place, he managed to get the players crazy. 5) In this case, storyline is not a plus. I can’t go any further. Bottom line: Minus! Learn responsibility and do everything right, and not through 3ADHNQY BEDPA LOWADN FOHKN! I will not venture to do more joint projects with you. You will again lay out the raw flaw without consulting me.
You called Mike Toreno a pimp ... Mike Toreno is the skin of the chief of my missions, look.
The post has been edited by ilyas_karandyshev on 12.17.2016 at 19:46:53
DRG770, With the 201st comment! I look forward to the return of the mentally retarded bald killer. For revenge in the name of justice and freedom, of course.
The post has been edited by ilyas_karandyshev on 10.24.2016 at 19:39:26
As I expected to continue! Immediately I say, again with the grammar you mess, there are a lot of bugs. Well, if I sat longer, it would be cooler. He also squinted with the cover. Is your name Andreand Tthrin? Anyway, a plus. I could not believe my eyes: you finally managed to upload the filenot to file hosting, but to the site server!
The post has been edited by ilyas_karandyshev on 10.21.2016 at 14:23:34
The missions are not bad, but there are too many scripts for one project that you will go through, delete and put another. And replaceable skins are not needed: in the original game, for example, there are many skins that look like a detective story, take at least a person in a hat and a black cloak. And the same thing with some other skins. The first-person view in the archive is generally superfluous - whoever wants to, put it on himself from Raven, and who does not want to look at not very high-quality original car interiors from a close angle, this mod is not needed.
The post has been edited by ilyas_karandyshev on 10/06/2016 at 16:45:07
Phahahahhaah, class! Fat "+"! The train is complicated (and this is about training), collisions and repairs to the structure, the victim dies for (this is the CLOTHING store!) True dirt (generally rzhach!) ...
True dirt, Karl! Train Difficult!
Caps. Warning issued, comment edited.
The post has been edited by TheInsaneKiller on 10/09/2016 at 16:49:24
ilyas_karandyshev, he didn’t put a single project plus, even one that was in the top.
Yes, I know, he just didn’t notice the file for a long time and could simply not install anything. Although, no, this is not in his spirit. Far from his spirit.
The post has been edited by ilyas_karandyshev on 09.27.2016 at 07:54:58
Quote: max202
ilyas_karandyshev, why different spelling of names on the site and in dyom?
I, damn it, knew. I knew that you couldn’t get around the poor DYOM project ... But the fence there remained from the vanished civilization, you are inattentive.
A masterpiece of SPENDED THOUGHT! It’s very funny, just don’t show all these tpaxahnr to your relatives ... "+" definitely!
Who does not know why Karl is called Sidoji, in the normal crack in this mission here they say to him: "Wait, Mr. CJ." And in LOST, in one mission in San Fierro he is called SIDOJI'S MISTER, here everything is obtained through the BUCKET BACK ... through the PROMT translator.
The post has been edited by ilyas_karandyshev on 09.26.2016 at 08:35:28
Try turning on the first-person view, go to any store or home and look in the mirror there ... I will not spoil the surprise and recommend eating something before enjoying the spectacle of this wonderful physiognomy.
The post has been edited by ilyas_karandyshev on 09.25.2016 at 15:25:24
Well, I meant that I did not have time to get close to helicopters, for example: I fly to them and then deploy them so as not to ram them, but then they turn around to me and so on in circles
Well, here you can go into vertical mode and direct missiles, or you can just volleys of two missiles without a sight, they can soon catch each other with screws and explode. Or before a U-turn, fly far away and slow down while approaching the target. To do the same during an attack on their base, but I do not recommend slowing down: terrorists are armed with rifles and anti-aircraft bazookas, and they have maximum accuracy set.
The post has been edited by ilyas_karandyshev on 09-18-2016 at 21:55:06
The description was trashy, fine, even though I edited it. And so, the project seems to be not bad, judging by the description and screenshots. Only next time make a cover (or ask someone to do).
And I was thinking where the change came from Many thanks! It's nice to know that people are interested in my project. The cover will appear along with the upcoming update.
