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It is curious what explains such a difference in weight between X-Boxes and PCs.
Ha, the front is from 24s and the back is from 3102s, that's something new. Another example would be the opposite - the front is from 3102, and the back is from 24. And one more - the back is from 3110s, and the front is from 31029 (by the way, I once saw something like that in my life). However, many such "mergers" can be invented.
They did not seem to announce that they were canceling support for the Russian language, unlike the creators of Cyberpunk-2077. Yes, and their news feed is also in Russian. So there is no apparent reason to believe that there will be no translation.
It would look very good even if we weaken the light from the sun. And since the cut-off difference is too big, it’s just that the eyes will get very tired from such a difference.
It seems to me that it would be better to instantly stop all the cars and move everyone who sits in them outside, except for the cases with the player and with some conditional few survivors. And it looks somehow strange that all these people are "zombified", smoothly stop and slowly leave the cars - and all this is exclusively in the player's field of vision. I know that this is a “disease” of the very first zombie mods for the Five, which, for example, still “zombified” even birds and all other living creatures, which actually looked strange.
1. As usual, there is a very common mistake here: before creating any pickup item, you need to set a check according to condition 048C if there is an already created item in the same place. Otherwise, since CLEO scripts are loaded every time the game is loaded, if a save is loaded, one such item is superimposed on an existing one (or already existing ones), which not only loads the game, but also eats into the save. In other words, without the aforementioned check, it will be constantly duplicated, which will sooner or later lead to overload. And because of such overloads, after a certain number of save-reloads, the game stops working in the right way.
2. CLEO scripts are best terminated through 0A93, and not through 004E. It would also be nice to give them separate names through 03A4.
3.
4. In general, the script is not very well built - there is a lot of superfluous and there are no checks for workload to reinsure against unforeseen errors. But okay, understanding of this already comes with experience, although such things are studied at the beginning.
2. CLEO scripts are best terminated through 0A93, and not through 004E. It would also be nice to give them separate names through 03A4.
3.
4. In general, the script is not very well built - there is a lot of superfluous and there are no checks for workload to reinsure against unforeseen errors. But okay, understanding of this already comes with experience, although such things are studied at the beginning.
Yes, many have played, so they will play some other RP projects based on the 2015 edition (and in our country, one can already say, God himself ordered). In addition, it is not at all excluded that the developers in the new edition will tighten the screws for modders even more, creating even more fierce protection than even RDR2 already has. Not only from the side of the RGL, but also hard-wired directly into the game itself. Personally, I would be surprised if they do NOT take such measures. And cracking this defense will almost certainly take a considerable amount of time. So it is unlikely that anyone will see the point in exchanging both among the players and among the modders-hackers, and the latter are also at risk of skin.
A PC re-release could be the basis for future DLCs along with next-generation console editions, and support for the 2015 edition is likely to be discontinued. The most plausible scenario, in my opinion.
It's a shame that the "Rockstars" every day, willingly or unwittingly, are increasingly turning into those who were once ridiculed. I would very much like to think that this is still a reversible course of development, but it is clear that it would be frivolous to unequivocally rely on this.
That feeling when even your desktop old man barely gives out more than 25 frames.
To be honest, I have more and more doubts about the fact that something really worthwhile should be expected from P* in the foreseeable future. Apparently, RDR2 is in fact, as they would say in Latin, their magnum opus. That is, such is the opinion that they are unlikely to be able to once again jump above their heads and do something better. But they always tried to jump over themselves.
Well, do not tell me, in the years 2009-2011 he was quite cheerful. Not as jaunty as SAMP at the same time, but still. This then went downhill.
It seems that ScriptHook can be restarted without leaving the loaded game at all, but the trouble is that in this case the game can be littered with all sorts of items created through it, which will become unusable in terms of submitting them to the script.
As for the imposition of a network game - I think it's a matter of priorities. I don’t play it myself due to the fact that I’m too lazy to reinstall the game stuffed with mods, and even more so to demolish all mods, and Online takes a lot of weight with all its add-ons - yes, but, on the other hand, it allows through the same most scripts use the contents of the network card alone, which, for example, is a plus for me. Although Rockstar has been putting protection on for some time now, craftsmen quickly create a bypass for this protection (through the same scripts), so not everyone even noticed the presence of it.
As for the imposition of a network game - I think it's a matter of priorities. I don’t play it myself due to the fact that I’m too lazy to reinstall the game stuffed with mods, and even more so to demolish all mods, and Online takes a lot of weight with all its add-ons - yes, but, on the other hand, it allows through the same most scripts use the contents of the network card alone, which, for example, is a plus for me. Although Rockstar has been putting protection on for some time now, craftsmen quickly create a bypass for this protection (through the same scripts), so not everyone even noticed the presence of it.
They already spoke almost verbatim, only not he personally as the executive chairman, but the immediate head of Take-2, Karl Slatoff.
But Franklin's "niiiggaaaaa" is clearly weaker than Lamar's, although the references in this update are very good, and there are quite a lot of them here. Including a reference to the famous words of Shidoji, repeated by Franklin.
Well, if you can still understand the removal of the highlight from the labels (although I like it), then this lighting is not so bright that it can be somehow corrected.
I always thought that in a network game it would not be the most far-sighted decision to prescribe a certain time of action. We can only give some hints about the approximate time of action - if those merged in the main game into the network are alive, then the events take place before the main game. If those who rose from rags to riches in the main game, and remained in the "princes" in the network game, then the events of the network game are an obvious continuation of the main one. And if one merges with the other, then this is already some kind of discord. This, of course, can take place, but the main thing is not to go beyond more or less reasonable limits. On the other hand, someone wrote an answer about GTA-O as the backstory of "Rocky" long before "Arms Dealers", in the game this is not mentioned anywhere.
