Good sketch. But everything is too short and there is almost no plot. It was necessary to work longer, to reveal the character, to add at least some details.
If someone has such bugs: 1) Player disappears in cutscenes 2) Teleport into the void when placing objects in interiors Download the add-on again, these problems are fixed.
When you quickly run through the door, the animation is triggered too late and does not look very good. And constantly at a slow pace to pass through the door - well, such a thing. Basically useless mod.
Quite a touching story about how important it is to appreciate those around you. Probably not everyone will get a project on a similar topic, but I liked it.
Of the minuses, I can highlight: 1) The replies of the heroes are sometimes signed, sometimes completely highlighted in color, which is why sometimes you get confused in the dialogue 2) It's better not to flirt with smooth cameras in the dialogue of two characters - it doesn't look very nice 3) Sometimes there is a sharp change in the style of the text in the dialogues. For example: “Paul, you are really so brave, you do everything in your power”, and in the next line something like “AAHAA, well, you give a damn, Paul, wow)”.
In general, despite the slight naivety of the story, I liked it and even sunk into my soul. The project makes you think about some things and leaves emotions after passing.
I'll say this, I'm disappointed. If you are doing such a short project, then it should have either the most interesting and original plot, or excellent gameplay that will be able to distract the player's attention from the lack of a plot as such. There is neither one nor the other. I ended up going through the project with the thought "What was that all about?" What's the point of first-person view? Why replace character models and weapons? There is almost no plot in the project, and the whole gameplay is “go there”, “come here”, “the door is locked, find another way” (except for the chase in the second mission). There was an opportunity during a trip in a trailer with marauders to tell at least something interesting about lore, or add some details to the plot. But no, we will tell you what the player already knows very well. And the GG's dialogues with himself in the first mission .. well, guys, are you serious or what? As a result, the project does not tell us some interesting story, it does not entertain the player. So what's the point then? Rating: 4/10
I'll say this, I'm disappointed. If you are doing such a short project, then it should have either the most interesting and original plot, or excellent gameplay that will be able to distract the player's attention from the lack of a plot as such. There is neither one nor the other. I ended up going through the project with the thought "What was that all about?" What's the point of first-person view? Why replace character models and weapons? There is almost no plot in the project, and the whole gameplay is “go there”, “come here”, “the door is locked, find another way” (except for the chase in the second mission). There was an opportunity during a trip in a trailer with marauders to tell at least something interesting about lore, or add some details to the plot. But no, we will tell you what the player already knows very well. And the GG's dialogues with himself in the first mission .. well, guys, are you serious or what? As a result, the project does not tell us some interesting story, it does not entertain the player. So what's the point then? Rating: 4/10
I'll say this, I'm disappointed. If you are doing such a short project, then it should have either the most interesting and original plot, or excellent gameplay that will be able to distract the player's attention from the lack of a plot as such. There is neither one nor the other. I ended up going through the project with the thought "What was that all about?" What's the point of first-person view? Why replace character models and weapons? There is almost no plot in the project, and the whole gameplay is “go there”, “come here”, “the door is locked, find another way” (except for the chase in the second mission). There was an opportunity during a trip in a trailer with marauders to tell at least something interesting about lore, or add some details to the plot. But no, we will tell you what the player already knows very well. And the GG's dialogues with himself in the first mission .. well, guys, are you serious or what? As a result, the project does not tell us some interesting story, it does not entertain the player. So what's the point then? Rating: 4/10
This is a masterpiece, I'm not afraid of this word. One of the best projects ever for DYOM. Everything is great here - the plot, dialogues, characters, atmosphere. I absolutely love it! Here's how to do it! I advise everyone, without exception, to go through this wonderful project. Definitely 10/10
It's boring in terms of gameplay, of course. But the missions are not bad, he yelled from some moments. There are jokes about Ukrainians - clearly deserves a plus
In terms of the plot, everything is very trite and boring, of course. You could have thought of something more interesting. But the project itself is made very soundly, leaves good impressions after passing. I was especially pleased with the work with cameras and objects. I would bet 7/10
Despite the terrible quality, I liked it. The project was really fun to play. I especially want to mention mapping. Though he is crooked in some places, nevertheless it looks pretty cool
FlixxWell, it's not sa style. even in the description it says “HD quality textures”. look at least in what category you add files. or don’t you care where and what to pour?
1) Player disappears in cutscenes
2) Teleport into the void when placing objects in interiors
Download the add-on again, these problems are fixed.
07/03/2021
Of the minuses, I can highlight:
1) The replies of the heroes are sometimes signed, sometimes completely highlighted in color, which is why sometimes you get confused in the dialogue
2) It's better not to flirt with smooth cameras in the dialogue of two characters - it doesn't look very nice
3) Sometimes there is a sharp change in the style of the text in the dialogues. For example: “Paul, you are really so brave, you do everything in your power”, and in the next line something like “AAHAA, well, you give a damn, Paul, wow)”.
In general, despite the slight naivety of the story, I liked it and even sunk into my soul. The project makes you think about some things and leaves emotions after passing.
Rating: 7/10
I ended up going through the project with the thought "What was that all about?" What's the point of first-person view? Why replace character models and weapons? There is almost no plot in the project, and the whole gameplay is “go there”, “come here”, “the door is locked, find another way” (except for the chase in the second mission). There was an opportunity during a trip in a trailer with marauders to tell at least something interesting about lore, or add some details to the plot. But no, we will tell you what the player already knows very well. And the GG's dialogues with himself in the first mission .. well, guys, are you serious or what?
As a result, the project does not tell us some interesting story, it does not entertain the player. So what's the point then?
Rating: 4/10
I ended up going through the project with the thought "What was that all about?" What's the point of first-person view? Why replace character models and weapons? There is almost no plot in the project, and the whole gameplay is “go there”, “come here”, “the door is locked, find another way” (except for the chase in the second mission). There was an opportunity during a trip in a trailer with marauders to tell at least something interesting about lore, or add some details to the plot. But no, we will tell you what the player already knows very well. And the GG's dialogues with himself in the first mission .. well, guys, are you serious or what?
As a result, the project does not tell us some interesting story, it does not entertain the player. So what's the point then?
Rating: 4/10
I ended up going through the project with the thought "What was that all about?" What's the point of first-person view? Why replace character models and weapons? There is almost no plot in the project, and the whole gameplay is “go there”, “come here”, “the door is locked, find another way” (except for the chase in the second mission). There was an opportunity during a trip in a trailer with marauders to tell at least something interesting about lore, or add some details to the plot. But no, we will tell you what the player already knows very well. And the GG's dialogues with himself in the first mission .. well, guys, are you serious or what?
As a result, the project does not tell us some interesting story, it does not entertain the player. So what's the point then?
Rating: 4/10
Definitely 10/10
I would bet 7/10
SIZZZ 04/02/2019, 11:53:42
Because Venom is a different character!
SIZZZ 03/21/2019, 19:35:18