Quote: Andrey Katyshev
only on hydra I can not fly xD
Here is a short instruction. W is the acceleration; S - reduce speed; A / left arrow - roll to the left; D / right arrow - roll to the right; down arrow - nose down, tail up; up arrow - nose up, tail down; 2 / + on the numeric keypad on the right - the chassis; and most requested:
Alt, LMB - release heat traps - false targets for protection against enemy homing missiles, their missiles are marked with white triangles on the minimap, enemy ones are marked with red triangles; SPACEBAR - aim missiles, hold until the sight turns red; RMB / zero on the numeric keypad on the right is rocket fire. I recommend to drop the mouse and control exclusively the keyboard.
Even in the “Escape” mission, when it is necessary to bring down the leader’s plane, it’s best to switch to airplane mode while in the hangar and, taxiing to the lane, aim the sight at “Andromeda” in advance. The fact is that a downing will not count until it falls, and time will tick. During the attack, it is advisable to periodically slow down so as not to overtake it, or release the chassis to slow down. Do not try to find out where he will fly - he can turn around and dig into the mountain , but already after the timer ends and the mission will fail.
The post has been edited by ilyas_karandyshev on 09/26/2016 at 13:33:43
The description was trashy, fine, even though I edited it. And so, the project seems to be not bad, judging by the description and screenshots. Only next time make a cover (or ask someone to do).
And I was thinking where the change came from Many thanks! It's nice to know that people are interested in my project. The cover will appear along with the upcoming update.
Quote: Andrey Katyshev
only on hydra I can not fly xD
Here is a short instruction. W is the acceleration; S - reduce speed; A / left arrow - roll to the left; D / right arrow - roll to the right; down arrow - nose down, tail up; up arrow - nose up, tail down; 2 / + on the numeric keypad on the right - the chassis; and most requested:
Alt, LMB - release heat traps - false targets for protection against enemy homing missiles, their missiles are marked with white triangles on the minimap, enemy ones are marked with red triangles; SPACEBAR - aim missiles, hold until the sight turns red; RMB / zero on the numeric keypad on the right is rocket fire. I recommend to drop the mouse and control exclusively the keyboard.
Even in the “Escape” mission, when it is necessary to bring down the leader’s plane, it’s best to switch to airplane mode while in the hangar and, taxiing to the lane, aim the sight at “Andromeda” in advance. The fact is that a downing will not count until it falls, and time will tick. During the attack, it is advisable to periodically slow down so as not to overtake it, or release the chassis to slow down. Do not try to find out where he will fly - he can turn around and dig into the mountain , but already after the timer ends and the mission will fail.
The post has been edited by ilyas_karandyshev on 09/26/2016 at 13:33:43
The description was trashy, fine, even though I edited it. And so, the project seems to be not bad, judging by the description and screenshots. Only next time make a cover (or ask someone to do).
And I was thinking where the change came from Many thanks! It's nice to know that people are interested in my project. The cover will appear along with the upcoming update.
Quote: Andrey Katyshev
only on hydra I can not fly xD
Here is a short instruction. W is the acceleration; S - reduce speed; A / left arrow - roll to the left; D / right arrow - roll to the right; down arrow - nose down, tail up; up arrow - nose up, tail down; 2 / + on the numeric keypad on the right - the chassis; and most requested:
Alt, LMB - release heat traps - false targets for protection against enemy homing missiles, their missiles are marked with white triangles on the minimap, enemy ones are marked with red triangles; SPACEBAR - aim missiles, hold until the sight turns red; RMB / zero on the numeric keypad on the right is rocket fire. I recommend to drop the mouse and control exclusively the keyboard.
Even in the “Escape” mission, when it is necessary to bring down the leader’s plane, it’s best to switch to airplane mode while in the hangar and, taxiing to the lane, aim the sight at “Andromeda” in advance. The fact is that a downing will not count until it falls, and time will tick. During the attack, it is advisable to periodically slow down so as not to overtake it, or release the chassis to slow down. Do not try to find out where he will fly - he can turn around and dig into the mountain , but already after the timer ends and the mission will fail.
The post has been edited by ilyas_karandyshev on 09/26/2016 at 13:33:43
Stay, celebrate, good luck ...
The post has been edited by ilyas_karandyshev on 11/07/2016 at 15:19:18