If my memory serves me, then the capture of all streets for a hundredth is not required. Only about a third of the streets need to be green for the last task to open.
As the saying goes, just because you're paranoid doesn't mean you're not being followed. The publisher is aware of the drugs, since the other day he sent complaints about mods for GTA 4. And the equally large number of positive ratings exclusively from guests speaks for itself extremely exhaustively. Is it even worth mentioning the twisted comments under the trailers on YouTube in the light of this? No, I myself am not as lousy about re-releases as many people, but with SUCH actions, Rockstars simply ruin their good name, although they think that they are trying to save it in this way.
I guess there's also a joke in the fact that a much larger number of all sorts of graphic amateur additions came out on Sanka than on Treshka and Weiss. Therefore, people in general to SA are much more sophisticated and demanding. So it's pretty much the same throughout the trilogy.
What, boys, take two boots? No, I don't think the reissue is as bad as the media makes it out to be, but damn. convening bots for the sake of positive feedback, to put it mildly, is such a thing. And this EXACTLY does not do honor to publishers.
It is the modders who are now correcting the shortcomings of the released re-releases as far as possible, and those backtracks were at least made taking into account and preventing all the shortcomings of the old classic editions, and also made the game much more flexible in settings and were adapted for modern devices. Not to mention the fact that the source code could be adjusted (ported) to work on any working environment and any device, the power of which is capable of providing such work. But now it is no longer possible to do it openly for obvious reasons.
Addition: hmm... on the comments with the message "do not care about modders" there is a suspiciously equal number of positive ratings - 38-40 - and all from the guests, and users unanimously vote against. I'm just wondering what it could be.
Addition: hmm... on the comments with the message "do not care about modders" there is a suspiciously equal number of positive ratings - 38-40 - and all from the guests, and users unanimously vote against. I'm just wondering what it could be.
Many of the shortcomings themselves are taken out of context, primarily related to animations and, in combination, with the crookedness of new models. In other words, the models were reworked, but they were not forced to make them work correctly with the old jerky animations. So we get the same crooked hands of Ryder on a bicycle, Misty's stoned eyes, Caesar's long fingers and the like. I don't think they maliciously messed up the animations themselves. That's exactly what, for example, is not taken out of context and left to chance - bright white raindrops and some costs associated directly with smoothing models and scaling labels. The whole thing was either not carefully checked by the developers, or the re-release itself was done in a big hurry, or both.
Mods from I0m removed the white outline of enemies when melee and firing weapons. The modification works for GTA 3, GTA Vice City and GTA San Andreas.
Thank you so much for this. I don’t know what the developers could have come up with when they introduced this wildly annoying stroke.
And in San Andreas, by the way, it doesn’t look so stubborn.
I would even say it looks good.
I would even say it looks good.
It would be funny if it wasn't true. Publishers have already gone crazy with their copywriting. What's next? Will they force owners of copies of games to delete the files of those same games from their devices so that, God forbid, no one uploads anything to the Web? I won’t be surprised if such a ridiculous fairy tale someday becomes a reality. Although with the development of cloud games, this scenario is not at all excluded.
It's not exactly "wow", but it turned out better than I expected, judging by the trailers and other things. While my expectations for this re-release have been quite modest ever since it was first rumored, perhaps that's why I look at it more reservedly. However, even then it became clear that in connection with the persecution of modders as a manifestation of unfair competition on the part of the Teiks, something directly breakthrough from the reissues should not be expected. Cartoon people are still annoying, flat content under the hoods (this is when there are improved XBOX models), and a new damage system could be brought in, with such and such requirements for hardware. And God bless him with an inflated price tag, but the persecution of modders is certainly not worth it.
Damn, I still remember the days of servers for tricksters, just the years 2008-2010.
There was a case, he liked to stick there, until he moved to the MTA.
There was a case, he liked to stick there, until he moved to the MTA.
From the point of view of common sense, it would be more profitable for them to show the product that will look something like this in the end. You can talk for a long time about how they screwed up with what they have already done, but I don’t think that they would be THAT much willing to set themselves up by showing something completely different from what will be the output. Otherwise, it would have been a more critical shot than one in the foot, and not only for themselves as contractors, but also for customers in the person of the Rockstars themselves. Of course, I myself hope for the best, but these hopes are no stronger than doubts.
Well, how stupid it would be to doubt that in a week (especially in four days) they will not have time to polish it purely physically. At least if they don't have spare developments up their sleeve, which I highly doubt.
Yes, it seems that not everything is as bad with the characters as it looked in the trailer. Although, in fairness, it’s also not so hot - the same Karl was bathed in vegetable oil, this glossy sparkle was slightly annoying even on mobile phones.
They would also give conditional ReSA and ReVCS to do, but after all those litigations that the developers of the already created one suffered, someone will refuse to take it on at all.
It seems that it was originally without alpha, but I agree - it would be necessary to add it in this case.
Well, I don’t know, if the Rockies allow this, then the question is also fair to them. And I don’t think anyone has any doubts about the quality of their own production, except for a lot of mowing ports. But now I don’t know anymore - now they are more disappointing than encouraging.
Yeah, and all the black enemy gangs will go the way of Michael Jackson. And it's not about moonwalking.
Something I have less and less good expectations about the fact that the next GTA will not slide into the agenda for the sake of any infringers, if it comes out at all.
Now, instead of alcohol, soy latte is being abused?